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Grimm120

Grimm120

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Grimm120
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  • NFA Moments? TTV's. Every. Single. One. They are either the worst possible team mates to have across the board or they and their entire chat are full on toxic Dbags. Hate them all. If I get a TTV I either dodge or sandbag them. Usually don't even have to sandbag since they're found first, hide at the edge of the map like a rank 20 with 10 minutes in game, throw themselves at the killer for "Content" or whine and moan they died on hook and it's the rest of the team that suck, not them. If I could blacklist everyone who's had TTV in their name ever I would.

  • There's no issue with Dead Hard. At all. Aside from the fact it works only 30% of the time. So what if people use it for distance? They got to a pallet or loop faster and you didn't get your down then and there. Get over it and learn to loop or don't chase them straight to a loop. Cut them off, force them to go another way that doesn't have a strong pallet or loop.

    Moreover, who cares if everyone runs it? Every single killer runs damn near the same build, same with survivors. Corrupt, Pop, Sloppy and NOED or Thana. At rank 1 that's almost every single killers load out for me and if someone brings an item it's Franklins. Doesn't matter if it's a brown toolbox or not. The only time it changes is if it's a 1 shot killer. Then you get Infectious and slugged for lord knows how long. Does that mean Infectious needs to be removed? No. Does that means Franklins needs to be removed? No. Do Pop and Corrupt need to be removed? No. It's a competitive game where perks give you an edge. More so if you know how to utilize them to their full effect.

    TL;DR Learn how to play the game, expect survivors and killers to run the meta and quit complaining about literally everything.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1931804#Comment_1931804

    So anybody that experiences eye strain from a UI all the way around the screen can't play

    Call of Duty:

    https://us.v-cdn.net/6030815/uploads/01ALQVPCLN95/image.png

    League of Legends:

    https://us.v-cdn.net/6030815/uploads/7E0R45WJSEB8/image.png

    World of Warcraft:

    https://us.v-cdn.net/6030815/uploads/G28ZKT1FXBTH/image.png

    Civ 5:

    https://us.v-cdn.net/6030815/uploads/6SC5Y6QESEZM/image.png

    I'm sorry for making such a long post with pictures but those are just examples from the many genres that use UIs like this. I would be hard pressed to find any modern game that doesn't have stuff in 2 different corners at least.

    It sucks that people that experience eye strain can't play these games but at that point they literally can't play 95% of all video games because dbd is one of the only games that had everything in one spot. No games do this anymore and the reason why is because it's useful. It was popular at one point in like 1996 with the original DOOM games but not in 2021. If a game wants to be even somewhat competitive they need a UI like this. Nobody plays Call of Duty or any other shooter you can name and goes: "WAIT.. I have to look in the bottom right in my screen to see my ammo count and then look in the top left to see my mini map?? NOOOO". That just doesn't happen. This was a good change and i'm just waiting for people to calm down about it and get used to it. it's modern game design.

    Oh my Lord someone who's not bashing on the complain train. Finally. I agree with a lot of what you said and it sucks for the people who get eye strain from the new UI but I mean with the examples you've given... You're right. Hopefully people calm down and actually attempt to get used to it before trying to burn down BHVR. Play it for a week. Don't like it? Then you can complain about it. Getting all worked up over something that hasn't been out for even a day yet is pointless.

  • @PGJSF said:

    https://forum.deadbydaylight.com/en/discussion/comment/1931657#Comment_1931657

    Its not only about mechanics. The new movements look and feel weird and clunky they took away a part of the game’s unique identity. And there are A LOT of us saying this. Your opinion may differ from ours, of course, but yeah the clumsiness vibe the new survivors give me is making me play other games. After 4 years of almost DBD only.

    I get it. A lot of people think it's clunky and silly whereas I find them a hell of a lot better. The old animation were utter garbage in my opinion. Running while injured looked like you were holding your guts in while skipping. Looked horrible. With that being said I understand not everyone likes what's new. My problem is the fact that everyone and their mother is complaining about something that hasn't even been live for a day yet. Give it a couple of weeks and get used to it then come back with constructive criticism. Complaining for the sake of complaining without even TRYING to get used to it makes me think that's why the Devs ignore us.

