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@TheArbiter said:
I love all the changes, however I am surprised that Tombstone piece still lets you delete a survivor at 5 gens
My main dissapointment is Judith version are even more trash than before and Tombstone Piece is still better solution. But he cant delete you at 5 gen anymore cause increased stalk point for reach tier 3. So 1st Tier 3 hel get with this addon at 3 gen not 5, so it still good way of balance. Anyway justice for judith version
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Judith Tombstone needs a buff for now this addon have to much downside to use it, i think they should remove speed penalty or reduce it to 6%. Or at least let mori survivors in lockers with some unique animation to it
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@MissClove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832665#Comment_3832665
if you’re down to one survivor, that’s a win. You’ve already killed 3. Why does a 4K mean so much?
Adept, satisfying mori, do not let t-bagger escape. Plus hatch mechanic favours survivors cause its always spawn closer to them and also if survivor is healthy they garanteed find a hatch first cause speed boost from injure do not let killer catch them before that.
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@MissClove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832661#Comment_3832661
I highly disagree. Everyone works as a team as a survivor, if you’re the last one who alive, then do deserve a shot at leaving when it’s 1v1.
I make example if killer screw so badly there is no comeback mechainc for him. But last survivor get a win cause his team screw and left him with 3 gens.
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@Seraphor said:
what should the killer do? Hook the 3rd survivor and gamble the last person finding trap door
Yes, that's exactly what's intended. That's why the hatch exists. So that the last survivor has a fair but random chance of escaping.
You're not supposed to be able to guarantee a 4th kill simply because you already scored 3. That's not how things are supposed to work.
That's no different to saying: "why doesn't the 4th gen just automatically repair a 5th gen instantly? What am I supposed to do? Just repair a 5th gen if I want to escape?"
If you want your 4K, you need to earn a 4K, you need to find that hatch before the last survivor does, or find the survivor before they find it.
This scenario is already in the killers favour. You have two solutions to the problem (finding the survivor or finding the hatch) and you are faster than them, particularly if you're playing a killer with higher mobility or info.
Hatch mechanic is undeserved free win for last survivor. Untill this stupid mechanic is exist slugging justifying in every form. And no hatch mechanic is always favourite survivors cause its programmed to spawn randomly but closer to last survivor. If last survivor left at 4 gen game should not give him free win by rng, he needs to repair all generator left by itself withount any hand holding mechanic. Imagine if killer screw so badly and kill no one when all gens repaired, but can get 4k with base kit mechanic (not a perk).
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@SoGo said:
Just make it so it’s not terror radius based.
Now, you make survivors clumsy just by existing.
Maybe current terror radius plus 12 m
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It will be okay if stalk point from survivors would recover after time, unless hes run out of power pretty fast if after tier 3 he being send back to tier 1
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@Marc_123 said:
Distortion is still weak. Requiring chase is bad.
People used it to not get chased because they usually go down in 5 seconds.
Stealth was always a viable part of the game. Only a lot of forum members constantly cry about everything should be chase there are a lot of player who don´t want that.
Same with the way to much aura reading nowadays.
It still has a problem with infinite tokens, cause chase with almost every killer is around 30-40 second. So when chase is ended you already gain full stack of it.
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Whats wrong with Cenobite and Trickster? If you hate Trickster zoning potential, then Deathslinger far worse to face. And Cenobite without some addons also not opressive.
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@SoGo said:
Inner Focus was the only unnecessary change. But I guess we can't have a perk without SWF ruining it for everyone.
WGLF, Zanshin and Machine Learning were overtuned, and the nerfs are not that big.
And Predator can burn. That perk is just an unhealthy concept overall.
Predator was fine, it especially wrong nerf this perk in the same patch you buff busted distortion (15 second for 1 token is almost free)
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i think they just give it no way out treatment. Its no longer obsession perk and you get a hook for each unique survivor. My only worries that they nerf max timer cause all survivors now suffer from long exit gates
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head on deserve only being deleted from the game or at least mft treatment
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I hope they keep dream pallets and make them base kit, its so fun to play with them
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825111#Comment_3825111
Absolutely not. No one counterplay should depend on if u magically brought a flashlight.
They need at least make them wipe slower and make her 115
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825115#Comment_3825115
I know, but with the thing like the beam spawning randomly instead of in front of her like before, which was listed as an unintentional change, it could end up there. But also probably as part of a bug fix and not listed under a “tweak”.
this usually being in second bugfix after patch. Plus they say they buff distortion and its still not happened, so i guess it all would be in second bug fix
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@AssortedSorting said:
It wouldn’t surprise me if there are a few tweaks to Skully based off of feedback and statistics, even if she gets reworked entirely later on.
