GeneralV
GeneralV
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- GeneralV
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@Aceislife said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826230#Comment_3826230
Here's a tiny bit of an old clip I took on my PS4. 24.12.2019. I used to do this, a LOT.
That was fun.
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Have you ever taken a break and returned in bad shape like this?
Oh yes, my friend.
I basically didn't play DBD at all in 2023. Before that I was already unhappy with the game, but things just got to a point where I had to take a long break.
I returned to DBD shortly after Chucky's release, and it was basically a disaster. I had to learn how to play against 4 new killers that I had never seen before. There was a lot to catch up in regards to perks, maps and powers and I wanted to get my Freddy to P100 so there was a long grind ahead.
It was a bit rough for a couple days.
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@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826129#Comment_3826129
I don't think that's true. They can still learn from past mistakes without bringing back the original Freddy. I was around back then as well, and I did not have fun playing as or against him at that time. He was unique for sure, but not fun in my opinion. I'm glad they didn't bring him back. Who knows, maybe you'll enjoy the new Freddy changes.
Hopefully, I read your post correctly because I'm extremely tired. lol
Who knows, maybe you'll enjoy the new Freddy changes.
I'll offer a ton of feedback, that I can assure you.
@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826222#Comment_3826222
Agreed, although I didn't expect a full revert, it would've been nice to know the devs weren't taking this update in that direction awhile ago. With all the posts I've seen as of late, they took a bit too long to set expectations.
I agree completely.
@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826222#Comment_3826222
You do come off as a bit blinded by nostalgia. So an indicator of their direction could be helpful.
If I was, then I'd have never offered solutions to the problems I've found with Freddy, simply because being "blinded" by nostalgia would prevent me from ever finding those problems in the first place.
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825325#Comment_3825325
While many understandably are lamenting this statement, I kinda didn't think we'd see any killer reverted to how they were back in 2017, regardless of how cool their abilities were.
Now that this is confirmed, it's a pretty solid bet Freddy is going into a completely new direction, as his other versions have practically no support for reinclusion. I suppose this is what I've asked for, but it remains to be seen on whether the rework will stick the landing. Regardless, it's clear how much this matters to the devs and playerbase, so it's safe to say January will be a big moment for the community either way.
Personally, I've got enough cautious optimism in BHVR to be excited. I just hope it isn't misplaced.
Just wished they had started with that statement, to be honest. At least it would have spared me the heartbreak.
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@not_Queef said:
Bring back the old grainy black and white look.
It looked way cooler than the "can't see #### because it's so dark and cheapo low-res blood drips vignettes everywhere" version we have today.
This one?
Yeah, it looks nice.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825776#Comment_3825776
Well maybe not all hope is lost...
They did label this as a "killer update" and not tweaks, maybe they do have something thats still on a pretty large scale planned, but its just not what we had in the past.
One of the main issues with Freddy atm is the lack of identity. theyre not gonna bring what we had before.. but maybe theyll come up with something just as unique. BHVR knows Freddy players have been longing for some changes, and Im gonna hope theyve learned from their past mistakes (Sadako, Trickster, Merchant, Twins) and hopefully do this one right.
Im gonna hope theyve learned from their past mistakes
But if they had, my friend, then his OG kit wouldn't have been discarded like this.
This isn't good.
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Well, I no longer have any idea what to expect from the upcoming rework, not since yesterday.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825328#Comment_3825328
I liked Old Krueger and felt it was a thematic kit but wasn’t his win rate very high? Approximatelt 70+% or some such? I remember he was nerfed because he was incredibly oppressive.
You're thinking about post-rework Freddy, my friend.
Old Freddy never had such high kill rates, at least not as far as I know.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825834#Comment_3825834
You could also hold a checkspot and this wouldnt be an issue.
It isn't overpowered, it is just annoying.
Rat Poison is overpowered, for sure, but I doubt this add-on will remain the way it is for much longer.
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Chucky is most certainly getting nerfed.
Wesker I hope he'll get a nerf and a severe one at that.
Vecna I genuinely have no idea what they will do.
Ghostface… hopefully his reveal mechanic gets fixed.
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The fact that he is extremely difficult to see is very annoying when you're trying to loop him.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825777#Comment_3825777
Good. I'm glad all is well. I've heard Freddy has changes coming. I've read old Freddy's isn't making a comeback...but don't lose hope. There's so much potential that can be done with him so don't feel too bad until we see what BHVR is whippin' up.
Happy to hear you're doing good, my friend! That is what matters.