    Out of curiosity tho how often do people actually look at their animation while playing? I for example only do it if I have a more stealth oriented build. Aside from that I never looked at my survivor because there's other things to look at that are more important.

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/comment/1931625#Comment_1931625

    It's not just the UI, they've totally changed survivor movement, (far worse than the UI though I do hate that too). And they broke hit boxes. The worst update for survivors I've ever seen. These changes are game breaking.

    Look. I understand complaining about things because they're game breaking. Yes hit boxes are busted. I literally just played a game against a Nurse and she hit me several feet away. This needs to be fixed. However, the movement hasn't changed. The devs stated that movement speed is the same as it was pre-patch. Unless there's physical evidence that actually makes a sizable difference it's fine. I don't get what's wrong with the UI. I resized it to what fits me and 3 games in I'm used to it. I don't play 3 inches from my monitor so just looking at the screen I can see everything I need to.

  • Imagine being so petty as to try and demand things from the devs. It's. A. UI. It does not take up half the screen, it does not need to be reverted and it sure as hell is not bad. If this is what the UI was when the game launched and they changed it to what is was previous to this one everyone would still lose their minds. UI too big? Make it smaller. It's not rocket science.

    @noahkester said:

    revert it. Actively looking for a new game that considers player base even slightly.

    If as UI change makes you quit then the Devs probably don't want you playing their game anyways.

  • I like the new UI. Looks new and it's finally something different. I don't get what the whole fuss is about. If you don't like it.... Deal with it? Devs will do what they want and the whole UI thing is just silly at this point. We get it, a lot of people don't like it but I'd rather them change stuff so it's not the same boring crap for 4 years.

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1904890#Comment_1904890

    Well, at first I asked myself as a Civil Servant Michael since the only thing I ever saw of him was his immortality, but when I realized that he always stalked Laurie or some fool in a movie who was so brave to speak to him while he stalked, that was definitely his power. With Jason it is most likely his Rage, he goes through walls and doors when he's angry, he also teleports but I don't know if it's canon or not, he's also stealthy so he can be a Michael Myers but improved that dares breakable objects becomes undetectable or teleports.

    Soooo, Michael x Oni x Freddy? I don't know. I just don't see him having his own, unique power.

  • As many people say make it like Pyramid heads skill checks. In the time I've played this game I've went through 2 keyboards and 3 mice because of mashing space bar and spamming my scroll wheel when I finally rebinded the struggle keys. It's loud, annoying, and sometimes painful mashing those buttons for so long.

  • If people in a multiplayer game are being toxic and it gets to you that much it's time to play something else. If they tbag at the gate don't let it get to you. Who cares if they got away? Winning a game doesn't always mean getting your 4k. If I run head on and because of that at every loop the killer checks lockers I got into his head and take that as a win, even if I die. If I'm playing killer and only kill the guy with Object who fast vaulted everything and pointed at me with it I take that as a win.

    It's a multiplayer PvP game. People will do whatever it takes to get into your head and prove they won, even if they didn't win according to the game mechanics.

    Insulting people on the forums because of the way they play is not okay though. Unless they're playing in a way which is against the rules they're free to play how they want. If they steam roll you and tbag at the exit get over it. At that point it's up to you to either quit or get better to the point where you steam roll them.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1904890#Comment_1904890

    The thing is, teleporting to Objects is already done by Freddy. And Jason, being a licensed Character, should probably be more unique and especially not compareable to another licensed Character. I can totally imagine that the License Holders would not like to hear that Jason is like Freddy in DBD.

    But, this is all speculation, I guess, when Jason comes to DBD one day, the Devs will have a suitable power for him.

