Feneroe
Feneroe
About
- Username
- Feneroe
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Comments
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@cogsturning said:
I've yet to even receive any email.
Same. I never do.
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Easily
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/444203/few-ideas
Wouldn't comms just wreck any mimic?
Comms and just paying attention to the HUD. A mimic would be the weakest killer against anyone but absolutely new players.
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I assume because of some stupid higher up who is demanding the DBD to be more like other games, even (or maybe especially) if it makes things worse.
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They did it to remove the situation where hooks can be broken in a way that creates a dead zone a killer can't hook in, requiring them to do a bleedout slug or let the remaining survivors go.
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Why are you letting your child play a M rated game? Also, why are you acting all high and mighty and preaching at a bunch of completely unrelated strangers? We didn't do that, don't have any idea who did, nor would most people condone them doing that.
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The chat filter is what happens when you let ai handle things instead of making and updating a proper filter. It's bad and should be changed.
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Poor Thalita is somehow not a normal person, but her brother is.
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Survivor: Escaping or helping my friends escape.
Killer: 3 kills. -
@SMitchell8 said:
If Tokyo Ghoul got in, we might aswell add Sailor Moon
Just like just because Bubba got in, we might as well have added the pig from Babe, correct? They are both western live action movies after all.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3891587#Comment_3891587
Brother, there're 38 playable killers in the game and they just keep coming…. how exactly will SWFs "weaponise" this hypothetical ban system?
Especially taking into account that the system's gonna present your available options based on the killers you faced the most in that day/week/month? For instance, the system sets up a roster of 6 killers and you can ban up to 3 of them.
And it's not a dislike for certain killers, but a fatigue of facing the same character for the third time in a row repeatedly
Very easily. You ban the killers that are actually good and only have to face the rest.
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Personally, if I want to play killer, I just want to play killer, not survivor. I just wouldn't bother with 2v8 at all if this happened.
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With how many games I've seen thrown by a survivor throwing a hissy fit over literally nothing and going next to the ruin of the match for everybody else, it absolutely should exist.
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Bill's a licensed character, so BHVR can't just make cosmetics for him. The license holder has to agree.
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Why make it a worse Huntress? The Unknown is B tier at best.
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@humanbeing1704 said:
I really do think they should rework the game akin to overwatch 2 if the game makes it to the 10th anniversary
So make it worse? Why?
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Not really. I'm expecting him to be okay for a week or two and then absolutely gutted and left that way for years.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876629#Comment_3876629
Older survivor tome challenges are the same: they require survivors to do weird things that essentially throw matches. New challenges are a little better until around page 3-4. But I’d always found it curious that survivors had to like go out of their way to complete their challenges while killers could get things done with normal gameplay.
Killer doesn't have anything that could be used for challenges outside of normal gameplay.
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Tunneling isn't toxic, it isn't the killer BMing, it's just a strategy that killers use to win. They're not doing it to give you a middle finger or to ruin your day, but because it is one of the easiest ways to swing a game in their favor, as long as person they're tunneling isn't better at chases than them. Don't take it so personally and just finish playing the game out. Either they're better at chase than you and you'll be out soon enough anyways or you could waste so much time for your team to allow the other survivors to win.
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Hatch offering tells you where the last survivor is going to be going. Map offerings how much of an advantage one side has and can determine the match. They're not remotely the same.
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@AssortedSorting said:
Because ideally the goal is to emulate a slasher flick: Killer kills a couple people and the last one(s) alive escape. Then based on skill players being able to shift that to a degree.
Unfortunately, while a moviegoer gets to continue watching through the movie without any media shift as characters die, once a Survivor dies in DBD their engagement with the game media ceases.
Really hope they add some kind of "afterlife" mechanic to keep players playing after they die, and ultimately able to see if their efforts helped others escape from the Killer or not.
An eliminated survivor can still spectate. There should never be a mechanic that allows an eliminated survivor to affect the outcome of the match.
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In theory, its the way it is because its supposed to find you fair matches for each killer based on their own individual MMR. In practice, it really doesn't matter since there's essentially just beginner MMR and everyone else. Honestly, they should just go back to allowing killers to swap or (my preferred choice) actually make their matchmaking worth anything and have it try to actually match you based on skill and judge based on more than if survivors escape or die.
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You're expected to win slightly less than half your matches as the survivor team in a horror asymmetrical pvp game because the other side is supposed to be able to win sometimes too. A 50% survivor win rate means that killers get to win barely any of their matches on average.
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It still makes sense, because the bot is just a bandaid and not a proper replacement for a thinking teammate. Plus that just encourages everyone to ditch at the slightest inconvenience, making it so people wouldn't get to play full games against real people.
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Sounds like a good way to only ever see a single survivor because they have the best self perks. Also, survivors really don't need to have the ability to equip more perks.
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@ShanoaLegendaryPlz said:
Ive noticed its getting so bad that the survivor que times are much longer than killers lol. Round 1:wallhacking tunnel nurse. Round 2: wallhacking tunnel freddy. Round 3: Teamslugging wesker. Round 4: proxy camping/tripple tunneling clown. Why bother trying for round 5 lol
Queue times mean the opposite of what it seems you think. The side with longer queue times is the side with more players waiting for members of the other side to play. In other words, longer survivor queues means there's not enough killers for the survivors, not the opposite.
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Hatch Offerings are fine. Their rarity means they don't replace anything important and they can be used effectively by both sides if they wanted.
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Random addons would be fun, with some exceptions. The ones that just purposely make a killer worse shouldn't be a chance to get.
