Gamall
Gamall
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Nemesis and Doctor
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@Raccoon said:
https://us.v-cdn.net/6030815/uploads/9GCPXFB62HQ2/image.png
I was on my Death Hook in a pretty fun game, and the Killer and I both got DC'ed as I was hooked?
Pretty weird stuff.
You probably got disconnected from the host
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@Slingshot47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3095637#Comment_3095637
I played Artist on Midwich today. Downed 4 people the entire match, which I'll admit was my fault. The survivor were very good. However, I lost all 4 people to flashlight saves that I couldn't stop. Two people were running yellow flashlights (both with yellow add-ons, one with bond). The guy with bond followed me the entire match and blinded me whenever I picked someone up. When I went after him, the other guy came in. The classrooms and hallways were open enough that I couldn't look away, and there was plenty of room to run away from my birds.
No. Killer is not a cakewalk. It's easier, but not nearly as much as people are making it out to be. And before you mistake me for a noob, I've been playing the game for several years and have gotten as high as iridescent 3 rank for killer, gold 4 for survivor.
Well ok you had a bad game, it can happens sometimes, you can't expect to win every game (both as surv and killer), but you can't deny that at this moment playing killer is so much easier than before, this is clear for obviously reasons. For that game you lost there are at least five you can win, while in the previous days this was statistically tough
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Do you seriously not realise how much easier the killer experience is now?
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Can we have at least one match without killers camping/tunneling at 5 gens?
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You literally spend more time sitting in the queue, than stomping another 4 solo's players
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Let's adapt to sitting 3 mins on gens while thana and other BS are in force at the same time
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The situation is terriby sad at this moment. Matchmaking is completely screwed up: you get paired with incompetent newbies survs who do nothing for the whole game or give up at the first difficulty. While you find hard campers killers or with 4 slowdown perks, in both cases the experience is miserable. Chases are now a joke, you only see people pre-dropping and no longer willing to loop or play mind-games. Yesterday I played a game as Wraith (no add-ons) on Garden of Joy and they have not been able to make more than one generator, I let two of them escape cause I felt so bad (one of them was a bald dwight who confessed to me that from the point of view of a main killer, the situation was embarrassing). The chances of escape are drastically reduced, especially if you play against killers with a minimum of brain cells and a minimum of skill. Killers queue are ridicolous, so you are literally forced to play as surv if you have no time. I seriously don't know what is going on, but definitely I don't like it.
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70% at least
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@Murgleïs said:
You don’t get it bestie, the goal of this patch was to buff killers, not nerf them.
So, no.
Good argument lol. By the way, I see you are the same person who suggests for "a soft devour hope". So many things are now explained
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Avoiding a flashlight save is the easiest thing you can do. Perhaps the monkey here is you
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I am going to tell you a secret: If you can't even get a hook, the problem is you
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Thanks for the info, now take your pill and take a nap
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Are you joking or what? Seriously can't you go beyond the "it's just 10 seconds per gen" or "crying cause dh has been nerfed" statements? If you can't work out for yourself where the problem are, do not create useless threads based on nothing, because you only make yourselves more ridiculous than you already are.
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@WeaverReaver42 said:
Survivor toxicity is down. I used to see teabagging and flashlight spamming left and right. Now I only expeirenced one toxic survivor so far (granted it's been two days). Say what you want about the game balance wise, but I'm enjoying not dealing with cocky people who think they're better than you just because the meta served them well (not saying I totally approve of the update, but seeing survivors more or less respect the killer as an actual threat is a nice change).
In fact now it's the turn of toxic killers, I have already encountered quite a few since the patch arrived
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The opposite scenario here. It seems to be even worse as time goes by
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No, it's an anti-tunnel perk and nothing more. You can't literally do anything or the perk will be deactivated. Moreover its effects are denied during the endgame. 5/10
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Basically you want to add another slowdown as a reward for killers who are simply playing the game.
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It feels fantastic just because half of people here can't even get a hook with their own hands without getting boosted by the game
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Queue time lasts longer than the game itself
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@Grandpa_Crack_Pipe said:
It was buffed by 2%. Yes, I know every second counts, but assuming you're getting the full bonus out of it a gen will take less than 2 seconds longer, which is apparently enough for people to foretell the coming of the doombringers Legion and Plague.