    IF he comes. Isn't there way to much legal BS right now dealing with him and his mother? I feel that IF he were to come to DBD there would be many many more licensed killers before he ever comes. And of course with more killers means narrowing down what kind of power Jason could actually have. I feel like if they can't bring him in soon he'll never end up here.

  • It would be cool if the game supported mods in the form of changing the music. I want to be chased to the theme of Benny Hill Damnit!

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1904879#Comment_1904879

    ^ this.

    I could not really imagine a Power which would fit and is fun and decently strong.

    The only thing I could think of, assuming he gets his own map, is for him to be able to appear out of lockers and out of water, similar to Freddy's teleport power. If we take F13 the Game into account he has a habit of teleporting right in front of or behind you. But that would be some serious overkill and be hell for survivors. Imagine you're working a gen in a loop then you hear his famous sound queue and BOOM, he pops out of the locker next to you. Is that a great power? Probably not. However it would be a lot of fun and incite a bunch of jump scares.

  • Can I have your team mates? I keep getting matches with ranks 15 to 20 every game. I'm rank 1.

  • Having Jason in the game would no doubt be cool. However I find it hard to think of a power that would make him unique amongst the other killers.

  • Would be nice. I can't tell you how many times someone has brought in a green key only to get tunneled and camped out of the game because the killer thought it was a purple or red one. Not saying the killer is wrong to do that, more so if they're SWF. But it is annoying when you or a team mate has a green key and they get thrown out of the game before the first gen pops.

  • @Dwigtht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1904382#Comment_1904382

    Same thing about second chance survivor perks. Survivors made a mistake in the loop -- ez press e for dead hard and extend the loop for next 30-40 seconds. Got unhooked? -- You have DS, just go and work on the gen in front of the killer and then jump into the locker. How many second chance perks do survivors have? Maybe multiply them by 4?

    How many second chance perks do killer have? Like 2: NoED and Blood Warden? Sure, killer with second chance perks are bad, survivors are good.

    Never once did I say survivor second chance perks were okay or good. Second chance in general is annoying. Play well so you don't need them or get better without them. It's not that hard assuming matchmaking isn't broken.

  • As someone who mains both sides at red rank, no. "I also think we need more NoED killers, just to remind people: we have this perk in the game and the killer will take one or more lives at the end game unless you cleanse the tots." If you need a perk to almost guarantee a free kill or more already at the end game then you're not good at killer and need to get better without using a perk like that.

  • If they tbag me I go out of my way to ruin their entire game. I don't see tbagging as toxic, more so as some idiot who probably can't loop me for more then one gen. If they get downed I slug them. They get back up I slug everyone and let them bleed out. You got my attention and you sucked therefore you pay the price and so does anyone who helped you.

  • Had a game tonight with 1 other rank 1 and 2 rank 20s. Killer was rank 11. I have a feeling if they were going to fix matchmaking they would have by now considering I've been having this issue with getting super low ranks for almost a full year now.

  • @Skullgrind said:

    Yesterday I had a player tell me to kill myself. I said WHOOPS gotta report ya now and they just laughed and said "GO AHEAD" so that tells ya how useful the reporting feature is (even with screen caps or videos).

    Reporting is almost pointless. I sent in a report and then a ticket with screenshots of the guy using racial slurs, telling people to get cancer and die, and more things about our mothers. I asked in the ticket for them to let me know when they were going to take action. Which they did, over a month later.

  • @FFirebrandd said:

    NOED absolutely does not need to go.

    I will admit that it has a telegraphing problem, but that can get fixed.

    Meanwhile, NOED is (almost) single handedly keeping the basic killer perk set from being complete garbage. It needs to keep doing that for the forseeable future until the Devs get around to making a lot less of those perks terrible. Like for real... are you expecting New Killers to somehow get value out of Iron Grip? Unrelenting? Distressing? Insidious? Monstrous Shrine? It just ain't gonna happen.

    Why not? I see baby killers running stuff like that from time to time. If a brand new player runs NOED they have a high chance of getting lots of kills when the gens have been finished. That in turn makes their rank go up. The second a killer gets to yellow ranks they start getting matched up with very high ranks.

