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Feyd

Feyd

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Feyd
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  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/999512#Comment_999512

    Sure, not buyin it tho.

    Good to know that you are unable to back your statements up.

    Videos were already posted and dismissed. Why would they put in the legwork to get you more evidence just to have it disregarded and ignored like the previous ones were?

  • @Groxiverde said:

    Can you nerf it?

    Thank you in advance!!!

    I never get hit with DS. Stop camping/tunneling off hook.

  • I'm just curious why they decided he needed huge map presence, the ability to shut down loops, and stealth abilities all rolled into one killer. Surprised they didn't let him blink/vault pallets while they were at it. Why one killer gets every tool is baffling. He essentially invalidates the majority of the killers.

  • @BadMrFrosty said:

    So, for all those that are aware, there is a very exclusive (and suddenly vocal) club of killers who claim they are capable of performing well in their games without ruin. This is, for the most part, likely true. A combination of factors must be taken into account though:

    • Absurd amount of hours into the game.
    • Using the most optimal (if dickish) of plays at all times, regardless of the situaion. Camping out a low hp kill, slugging, light tunneling, etc.
    • Usage of top tier killers (if not, the amount of the above plays increases).

    Now, even if what they say is true, here's something I will confess: THESE GAMES ARE NOT ALWAYS A GG EZ 4K. You will be beaten some games just due to generator speeds depending on the survivors, and the killer you are using heavily impacts this. If you play fairly as killer without ruin, your games are about to get unbearably stressful and annoying. If you play like a merciless animal, then your games might see little to no difference post ruin change. Hell, there will even be games where you outplay the survivors at every turn, with fast chases (25 - 30 seconds or less) and it still doesn't matter. The rate at which generators are done completely eclipses most of your actual ability to outplay the survivors without resorting to the aforementioned tactics listed above.

    All in all, it is possible and doable to win games without ruin (whatever you consider a win in this game), but it is very stressful and definitely not something just anyone can do. I haven't used ruin in months now, and my games aren't always super easy 4k experiences. You will not win every game, it is not possible, as there are too many variables to consider (survivor skill, toolboxes, SWF, etc).

    I know this will be hard for some killer mains to hear... But you aren't intended to win every game. The intent is 2k/2 escape as the most common result. If you got more kills than that, you were better. If you get less, they played better. On average, you should kill as many people as those that get away. The stats (that didn't even show any games with DCs) show this number is far slanted in killer's favor. Hopefully this nerf balances the game out more.

  • @DeadArsenal said:

    https://forum.deadbydaylight.com/en/discussion/comment/985894#Comment_985894

    The only reason you think it's "irrelevant" is because you don't care about new players or people who don't play that often. It's extremely relevant because now that killers absolutely MUST play as if they have the absolute minimum amount of time to win no matter what that's exactly what they'll do. When new people start playing killer they'll learn from that as an example. Those are part of the consequences I'm talking about. Nobody wins here. Not red ranks, not new players, and certainly not you or me.

    Playing killer against newbies even as one is not hard. If you can patrol gens, you can 4k. Low rank survivors go down faster than a Kardashian.

  • @lunaticlifter said:

    ok i'm not a noob who started the game yesterday i have a lot of hours, and i know what i'm talking about, it was a really bad time to rework our strongest perk why? because maps are still too big and some loops still too strong, you have no time to kill survivors, or even hooking everyone if you are against a decent team, you either slug,tunnel or camp to get kills.. i repeat against decent team without tryharding.. the thing is that playing killer is getting stressful, now more than ever, ds locker and unbreakable combo are more frustrating to play against, dh for distance is also, but who cares about killer fun? at least rework ruin when maps or gen speed are balanced

    Have you considered that in those games you lost you were merely outplayed? Or is it always the games fault you went up against 4 good survivors and didn't still get to 4k because of the sheer fact you picked 'killer'?