Yes, I went from being extremely happy to being extremely disappointed, in the span of a few hours. Wish they had told us from the start that Old Freddy wasn't returning, would have spared me the heartbreak.
We don't know what BHVR will do to him, that's true, but I believe that post marked the end of my Old Freddy campaign. I only wish it could have ended better.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825766#Comment_3825766
It's good to see you again dear friend. It's been a long time :)
I say the same, my friend! I've missed ya.
How are you?
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825328#Comment_3825328
This, is the most tragic news Ive ever seen on this forum
I am so sorry@Pelaan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825401#Comment_3825401
This is tragic bro Devs destroyed GeneralV hopes and dreams and has given up on his campaign dude our only hope is that they make Freddy a power wheel killer like Vecna to get aura reading
Perhaps it was truly naive of me to think I could convince the devs to bring him back.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825514#Comment_3825514
Or me in overclock mode.
Indeed, Hux.
Indeed.
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825514#Comment_3825514
I dont mind The Game too much. I think strength-wise it is fine for both sides, but has outliers on both ends. Meaning that the strong Killers have it really good on The Game while the weak Killers have it really bad.
But overall the Map is just boring, because all Survivors can do is run around safe Pallets and all Killers can do is follow those Survivors and break those safe Pallets. And if they are gone, the Survivor has nothing and a Killer an easy down. I wish at some point they rework the map entirely and remove a bunch of safe Pallets and add a few Windows and weaker Pallets to make it more interesting.
I agree completely, though I'll say I liked the map's original layout.
It only became an unfun map after the rework, imho.
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@Aven_Fallen said:
Quite the opposite is the case. Modern Maps have really unsafe Pallets. Something like Greenville has lots of Pallets, but not many of them are safe.
The reworked Coldwind-Maps feature very unsafe structures.
This.
The only one I can think of is The Game, but sometimes not even that map will help against killers like Dracula.
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@Marc_go_solo said:
I'm just happy for @GeneralV more than the reworks! Poor chap has been steadfast and loyal towards Freddy for as long as I've known him, and that is absolutely commendable.
BHVR better do something good with Fred! @Mandy It would also be good if they could honour the General in some way, to honour his long-standing service to the cause, since he comes up in your discussions. :D
Thank you so much, my friend. It warms my heart to read this.
But it would be a honor that I do not deserve.
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@IAmGilgamesh said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825328#Comment_3825328
Told you to not to keep your hopes up. Just uninstall this game bro please your life is far more worth than this. I'm not saying this to you to be mean but they don't care.
You and others, yes.
But after five years without my favorite character I wanted to have some hope that I would get him back. I allowed myself to have that hope.
I won't uninstall the game nor will I leave the Forums.
But I think my campaign ends here.
@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825328#Comment_3825328
This may be cope but maybe the combine some elements of his old power with his new power
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825328#Comment_3825328
I would wait on how it turns out, but technically combining his old power and some elements of the current one would be a new power.
Yes, there is always a chance they will combine both powers. We don't know it yet and probably won't until the PTB.
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825092#Comment_3825092
To set expectations, I can confirm that this is not old Freddy returning.
Well, that's the end of the happiness and enthusiasm.
It was good for the few hours it lasted.
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825021#Comment_3825021
I'm very happy for you, when he comes back we must celebrate.
We certainly will, my friend!
It will be amazing!
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825122#Comment_3825122
funny thing, whenever we discuss Freddy in work and especially with this update, I always think of GeneralV as well :)
Oh, thank you! I am really happy to know that!
This means a lot to me. To be someone that people think of when discussing my all-time favorite character is an honor, really.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825153#Comment_3825153
Hehehehe we'll see, sadly no Luck Rework xD
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825032#Comment_3825032
Cautiously optimistic my friend!!!!! 🥳
He's even getting new perks 😶😶😶😶
Also Myers!!!!!!!!!! 🤘😁🤘
This time I have hope, my friend!
After Sadako and Hillbilly I trust BHVR knows what should be done to Freddy.
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@KaTo1337 said:
Oh please @BHVR, dont mess my boy.
Freddy DESERVES a GOOD update, not a shitshow. PLEASE!Finally its happening!
We will give you the best opinions about Freddy in the January-PTB, right @GeneralV ?
The route is clear:
Option A: Dream Snares and Dream Pallets Basekit, remove the speed penalty while holding a snare und decrease the Teleport-Cooldown + Addon-Pass
Option B: Give OG-Freddy a return, but keep the Dream Projection. In Dream Transition, install the Incapacitated-Status-Effect + Addon-Pass
EXTRA: WE NEED ROBERT ENGLUNDSUPER-EXTRA: Chase-Music
https://www.youtube.com/watch?v=Hl5Baj92eWs&ab_channel=AlexWyng
We will give you the best opinions about Freddy in the January-PTB, right @GeneralV ?
