Fenrir
Fenrir
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Can we ge a rough summary of what the heck there talking about
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We been asking for 115 speed devs ignored us and 5-6 hits is way to muchtt_ivi_99 said:I always talked about these when he was released but people never listened. Almost everyone wanted to make his power work with insta downs like NOED, MYC, DH and such, but I knew It was gonna be broken... Now you see why thats a problem?
Even tho those perks dont work on him now, he is broken with these new buff. It wont matter if you are injured or not, Legion just has to equip Monitor & Abuse (downs his TR from 24 to 16m) hit you with normal M1 cuz you wont be able to react cuz there wont be any Heartbeat and he'll get first M1 hit for free. Now the killer has the survivor injured and It just takes 2 feral frenzy states to down them, only 1 if he's using Franks Mixtape... With a power that takes no skill to use... He can rely on the "break chase mechanic" as well...
I hope the PTB has shown you how broken these is now.
I said It back then and I'll say It again and again... His power should NOT be lethal, at least 5-6 hits. Buff his base movement speed to 115% or reduce the stun time if you cancel the power manually.
That's balance. With these changes I suggested, Legion would still use his power for crowd control, but thats It. He should rely on mind games and he'd take skill to use, like any other killer. -
LOUD NOISES
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Can we just buff her crouch speed to .3 and give the survivors a taste of there own medicine and speed teabag
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This is so true i expect this is going to happen to freddy too had a whole year to rework him and there just going to buff him like the lazy devs they areBadMrFrosty said:@JetTheWaffleCat said:
@Dreamnomad said:
@Mc_Harty said:
@Dreamnomad said:
There seems to be a lot of hyperbole in this thread. This isn't a very big buff. If you are walking around injured then you deserve to go down faster. That is just common sense.It's not common sense for a killer to ignore gameplay however.
That doesn't really have anything to do with this change though. If you want to argue that the killer's ability is fundamentally broken that is one thing. But with the killer's ability as it currently stands it just makes sense that if they stab you while your are injured that you don't get the full deep wound timer. It should never be the optimal strategy for survivors to ignore being injured against any killer.
The fact that staying injured is the most viable strategy is on of the reason why Legion is so poorly designed. The fact that they're using this horrid bandaid fix instead of gut reworking them is absolute asinine.
BVHR: Releases a killer that is poorly designed and conceptually broken.
Community: Expects BVHR to put time and effort into reworking said killer.
BVHR: Changes nothing and buffs killer.
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Yep tested it and it is insanely fastad19970 said:I do like the change, but the values seem a little high. 30% faster repairing speed for everyone that is running the perk seems a bit much.
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Genrush will be universal a group will pop gens quicker than being separate nowPoweas said:@Fenrir said:
altruistic said:“Only one Prove Thyself effect at a time.”
I don’t think more than one Survivor can have the buff at the same time. So more than 1 Prove Thyself in a lobby is moot.
I think it means on a generator even if its your way its still very strong for gen rush
Genrush is where you're all on DIFFERENT gens, not on the same one buddy. (Sorry if I wrote that in a hostile way I mean it in a friendly one) It won't help genrushing, it will probably nerf it tbh. I'm going to start using Prove Thyself, Bond, Iron will and Sprint Burst.
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If prove thyself is implemented genrush will be the strongest meta and no killer will want to play anymore cause gens are getting popped even soonerPoweas said:@Fenrir said:
Poweas said:@akbays35 said:
@ForeheadSurviors said:
And people are going to complain even more about being gen rushed.
you need someone to help you on the gen to make prove yourself worth it and killers will have to get discordance now
. Leader might be a tad too strong, but would be good if you get tunneled alot (faster unhooks and heals).Leader will be decent, not OP. Bond+Prove thyself is going to be seriously meta for solo survivors.
And lobby waiting times increased by 1000%
Why? Not everyone will run to solo survivor. I'll stick to being a 50/50 player.
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And lobby waiting times increased by 1000%Poweas said:@akbays35 said:
@ForeheadSurviors said:
And people are going to complain even more about being gen rushed.you need someone to help you on the gen to make prove yourself worth it and killers will have to get discordance now
. Leader might be a tad too strong, but would be good if you get tunneled alot (faster unhooks and heals).Leader will be decent, not OP. Bond+Prove thyself is going to be seriously meta for solo survivors.
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I think it means on a generator even if its your way its still very strong for gen rushaltruistic said:“Only one Prove Thyself effect at a time.”
I don’t think more than one Survivor can have the buff at the same time. So more than 1 Prove Thyself in a lobby is moot. -
That sucks and CURSE MATHEntityDispleased said:Isn't it 30%? Since you get 10% off of each other survivors so it's 3. I also don't get this either though. If all 4 survivors working on the same gen are running that perk, they all get 40%/30% off of each other and finish the gen in under half its time? -
What they buff about it
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Base legion below freddy
Legion with good add-ons middle tier -
For the devs to give them a secondary objectiveSwiftblade131 said:@Fenrir said:
Swiftblade131 said:I mean... What do you want the survivors to do? Not their fault they got nothing else to do.