  • @DeadArsenal said:

    https://forum.deadbydaylight.com/en/discussion/comment/985876#Comment_985876

    I'm not making a threat. I'm telling you how it's going to be. It doesn't matter what I do. I never even had Ruin as a teachable. But do remember that high rank meta trickles down. Low tier players always emulate high tier players. If high tier play is merciless and devoid of courtesy then low tier will be as well.

    And again, I'm just telling you that's how it already is. And I'm red ranked so the trickle down comment is irrelevant.

  • @DeadArsenal said:

    https://forum.deadbydaylight.com/en/discussion/comment/985399#Comment_985399

    I'd like to see you prove that claim with data rather than anecdote. Furthermore, your implication that Survivors only take BT and DS because killers are toxic is absurd. I've been DS'd many a time adhering to these rules Survivors make based on what they do and don't like. I've seen people DS underperforming killers as a Survivor many a time. Don't point fingers and claim Killers are toxic as a rule and then pretend Survivors aren't. No one will take you seriously.

    In regard to your second paragraph, you're willfully blind and ignorant if you think gen progression rates at high ranks are even remotely reasonable. In fact, comments like yours are why killers will become even more toxic than ever and will stay that way: Instead of acknowledging that the early game is rigged against Killer you just insinuate they are bad.

    I've got news for you: You're in for a rude awakening when the new Post-Ruin meta settles in. If Killers have to win in less than five to seven minutes consistently Survivors are going to get the most brutal methods Killers can devise and no one will hold back. Two things prevented this before: Ruin and courtesy. One is gone and the other has been forsaken by people like you. Enjoy the consequences.

    Again, threatening to be more toxic is not a threat. I'm used to it. Yes, that's anecdotal. I never claimed it wasn't.

    Second, *AS KILLER*, I don't have a problem playing nice and I don't use ruin. I mainly play Doc, so I'm not some god tier killer. I more often get 12 hooks than I get 4 man escapes. You do not need to get 4 kills every game. I've had 0k games where I still pipped.

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/985399#Comment_985399

    That is a load of BS. I play majority survivor, almost 85% of the time, and maybe 1 out of every 6/7 matches have a tunneler, whereas 1 out of 10 has a camper. Much of the time, my teammates think hes camping when in actuality he goes away, can't find anyone and comes back to see if someone came to save me. And they usually let me go and go after the healthy survivor.

    BT and DS are usually saved for the very end of a match so survivors could abuse the killer. If a killer was deadset on tunneling, neither would matter since DS would be gone in the beginning of a match as long as a killer tunnels you three times.

    As for survivors escaping quickly, not all killers can teleport like Freddy, Nurse, Demodoggy, or have increased speed like Billy and Spirit. Many of them needed something to slow down the game to give them a chance. Now all that is going to happen is killer mains will see they don't stand a chance against 4 survivors with slow characters and will choose Freddy.

    Have fun with the lack of variety and have fun with all the resulting tunneling. If you think tunneling and camping is bad now, you will hate to see what is coming.

    I've been playing doc using no ruin for months. Still typically 4k unless I get really outplayed in a Chase. Accept the fact that there are people better than you from time to time. Take your loss and move on the the next game.

    Also, my friends and I run into a tunneler pretty much every game with camping being so common that nearly every unhook requires BT. Not everyone's experience is the same, but threatening us with "we'll just be toxic jerks" doesn't work since that's pretty much all I see anyway.

  • @DeadArsenal said:

    "I don't get all the killers who crutch on ruin being in such an outrage"

    That's probably because they're a construct you invented in your head to argue against instead of real people with real thoughts and real complaints. How convenient that you "don't get it" when people have explained over and over again that gen progression is too fast in general. Forget everyone stating the absolute fact that games can be pretty much over in five minutes. Forget everyone telling you that the structure of the game itself is flawed and Ruin was used to compensate for that.

    Just remember, all those mystical crutch gremlins you're referring to have Ebony Moris and access to Nurse and Hillbilly. Remember that there will be consequences for taking a dump on high level killer meta without adjusting the game's structure to compensate for it. It's entirely possible to win without Ruin. That's the one thing you're right about. What you don't realize is that those methods are "toxic" and will be used shamelessly from now on.

