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Frosty

Frosty

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Frosty
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  • I mean if were talking about weponizing survivors, lets just do it. Give them a one shot torch they can light and hurl at the killer, temporarily burning them. The fact it can only be used once and needs to be aimed and landed would balance out its potential. Not to mention if it were an item it'd also mean they couldn't have brought in an instant heal which is a win in my books.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/650895#Comment_650895

    A yellow rank nurse is just asking for a rough time... Honestly wish theyd rank you separately on each killer. Just because I can do work on a Freddy and hit red ranks doesnt mean I can land a hatchet to save my life.

    Bro, a piece of sticky tac will change that right away. But you didnt hear it from me.

  • You'd think being rank one your team wouldn't be terrible.

  • I feel ya, it just takes away from the game as a whole and feels sloppy. I'd suggest that Only one survivor could be ran per match, but i see the resistance coming.

  • @Sean said:

    So I get in a game against a rank 1 nurse running a Mori, omega blink, ruin noed bbq and decide to leave and I loose 1 of my perks? Yeah this is the dumbest idea yet

    Leaving cause you think you're going to losse is weak.

  • I like this idea, am im gald to see ONE other person agree. Sure it could use tweeks, i suggested making the in game leave button also make you loose a perk. A power failure or poor connection or even an intentional reset wouldn't cause a loss of perk. Or maybe if one or all the perks used that game We're locked for the next match. You have to hit people where it hurts if you want to make an impact. Keep fighting the good fight 👊

  • @beatddb said:

    https://forum.deadbydaylight.com/en/discussion/comment/650641#Comment_650641

    This might be a personal thing, but I see the killers names more "symbolic", for example:

    Michael Myers is "The Shape", Freddy "The Nightmare", Amanda "The Pig", Rin "The Spirit" and so on.

    Every killer has their own name and then its used "The ____" to describe it, personally I don't think having both of those things the same it's good, I think it would be better:

    The demogorgon - The monster

    than:

    The demogorgon - The demogorgon

    Same with Ghost face, I think it's way better "The Ghost" as a symbolic name than "The Ghost Face"

    I'd like - The beast

  • @StupidButTru said:

    https://forum.deadbydaylight.com/en/discussion/comment/645980#Comment_645980

    Time for the Remeber Me and Blood Warden to shine baby.

    I just love blood warden

  • Run Noed and Blood warden. It can cause for some spectacular finishes. Some times ill even open a gate after dowing a survivor just to really have some fun.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/648675#Comment_648675

    If you start at the "ban excessive DCing" part, you don't need the "start removing perks" part.

    So how often do you disconnect? Cause it was never why would you care?

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/648652#Comment_648652

    It's not a good deterrent if people have an easy way to sidestep it.

    Id say its a pretty good deterrent if people are avoiding using it. They could then focus on other ways of "banning" exsessive DCs that fall in the grey area lost connections and intentional restarts.

  • So you missed that part that mentioned you'd only loose a perk by willingly leaving, and it's not on your quoted text but that would only be implemented if they used the leave game button.

    @dannyfrog87 said:

    https://forum.deadbydaylight.com/en/discussion/83127/the-only-way-to-curb-dcs

    this is the stupidest thing i have ever read. so the other day my ethernet had a fault on my router. ive a new cable now and i got dced when i hit someone as killer because the clasp keeping it in the router was broken. i didnt dc intentionally. i was annoyed as #########. anyway so issues do arise. remove peoples perks like that for unintentional dcs or peoples net dropping or faulty equipment etc etc. this game would be dead in a ######### week. and the playerbase would drop. it would be bye bye dbd .... think about this logically ....


  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/648616#Comment_648616

    The people who disconnect enough to be part of the problem are the people who would not care about resetting their console or cutting off their connection to the internet to minimize the penalty of DCing.

    Any one who DCs is a part of the problem. And something like this would deffenetly be a deterant. The only people who would get salty are the one's DCing.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/648594#Comment_648594

    "But its a step"

    How? Would teammates be more relieved to find that at least the DCer went through the trouble of resetting their console?

    If you want to deal with the problem, you remove the people repeatedly causing it. You DC or console reset too often, you get a temporary ban. Continuing to do it in spite of being previously banned = permaban.

    But what if they just didnt DC because of the rammications. Cheat the entity and suffer a loss. There are people who just wouldnt care and restart and go make dinner and have no loss. Cant change that. But there are people who'd rather not loose a perk or 30min of play time and then just stick the game out.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/648575#Comment_648575

    If in-game leaves go down and console resets go up at the same time, you haven't combatted the problem so much as shifted it.

    But its a step, and where we do agree is that exsessive resetting could probably be met with some sort of ban. Say after x DC's in y time equals z time ban.

  • "The best they can do is ban people for excessively disconnecting. No need for this weird Entity punishment thing."

    Well it looks like we have to agree to disagree. I'd like to think that in game leaves would drop to 0, which isn't a bad thing. And it might bring down the over all numbers.

  • "Why would you implement a less severe punishment for an arbitrarily different means of leaving the game?"

    Because thats the best they could do. If some one is so concerned about maybe not doing great, that they'd rather get absolutly no progression, then let them restart and face a time penalty. As far as i know a player can "loose" but still progress. So why leave a game that 4 other people have been waiting who knows how long to play. Either shafting the team or ending the game entirely. Dont like it, dont leave.

  • It would work exactly as intended. Choose to leave a game, get punished heavy. Circumvent by alternative means, A drastically reduced punishment, but one none the less. If people quit playing all together because they cant pick and choose which games to play and finish, and the game dies, I'd loose no sleep.

  • And thats fine. We cant expect a fix all solution, but we can expect all that can be done to be. And like some one else had suggested, they could then be subjected to and increasing time ban for any DC in general. We're all playing the same game with the same problems.

  • So if the leave game button, looked more like a loose perk button once a game loaded, do you think it would be used? That is the only situation im purposing should be punished. I agree a which hunt on DCing is a bad idea.

  • The operative clause here is that if INTENTIONALLY dissconecting came with massive repercussions, maybe it wouldn't happen. Power goes out or bad connection, no loss. Choose to circumvent by restating, congrats on being crafty. Don't like the map you're on, pause the game and press triangle (i think cause i never use it) peace out perks.

  • I like this, it would be cool if all survivors had unique abilities, and further more, no clones/multiples of survivor's. Each survivor should have an independent role, and only one can be played in a game.

  • @Carpemortum said:

    No. That's too harsh considering people can be DCd on accident.

    Increasing timed bans.

    5 min, 15 min, 30, hour, 3 hours, 24. Resets every week of two.

    Accidental and irl issues wont be bothered because what's 5 mins if your power flickers?

    The people who do it constantly will be unable to even play or make it worse.

    It works on rocket league, r6 siege, and a few other games. DCs are almost nonexistent now.

    Thats an idea too, but I was targeting the people whole pause the game and choose to press the leave game button. Im no computer wiz, but there must be a way to track when someone intentionally leaves a game. If they want to reset to avoid this penalty then they should suffer from your suggestion.

  • Id personally like to see a Rainbow 6 style of game play, where survivours take on a particular roll each game, in efforts to curb 3 or 4 survivours from all running the same perks.

  • I think any immunity can be exploited, im sure ive had the same thing happen to me, a few times I've been robbed of dope hatchet shots as a result.

  • I mean its a long shot, but a game mode somthing like mario party. Where the survivors compete against each other to be the soul survivor while the killer works to slow/stop them.

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