It's like complaining about looping. What else do you want them to do? Have you ever tried to stealth on a even somewhat competent killer during chase? It fails 9/10 times, because they have ears, they actually think because they are not an AI. Plus blood trail, and when the scratch marks stop, they will just double back and check the general area for a year, cause once again, they can think on their own. And if bloodhound is in use, you can bet there is no chance.
Same thing applies here, if you have ruin, the survivors will either go for it, or work through it if they are competent enough. It's their objective. Do you want them to come to you and mess with you more like toxic survivors are supposed to do or something?
To me, it sounds like you are not applying enough pressure to them.
There is simply not enough time to apply pressure when everyone genrushs
Sounds like you just don't want them to do what they are supposed to do. What else do you want them to do?
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Your telling me we actually have to try??????NoxiousOnnyyxx said:You have so many perks that help you slow down the game. I mean really it's because you aren't good at the game. You actually have to do things not expect to be handed a 4k game... -
Spends 2 minutes placing traps 4 gens are poppedTheGreatDave said:I couldn't disagree more. Trapper is easily my best killer. You ought to spend the first two minutes of a match placing traps in every pallet and window you can within earshot of a generator. The add-ons are just icing on the cake. I may not get the most bloodpoints with him, but its a 4k game with him the vast majority of the time
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Wallpowerbats said:@PandaChris said:
Just because something has been in the game for years doesnt mean it cant be improved on. Thats like saying tunneling has been in the game from the start, that means survivors complaining about it are the problem cause they cant handle it.
I've said and agreed something needs to be done and am all for secondary objectives but that's not the issue. The issue is that people are using any and every excuse under the sun for their own bad gameplay. When it gets pointed out that people can and do get 4k whether pro or not guess what happens.
The insult, deflect, blame everyone else and use and and all excuses to distract and place blame where the blame sometimes is on them. I'm going to laugh so hard when the rank rework hits and some of these people find out they had it easier before it got harder.
Because they'll have to come up with new excuses and people and things to blame and it'll be even funnier when the secondary objectives land. Because at that point if they get gen rushed it's their own fault for not playing well.
As for a core group. Lets say you want Ruin, BBQ, Enduring and Spirit Fury. So thats 4 different killers to get a good set of perks. Well ruin is pretty much useless unless you have Tier 3 to effect all survivors not just 2. Spirit Fury is pretty much useless unless you have the perk at Tier 3 where its 2 pallets not 4. BBQ can be debated whether its still useful as a grinding perk at any level, but if you want to effectively use it with soft counters now, you want it at Tier 3. Thats still a massive grind. This is a pretty standard set up a lot of the time.
The same could be said for any good 4 perks you want, it's not supposed to be here let me pull up to the drive through and order a quick take out of my favorite perks. It's an equal playing field grind wise, everyone has to do it, there's no shortcut
I also enver run Ruin and while I use BBQ I sometimes swap it out and Enduring is occasionally used.
Now what i am saying is these people you mentioned have access to the very best Tier 3 perks on every killer. Not to mention they again have access to consistently the best addons every game due to the amount they play. Again i am not saying a person cannot do well at Rank 1, but using people with thousands of hours of game time for an example of balance considering the games mechanics with perks and addons is a terrible example.
I had all the perks I wanted to use before those thousands of hours and others have done the same, it's all about proper planning and not blowing bp/shards on characters you're not going to play. Those people have also had all those perks and addons long before they got to the 4k hour stage.
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He doesnt need any nerfs after they buff him hes weak as isPhantomMask20763 said:We might have to nerf them in some other aspects. I just want this buff to be taken cautiously. I know the devs are going to buff him but I'm worried that they're going to make Legion the most hated killer in Dbd. More than the nurse herself. So please, devs, take this buff accordingly. They need buffs and the Frank's mixtape by default sounds cool but you're going to have to nerf them in another aspect to balance it out. I dont want this killer to be useless, I want them to be viable. But that doesn't mean i want them to be OP either. So please devs, keep an eye on them please, they're going to be a nightmare to balance out -
Dedicated servers are our only hope if that doesnt work then the devs are afraid of punishing people because they may lose there playerbase i know a twitch thot that dc on the regular and doesnt get punishedgamerscrybecauseofme said:They need to do something about disconnects. It's frustrating no matter who does it, killer and everyone loses potential BP aswell as add-ons. Survivors, make it harder for their teams. It's about time DC was met with harsh concequences for the player. Significant ranking drops, temp ban like 24hours, repeated DC leads to permanent ban. Wether it's purposeful or because of bad connection, having that player removed from game is ideal for everyone -
We can only hope dedicated servers will finally be able ban those people or if not give up and go to a different gameMushwin said:Yes it's perhaps mentioned in the past, how many times do you loose add ons, offerings...let down by your team for rage quitting, i know there is technical issues that happen, but am i the only one who knows when someone rage quits? if i am doing bad as a Killer, i very much accept it, be a -good- Killer to try and earn some points. Isn't that better then just rage quitting? Even as a survivor, and so many people let you down or dc because they don't like the killer, or the map? i get tired of loosing things i put hard earned blood points into, sure it's just a game, hence why i end up just having fun in the end as a Killer, i know i have done crap, but hey let's earn some points? esp these who put in party streamers, survivor pudding and escape cake...i try to be adult about it, hold my hands up and say i was beat, or i was just awful. Maybe there needs to be a punishment to all these rage quitters?