Absolutely, my friend!
I'll be ready to offer as much feedback as possible.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825028#Comment_3825028
I was just logging in to send you a DM about this!
I instantly thought of you!
My new SWF and I were on comms last night and they were laughing that I'm one of only 4 Freddy mains.
1, 2, Freddy's coming for you...
https://us.v-cdn.net/6030815/uploads/I8NG4ZSVX1HZ/17296131349105303365467647250959.gif
Thank you, friend <3
I am really happy right now, it feels so good to finally have an ETA. After all this time, there is hope for us Freddy mains.
I'm hoping it will be a good rework.
3, 4, Better lock your door…
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825029#Comment_3825029
You're the first person I thought of the moment I saw him on the roadmap
Happy for you my friend :)Thank you, friend <3
I'll say, I am really happy right now! After five years with a boring killer there is finally hope for him.
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Yes, I hope she is one of the killers getting changed in November because her current state is terrible.
She shouldn't be left the way she is.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825021#Comment_3825021
Glad to see Freddy getting some love finally. Lets hope its just the right kind of lovin' 🤞
I have hope, my friend!
After all the changes to Sadako, Hillbilly and the proposed changes to Trickster I have hope they know exactly what to do with Freddy.
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Ah, I'm really happy right now!
I hope it will be a good change. BHVR knows what to they should do to him. It is just a matter of actually doing it.
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It has finally happened, my friend!
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@Akumakaji said:
@GeneralV Will January be a time to cheer or time to despair? Got all my fingers, feet and appendices crossed for you and The 5 other Freddy mains >_<
Hopefully it will be a time to cheer, my dear friend! We've had enough despair for the past five years. I'm in the mood for a change.
As for the other Freddy mains: @CountOfTheFog , @KaTo1337 , @katoptris @ili wake up friends! We have good news to share.
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@Leachy_Jr said:
@GeneralV ITS COMING (hopefully)
@radiantHero23 said:
@GeneralV WE HAVE A DATE!!!
IT IS FINALLY HAPPENING!
Ha, I'm really excited right now. Honestly I was beginning to think we would get GTA 6 before the Freddy rework, but thankfully we got an ETA, and it is January. January! That isn't far.
Please, BHVR, you know what to do with him. Give me my killer back.
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I don't think this is proof that an overwhelming majority of survivors are toxic.
My experience with the event so far has been very different than what you've described. In fact, I've seen way more killers than survivors acting toxic and making the game miserable for everyone, including post-game chat insults. But that doesn't mean the overwhelming majority of killers out there are toxic.
You are more likely to encounter toxic survivors simply because every match has 4 survivors, and just 1 killer. If the game was 4v4, you would see both in equal measure.
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Soon, or so it was said.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824088#Comment_3824088
I remember how unique Freddy was.
So do I, friend.
Though unfortunately I wasn't here for the release of the chapter. I started playing DBD shortly after Legion's release. And still managed to experience an ANOES chapter that was way better than the one we have today.
It is unlikely that Quentin and Badham will receive further changes, but I think there is hope for Freddy.
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Yeah, I think she should get it back. There was never a reason to remove it.
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I would probably try to go to the other door. It is the safest option.
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824102#Comment_3824102
I'm one of the few Knight players who didn't like his update
Knight was about adapting the guard you have to your situation, not choosing the best guard for the situation. He's still fun but like he's not fun enough for me to be playing, esp since call to arms is borderline essential now, replacing old map.
I'm glad other people can find him fun tho, I know a lot of other knight players/mains love the changes.
Knight was about adapting the guard you have to your situation, not choosing the best guard for the situation.
With this one I agree completely, my friend. There was much more to the Knight instead of simply spawning a guard on every loop.
I just think he feels a bit better than other killers who got changes, such as Freddy, Deathslinger and Skull Merchant.
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824063#Comment_3824063
Everyone I main turns to dust. First it was Freddy getting reworked, then it was Slinger, then it was Knight, now it's Merchant.
Tragedies, my dear friend, all of them.
Though, I'll say I am still having fun with the Knight. Out of the killers you've mentioned he seems to have received more acceptable changes . But I'm no expert, I only started playing Knight because Freddy was excluded from the first Lights Out event.
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A Nightmare on Elm Street Chapter.
Currently, its content is not very impressive. However, on release it was the best and most unique chapter in Dead by Daylight's history. It came with a perfect killer, an interesting survivor and a nice map.