    A buddy of mine has around 150 hours in game. 140 are probably survivor so his killer rank is 20. He played for a few days and got into yellow ranks. That's when single digit ranks got into his lobby and he got destroyed every game. BUT he ran NOED and kept getting kills at the end game which is why he ranked up so fast. Hell, I have almost 1900 hours in game and I still get up to rank 16 killers.

    I agree, don't take NOED out of the game but for the love of God change it. If you're not changing it then fix match making so high ranks get matched with high ranks who know how to run AND do bones. New killers want to run NOED at rank 20 by all means do it. I'd say that would teach new players to do totems but I've yet to see any of them.

  • @TauNkosi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1895068#Comment_1895068

    Finally someone with a brain. Thank you for explaining it better than I did.

    I appreciate the compliment but it's not about "Having a Brain". The whole "Just do Bones" is an invalid argument these days. Back when you got matched with people of your same rank you had time to do bones. You just don't anymore. I'm a rank 1 survivor who gets Brown and yellow ranked team mates every single game. They will NOT do bones. I have brought them over to totems and pointed at them and they run off. So assuming you're the only player with more than 100 hours it falls to you to find and get all of them. But wait! you've just got them all and your team is dead because instead of doing gens they all heal independently with self care in a corner and got caught.

    Make NOED a non hex perk and have it last for 120 seconds. If your team has half a brain cell at most the killer gets 1 maybe.

  • @tariousx said:

    https://forum.deadbydaylight.com/en/discussion/221623/noed-needs-to-go

    Do. The. Bones.

    100% Counterplay guaranteed. Every single time.

    You have time. If you don't think you don't, y'all need to learn to be more efficient.

    We all know NOED is strong when it's up but it's not that good.

    I hope you realize with matchmaking the way it is no, you can't just "Do Bones". I'm red ranked and get matched with all sorts of people. Usually very low ranked survivors and killers. Brown ranks don't know what totems are and they're way to scared to actually go into the open and cleanse them. If I'm running around making saves AND doing gens because everyone is self caring on the other side of the world in what universe do I have time to do bones? You don't.

    NOED needs a change. Don't remove it, but change it. Rank 1 on both sides and I never use NOED. Even when I started playing I never used NOED. It's a cheap perk that rewards bad play and everyone knows it. If I play badly during a match how is it fair to anyone that I get 2+ kills because of one perk? It's not.

    Had a game last night against a Huntress with tier 1 NOED. 2 consoles and 2 PCs. Consoles died farming themselves off the hook and not knowing how to loop at all. Me and the other PC had to do 3 gens by ourselves. We literally Ping Ponged her between gens just to get them done. The game took over 35 minutes (Consoles died in less then 6). We popped the last gen and went to separate gates only for her to M1 the other guy and facecamp them on first hook until they died. We played as best we could and 1 perk screwed the other guy over. Now granted, we could have done bones after that gen had popped, but we'd been in that one match for over half an hour. If we spent time looking for all of them we would've been in there for lord only knows how much longer.

    That killer did not deserve the last kill she got and in no other PvP game (Feel free to correct me) is there a system that allows that.

  • Why are you looking at my boyfriend, Myers? He said he was out getting milk!!

  • I'm not sure what I was expecting but it sure as hell wasn't this. Take my up vote.

  • Personally I haven't run into a cheater in a few months (TY luck). Last time was a Huntress who always saw everyones aura no matter where they were or what was being done. A friend of mine did say last week he ran into a flying Hillbilly who threw hatchets like he loaded them into an M16 though so I guess they're still rampant.

    Is it too early for a fix on their Easy Anti Cheat, or do we have to wait another 4 years before it's addressed?

  • @TotemsCleanser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1894756#Comment_1894756

    Because I usually play so that everyone can enjoy the game. Removing someone from the game without even giving them the possibility to do a gen, a totem, unhook their teammates or whatever else the game has to offer, feels wrong to me.