    First off, those "toxic" methods are already used in the overwhelming majority of games. Otherwise BT and DS wouldn't be meta. There would be no point in taking perks to counter crappy behavior if said crappy behavior wasn't commonplace.

    Secondly, have you ever stopped to consider that if all four survivors escape that quickly they were just simply better than you? If you think it's just the game and gen rush is a problem, then all survivor complaints about OP killers and add-ons giving them 4k's in less than five minutes suddenly have merit as well. Be careful what you wish for.

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/981256#Comment_981256

    What is the point of using Bond, Empathy, Dark Sense, Alert, Better Together, Detective's Hunch, Kindred, Premonition, Spine Chill, Small Game, Wake Up, or Windows of Opportunity when in a SWF group? They are all perks made to give the player information they are not suppose to have otherwise, but ALL of them are given for free thanks to SWF and just talking to each other. Leaving the entire SWF open to run a pure meta build of DS, BT, and an exhaustion perk of choice without having to sacrifice anything for that power.

    Last I looked perk stacking, giving yourself more perks than intended, is cheating. Changing your own rank is also cheating last I looked into it. SWF allows low ranked players into high rank games, till recently it allowed high rank players into low rank games! That's called smurfing, something ban worthy in any game worth a damn.

    SWF bypasses rank, screws matchmaking, and ruins the game's core balance. I don't care what the devs think or say it is. In any other form, in any other game. Something like SWF would be cheating pure and simple and Im going to call it as I see it.

    DbD wouldn't be the nightmare to balance that it is if SWF wasn't forced into ranked gameplay. Im not saying you shouldn't play with your friends. I am saying though that you should keep broken/custom gameplay where it belongs, unranked.

    Most games have at least 2 swf in them. If you didn't have SWF you'd have hour long killer queues.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/980384#Comment_980384

    Why do killers have to sacrifice a perk slot that only lasts for the BEGGINING of the game and no later and leaves them with 3 perks for a majority of the game while survivors have 16 perks that work for the entire game barring a few?

    You shouldn't have to give up 1/4 of your perks just so the game isn't over before it started. That's terrible game design.

    Unless you were playing against potatoes, you already were playing with 3 perks after the first minute anyway using ruin. The perk only hurt newer players longer than that.

    Second, CI is more than sufficient if you know how to play killer. You should have someone down before a gen pops. If not, you're not as good as you think you are. I've been using CI on doc for months and I still 4k far more than not.

    And if you want to go this route, why should all 4 survivors have to sacrifice 3/4 of their perks to counter the extremely common amount of camping, tunneling, and slugging that already goes on even with the prenerfed ruin?

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/980301#Comment_980301

    Please tell this to anybody who prepares food that you buy so that they know they don't have to put any effort into the food you buy as long as they give it to you in exchange for money. It's gonna be a huge relief to anybody who's having a horrible day and wants to take it out by pissing in somebody's soup.

    Never had bad food at a restaurant before? Talk about lucky. The mature thing to do is just not patronize an establishment that you don't like. You can leave a comment with the manager if you like, but you still are not *entitled* to a good meal.

    That doesn't mean they're allowed to violate health codes, but it doesn't mean they have to make good food.

    There is no "video game funness" law. Get over yourself. If you like the product, pay for it. If you don't, feel free to leave with or without telling the management why you don't wish to support them financially.

  • Corrupt Intervention means you only have to patrol 4 gens at the start and they likely spawned on gens that they cannot work on. They'll need to walk to one they can.

    I swapped to CI from ruin weeks ago and do not regret it in the slightest. Guaranteed effect for a guaranteed amount of time. You should be able to find someone and probably down them before those two minutes are up.

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/976596#Comment_976596

    but they will only take so much abuse before they leave

    Most won't consider a perk change to be a personal slight against them.