What they did was extremely accurate to the 2010 ANOES movie. Freddy's power was a perfect fit and, before the nerfs in 1.8.1, was well balanced: fun, unique and viable without completely removing counterplay. Quentin (despite the goblin memes) was meant to look tired, and sleep-deprived, which is necessary for an ANOES survivor. Not to mention the iconic Freddy's claw marks in his P3 skin. Their perks were really cool, especially Freddy's due to his synergy with the endgame.
Even Badham was better! After all there was only one, the problematic variants didn't exist. The map had the layout it was meant to have, and it had (still has, actually) lore details, such as the room Freddy lived in and his claw marks on the house's inner walls.
All of that combined with the fact that the chapter was released during a Halloween event, and if that isn't perfect for a horror icon such as Freddy then I don't know what is.
It is truly unfortunate that all of its content was poorly handled.
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824039#Comment_3824039
Haiii :3
Yeah I don't mind much if she's terrible its just right now she's extremely clunky and unfun to play. These changes do nothing to make her "more fun to verse" but literally only serve to lessen her playrate which is already in the bottom 10 I think.
I'm advocating for her unfun changes (radar ms penalty, fast vault immunity, etc) to be reverted and maybe a few buffs so she isn't the worst killer in the game.
Many SM mains are essentially gonna go a year without a killer if something doesn't get reverted, which is incredibly selfish of the developer(s) behind these changes to completely neglect us.
Many SM mains are essentially gonna go a year without a killer if something doesn't get reverted
At the very, very least, my friend, it is one year. Freddy mains have been waiting for over three. Or five, for those like me, who played Freddy before the first rework.
It doesn't make the situation better, I know. But it isn't the worst we've ever seen, at least not yet.
And I'll say, I think they should revert most if not all of her recent nerfs. It is clear at this point that petty DCs will happen either way, so might as well leave her playable until the rework.
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Well, there is a reason I never remove DS from my build.
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This is a good gameplay. Nice!
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I don't think a middle ground of 4.5 m/s is necessary, to be honest, I think 4.4 m/s is healthier for the game.
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Hello, friend! Good to see you again.
As far as we know, Skull Merchant is set for changes after the first half of 2025. So after the anniversary, at best. At worst, we can expect another Freddy or Twins situation.
@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823620#Comment_3823620
It's very tricky to make SM's power balanced yet useful and engaging since the very core of her power (puts a stationary drone anywhere that creates a large danger zone) is made to zone and create lose-lose situations/force to hold W, which is boring and has effectively no real counterplay outside of a full SWF and "just hold w".
While it hasn't been "officially" said, during a stream one of the devs wrote in chat (and a Reddit post) that SM's changes were just until her rework in 2025 and that they were working on it. It implies that the severity of the nerfs was intentional, a band-aid of sorts, until her rework. And honestly it's understandable even if it's not good.
While her exceptionally high killrate is part of the reason why she got nuked (she was so much worse in PTB, borderline M1 Killer) everyone knows it's more of why she has a high killrate and how unhealthy she was, the game was almost unplayable since almost every games someone would instantly give up (even more than normal) and would further inflate her killrate which messed up any sort of accurate stats.
The thing that worries me with this is that this sets a precedent: if you want something gone from the game, give up/dc enough times and eventually it's gonna get destroyed, no need to look for a healthy solution, just refuse to play and it'll go away eventually.
The thing that worries me with this is that this sets a precedent: if you want something gone from the game, give up/dc enough times and eventually it's gonna get destroyed, no need to look for a healthy solution, just refuse to play and it'll go away eventually.
Unfortunately, this doesn't sets a precedent, it merely reinforces something that was already here. Because the same thing happened to Freddy when he first released.
The only difference is that SM took months. Freddy took a week.
Nope, you didn't read that wrong.
Nerfed in one week.
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I never dodge map offerings. I don't use them very often because most of my favorite maps have already been reworked, but if someone uses them I am okay with it. I won't leave and I won't change my playstyle either.
It takes a lot to make me rage quit from a match. Only the most insufferable things, like Old Legion, being stuck on a hill thanks to that glitch years ago, and Wesker were enough to make me DC out of frustration.
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@OrangeBear said:
Void portals are still a problem. They are effective against some killers more than others and they can sometimes be chained.
Haunt not as fun or applicable as smoke bomb imo. Feels like it's only been working against unaware survivors.
Also slugging in the void especially in the end game is a problem. If you hook you let them go for free so if you want to get a kill in those scenarios you have to slug
I think the event is alright but it definitely has frustrationsAlso slugging in the void especially in the end game is a problem.