    This is my personal decision, I know that you technically CAN tunnel if you want, and I also know that many survivors are little shits who don't care about the game being fun for the killer. But I'm trying to be kind, and not do what I hate being done to me if that makes sense.

    Also, I often find that being kind to others makes them be kind to you in return, like a couple of days ago, when I let a console Meg escape through the gates, and one of the dead survivors told me she was his wife, thanked me for letting her escape and wished me good luck in the rest of my matches. Or when I decide to farm with survivors because one of their teammates DC'd, and they give me free kills when the match ends in return. It's those little things :)

    As many people state: "As the killer you don't owe the survivors a fair or fun game. It's your job to kill them and get your points and win". If you want to tunnel off hook, you can. If you want to sit at a hook and face camp, you can. There's nothing wrong with that because the devs allow it to happen. If the survivors get mad then they either A, should have looped better or B, not get caught in the first place. If I'm playing survivor and get a basement Leatherface with Insidious that's my fault if I get caught, not the killers.

    With that being said there's nothing wrong with playing the way you do. Someone gets unhooked in front of you? By all means don't tunnel off hook. Hooked someone finally? Don't camp them and leave. Awesome way to play and props to you for being like that. Survivors don't get to be upset at the killer because they get tunneled or camped. As long as the killer isn't breaking any rules if he gets a 4k playing however dirty he wants it ultimately comes down to the survivor getting punished for their mistake.

    Plenty of times if I think there's a SWF in my lobby I'll slug them all at 5 gens and let them bleed out for 4 minutes or until they DC. I'm within every right to do that and I'll continue doing it until slugging gets removed and replaced. Why? Because I can and I find it fun knowing that not one of them could loop me long enough to finish the gens or get the others up.

    TL;DR Play how you want within the rules of the game and screw anyone who says you can't.

  • People will play how they want to play. Just how it is. Nobody mixes up their builds anymore and I believe that's the problem. It's always the same crap almost every match. If I'm playing a 2 man SWF I'll run my healing build: Empathy, Autodidact, Solidarity, and BT. Sometimes it's the all seeing build: Windows, Open Handed, Alert, and Bond. Solo is all second chances and flashlights because solo is literal hell.

    However, killers are the same way because of their meta. Theirs being Undying and Ruin. It's boring as all hell going against these 2 perks damn near every match. If I'm playing solo why would I do up to 4 totems all across the map when I can push gens instead? Same with a SWF. If someone can run the killer for more than 10 seconds you bet I'll push gens. Even more so with Ruin and Undying. Why would I waste time looking for several totems to do when I can just do gens, get my points and leave to claim my win? The only time I do totems is if I know the killer is not very good and has a high chance of packing NOED. Not to mention the RNG of chests is horrible and almost pointless if you're not running a build to compensate. If I run the killer, whether it's for 10 seconds or for 5 gens chances are I'll die due to farming off hook or getting camped.

    The whole "Meta" is what ruins this game. Killer meta forces survivors to crank out gens, Survivor meta makes killer chases damn near impossible with a good group. This game needs more and better options while in a trial.

  • I kind of have to agree. Playing during the weekday there are a lot less stressful matches than on the weekends. I don't know why people hard body everyone but I guess they do. Yesterday I had several matches where the killer would only go for one person. Once they were hooked they'd proxy until there was a save and be right back on them. Some times it was me some time it was that poor baby Dweet because matchmaking thinks it's okay to match a red rank killer with 2 brown ranked consoles and 2 red ranked PCs.

  • While I was playing last night almost every single game I had AT LEAST one survivor rank 16 - 20. Some times they had full tier 3 perks. Some times they had only 1 or 2 perks. Nothing more demoralizing than running the killer for 3 minutes only to find half your team crouched at the outside wall too scared to move. Red ranked survivor btw.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893444#Comment_1893444

    Playing killer on console (PS4,Switch,Xbox One) can be extremely annoying because of FPS drops (often times when somebody uses an exhaustion perk,someone loots a chest,getting bloodlust 1 etc.)

