Xeno needs 3 changes
- I don't know if this is bug or not but his biggest problem is missing tail hits is so forgiving. He is not losing distance. If this is bug, fix will happen. If it is not bug, he definetly need be a bit slower when he miss tail attack. And he is building bloodlust as well when use power, i am sure building bloodlust is 100% bug.
- Xeno has strong camp & tunnel potential. I noticed a lot of them are hiding in tunnel and then out immediatly whenever hook save happen. Similar to Dredge, block closest tunnels to hook for few seconds. They can enter ofcourse, they just can't teleport back. Only for few seconds. Dredge is good example here.
- It's really so hard to tell if he is gonna use power or not. If warning become more clear, survivor can act better.
Bonus: This one will be QoL but turrets can not be placed everywhere. This is really big problem in indoor maps. So making them placable to more places will be better.
Besides this, i don't think he needs more changes. Without his bugs, we can test his real strength again.
Comments
This is all from a survivors perspective.
I would love to see the thing go where you can't hit turrets after you exit a tunnel. It feels horrible to see one, hit it, don't destroy it and get blasted in return, losing your power.
I think the tail is fine as it is. If the turrets are supposed to stay, the power has to he's very strong to warrant their existence.
I regards to the missed attack cooldown speed, yes. I think it should be toned down a bit.
I think the thing you mentioned is also bug. He should hit turrets whenever out from tunnel, it just does not makes sense if he can't.
So i am expecting this bug will be fixed too.
Xeno isn’t strong enough to warrant just nerfs. There needs to be some compensation to not make him feel like ######### to play.
Xeno is pretty strong tho, i would put him next to Wesker.
Not Blight or Nurse levels though. Those killers need nerfs, Xeno doesn’t.
That's why i said he is next to Wesker.
There is no killer on Blight and Nurse's level.
Xeno does not need big changes, i already posted what problems he has. I think he is very bugged atm. And he just need some QoL changes. That's all.
Remove the turret resistance addons, make the turrets slightly more of a threat, and maybe tone down how fast the power bar increases in tunnels.
Boom. All he needs. I can even overlook how ridiculous his tail whip is in its current state with how bugged it is.
I hope so
The things you propose are big though.
bloodlust is most definitely a bug.. when other killer's use a special attack, the bloodlust resets to 0. he already has anti-camp mechanic. he crawls out of the control stations slower. I guess that is funny. insidious camping on xeno. who would ever think about that? the community sure finds some interesting... play-styles...
Damn, aren't you generous, being satisfied with only three additional nerfs next to the fixed that will also reduce xenos power /s
(aka roughly 5 nerfs in total)
Dredge and xeno last the same time to go out when an unhook happens.You climb slower as xeno