I've had it happen. Killer was Blight on Garden of Joy:
My friend, Feng, used a Crystal as we jumped down, and we managed to get her up thanks to the smoke.
Unfortunately Cybil messed up close to the gate and couldn't escape, but this save from the void was awesome.
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Yeah, I don't really understand it either.
I haven't had this much fun with Dead by Daylight since the Old DBD. This event is amazing and I'm loving every second of it.
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@Saiph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822149#Comment_3822149
I don't know where this "15 - 20 min survivor queues" claim comes from, but I'm pretty sure it is wrong, even though I've seen several people claim it. I've been playing since 2021 and queues were never ever more than 1-2 min, assuming you played during peak times and on one of the major regions.
If you want factual data about this claim, we can look at old VODs from 2021 of random streamers on Youtube, there are tons of old VODs. Here's a random one I picked from Feb 2021, see by yourself, all his queues take like 10 seconds:
https://youtu.be/pxt4OM4mkRs?si=-xM0_eCCHT8uhMNT&t=3783
I did not cherry pick this video, you can try yourself, type "DBD 2021 VOD". I've looked at the first 3, all queues take less than 20 sec for the majority of games.
So, feel free to link it if you find one that takes 10+ minutes, but otherwise I'm calling that claim wrong.
In contrast, I can easily prove such high queue times for 2vs8, check these VODs. All the queues take a consistent 10-15 min:
https://www.youtube.com/live/zNuEGzJsNzs?si=PQ8_0ZFRgVBfDjjI&t=1890
https://www.youtube.com/live/olwvyRkri2U?si=GYHK0tDJfUFQFIA9&t=7996
https://www.youtube.com/live/4y0IAE6t-5k?si=12-Sb6rffJzFEzjT&t=16852
It's possible there were some queue problems in 2021, but it was incomparable with what happened during 2vs8. During 2vs8, queue times were 10+ minutes for EVERYONE, to the point where pretty much no one streamed killer past the first few days.
I've found a 12 hour video for comparison, but the lobby and queue times aren't shown in the video :(
Anyway, there was a problem with survivor queue times in May / June, iirc. The Forums had some threads about it:
@Gorehoff said:
With 53k concurrent players (just on Steam when I checked right now) and neither survivor nor killer queues anywhere close to reasonable compared to other matchmaking games, what's going on? Is there a server bottleneck that's preventing more games from being started up? It's really a deterrent to getting new players to join in.
@Lucent said:
Now play the game, matchmaking is taking forever...
@bibibib8 said:
I used to play during the day but now with my new work schedule i play right after midnight and as a killer main this is my worst experiance i had with the game in the last month.
So much that after 5 map offering in 6 game i decide to play some survivor my queue were longer close to 5 minute but damn i had a better time and this was relaxing i won my 3 survivor game easy.
I realise that killer is over for me when i play after midnight now i just to get use to the 5 minute queue i hope i can
@Northener1907 said:
When i wanna play some couple survivor games for chilling, i have to wait. I do not know, how people are not complaining about it. Because it is really so boring. When i as killer or when i play different games, max 1 minutes takes for find lobby. But survivor? I am playing Sudoku on my phone when i am waiting.
That problem really needs to fix because waiting is boring. Make playing killer fun and maybe killer mains will back or more people will play killer.
And possibly RE fans will join this game, there is chance seriously. Please do not lose new people.
@Snapshot said:
I want to do the tome challenges, but waiting times for surivor are extremely long (7+ Minutes, EU).
Normally I am killer main so queue times are pretty quick, but sadly the vast majority of Tome challenges are on Survivor side, so there are far too many survivor players and the matchmaking cannot find any killers :(
Why do they decide to put so many tome challenges exclusively for survivor?
In my experience, players blamed a supposed "killer exodus" as the reason for the long queue times as survivor.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822152#Comment_3822152
lol, I'm just saying I like the damn thing. I feel I use it well with my already staple perk, 'Iron Will'*.
*: Iron Will not required.
I'm not going to start doing the above every time I mention something, just so people can try and put words in my mouth. You don't need anything but some experience.* Why did you even say that? Did you really go immediately to "Iron will must me required!"?
*: Also not required.The crystal works amazing with Iron Will!
I used it against a Blight on Garden of Joy, and it was the only reason I escaped that chase.
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@DragonMasterDarren said:
This community has been traumatised to the point of believing that obvious glitches and basic game functions are "Techs" and I don't know if I am allowed to laugh
I blame Blight's release for that.


