Frosty
Frosty
About
- Username
- Frosty
- Joined
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Discussions
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I haven't played in 5 months, hop on today to see what's new and improved. In my first game I was hooked well off of we're the actual hook was, not a big deal but at this point I'd expect these visual bugs to be worked out. Fast forward, killer has 3 in the bag and for what ever reason, be intentional or not, leaves the match, I get a disconnected from host message, shows the disconnect by th0 comments 11 views last activity
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Now, I see so many threads about how tunneling and camping are just the worst, and that the devs need to do something, as if they haven't already. Every time the killer is portrayed as the bad guy, like all they had to do was choose to go after person 2 and life would be fair and balanced. If they choose not to they should be met with the wrath of the entity or some mega perk. What if, we puni65 comments 1,251 views last activity
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Now, I know there are going to be strong opinions both ways (hopefully) let's stay constructive and civil. Should there be a maximum amount of times a survivor can be hit and healed?After which the broken status is applied. There have been games where it's just not in the cards to chase and down a survivor. Like if they are trying to bait you away from a gen or a hooked team mate. I can usua49 comments 791 views last activity
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One side says it's overpowered, for noobs, rewards failure, requires no skill, ect.... I don't play survivor enough to remember all the perks and what they do. So help me out here... What are the survivor perks that also fall into that same discription that NOED gets pinned with. A couple that come to mind: Balanced landing, slef care, lith, adrenaline, object of obsession... The point I'm74 comments 1,211 views last activity
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It's simple, to all my killer friends. Gaurd the 3 gens in close proximity with your life. You can still get 3 or even 4 kills with out ruin. My fav is sloppy butcher/blood hound/colorophobia/and destressing. Makes finding an injured survivor easy and forces them to waste a bunch of time healing in your TR, or they play injured which is what we want. Pop and surge also fit in nicely. Patrol22 comments 581 views last activity
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Should killers be givin the option to place/hide their own hexs? Im not even talking about ruin here, I like running lulaby, but thanks to garbage rng, it rarely lasts long enough to get the 5 tokens for the full effect. It's not Uncommon for hex totems to spawn close to generators, which is essentially a death sentence for my poor hex. Even thrill of the hunt which is the only real way to ac14 comments 91 views last activity
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I'm the demo So I get gen rushed. I have 2 hooks in about 150 seconds of the game starting, 2 gens popped with a 3rd not far behind. A couple more chases and hooks, no ones dead but all the gens are done and gates are open, thankfully to cocky players in exit gates, a few well placed portals, and a couple good shreads, I was able to down and kill my rancor obsession and hook another. As the ti2 comments 111 views last activity
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Injured survivors should do everything slower. Move, repair, cleanse, heal, ect.. I don't think it's to over the top to suggest that taking a axe in the back should slow a person down until they are mended. Thoughts? I know you have some...40 comments 1,021 views last activity
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This game is labeled as a "asymmetrical horror" one could argue that it really is neither, at least for experienced/good players. The fact that after a while the game gets figured out and you either conform to few proven paths, or go your own and accept that the game probably won't be in your favor. I think this comes in part partially for the fact that survivor's are pretty much guaranteed t65 comments 751 views last activity
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IMG_20190917_220221.jpg IMG_20190917_214726.jpg Of the 4 highly anticipated games I played last night, not one of them was enjoyable, as the killer. No I'm not the best but I have been playing for about a year now, so I understand how this game works and the do's and don'ts. I'm not going to turn this into a complain post, just saying any new play7 comments 321 views last activity
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Is that why sometimes the screen will just pull to one side or the other? I honestly thought it was possibly a bad connection or something, but, I just played my first game as Billy (was never a fan of the whole chain saw thing) on several occasions, while trying to lead/anticipate the path of the survivor while chain saw sprinting, he'd just vere off and hit what I was trying to avoid. Never not19 comments 562 views last activity
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2 comments 81 views last activity
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A secondary objective, that was non-mandatory for escape, but offered enough of a reward to off-set the potential risk. lets get suggestions going. Like if lockers could also be searched, and random lockers would contain scraps of clothing, and once a character has a complete set it would unlock the corresponding article of clothing to be worn. And perhaps sacrificing a survivor carrying27 comments 211 views last activity
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Thrill of the Hunt No one escapes death Blood warden Iron grasp The closer hook spawn add on, moldy oak or what ever. People might claim its a crutch build but that doesn't say much for the teams that dont even get the gates powered, making two of the perks a complete waste. It doesn't always pan out that you hook someone after the gates open. But when it does, its beautiful.3 comments 31 views last activity
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The lore could be quite imaginative, I've seen a few werewolf suggestions and this is what id like to see. Base speed would be up with the faster killers, and also carry a large terror radius. Ability-transformation. Silver back starts the match looking like a random survivor, moves at the same speed and has no terror radius or red stain. Upon activation, a 3 second transformation takes place a11 comments 31 views last activity
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While standing within a certian radius of a hooked survivor, not in a chase. All generators progress. Either fully or to a max of like 75%.8 comments 82 views last activity
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I mean like really, if I come to a gen with 2 surv's, and i recognize one that I've already hooked, ya best believe im chassing that one, when a rescue is performed and I find them both healing a stones throw away in a back corner, guess who's gunna get it. Or is this not tunnelling? A team being down one player is a huge advantage for the killer, thus becomes priority. I only ask because it see17 comments 271 views last activity
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One glaring problem with this game is no repercussions for poor gaming etiquette. I will persoanlly suffer with poor maps and "abusive" survivors because I want my blood points and there's always the chance to catch cocky survivor's off gaurd with blood warden, but i digress. I feel that if a player willingly leaves the game after load up, one perk at random should sacrificed as payment to the en35 comments 401 views last activity