GrootDude
GrootDude
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- GrootDude
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Comments
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Why do some people think it is as easy as going on a walk and telling someone “hey you, help us develop our game. I’m just gonna hope you know coding.”
There is a process to hiring people.
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@Mänzel said:
https://forum.deadbydaylight.com/en/discussion/comment/545540#Comment_545540
And why? I think this argument comes over and over, but never a reason why....
For one thing not every swf is on vc. You’re punishing people not doing swf by doing this.
Not to mention how these “punishments” would likely make top tier killers OP.
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@Mänzel said:
https://forum.deadbydaylight.com/en/discussion/comment/545496#Comment_545496
Yes, because you are a team and you team has got the advantage you also indirectly profit from...
You even didn't give a real reason y this is bad...
Less pallets and windows finally just says, that you have got less time to finish the game. So basicly this is OK I think, because a team with 3 swf will potentially finish the objectives faster...
No. Players shouldn’t be punished for playing with friends.
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@newavitar said:
Mori's are fine. They're rarely used anyhow, and when they are they're usually a special occasion for the player. They're expensive and rare for a reason.
It says they’re rare but they honestly aren’t, same goes for keys and insta-heals.
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Ghostface and Dwight basement party! :D
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That was totally fine I don't know what you're talking about, btw nerf Survivors pls
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/545033#Comment_545033
Again I never said it was difficult for us but it is for some and since DBD pits all players into one bracket it has to be taken into acount.
SWF does not need to sneak around as they can just say "I am going down near x place" leaving what they are doing to go for the flash.
Considering how easy it is to counter flashlights I don’t think it’d change much.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/544467#Comment_544467
if you're spending all game cleansing totems against a competent killer in solo queue you're probably losing the game
It doesn’t take that long.
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@Cardgrey said:
Think about it if a new person gets mad at the game they may quit.
If someone like u or me gets upset o well we take a break but we will be back @PhantomMask20763
This is pretty accurate.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/544983#Comment_544983
Where did I say it was?
You do have to think about the normal players that aren't that good at countering them though, being next to an object is one thing but a good survivor will get a lot of killer in the open before they have a chance to look away from it.
We shouldn’t make balance choices on the premise of “some people can’t counter X” balance choices have to be made while thinking about good players.
@OP I like the idea. :)
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The ice cream D:
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@twistedmonkey said:
Personally I dont like this idea as this gives swf even more incentives to use flashlights as they don't have to Injure themselves to get the use of MoM.
All SWF running MoM last second lobby switching to bring flashlights could very well happen.
I don't like the current change but at least it makes them want to heal and takes them off gens longer.
It isn’t hard to counter flashlights.
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I believe a killer who could vault pallets was suggested on the forums. (Legion)
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@Mushwin said:
With extensive research by my team, the reasearch of Mushwin to find out if fengs bewbs got bigger, we have gathered evidence, data, many stressful nights and long days....our conclusion is, by research yes, they have gotten bigger, not Pamela Anderson bigger but yes, bigger. I would like to thank Mr Mushwin and @KiraElijah for their help.
They helped greatly.
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@jeyers said:
MoM was the only thing that made playing against nurse and spirit tolerable.
Now ur only option is to play killer in this game.
Or survivor like me (swf and solo)
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@Azurlynx said:
So you guys know deathgarden?
Its assimetrical game like dbd but with parkour and guns.
The way scavengers [survivors of deathgarden] can escape is by delivering blood at bloodposts.
Kinda like survivors have to repair generators.
BUT!!
Scanvengers first have to colllect that blood.
So imagine : what if survivors first would have to collect parts in order to repair gens.
Parts could be collected from little boxes [or something like that] in form of charges.
There would be maybe about 20 boxes on map. Theoreticaly about 14 boxes would be requered as minimum.
Collecting parts would take about 0-30 seconds depending how many parts you take.
Maximum amount of parts survivor could carry at once would be 30.
Survivors would have another bar, indicating how many charges they have, and maybe little bags [kinda like in deathgarden they have little jars or whatshouldicallem] on them for sake of appeal.
Toolboxes would increase speed at which you install parts into gen [which they pretty much do now], maybe they would increase how many charges survivor could carry.
Also i think brand new part could get change, either small rework or keep it but change its rarity to purple.
i was also thinking that franklins demise should affect charges. Maybe like this 0\-5\-10 charges on hit.
Thoughts?
I like that idea.
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@Spaceman94 said:
https://forum.deadbydaylight.com/en/discussion/comment/544040#Comment_544040
That's just giving tips about surviving, not actually reveling her weaknesses.
That is how you beat her.
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@ASpazNamedSteve said:
Nurse is easier to juke when the Nurse is bad.
If you're juking around a Nurse consistently, she ain't a good Nurse lmao.
Or you’re better than her.
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@Karanyatsu always avoid LOS, try to be unpredictable, if she can’t see you then walk to cover, don’t run to corners, don’t loop her, basic stealth.
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“Things that are unfun to the opposite side shouldnt exist in first place.”
That’d mean removing everything.