They say she get rework, sho she would be in killer update, not tweaks
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@TheArbiter said:
Predator doesn't deserve a nerf as is, but it's going to get one simply because of Nurse
i dont think they nerf this perk cause its too good on one specific killer with lowest killrate
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It did what it should be, hard counter dance with me and quick and quiet (when this 2 perks get buffed it became very easy to loose a chase with a killer, so predator not punish survivors for playing good cause you not playing good when this 2 perks get all job for you). Untill Dance with me and quick and quiet stay the way it is, predator is health counter for them
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@OrangeBear said:
I have some feedback i want to share from other trickster mains
Zozo's feedback, they made the case study videos of trickster rework on youtubehttps://www.reddit.com/r/deadbydaylight/comments/1g48d4a/comment/ls1uh1c/
Revvium's feedbackAgree Zozo version is perfect for Trickster
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@sizzlingmario4 said:
Trickster being 4.6 removed too much of his counterplay, significantly lowered his skill expression, and ruined the character in several ways due to it (along with the reduced main event requirement) requiring several nerfs to balance out. He needs to be a slower killer by design.
I will say, they should not change the laceration decay to 12 seconds. The post is actually wrong and it's actually 15 seconds right now which is fine if he's 4.4m/s, changing it to 12 would be an unnecessary nerf.
Mostly people on Reddit hardly disagree with making him 4.4 and im hope this idea would be scrapped as well.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819900#Comment_3819900
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819943#Comment_3819943
It is certainly a good omen, as the changes to Billy and Sadako were.
I remember when the requests for Old Freddy's return began to grow in popularity there was a certain pessimistic feeling that it would never happen, as BHVR was unlikely to revert changes related to killer design.
But now we know that it is possible, and that is an excellent thing! This time, Freddy has a chance.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819957#Comment_3819957
It made him miserable to play against, though. A killer like Trickster shouldn't have received a buff to movement speed.
If make him 4.4m and hes worst range killer with 12 hits to down. But im glad people on Reddit dislike this changes and slower speed mostly being scrapped.
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Good thing that on Reddit people say that Trickster should stay 4.6m/s it was only good changes from his rework
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@GeneralV said:
No more 4.6 m/s Trickster is all I needed to hear.
It was only good changes from his rework so reverting it sucks
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@Shroompy said:
We are SO back 🗣🗣🗣🔥🔥🔥
He became weak garbage again, what W in this situatiion?
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Awful changes make him 110% already bad to play but 30 knives for main event is simply trash cause you almost never keep such hits and also there is no place when you can use it (problem of old trickster)
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I mostly agreed give up against mostly killers is lame. But when you face Wraith/Huntress/Oni you want give up almost instantly cause this 3 killers the most overpowered, busted and frustrating to go against. But against any other should be punish for giving up. Maybe dc penalty is survivor died at 1st hook. But again Wraith/Huntress/Oni needs to be exception or hardly nerf for this changes.
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@Zenislev said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815006#Comment_3815006
I have seen some bad suggestions tossed around in this forum, but man, I'm impressed. This is easily the worst I think I've ever seen. You want to actively make the game worse for everyone because you personally don't want to have a couple of cosmetics on your account? That's certainly something.
Rift challenges is already very easy to get + better suggestion would be that players need accept that they want get passive rift frangment or at least they need approve getting rift rewards by clicking on them when you have enough fragments
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@fussy said:
Maybe i'm crazy for that, but isn't 4,4 Nurse with 1 blink is much more balanced than usual one? I don't have strong opinion on that, because I almost don't play her, but these few times I play as and against 4,4 Nurse, it felt much more fair. Maybe even make her so he can blink only in places which she can see and make her addons overhaul based on that.
Btw, love your posts, they are very interesting to read, even if I don't agree with something.Im agree it makes 2 good things. Make nurse more accebale for beginners and console players. And also make her not so powerfull
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Bring back Forever Freddy
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818096#Comment_3818096
i just dislike not being able to see anything, and i play on a TV
Yeah, i guess it also make difference what screen survivors use
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Problem is not slugging for 4k, hatch is a problem. Untill mechanic give last survivor undeserved free win killer will slugging to not let them win. Remove hatch and slugging is being remove by itself.
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@tjt85 said:
To be honest, I do wish the cool gothic skins for Meg and Claudette were on the free track (those trousers for Meg would look great with the Iron Maiden T-shirt). As far as I can tell, I think those have nothing to do with Castlevania, so they could have been made free. I think the premium track has enough really nice skins, that there would still be enough reason to buy it without them.
