EntitySpawn
EntitySpawn
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1761076#Comment_1761076
The problem fixes itself if I spend $500. Ok.
Well more people want nerfs than actual healthy game improvements, while it does suck you need a better console for the game to run smoother im just glad it actually does or i would have just stopped playing. but if you ever do get a new console rest assured it runs smoother. (this doesnt included latency with bad connection or people way across the world, pretty sure crossplay makes latency worse from my experience anyway. or i could just be unlikely and get some dodgy af connection players)
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ILL MAKE THIS CLEAR SO YOU ALL UNDERSTAND
- i do not care for bloodlust, i hardly ever reach it
- my concerns are for less experienced or new killers
- We seem to be making it harder on new killers yet make it easier on new survivors
- Its bad enough we get rank 1 survivors that do 0 gens, miss skillchecks and lack of any kind game knowledge from loops, maps, tiles etc.
- This will push even worse survivors higher up, a good survivor would stay at a pallet and force the killer to break it and lose BL while bad survivors keep running. this slightly changes in which speed the killer catches up now
- I WANT BALANCE. IM TIRED OF SEEING BAD SURVIVORS REACH RANK 1 WHILE KILLERS ARE STRUGGLING
So think what you want, but all this will do is punish killers learning and help out bad survivors more while boosting survivors that can already loop. wont make me play any worse, iv been rank 1 pretty much since game release but im thinking of others and balance. i dont want bad players hitting rank 1 constantly, it ruins the game and any form of enjoyment when skills are so miss matched. there might as well never be a rank.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1760940#Comment_1760940
Bloodlust activating loses frames. It IS a problem and affects the game's stability.
Besides that, you lose Bloodlust after injuring someone, smashing a pallet, or lose sight of them. All factors that instantly turn it back off after you get it. It's overblown.
not on new consoles it doesnt, i have the S and its actually running really smooth. NGL it felt so weird moving at a decent amount of frames for a change haha.
As for you second comment and this applies to everyone hating on this post or dont agree with it all this is going to do is make my survivor strong as i hardly get bloodlust as killer but my issue is new killers or less experienced players will struggle more and be impacted more which okay fine might mean killer ranks mean more but then youll have a really good killer at rank 1 against survivors that hardly do gens, miss skillchecks or cant even lead on a chase. i want balance not punish new killers rewards bad survivors etc.
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Shes overated unless you play like a high skilled nurse and slug, like most killers even if theyre strong and you get fast downs the other 3 can power through gens so unless you use gen defense and slug you will lose against high skilled players and its as simple as that sadly. you have to remember picking up, carrying, hooking and then going to another survivor is all time gens are being worked on and if theyre split up then guess what the other 2 will still be doing... GENS. for moderate to less skilled players shes a god yeeee
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1760637#Comment_1760637
The best should win! A killer shouldn't get a kill because of a mechanic.
its a single hit. why should a killer lose because of a swf? not like they get multiple perks worth of info just by being in a party is it? oh wait they do.
Point is again its only helping toxic and bad survivors who moan about everything. funny enough iv been rank 1 for 4 year sand never minded bloodlust, even with the updated maps and loops so explain why bloodlust is a huge issue when the only reason killers actual win is because of bad survivors whho dont touch gens or have 0 knowledge of loops?
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simple as its a test that isnt needed. if you have lead on a chase long enough for bloodlust to kick in before the killer gets a hit then well you have clearly done your job, and some loops have changed in the sense sure but some will still be so strong even more so after you add in spine chill and resilience. im just saying all youre doing is killing newer and less experienced killers so survivors stop moaning "i was chased this long and only went down to bloodlust how unfair"...