I don't understand why this is suddenly a scourge upon the community.
You seriously can't get there on your own? Do you need a drawing or what?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3070294#Comment_3070294
well considering almost every single slowdown perk got nuked, that doesn't sound as much of a "you" problem if they're experiencing that. The bandaids were removed and replaced with scotch tape.
Considering almost every single chase perk has been nerfed into the bin, the equation is valid
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I have just suicided myself on hook for the 4th time in a row against Legion. Completely unplayable,
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Thank you all, I will take your advice because I think it is the best choice
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Get better in chase
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30 seconds are enough to resume the bad game they have played. Probably there will be more slug to protect the totem
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Same people who used to complain a lot about the old DH are now convinced that nurse is ok. The hypocrisy of this community
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Fun build? Nah, I think to play even sweatier due to this meta change, maybe with a good-sized toolbox + last to build as well
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15-20 seconds more sounds good, or maybe just let the timer slow down the more the killer camper the hook
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The reason has been already given to you. Stop it
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No
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Yeah, well done. You can finally afford a kill due to the patch and not for your skill
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Imagine being baited by 0.5s perk
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Because they want people use other perks.
It is like taking an inflated balloon out of my hand and giving me a deflated one just out of spite
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Today, the first breach has been made to DBD's ship and if things go on like this, advancing water will start to be a problem.
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To fall into the trap of the old one you had to be really unintelligent, whereas now not even a brainless person could do it
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That would be a great idea! So you can finally afford a kill (or a hit at least)
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At least you have almost completed the challenge
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Can't wait to join a game as killer after 30 minutes of queue since now.
Good luck.
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Once you hit a surv with BT activated, you are denying OTR's effects + you have to spend time to mend + you put yourself in a dangerous situation by risking being tunneled, only a brainless person would think it was a good idea
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3056010#Comment_3056010
It offers experience to people who don't know how to loop well lol. Yes its considered a win this is a team game its supposed to be played 4v1 this is the biggest problem I have is the 1v1v1v1v1 mentality. The point of playing games is to win right and if you say no then you shouldn't worry about if you got tunneled because you don't care about winning.
Exactly I don't care if I can afford a win, but I would prefer at least to enjoy the game if you have no objections. And m1 on gens or chase and die simulator after 2 minutes, are the worst experience to enjoy it
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3055995#Comment_3055995
If your team mates are doing gens then the game will be over quick and you win and if not your going to end up getting chased anyways. If you die and 3 get out then your team won.
You are completely missing the point. I am not talking about to win or lose the game, I am just saying that hard tunneling does not offer anything to anyone in the game. Playing m1 simulator or chase simulator during all the trial is completely nosense, even though you escape thankfully to the tunneling one surv, you can consider it a win?
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@Tatt3dWon said:
https://forum.deadbydaylight.com/en/discussion/comment/3055971#Comment_3055971
So what do you play press m1 simulator? Your going to get chased sooner or later the more you get chased the better you get and the less you die.
That's exactly what tunneling strategy does: 1 people get chased and the other 3 sitting all the time playing m1 simulator. You repeat again and when the 2v1 comes, you basically win. Tunneling turns the game into an awful atmosphere expecially when it's not necessary (most of survs can't loop efficiently), and the game is screwed after few minutes
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I would prefer to play DBD, not chase and die simulator.
If I need to improve my skills I just start a game with a friend 1v1 to practice
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The sad side of this game is that if you want to achieve a victory as a killer (at high MMR) you necessarily have to camper and tunnel, otherwise you have to work twice as hard and you don't always succeed.
Some people even achieve streaks of 80-90 wins with camp and tunnel, I personally took 34 victory and 7 ties.
So you have to choice between a secure victory or an almost certain defeat if you play killer. The problem is that in soloq and at low levels it is a terrifying experience if you play survivor because you have literally no countermeasures and no helps.
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Nobody wants nurse to be nerfed, she needs to be deleted at all
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Maps are not terrible, M1 killers are
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From killer perspective is much easier
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I always play as default Meg, I don't know why but she's cute.
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As killer, slugging toxic bully survs/swf until DC
As survivor looping killer until DC or seeing him while he hits me on the hook cause he's mad due to loop