I think most of the free skins are OK, but the Dwight one is a crime against fashion and I don't know why they made Vittorio look like some kind of Hipster Grandpa.
That said, I haven't unlocked the rift pass for a few tomes and the premium track cosmetics in this one are really tempting me this time around.
Worst costume from free rift is Knight, but pay rift is not good too, cause it has only 3 good costume for Artist, Nurse and Dracula every other is also garbage
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@Langweilig said:
I like the Shadowborn suggestion, but I can’t say whether or not the numbers are too high.
Bloodhound: I don’t like the fact that you are rewarded and become stronger by playing bad. Therefore I’m against it and also not a fan of bloodlust.
Unrelenting/Territorial imperativ: I don’t think they would become much better.
Beast of prey: Good.
Bloodlust is cool mechanic that help killers when survivors abuse safe loops and pallets. And bloodhound exactly that perk that should include bloodlust change
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@SomethingChill said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818527#Comment_3818527
I made it 20 seconds since Cages still prevent hook related perks from activating, so a lower duration means he would be just as good at tunnelling as he is right now.
Obsidian Goblet as of now is useless. Insidious (one of the worst perks in the game) and only when standing in your trails? No thanks. 20 seconds of undetectable every time a Survivor loses Torment is more than you think. With the Torment on M2 change I also proposed, you are more often than not constantly putting Survivors into Cages. So you gain 20 seconds of Undetectable when you Cage, + you also get 20 seconds when a Tormented Survivor uncages someone. That's a lot of no terror radius.
He is already have anti tunnel cage mechanic, he cant see them and they teleport if he is too close to them. For goblet i thought that you mean 20 sec after someone is uncaged and thats not a lot, but if this works on just caged survivors is okay i guess. But i dont want to this addon changed cause this is weak but fun to use addon, i got a many Dragons grip value because of it.
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20 haste after uncaged is too much, but if buffing his curving while using the power would be good trade. And do not touch Obsidian Goblet its fine the way it is, plus 20 sec is not enough (60 would be great), but anyway addon is fine do not touch it
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/429743/was-this-the-result-bhvr-wanted
Honestly devs don't play this game and changes aren't even tested.
Because tell me, how could anyone don't see this combo?
"Aight, so let's buff this perk that gives haste. Hmmm, are there maybe any add-ons or perks that grants haste? Ah, there are quite a lot of them and combined they can be obnoxious" ~ said noone ever, literally.
Remember CoB + Overcharge + Eruption? Same case.
Its full end game with gamble perk like machine learning and almost full haste combo, so nothing wrong with that. You waste all your pressure in the beginning to get huge value in endgame.
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@OtakaChan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818266#Comment_3818266
Then they need a legion rework not a bandaid. Unless they test it on all killers and get the same result and every killer is blight speed because just him walking, not even feral he can instantly catch up with no effort.
Yeah im agree on part that it mostly problem that Legion doesnt have enough base kit speed so peoply try stack all haste perks and addons. But any killer can stack this build and have the same speed or even more (Blight/Oni/Billy). Plus machine learning is gamble by itself if the last gen done not the one you kicked you loss value.
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I see no problem here. There is full build around the end game Plus this is the only way to feel speed on Legion (cause Feral frenzy is very slow by itself).
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@AhoyWolf said:
Shadowborn: I don't think that's a good idea, making the game darker already sucks when playing against the Dredge, it also depends where you're playing at, so people in the dark would see way more than people playing on a TV in their living room or what not.
Bloodhound: I think that's a pretty decent change, not really the biggest fan of Bloodlust myself, but it fits the perk perfectly!
Territorial Imperative: I think this still wouldn't make people use this perk, limiting a perk to be basement only isn't really worth for Killers, unless they plan to camp the basement, which I think shouldn't be encouraged.
Beast of Prey: I think this would kinda suck for the Survivor that is the Obsession a little bit too much, not mentioning that on anybody else it would still be quite useless.
Unrelenting: I like the idea of it also applying on obstructed hits, not sure why it doesn't do that already… Not sure about the 50%, making the Killer miss is already hard enough, and if it was at 50% I'm also not sure if missing attacks wouldn't be faster than just walking haha.
Plus unrelenting and bloodhound as beginner perks, should help beginners
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@AhoyWolf said:
Shadowborn: I don't think that's a good idea, making the game darker already sucks when playing against the Dredge, it also depends where you're playing at, so people in the dark would see way more than people playing on a TV in their living room or what not.
Bloodhound: I think that's a pretty decent change, not really the biggest fan of Bloodlust myself, but it fits the perk perfectly!