    Hell, Monto even likes the change.

    https://youtu.be/7wzdIJLj-oE

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/972396#Comment_972396

    No, because I played for this game it should be in a quality state, and I deserve to play it as such, no exceptions.

    I don't understand what sane person would call childish and entitled to be pissed off that the devs of the game you payed for are ignoring the community and the major issues they are pointing out. Yikes.

    I am so sick of this argument. You are not entitled to anything except access to play the game. Just because you bought a product does not mean you deserve it to be great.

    People buy things all the time that don't turn out how they like. Unless it was defective when you bought it, you are not entitled to a refund. I have bought games and paid to see movies that I didn't enjoy in the end. There is no guarantee that what you bought will be something you enjoy. Grow up and deal with it.

    You may voice disapproval, but you certainly are not entitled to or deserve anything from the devs.

  • @Darth_Cader said:

    First discussion by the way, but yeah as the title states, Spine Chill just works all the time now? Because T1 Myers was the only dude who could trump Spine Chill (to my knowledge) and now he no longer can. I just want to know if that means that Spine Chill has no counters now. Because that would be quite epic.

    Spine Chill has the easiest counter ever. Moonwalk or stafe towards the gen and it never lights up.

  • @Lost_in_the_Fog said:

    https://forum.deadbydaylight.com/en/discussion/comment/817325#Comment_817325

    This is the problem with the survivor mentality in this community. Every killer has builds that are annoying. That's no excuse to DC and this is why there needs to be a punishment for people who DC because they don't want to be "annoyed" by something in a match.

    Do you not think facing a bunch of survivors with DS isn't annoying for killers? How do you think the survivor community would react if killers started DC'ing as soon as a survivor used DS?

    Many already do that. Know what survivors do in response? Laugh loudly in the knowledge that they made the killer rage quit.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/815791#Comment_815791

    You're confusing optimal performance with a system that rewards you for playing sub optimally.

    The system is the game. You're ignoring the game's systems. The game's very design says you are incorrect.

  • @Xerge said:

    https://forum.deadbydaylight.com/en/discussion/comment/815798#Comment_815798

    Yeah, I already talked about noed. I'll just copy and paste.

     (...)as far as I can tell judging by my own experience, genrush hardly ever happens at low ranks and noed is almost never used at high ranks. And because ds is also much more common at high ranks. You seem like an experienced player, so I think you know what I'm talking about, unless we've got completely different experiences with the game; like killers usually running noed at high ranks and survivors genrushing and ds being much more common at lower ranks.

    (...)I'd swear noed is hardly ever used at high ranks and that genrush hardly ever happens at lower ranks and that the ones who are usually optimal at genrush are the red ranks.

    I actually have another account I use to play with my low rank friends; they really can't hit hex skill checks and great skill checks, genrush is very uncommon when I play with them. I also tend to run across killers running noed more often when I play with them and tunneling seems to be more efficient when I play with my low rank friends, because for some reason lower ranks don't usually run ds or seem to struggle with the skillcheck.

    --

    Edit: About depips, I've heard that killers can also depip if they somehow manage to end the match too fast slugging everyone or something like that. I personally think something is not right with the current ranking system. Any thoughts on that?

    I think that's correct. The game is entirely designed around the idea of an entertaining game. Your job as both killer and survivor is to draw it out as long as possible to earn as many points as you can. That's how the game represents how "entertaining" you were.

    That system also promotes more fun for everyone in the game and is a much healthier match with less toxicity.

  • @Xerge said:

    https://forum.deadbydaylight.com/en/discussion/comment/815757#Comment_815757

    Yeah, I understand that and I think you missed my point; do not focus so much on ds, focus on what I'm saying; If a killer is good at finding survivors and good at ending chases he would be able to rush through kills if it wasn't for the current state of ds, but it's the current state of ds that forces you tu slug survives and wait a a few seconds before you can hook them again.

    What I'm saying is that survivors are able to rush through gens while killers are not able to rush through kills. How do you feel about that?

    I'm not asking how to deal with ds.