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i will take any indoor map over haddonfield and bloodlodge, im so sick of going on these damn maps as killer. call me old fashioned but i like the game allowing me to have a choice in how i play, haddonfield is all windows over and over and bloodlodge is always filled with a bunch of loops you can constantly see the killer at meaning you cant mindgame much at all. indoor maps though give you a chance and most can favor the killer as sight blockers etc. besides i got my blight rush 5 times and get a hit on lerys so after that i dont think indoor games can get harder lol
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lets be real the bloody clothes are pretty terrible, theyre out dated and dont even look interesting and the only time id consider it is on a liscence character that may not get many skins or skins i like. but if you have been playing 4 years you have plenty of BP lol. i own every perk on every killer and survivor, some are Prestige others not and my play time is about 1k hours at a stretch.
Personally the best thing would be to purchase the prestige with BP, so instead of resetting and lose everything just have it so it costs 1million bp (the bp cap) so if you want the bloody clothes you save up and click the middle to unlock a piece. this way you keep everything, reduces the grind massively but still requires you to save your bp to get it.
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you can get matched with 7 ranks i believe. however the issue is pipping is quite easy providing you play alot so a huge majority of the player base will be red and purple, the longer time goes on the more that shall increase. please note the longer youre waiting means the more chance you have of versing people not your rank, this is because it expands its search to try find people so you arent waiting ages for your own ranks, this just keeps increasing. Your best options are:
- accept it, rank dont mean all that much and you will get better and improve with time
- Try a different time, there may be people closer to your rank playing at different times through the day
- Just ignore the idea of match making, devs have said the ranking means very little and the skill gap between people in red ranks is huge. look at the game as if its just quick play with 0 ranking, some games will go good, some will go bad.
- Just stay positive, if you win or do well then you just played over your rank!
keep in mind good perks, killer and map/loop knowledge will massively improve your gameplay, always go in expecting good plays or things like dead hard as itll prepare you for the worst and it can only go up.
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Do i get compensated for all my hard work for owning every perk on every killer and survivor? or is this just a quick shortcut for newer players who dont want to put in the time and effort? im not being funny but if you know whhat perks you want its not that big of a grind, if you want every perk on everyone then sure its a grind but you dont need to do that. so honestly extra bp from somewhere is the best choice so people like me actually still get something
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i mean most good perks are considered meta, its just because theyre good and actually useful. sadly alot of killer perks arent worth running especially if youre wanting a good a strong build to verse those stronger teams, for example iv always liked the idea of surge but the fact its basic attacks only (not lethal rushes) and has a cooldown and a small range its pretty meh. all round good perks would be : Corrupt, pop, ruin, undying, BBQ, Tremors, Nurses, infectious, brutal, thana, discordance, surveillance, sloppy, monitor. its up to you if theyre too meta but i dont see why youd go use perks that give such little value if youre playing at high level
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i seriously hate people like you, no offense but hes a pretty damn weak killer and half the people that struggle with him are the people who dont belong anywhere near red rank. legit played a game today where two people killed them self on first hook versing a death slinger and its a joke, they went down in like 5 seconds because they was being stupid and messing around in the same area, like what do you expect at game start? the same death slinger though chased me for a solid 2mins. now either im a god (im not, i run into tree alot with non meta builds) or you guys do nothing but complain against weak ass killers who move at 110% and cannot hurt you over 90% of pallets...
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@notlonely said:
The buff Coup de Grâce gives is insanely strong and it's fine for it to trigger 5 times in a game. Could be useful for M1 Killers like my beloved Wraith. Also, have you checked out the new survivor perks? You should check the requirements for Power Struggle, Second Wind, Repressed Alliance... They're all perks which are hard to trigger and they're fine lol.
A whole perk for 5 basic hits is a complete waste especially on a surprise killer such as wraith. once again all these perks you claim are fine i never see, killer or survivor weak perks shouldnt also have insane limitations. its why you always see the same meta in high rank play (i mean actual skillful players not the people that got carried there through the bad pip system)
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id like to turn mine off, crossplay with other platforms makes for a world of bad latency. thats not even going into pc advantages such as filters, stretch res or even the few hackers you encounter. but sadly im forced to have it on or wait and hour for a killer lobby
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1750546#Comment_1750546
Best survs perks are only 1 use. That”s stupid too?
the only one time use perk is DS, which lets you escape and avoid being picked up for 60seconds after your hook. this perk lets you get a longer lunge which can be countered just by a vault or pallet drop, if you want to see killers use other perks than meta maybe dont make every new perk pointless to use over the meta.
