GannTM
GannTM
About
- Username
- GannTM
- Joined
- Visits
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Comments
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Rather have 10 Weskers in a row than 1 SM. I’m sure the 10 Wesker matches combined will finish faster than the 1 SM match. I’m also including the queues to get into the match lol.
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@[Deleted User] said:
I know it's off-topic, but I did read in this forum several times that users think The Artist is strong...
May I ask why you think Artist is strong? Because in my opinion, I think The Artist is massively overrated. She is basically an M1 killer with a weak ability. Only cheaters hit long range crow shots twice, and in short ranges I don't think the crows are that good either.
Back to topic:
For me it would look probably like this:
S: Nurse, Blight
A: Xeno, Spirit, Executioner, Wesker, Oni
B: Plague, Huntress (depends heavily on map though), Hag (with Waterlogged Shoe build)
.. and the others below.
I play Artist a ton and I can assure she is very strong in the right hands. I say right hands because she is probably one of the hardest killers to master and isn’t easy to pick up either. An average Artist won’t get much value out of her birds but a master will be able to do so many cool things like shotgun crows, double hits, etc.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532936#Comment_3532936
Xeno is pretty strong tho, i would put him next to Wesker.
Not Blight or Nurse levels though. Those killers need nerfs, Xeno doesn’t.
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Xeno isn’t strong enough to warrant just nerfs. There needs to be some compensation to not make him feel like ######### to play.
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@KaTo1337 said:
Xeno is far more balanced than Nurse, Blight, Spirit, Wesker or Artist.
I dont get how people cant counterplay this little dog, its so easy. My opponents lose their power every single time when I prepared my chase-route before I get chased.
Spirit Wesker and Artist are all balanced though? Xeno is obviously balanced too.
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@EYAL5555 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531882#Comment_3531882
It's probably a bug, though I was discussing if BHVR should fix it, given how xeno already is
Yeah they should probably fix it. I’d rather a killer’s power level not be determined on RNG of station spawns.
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Surely that’s a bug. I think his stations’ spawns are functioned the same way as Sadako TVs and Freddy alarm clocks.
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@Xxjwaynexx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531811#Comment_3531811
I mean it's pretty obvious when your matched with newer players almost immediately, from the way they run loops to not being able to find gens etc. Unless your new yourself or have zero game sense you know when your leagues above the team your facing.
I mean yeah I know that, but I’m trying to wonder why the OP needs to be told that.
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@Tsulan said:
You should notice the missing skill of new players and act accordingly. We have a free weekend. So you might see more of that.
Maybe try to go a bit softer on them. It doesn´t need to be all about kills these days.
And how exactly do you know how the match went? Looking at the score is not a good reason.
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I’m sorry but when was the last time BHVR gutted a killer shortly after their release?
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I’m getting flashbacks of Dredge’s release when he was “the most unfun killer to face.”
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I really need to stop taking these obvious baits seriously.
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One of the biggest annoyances with the map are those giant stone walls. They usually don’t have any pallets or windows but they are so huge that survivors can easily chain those together with loops that are so close by. It’s another Haddonfield fence issue.
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529204#Comment_3529204
Yes I understand why, I just wish they took a little more time, I hope this is just for now
I’m sure it is just temporary. I think BHVR just wanted to get the old guy’s voice out as fast as possible. I could be wrong though.
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Found another forum user that clearly only plays one side
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I haven’t heard the new voicelines yet but I respect BHVR for doing this.
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@Peanits said:
Y'all, it hasn't even been out for 24 hours yet. 🧍♂️
Based Peanits.
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Interesting analysis.
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As a distortion user, I wouldn’t mind this nerf. It wouldn’t kill the perk and it would move the perk towards a direction of a stealth identity, which is what it’s supposed to be.
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Yeah keep dreaming.
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@awustzdn said:
Yeah, that's what happens when survivors whine until all the viable killer perks are nerfed.
And killers don’t do that?
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Anyone that plays 3 gen chess merchant doesn’t deserve to go against human players. They’re not playing it to have fun, they’re playing it to make other people miserable and that’s really all there is to it.
BHVR just needs to killswitch this killer because the game is so much better off without her.
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You might wanna edit your post lol.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523348#Comment_3523348
Thoughts on not allowing drones near generators? Use the drones as anti-chase or locking down an area that they would run to (ie loop denial)?