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@Karanyatsu said:
Do you play against Nurses that are not rank 5-1? Nurses in these ranks are nearly impossible to juke or outrun. Most of those matches, all survivors die. Since Nurse blinks across the map, through objects and such...Even if it is a baby killer, it is good to get your guard up, at least from my experience. Spirit in my opinion is easier to counter. Run while she is in phase walk, run back to where you originally came from...Start walking away, not leaving scratch marks and avoid grass so she doesnt know where you are. Though it is tricky if you arent using iron will, she can hear your groans of pain.
I use to main Nurse and because of that I’ve learned her weaknesses.
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@KillermainBTWm8 said:
Is it sad I agree with this?
Nope
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@Paladin_Goo mother daughter ring is bugged and still shows scratch marks.
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@LCGaster gen rush bothers a lot of killer players, I’m aware that camping and tunneling bothers people based on the death threats I get.
As survivor do you loop? Some people don’t find this fun, some people don’t find slugging fun, some people don’t find stealth fun and some people don’t find losing fun.
Making it fun for everyone is impossible.
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My favorite is Altaria and Minchino.
I’m fine with that.
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Any less than 15k is a bad game.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/541304#Comment_541304
No one said you ever needed to run self care as a solo.
I've never used that perk seriously in the 3 years I've been playing it.
That's probably why so many Survivors are bad. They hold on to self-care instead of continuing to do objectives and utilize perks that help them whilst injured, like Reslience (which is an amazing perk, 9% faster vault speed makes a big difference and nullifies the fact you're injured), and just let a teammate heal them when they find them later.
I agree with you, I used to always use it and I’ve become much better since I stopped using it.
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I think at base she is balanced, with add ons she is broken.
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@LCGaster I also rarely use OP add ons but camping and tunneling doesn’t bother me as survivor.
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Dream Demon downs survivors and shock therapy heals survivors.
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Do you care if your opponent has fun?
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I’m mainly seeing him.
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@weirdkid5 I thought that until I learned how to effectively use him.
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Mid tier.
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I love it!
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@KingSavageGaming said:
We've given them 3 years no more excuses
Be my guest and make a balanced horror game, your deadline is three years, good luck! They’re trying to fix things/balance the game.
luv u devs! :D
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/542216#Comment_542216
Not as helpful as spending 20-60s (or even more) of finding random teammate to spend even more time to heal them and then running across the map once again to get to important gens that killer is patrolling.
With SC you can just duck around nearest pallet, heal and continue to pressure the gen withou wasting someone else's time. It spares not just your time but your teammate's as well so no it's incredibly powerfull and definitely doesn't help the killer. Stop beiing delusional.
I win more when survivors use self-care. I just hop on a gen, if you’re running around looking for a teammate just because you’re injured then you may rely on your second health-state. A big problem as killer is higher ranked survivors not healing, if they don’t heal then you lose most of your pressure.
“Stop beiing delusional.” I don’t see how I was delusional, People are more likely to take you seriously if you discuss without insults.
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/542207#Comment_542207
If I have to tell you why killer and survivor are different, I can't begin to discuss this with you.
I guess you aren’t aware about what we’re talking about? Wake up is a flat 15% boost to everything, the blades lower it by the same amount (iirc). Please explain how these are different, bugs are bugs.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/542196#Comment_542196
Oh really, most used survivor perk helps the killer ? I wonder why.
I hope people use this when I’m killer. Those delicious 32 seconds of you not doing gens are very helpful.
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@Liruliniel wake up is bugged right now, please don’t use it.
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I don’t think the scream will effect you too much
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Avoid LOS always.
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@BBQnDemogorgon said:
@Paladin_Goo Explain how an exploit that increases action speeds and an exploit that decreases by the same amounts are not comparable to eachother.
I’d like to know this as well.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/531251#Comment_531251
Nice you can abuse safe pallets, but I guess playing survivor is hard, huh? 🤷♀️
Break it. Works for me.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/542178#Comment_542178
DS, BT, Self care, all exhaustion perks, adrenaline, unbreakable, and so many more that have extreme impact on result of each match.
I wish we got perkless mode so that survivors can see how super dependant they are on their perks unlike killers who's perks get disabled 30s into the match.
The only impact self-care has is helping the killer. The rest are good.
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@cetruzzo said:
Rofl at the people saying he misplayed here and there, I'd like to see you play in that situation. They couldn't even juke properly, they just abused the fact that the game is designed to cater to survivors.
This video is the perfect example of what is wrong with this game, and what makes it unfun.
We’re allowed to point out flaws in this “evidence”. Killer isn’t easy sure but we should have one role that leaves little to no room for mistakes, killers of course needs buffs but a 100% balanced game would be boring.
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He made several misplays that lead him to his loss.
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@jeyers said:
Both perks have disadvantages.
Lots of perk cant "be played around" whatever that means. It don't mean they need nerf.
BUT survivors are not allowed to have strong perks.
AND they charged MONEY for this character with 1 good perk, man this game will die if devs keep doing stupid stuff like this.
Spine chill, adrenaline, DS and resilience/prove thyself is my build and all of these are good.
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@Paladin_Goo you gotta @him, otherwise he won’t know you replied.