    Can't tell you how many hits or even games i lost because the FPS drop had to happen at the worst possible moment.

    Now that's just wrong. I'd ask for a fix but... uhh... I think we all know that outcome of that one.

  • I don't play on console so I don't know what killers are like. I only know what I've heard. Are they bad?

  • Solid 60 fps on low and med. I don't play at high settings. That's with a 1050ti and 16gb ram.

  • From my understanding and from what I've seen PC is a hell of a lot more looked at than consoles. Just look at the FPS among other things.

  • I agree. Nothing worse than running a killer for 3 minutes only to find out everyone is urban evading around the map. It's a pain in the back realizing that you won't get to participate because everyone's too busy running around like a chicken with their head cut off.

  • Interesting idea. However I would want the devs to fix bugs and stuff long before they start adding little things here and there. I agree it gets loud. Mainly the fire for me though.

  • Run bond and bring the killer straight to them while they're running the outside wall. A good ol sandbag never hurt anyone, right? lol.

  • @Kirkylad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893243#Comment_1893243

    There's nothing wrong with tunnelling, camping or slugging when its needed and its a valid strat, but when you're going up against brand new players who you'd clearly beat either way whether it's how the game works or not it's still a crappy move.

    Morally, maybe. But again as literally everyone and their mother states: Killers owe survivors nothing. Killers play the way they find fun because it's 4 on 1 so if killers want to slug a group of rank 20s they can. Which is why I want slugging to be removed and replaced with something else.

    Say you're playing solo and get slugged at 5 gens and just left there all game while the killer goes after others. Solo survivor (for me at least) takes well over 7 minutes each queue. In what world is it fair to make any player wait over 7 minutes for a match only to get caught first and sit on the ground all game until you die?

    Lets math for a moment. Lets say you're solo queue in the queue for 7 minutes. Everyone's in and ready to go but there's that 1 person who doesn't ready up (looking at you Meg head) so that's 1 minute. Tie on the load screen which is around 15 to 40 seconds depending on if there's consoles or bad connections. Lets ballpark 25 seconds. So already before you get into the game to play that's 8 and a half minutes. You start playing and get on a gen only for a Leatherface to come over. But wait! You're in an Autohaven dead zone and have nothing to loop with and go down and become a slug. It takes 4 minutes to fully bleed out from start to finish. Assuming you're on the ground that whole time you've waited 12 and a half minutes for...? A game where you sit your ass down on the ground and don't play.

    Now I understand these numbers are worst case scenario but my point is this happens. A lot. And it's annoying as all hell when you play survivor and that happens.

    @SilentPill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893263#Comment_1893263

    Yeah I don’t get why you would bleed the survivors out anyways. Just hook them and move onto the next game, I’ll BM them as they die if they were annoying.

    And I do feel kinda bad when I get a SWF that’s like 1-2 red rank survivors and their rank 16 friends who have 2 perks on Dwight or something and I’m using some of the strongest available killer builds.

    Making red rank survivors kill themselves on hook is funny to me but when it’s babies I usually feel like they might just stop playing the game.

    This. Also, if you're red ranked playing with your new to dbd friend, don't. Let them play alone for a week first before you bring hell onto them.

  • @OldHunterLight said:

    It would not be fair for legacy owners to make another legacy event, it's a special cosmetic that was given to people that grinded the heck out of the game when it came out.

    As a non legacy player I don't think that is fair.

    The value of the cosmetic would be lost even if it was for other characters.

    Which is why I'm of the mindset of what I said above. Keep Legacy old and unique. Let those few that have it keep it. But make up new stuff for play hours for specific characters. Lets be honest, once you get all the perks every single survivor is the same. Let us have a cool cosmetic tied to our play time that says "I missed Legacy but hey, I got this cool set for 500+hours after the fact".