@Felnex said:
https://forum.deadbydaylight.com/en/discussion/comment/1750546#Comment_1750546
That changes it into more of a "win more" or snowballing perk. If they gain a charge with a gen being completed, it encourages what I consider healthier gameplay that allows a Killer to catch up. They could make it grant more than one charge per gen completed, but I don't think they should make Hooks grant charges.
The hook change rewards you for doing well though, its like oh you got a hook now have a one time use lunge that might help you get an injure but if its on gen completion its abit weak and making you get multiple stacks per gen means one guy will have the perk used on him multiple times making it much harder for him not to mention you will just get endgame slugging builds if it was on gen completion unlike the hooks makes the killer actually earn it.
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whatever the extra lunge one is, make that on hook. honestly getting to use a perk 5 times at max in a trial is stupid
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Lets be real though anyone that hates him is kinda a sore loser, he`s really not a very strong killer and if people are taking notes of the map reworks youll see him and huntress are getting less loops to throw/shoot over. (for example the new bloodlodge, some cars can no longer be shot over due to their height as well as the junk piles have gone killer height) i love versing him personally though and if i could tip my hat id have to run the bald head just so i can shine my baldness on them lol
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@WestX said:
https://forum.deadbydaylight.com/en/discussion/comment/1736343#Comment_1736343
That's totally reliant on actually owning those perks. Since the Shrine is incredibly unreliable that means grinding out hundreds of thousands of bloodpoints just to get perks that make the grind a little more bearable
David gives WGLF as well as dead hard which is also a good perk, dwight gives Provethyself and just play bubba for BBQ. you cant expect everything handed to you at game start im afraid but any new player can do the tutorials for 100k then use that on david and start from there, its really not that bad if you go for the stuff you want but dbd has alot of content from characters to perks so if you want everything in the game on everyone it will take awhile that goes for any game like this though and the shrine is a waste of shards. but there are perks, challenges, dailies and offerings that will help progress and any events also add to more ways
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@EntitySpawn said:
i get about 20k+ as survivor and 25k+ as killer. if you want more run perks to help you get more both BBQ and WGLF can double all your points and perks like prove thyself give you 5k odd objective just doing 1 gen co-op. certain killers are also easier, it massively depends on your play style and how good you are. but you cant expect lots of bp if you arent willing to give up perk slots or do better on average in matches
oh and then you have all the tome challenges and dailies, while you should get 1 killer and 1 survivor challenge each day there are ways to get alot of BP, but if you want everything it will be a grind. all survivors are the same so you can skip so many of them but if like me you ant everything on everyone youll need to put the time in the game just like any other sort im afraid
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i get about 20k+ as survivor and 25k+ as killer. if you want more run perks to help you get more both BBQ and WGLF can double all your points and perks like prove thyself give you 5k odd objective just doing 1 gen co-op. certain killers are also easier, it massively depends on your play style and how good you are. but you cant expect lots of bp if you arent willing to give up perk slots or do better on average in matches
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i mean as long as they slightly shrink the map or remove some of the many many safe tile loops then it will be fine. ormand is only busted atm because you can get a jungle gym window into pallet into jungle gym window etc. thats not including killer shack, two god pllets that can span in the build etc. along side the weird filter and buggy scratch marks. so trust me this one second floor window isnt the issue, unless they have BL it wont help them much at all
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at least you get to play, i can wait 15mins for a lobby sometimes way longer depending on the time im playing and get people kill themselves or quit with under 1k points...