    First, NOED is a thing and punishes gen rushing. Second, survivors are punished by no unhooks, no chase score, and likely depip if all they do are gens.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/815776#Comment_815776

    How is downing one survivor and then another survivor not efficient play? Are you syaing that downing and hooking (or attempting to hook) two survivors isn't playing efficiently?

    I think you're confusing ACTUAL efficient play for "not entertaining the entity" play.

    You get less points. You get less rank. You are actively detrimental to your own performance. That's suboptimal.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/814957#Comment_814957

    No, my job as the killer is to kill. That's the game. Trying push the lore's narrative into the reasoning behind not performing as efficiently as possible in order to justify bad game design is just laughable.

    A ranked game needs to look at skill and your ability to win, not your ability to entertain someone/thing that doesn't actually exist. If that is the case then they need to do away with the ranking system. Otherwise, they need to allow the game to score as a game, and not as a theater play.

    The game actively penalizes you for that. You ask why you're being punished for playing efficiently, but you're failing to understand that you *aren't* playing efficiently. It's why you aren't rewarded for it. You are there to entertain the entity. Enjoy continuing to be punished for being boring.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/814927#Comment_814927

    Let me go step by step since you didn't seem to understand.

    1: Survivor gets unhooked.

    2: You down a DIFFERENT survivor.

    3: You hooked that DIFFERENT survivor.

    4: You down the unhooked survivor.

    5: You get DS'd when you picked them up because you managed to be efficient enough to down and hook a different survivor, then down the original survivor.

    DS is simply free immunity to good killer play. Even "giving the survivor a chance to play" can be done and you can still be hit by DS while playing efficiently and according the survivor's rulle book for what killers are supposed to do.

    You're not understanding. If you win that hard, it's boring for everyone but possibly you. The entity is bored, this is why you get next to no points or emblems for it.

    Your job isn't to kill. It's to entertain. This is reinforced by being how the ranking system works. Slug if you have to, but stop being boring and let the survivor have his minute to do something.

  • @Tarvesh said:

    https://forum.deadbydaylight.com/en/discussion/comment/814883#Comment_814883

    The DS part is wrong. You can regularly down and hook a different survivor then go to pick up a survivor you slugged and still get DS'd.

    You denied nothing. You did what you were "supposed" to do by giving the survivor a chance to escape or be healed, but since you were too efficient at hooking a different survivor, you're punished by DS.

    DS is now a free 60 seconds of immunity. It's not a punishment for bad play.

    If you pick someone up that was just unhooked, that's on you. I get hit by DS maybe once every 10 games or so, and it's usually because there were two people with identical cosmetics.

    The point of the perk is to give that survivor a chance to play after being unhooked. Slug them if you *really* feel the need, but you have complete control over whether or not you get DS'd.

  • @NuclearBurrito said:

    Anyways the Emblem system is kinda stupid. It isn't tied to the wincon so you can depip on a win or pip on a loss, which just isn't right given the function of a ranking system.

    The 'wincon' as you put it is to entertain the entity. Your job as killer is to torment the survivors in a way that lets them have hope of escaping up until the last moment.

    It is not to crush them into the dirt as fast as possible.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/814482#Comment_814482

    Once again I'll pull this out...

    https://us.v-cdn.net/6030815/uploads/643/XAQGG4T94548.jpg

    This is what happens when you get a 4k with 5 gens remaining in 2 minutes without camping. Guess I shouldve done better, lol.

    This just shows you don't understand the way the game is designed. You are not there to kill the four survivors. You are there to entertain the entity.

    If this were a basketball game, a score of 130-14 would not be a fun game to watch. It's an blowout. Blowouts are boring. It's no different than if you get genrushed to hell and the game ends in three minutes. No one really won that game and most likely everyone black pipped or depipped.

    If you want to do your job as is reinforced by the emblems: Play with your food. Toy with them. Tease them. Hurt them. Then eventually kill them.

    If you get hit by a DS ever, then it's your own fault for denying the survivor a chance to play. The entity wants them to have hope of survival before you quash it.

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