  • @Kirkylad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893194#Comment_1893194

    You know as a rank 9 killer the huge difference between survivors your own rank and rank 20's. So you could have played normally and won easily, collected a load of blood points and let them have a chance at trying to play the game. But let's be honest to instead go out of your way to make the match suck for new players is a pretty crappy move.

    Never said you had to. I said half of what I previously said was a joke. Implying baby survivors shouldn't get slugged or matched with anyone not a brown rank. I agree if you play normally everything's fine which is basically what I stated above. Trial by fire, don't give them a super easy game because they're new, play normally and have fun.

    If I play Apex and see a squad of people running around not doing much I'm sniping them. I'm not letting them off the hook just because they're new. That's stupid and makes little sense. Same thing here. Just because the matchmaking gave me as a killer baby survivors does not mean I will just farm and let them go. That's boring and their MMR goes up. I won't tunnel/camp/slug because there's no reason to. Any killer rank 12 and above will have no problem facing baby brown ranks.

    Further more it doesn't matter if I get babies and slug them all. As the devs have stated oh so many times killers are within every right to down them all until they bleed out if they so choose. It is a valid strategy that's not going anywhere. So if a killer gets babies and slugs them there's nothing wrong with it at all. Does it suck for the survivors? Absolutely it does. But until the Devs change the rules around slugging nothing can be done. If a killer wants to slug nothing can be said about it because that's how the game works.

  • @Kirkylad said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893020#Comment_1893020

    Well that's gunna make the newbies wanna keep playing the game lol. It's almost like when new killers get upset when they get matched with higher rank survivors that bm them throughout the match making them not want to try and play killer anymore. We were all new once remember.

    Half of what I said was a joke. However I am a firm believer in a "Trial by fire" type. If you're new to a game and keep dying you either get better or refund it/never play again. I do agree however that no brown rank should ever get matched with Yellow and above. If Brown gets with a red rank the games just broken at that point.

  • That doesn't sound fun. Can you link the source for that?

  • I'd take outfits based on hours and characters played. For example if I mainly play Dwight and I have a few hundred hours I could unlock a cosmetic that's part of a set but that you can't buy for money or shards. Give me an incentive to play a certain character and make the cosmetics worth while. Imagine if there were cosmetics similar to Legacy but have a different pattern and color to them that you can get through play time on one character.

    If I saw a Jeff with (As an example) 500 hour play time with all 3 of his cosmetics and they were designed based on Jeff, it would make me want to sink hours into him to get it. I feel like it would be like mount farming in wow. People throw several days away just to farm old school mounts. I believe many people would do the same here.

  • @batmobile89 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893005#Comment_1893005

    Dude I feel this. I’m going through the exact same thing.

    It's brutal and needs to be addressed. I understand it's super hard to find the happy medium especially for matchmaking and I have no doubt that they've tried/are trying but when your players are starting to play other games while they wait for yours, well, that's not a good sign at all.

  • You gave me a laugh I very much needed today. Thank you lol.

  • @tippy2k2 said:

    I still greatly enjoy playing the barfy lady. I just kind of go in expecting to get absolutely smoked by even just competent survivors but she's so much fun to play as that I'm not all that concerned about it.

    It would be nice if she got some kind of buff as she is one of the weakest killers in the game

    A good Plague will mess your day right up. A bad Plague and you just loop her all game then get camped with her noed.

    Jokes aside Plague is my most hated killer. She robs you basically of an entire element of the game, healing. Does she need a buff? Yes Does she need to become A tier? Please god no.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1893014#Comment_1893014

    Nooo! If they do a little booty dance or if they're console and do the new tip toe dance, you should show mercy! Their tapping feet are too cute to kill.

    Yes, they're very cute. Which is why they stay on the ground. Cute little baby slugs <3

  • Baby Dweet gets the hatch. Everyone else gets slugged until they bleed out. Trial by fire baby.

  • Freddy with Third Seal, Nurses, Infectious, and Thana. That's my killer build usually. Down them all and slug. I understand it's a really nasty and mean build but hey, I'm here to have fun in the way I can.

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