It would just make her useless and literally every killer will be better. She honestly won't even have a niche that other killers won't. I'd rather just go the rework path.
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@coco_shotz said:
As annoying as this is I don't see how it can be nerfed and still make her viable. Giving her less drones takes away from the intended pressure she has but also giving them a lesser time limit also limits functionality so I'm not sure how I would approach this
A complete rework is the only way.
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The fact there’s actual people out there that defend this abomination. I seriously don’t get that at all.
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Skull Karen.
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As a P100 Spirit, welcome to the club! Awesome to see a P100 Jeff!
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Do not compare Skull Merchant to Artist.
The major difference between the two is that even though Artist has some unfun things about her, the really fun and rewarding things about her are part of skill ceiling and are things that promote skillful counterplay from both sides. There’s probably a couple tweaks that can do to make her anti-loop not as effective and her long distance strats a little more reliable but I personally think she’s in a fine place right now.
Skull Merchant doesn’t have a skill ceiling other than placing drones at obvious spots. There is nothing else to learn with it on either side really. Also, let’s say you buff SM to be better at chase and weaker at 3-gen holding with her same core concept, it is still going to be incredibly boring because of how passive it is. There’s nothing to interact with.
I am still not convinced by any of these points, Skull Merchant needs to be reworked. I am sorry to the people that enjoy her, but I think me and many others agree this is the best direction to go. Wish BHVR would’ve understood that she would be problematic before they made her so we didn’t have to be in this mess.
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I enjoy the grind of it. Feels rewarding. Although I will say, about a year and half ago my answer to this would’ve been Spirit and no other reason lol.
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Fun is subjective unless it’s Dull Merchant (she’s objectively boring). To me, Artist, Spirit, Wraith, Wesker, Huntress, Demo, and Bubba are the most fun to play.
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Jesus Christ what is the point of these posts? Like ok, you quit DBD, good for you. You don’t need to announce it.
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Sometimes I feel like I wanna go back to the days when I was new DBD player. I was terrible but it was probably the most fun I ever had in the game (the time of the portrait of murder PTB competes).
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C33 will still be really strong even without the hindered. The pallet breaking portion of it is OP imo.
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Part of the skill for both sides is identifying the opposing perks. Showing perks will just completely remove that.
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@IlliterateGenocide said:
All that's left is lery y swamp right?
Yes. Not sure when it’ll happen though.
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@KingDeathly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3519519#Comment_3519519
Wait till you face a discord SWF team,and let me know if you still feel that way. Why put up with this when I can play wesker who fun,and doesn't have to deal with an annoying mechanic?
I have 2k hours in this game, do you really think I’ve never gone against that???
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Thing is it takes a long time to set up the turrets, and survivors move really slowly while doing so, which also puts them at risk of being ambushed. Also, Xeno can destroy turrets with his power. It’s not as bad as it seems.
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It’s a detriment to put on at this point. Spirit without add ons is honestly better than running this add on.
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@VirtuaTyKing said:
Yeah reward the player for getting hit. Makes perfect sense.
Killer should get a haste effect everytime they whiff. That sound fair too!
Bruh what, killers have unrelenting. It literally rewards whiffing.
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@ThatRedPyramidThing said:
Nothing is wrong with the meta from the survivor side. Survivor is just as easy and strong as ever in fact more so since WoO does your pathing for you and you have 4 to 5 health states and perks to that speed up gens.
The only problem with survivor is the same problem that has always been there. Other survivors not doing gens. Just look at your hud and see how often none of the other survivors are doing anything.
Killer has no threat unless survivors just don't try.
Nothing about what you said is true.
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I have 218/230, which is 95%.
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There are far worse killers imo.
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Nurse and Blight levels of strength are not good for the game.
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If you use Blight’s add ons, you can’t complain about MFT.
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I feel the same about Carmina
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Hopefully not Artist 😭
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/388144/what-is-the-reason-to-not-nerf-blight
I've been saying for a long time that Blight is mid tier at best. His busted addon's are so easily countered that I still don't understand the cry for addon nukes.
Blight mains... please change my mind in a custom or something. All these addons, slide/collision techs... Meh, Blight is still Mid tier .
Solo survivors will get wrecked naturally, but even Trapper can do that.
You seem to be very knowledgeable. Explain how you counter them then.