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Reaching rank 1 means nothing other than you play alot thanks to safety pips and monto and tru are not 4king every game cause of broken concepts like keys and hatch escapespowerbats said:@Fenrir said:
Really name a few
Monto, Tru there's countless people out there that play killer well at rank 1 and gen rush is in every game and if killers couldn't handle it none of them would ever get to rank 1 let alone 4k ever.
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Not really the real experience with rank 1 swf groups is either the gen rush you while one loops you and pallets you to death or you actually down them and they dc because there rage quitting babysKillerRaccoon said:
Facing a SWF isn’t that bad. You just need to be good at chases. If you can end chases faster than they can finish generators, then you’re golden (easier said than done). It’s not that different than a solo team (I play solo, and at Rank 5, everyone is rushing gens).Vortexas said:@KillerRaccoon said:
lasombra1979 said:They are not going to give an option to opt out of playing swf.
To elaborate on this, they are not going to do this because no Killer is going to choose to play against a SWF team. SWF parties won’t get in any matches and will be left very unsatisfied.
So its fine to reduce the killer to simply being a clown for 4 try hards on voice chat to bully around?
The only problem is that they can tell each other about Totem locations and about any surprise perks you have. But you could just run perks that don’t need to be a secret. -
There is simply not enough time to apply pressure when everyone genrushsSwiftblade131 said:I mean... What do you want the survivors to do? Not their fault they got nothing else to do.
It's like complaining about looping. What else do you want them to do? Have you ever tried to stealth on a even somewhat competent killer during chase? It fails 9/10 times, because they have ears, they actually think because they are not an AI. Plus blood trail, and when the scratch marks stop, they will just double back and check the general area for a year, cause once again, they can think on their own. And if bloodhound is in use, you can bet there is no chance.
Same thing applies here, if you have ruin, the survivors will either go for it, or work through it if they are competent enough. It's their objective. Do you want them to come to you and mess with you more like toxic survivors are supposed to do or something?
To me, it sounds like you are not applying enough pressure to them.
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Legit just became a survivor main and making killers ragequit with megRSB said:Stopped playing this game because of genrush, it is too damn fast to do anything. The time you kill the first looper 3 gens already popped, the rest 2 are done in 99% and just waiting to trigger Adrenaline.
Survivors need something more to keep them busy like searching for parts, or filling the gens with gas to keep them running. Something to make the balance more fair.
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Way to much waste your time on something else
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To much waste your time on something else
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Nope heavy survivor sided
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Good idea just delete the game genuisdoggieman said:@Fenrir said:
Fenrir said:
SenzuDuck said:@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removed
And perks like DS need to be removed and exhaustion should not be cleansed on hook
How about we just remove everything from the game? Are you actually serious or did you just lose a game?
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And perks like DS need to be removed and exhaustion should not be cleansed on hookFenrir said:
Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removedSenzuDuck said:@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
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Time is just being wasted on chases loops have to be shortened and pallets have to be farther apart cause chaining them is still possible and t jungle gyms need to be removedSenzuDuck said:@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
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is that why friday the 13 is dead?SenzuDuck said:@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt beIt's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
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Doesnt even help when makes maps to fricken bigSenzuDuck said:@Dokta_Carter said:
SenzuDuck said:@Fenrir said:
In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt be
It's also a game about surviving, so from your example survivors should survive 70% of the time? 4Head
No it shouldn't, it's a video game, not bully simulator, it should be near or just below 50%. Stop thinking it's anything more than a video game.
This isn't supposed to be some "if monsters were real they'd kill everyone" simulator, it's a video game where both sides are supposed to win, stop thinking that it isn't.
I agree. But it is also iant just about both sides winning(if you mean in the match both sides) as you say its supposed to give both aides an equal chance of winning.