Territorial Imperative: I think this still wouldn't make people use this perk, limiting a perk to be basement only isn't really worth for Killers, unless they plan to camp the basement, which I think shouldn't be encouraged.
Beast of Prey: I think this would kinda suck for the Survivor that is the Obsession a little bit too much, not mentioning that on anybody else it would still be quite useless.
Unrelenting: I like the idea of it also applying on obstructed hits, not sure why it doesn't do that already… Not sure about the 50%, making the Killer miss is already hard enough, and if it was at 50% I'm also not sure if missing attacks wouldn't be faster than just walking haha.
You can make killer miss when hugging a wall and fake take a window. It happens very often. So with unrelenting buff you not loss that much distance because of that. For beast of prey i took a deathbound as example. When you oblivious untill get a hit and it can proke on multiple survivors. If beast of prey works on only one survivor effect should be stronger
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@RFSa09 said:
they´re all very cool imo (besides shadowborn, i hate the fatigue so much), bloodhound would be really cool for begginers too
Whats wrong with shadowborn? Survivors mostly love going against Dredge and his nightfall far more darker (of course perk shoudnt stuck with nightfall)
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Ghostface. His addons not weak but just boring. Its just niche aura reading or niche stats increase, nothing creative or original. His addons need full rework.
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@Jacknalls_Paw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815038#Comment_3815038
Trapper and Knight barely look like a recolor.
Doctor's one is mid.
Dwight is too colorful.
Gabriel is laughably the worst, incommentable.
Elodie no one cares.
Yeah the free rift seems pretty bad overall.I maybe too harsh but there was no free rift such as bad before.
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@Jacknalls_Paw said:
Vittorio's recolors is awful. Why the purple?
At least no one puke on him. Look how they messed with my boys Trapper and Knight
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@SoGo said:
Do all skins look like thay had an encounter with Plague?
Only killers, survivors looks like they escape from circus (in bad way)
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814981#Comment_3814981
That's…. an extreme take.
I've earned all the Rifts since the very first one. I own tons of cosmetics I will never use because I find them ridiculously ugly. They do not cause my eyes to bleed or my eternal soul to burst into flames. I care a lot about design and aesthetics, those are part of my background and something I can't stop myself from critiquing when I see them, so if I can survive BHVR's history of poor Rift rewards, anyone can.
I guess devs should change how rift fragmetns gets. So you can only take them for challenges and remove part when you passivly get them for playing. So if someone doesnt want to get anything from Rift no one forced them to take it. It solves every problem.
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@TragicSolitude said:
I mean, they're free. And you get them for a lot cheaper than what they would cost with iri shards alone. If you don't like them, you don't have to grind for them and you don't have to use them if you do earn them.
The paid Rift is full of licensed content. Those have to be behind a paywall because they are licensed.
I've seen many Rifts where I wasn't impressed by anything on offer. And then there have been other Rifts that I thought were great. That's just how it is, you'll like some things, you'll dislike others.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3814962#Comment_3814962
depends only on "are you Castelvania fan or not" so if not this skins is also being mediocre for you.
I'd say the skins are objectively high quality. I'm not a Castlevania fan in that I've never played the games (except Bloodstained, which is a spinoff and not featured in DbD), I have no feelings towards the series one way or the other, but that doesn't make the skins any less impressive in terms of their appearances. Many of the Castlevania cosmetics in the Rift seem to be unlinked, making them valuable to players who enjoy mixing and matching pieces.
But there is no option not get this garbage skins. To sell them or just hide entierly, so any time you try to switch cosmetic your eyes would be bleed out by see this ugly abominations from current free rift and only way to safe yourself its just not play until rift pass is over (and thats not a good option)
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@Laluzi said:
It's not the best, but in this case I understand why everything on the free track is a recolor. All the new outfits are Castlevania, and those ones have to be pay-gated because they're licensed content and BHVR would actively lose money on them otherwise.
That said, not super impressed by the recolors we got (and annoyed that Vittorio can only get non-renaissance skins while Gabe can only get space age stuff), though I do think the paid track is incredible.
There is 2 problems here. There is 0 good skins in free rift (that was never happened before) and second pay rift is also subjective cause your opinion on it depends only on "are you Castelvania fan or not" so if not this skins is also being mediocre for you.
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@Hungarianmercenary said:
My friend showed me the free knight cosmetics. It's bad but the art on the cape is cool.
Unfortunatly there is also no option to not get this garbage skins or ability to sell them or hide in cosmetic selection lobby. So only way do not get this abomination is not play the game untill rift is pass
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Old distortion deserve to be dead and buried next to old Mft and Dead hard. This perks being gutted for good