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well im a rank 1 xbox player (day one xbox 500gb) and i have been a rank 1 killer since pretty much the release of the game, the controller barely makes a difference and a mouse only slightly helps with aiming and fast sensitivity however PC players also get way better frames, Filters, graphic settings and some even stretch their screens. While most pc players only use a filter its still a huge boost in advantage to seeing scratch marks, red stain etc. but killer is the weaker side in general at high level play but i promise you the controller isnt holding you back, it could be many things from the killer,perks,knowledge,playstyle as well but i will say theres an issue with crossplay connection and frames for any console user.
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you can attempt to unhook yourself, just dont be mad if i let you hit second stage or dont bother trying to help you later on. While im not massively fussed about it and i do wish deliverance told others you had it but its kinda lame for a survivor to leave what they was doing to cross the map for you get off the hook, they could of done a gen instead so not only is it not efficient but youre taking points away from that survivor who went out their way to help you and if they are trying to do a certain challenge etc. you could be ruining that as well because you just wanted to see if you could kobe and get the points.
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@FilledPizza said:
Pretty much every console player would disable playing with Steam players, which defeats the entire purpose of crossplay existing in the first place.
Well not everyone, but from my experience i wouldnt blame them and id rather people have a choice but there is still windows and steam so pc would still have a bigger range than they did from the start not to mention console players that do keep it all on. but for those who dont want it on are suffering alot atm due to lobby times etc.
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Please hold off the "if you want to edit your settings etc. get a pc" or "just keep crossplay off" to yourselves. im sharing my thoughts and honestly those are stupid arguments, no player should be forced to wait so much longer or play a horrid experience. im more after a discussion if this will be a thing?, do you want it to be a thing? if so why?
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1730515#Comment_1730515
well here's the thing, there is a difference between your argument and my argument, my one is surface level and attacking me as a person for a surface level argument instead of asking me to go in depth is poor Etiquette
but ill go in depth anyway
My view on the turn off crossplay argument is that pc gives players tools that console doesn't have and that is unfair, however like many other games these problems can be overcome if the skill of the individual is high enough
Basically I'm telling you that you have a few option
1 You could become skilled enough to overcome the problem at hand
2 you could disable crossplay and wait a few extra minutes so you don't have to deal with the problems that the devs are trying to fix but don't have enough man power to snap their fingers and make all of your problems disappear
3 you could just complain the entire time and not grow as a player or individual while the devs are work on it then complain they didn't do enough
There are more but you get the idea.
just so you know i waited 30mins for a killer lobby without it turned on, gave up and just came off. while the main issue is all the frames etc. stopping me the advantages are a huge negative as well, plus i have seen a few hackers, while some things may seem like small issues with simple fixes its not, id love to play killer but im stuck with stupid long waits or unplayable frames... either way its not fun
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when you mean brighten maps you should probably add filters. a good comparison is "the king" whos game visuals is so very edited making red stains, scratch marks and just overall maps easier to see. Hes a fog whisperer too, its really dumb because console players cant do that but its a clear advantage for both sides. i let the mouse and keyboard go, thats not that big i can aim with a controller but ffs the filters all pc players use...
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/1728267#Comment_1728267
That would be a nice idea as well
i only say it because swf gains the com advantage and the choice of their team/perks so even a small % debuff to those actions would just balance the game out more, while the BP idea is nice there are alot of people out there that dont care massively about BP or are like me and own everything already.
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id much rather slower repair and healing times depending on the swf size, i play this game for fun and sadly the group of swf that all run meta and can play the game well can take alot of the fun out of the game (this is usually the toxic clicker though) but BP has no use to me so it wouldnt make it worth it in my eyes
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id say im always getting about 24k BP as survivor, the only category i struggle with is survival which is mainly low because i cant always escape and im not one to use selfcare and keep healing to get points in that category lol. like i said a simple swap of totems to survival instead of boldness would close the gap alot for survivors, dont forget killer is versing 4 people, its up to the survivors what they do/spend their time on but i do see alot of survivors not doing good chases and often opt for altri than doing gens
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1726244#Comment_1726244
That's not what you said though, you said it's a huge map, lol.