The reason a survivor though should have 50 %or less of a chance and killers have 60%or more of a chance is because of the asymmetric style of the game. Which imo would be great right now if it werent for the audio and scratch glitches that are happening
Survivors are already at a 45% chance of dying, it's pretty good where it is.
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In a game about killing people the survivor rate should be 30 percent getting kills should be norm and surviving shouldnt beSenzuDuck said:@Fenrir said:
Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the pallets
Game would be impossible for survivors, at that point you're just asking for survivors to get on the hook for you.
You have to realise devs released stats a month or two back and survivor rate is at something like 45%, it's in a good place, once you start removing even more pallets, removing "time wasting perks like DH/Lithe/BL" that number will drop substantially.
and honestly, any killer that complains about dead hard needs to get back in the realm and practice more, it's takes a whole half second to bait it out and after the killer has seen a survivor use it they'll know they have it.
I want my kills to be rewarding, if I end every chase in 10 seconds (which is fun don't get me wrong but if it was every chase I'd probably quit) I don't get anything out of pipping if I drop every survivor from here to crotus pren in 30 seconds flat because they have nothing then my kills aren't rewarding and I'll stop playing.
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Then get rid of time wasting perks like ds and dead hard lithe and balanced landing and shorten loops and remove half of the palletsTsulan said:
No.Fenrir said:
Then until then double the amount of time it takes to repair a generator because its just to fastTsulan said:Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required.
Doing gens is boring. Holding a button for several minutes isn't fun. Increasing the time would make matters worse. -
Then until then double the amount of time it takes to repair a generator because its just to fastTsulan said:Survivors need more to do. They gen rush, because there's nothing else to do. They asked for additional objectives. Devs gave them totems... they ignore them unless they are lit and complain about NOED.
So more objectives like gasoline, parts to repair, keys to unlock the gate, etc. Would be required. -
Then how about make it only for ranks 1-10 but ruin is built in and cant be taken out meaning the ruin effect stay and cant be removedBlueberry said:What's funny is that the time for each side is so far out of balance that we could actually use your idea and make it a base totem and killers STILL wouldn't even be close to having a fair amount of time for their objective, that's how far out of balance it is.
Unfortunately though your idea would mainly just effect low ranks the most and not high ranks, which is where the actual time differences for each side (aka gen rushing) is really noticeable.
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Also toolbox are only used now to help sabo hooks cant be used on generators
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This negligence is just upsurd
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Is it wrong that i thought that BK stood for Burger King?Tsulan said:Both perks need their stats increased.
Proof Thyself to somewhere between 33% and 50%.
Botany Knowledge to 100% speed bonus.
While the healing nerf was necessary, we now need the possibility to reverse the nerf, by equipping specific perks that are not used very much.
Leader could also use a slight buff. -
And lets add swf who think there good and then they get destroyed and ragequit dc because they got down totally good feelingBroosmeister said:You know what ruins the game for me? Waiting hours for lobbies because killers are too pussy to play against swf and dodge. This happens when i play with bad people as well as good people, rank 1, 10 or 15 it doesn't matter. When a killer sees swf they dodge on ps4. All i can say is get good at the game or stop playing, no need to ruin the game for people who already have to wait way too long to find a lobby.
I get that you have the occasional toxic swf group, i get that you dodge when you see 4 toolboxes or flashlights. But me and my friends play normally and respectfully, and when i play killer and see swf i don't dodge and most of the time i win because they are way too altruistic, they swarm you when you try to hook someone so i can hit everyone with sloppy butcher. Sometimes i get 4 people in way higher ranks who pallet loop like crazy and i get absolutely demolished, but life goes on anyway. Stop whining. -
They behavior needs to work on expanding the team then have so little of you and so you can handle said reportsPeanits said:@The_Crusader said:
I really think the developers need to see first hand how bad things can be. These aren't isolated incidents either. We all get these far more than we should.When are they going to do something? What can they even do? One thing is for certain, it needs cleaning up.
The toxicity just keeps building and building and then you hear reports about people being ddos'd on the extreme end.
This is why there's a team of six of us ACMs going through all of the reports. It's not a mystery, we see it every day and we deal with them. There's a lot of people playing the game and new people starting to play all the time. We can ban them now and more will pop up later. As with any online game, it'll never go away, there will always be people trying to ruin the game for others. But over time, as the temporary bans these kinds of people receive escalate and eventually become permanent, we hope to see less of it.
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I doubt that because ive seen alot of youtubers videos and my gameplay experience to know thats not truepowerbats said:@Fenrir said:
Dcers will finally get banned?They've been getting banned on Pc for quite some time already and consoles have had to wait on Sony/Microsoft to sing the agreements with Sony being the usual pain about it.
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Dcers will finally get banned?
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Still feel meaning less they should just give us 500,000 blood points for reaching rank 1 each season
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NEVERVietfox said:Sorry mate, Leatherface goes first!