Also, they should remove No Mither from the survivor list. It's so painful to get in Chaos Shuffle. -
Asking if anime is good or bad for the game is like asking if movies, books, or games are bad for the game. Anime isn't some monolithic entity. It's just animation. Action, slice of life, or romance anime wouldn't be a good fit, but horror anime is.
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@joeyspeehole said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866689#Comment_3866689
Then people will just not play the game.
People who hook suicide at the slightest inconvenience are already not playing the game. They start a game, then ragequit and ruin it for the rest of their team.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866691#Comment_3866691
the system would already be an incentive to make people play less popular killers
plus adding a bp bonus to anything killer does would just make the killer queue times even longer for everyone involved
thats why the bp bonus in the loppy is mostly survivor. (atleast in my region n mmr)That's not an incentive. That's a punishment. If you told me that playing a killer I wanted to play meant I had a long queue and my only choice was to play weak killers I don't want to play with no bonus for doing so, I just wouldn't play. Why would I?
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Map repetition prevention is fine, since people don't pay for and queue up to play as a map. People do, however, queue up to play as specific killers. If you want people to play as more killers, you make the other killers stronger and more fun, and perhaps throw an incentive in the form of extra bloodpoints and shards to play as the least played killers.
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Better solution: Instead of giving into bad survivors who ragequit at the slightest inconvenience (or because they loaded into a match that a Skull Merchant dared to exist in), we take away their hook suicides and punish them instead. Designing around those people will just cause the killers in the game to all be current Freddy tier.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865416#Comment_3865416
Well, I think playing with mindset to "win" the game as soloQ is not really good
You’re not wrong, but the fact that half of the game needs to go into every match expecting to not win is a really sad state of affairs.
Half the game doesn't need to go into every match expecting to lose. That's just a defeatist attitude that needs to be thrown away. Survivors on average have a 40% win rate, not 4%. This means you expect to lose slightly more than you win in the horror pvp game when you're playing the role of the horror victim. What it doesn't mean is every match is hopeless and you should never expect to win.
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A mori isn't toxic. It isn't the killer gloating. It's them getting their last kill and getting a different kill animation (that's faster unless you go down right against a hook) as a reward for it. A killer being toxic about a 4k would be carrying you to hatch only to drop you and slam it in your face, teabagging you as you bleed out as a killer that can crouch, or smacking you on hook as you die. Those are the killer equivalents to sitting in exit gate or on hatch teabagging and flashlight clicking until either time runs out or you force the killer to force you out.
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@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863598#Comment_3863598
Maybe instead of DS, make unhooked survivor lose colision for a minute? Until they sit on gen or heal themself, they will be immune to tunnelling for a minute. They can't be tunnelled easily but they can't use it as weapon too.
I think a small period of intangibility and invisibility with the survivor being unable to see the killer or totems would be good. That way they can have a chance to get away without being able to use the time to scout or report on the killer.
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If the killer beats you to hatch, that means you lost twice that match. You either hunt a key, outsmart the killer to get the door, or just take your loss. You don't need even more chances.
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So make Victor absolutely useless and the Twins - which is already pretty bad - even worse? Also, we should never see basekit unbreakable.
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For the rest of the trial doesn't mean "this has an infinite time length but can be cleansed", it means "you're afflicted by this for the rest of the trial". The wording is pretty clear if you don't try to reinvent what things mean.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857103#Comment_3857103
Why would a better tip work better if the player has no incentive to get better at the strategies? Just go next who cares.
You fix going next, not gut everything for the people who do that.
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Don't get why you're just targeting killers. Survivors are super sweaty in event modes too. Also, as long as the mode has rewards tied to it, expect everyone to play it.
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They converted those achievements into generic achievements when they lost the license. I don't see them changing them back.
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Despite you saying it isn't a survivor buff, it is a survivor buff. Punishing killers for eliminating people isn't going to make the killer want to two hook people. You got to rebalance the game around everyone being two hooked once before anyone is eliminated and give the killer something tangible for doing it.
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852144#Comment_3852144
Nope I wanna basekit, end of it! I don't wanna run perk that barely gives any value, it's unfun - empty perk slot
If it barely gives any value, then no point in having it basekit. It won't make any difference then.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3848991#Comment_3848991
Killers burned down the forums and complained about the "extra gen popping when a survivor dies" bug. That was fixed within 6 days. Fixed
The identical thing happened to survivors where merciless storm was bugged and deleted the entire gen, even if you hit the skill checks, and that went on without being kill switched or fixed for over two months.
It's now day 7 since the patch, and they haven't even acknowledged that thrill is an issue, let alone anything beyond that.
You can try to spin that fixes are biased all you want, but if you're going that route you won't like where the facts and patch history take you.
You're not really trying to pull an "us vs them" and "devs are biased" play by comparing a bug and a balance choice, right? Surely you can see the difference between the two? Compare it to how long it took for other powerful perks to get changed, not a bug.
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Map offerings are a problem and amplify the problem of poorly balanced maps and the devs should not need to see people using map offerings to notice that one side is winning a lot more on specific maps.
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If all they ever released was weak m1 killers, I'd probably quit the game. No thanks.
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Unfortunately, it'd require them to recode how powers work. Would be nice to have Victor in matching outfits with Charlotte, as well as having other killers customize their powers.
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Nah, it doesn't really fit with the theme of the game, plus said killer would need to be either above Nurse tier or would only be for killers that want to be bullied by the survivors.
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@bubbamain_0230 said:
TLDR buff killers. Same old same old.
Yes, just like "nerf killers", "buff survivors", "nerf survivors", "fix the maps already" are all the same old same old. Doesn't mean that some killers don't need buffs, just like "nerf killers" being same old same old doesn't mean that Nurse or Blight doesn't need a nerf.