You don't get to change the criteria of what you meant and then say "So why we kidding".
That's not how it works.
map is about 10k in size, it is big compared to coal tower for example. and the whole point of the post is about the bland grass copy paste thing with the use of breakable walls the killer is forced to make. if i wanted to complain about ormand theres a full list we could go through lol.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1726206#Comment_1726206
It's not a huge map at all, lmao.
pallet to size ratio though, only map that can go from jungle gym into a another pallet into another jungle gym. its a survivor sided map everyone knows that so why we kidding
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@GoodBoyKaru said:
Jokes on you Autohaven is winning the polls have fun
i mean alot of survivors dont want ormand touched, its a huge map filled with great loops its not surprising lol. but from a visual look ormand is pretty bland considering its the only snow themed map
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this rework will show if you are creative and plan to make maps stand out and different or look all the same. im hoping you make it stand out with the all the snow and more ski themed stuff. and fix the grass to make noise, its kinda silly how we step back in audio with graphical updates
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No, shards or auric cells only. (however david is in the rift like nurse was prior)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1691966#Comment_1691966
and you could get nurse outfit last year in the rift too, which is coming to the store this event.
auric cells only. the point is you never use to have to pay to get them, you could unlock 6 items each year through the event. this year nope.
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@Mellow7 said:
So instead of blighted Oni we get Blighted GF? Lame also if they're not earnable there's no point in playing during the event. I might as well just hop on Apex's Halloween Event.
yeah but we knew that awhile due to the hinted tweet from the licence, but it is kinda a shame. and yeah thats my feeling, hoping the change it mid way but its looking like theyre set to cells/shards as theres no serums shown like before and now you can see the shard cost so rip.
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@[Deleted User] said:
the event first starts tomorrow.
@Steel_Eyed said:
We don’t know whether we can earn them yet.
last year you could see the currency prior to the actual event, so dont be surprise when there isnt anything. you get davids blight outfit in the rift.
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When they fix the ranks so red ranks is actually red ranks then id like to see those stats at high level play until then there isnt a point. like everyone says this will count bad matched games, bad players that dont do gens and hell it even counts DC`s so it doesnt surprise me the stats look like this. if i had 3 randoms my level of skill in each game i could easily see 50% escaping, thats not being cocky or anything but i know every tile, map, totems spawns etc. not to mention i can do chases and gens which most randoms cant lol. just ignore the stats, all pointless.
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depends on the swf, the more casual groups i dont mind, its the really try hard meta swf that ruin any form of fun. while i dont often de-pip from these sort of people its never a nice feeling to feel like no matter what you do you couldnt of done better. im sure many of us understand the game isnt built for high level play and when you do get a full team that actually know how to play and use strong perks, items, offerings etc. it feels pretty bad. then again if maps like ormand, haddonfield, bloodlodge was better done it might not be as much of an issue, i accept i ont win every game especially as i play all killers but i hate the usual toxic behavior that follows the top % swf. i just wanna play for fun and feel rewarded for my skill simple as that tbh
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Well last halloween the actual blight cosmetics was earned through the free pass through serums, you would earn x amount of serums in the free pass to unlock 2 full outfit sets like all previous halloween events. we have new add-ons made this time around though along side the usual event items. i know alot of youtubers tend to post videos before you have the actual info but seriously wait before you want to vent? like im not being funny the events have only changed to where there isnt a secondary objective (cleanse the petals) why? because no one did the damn game and would just get a petal and run at the killer to find a new game, that kinda play is pathetic and those people ruined it. so im glad the game still provides the event items, 3 new addons this time around, a set of new blight items (usually get 2 full sets free as long as you play) and then the tome which is the same as the other but probably filled with more halloween charms so... calm down.
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ill just be happy with better frames, might actually be able to play crossplay with certain killers on certain maps at last lol.
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should probably state, server and an estimated time you play at. i notice at different times i verse different killers more and on different servers theres even more of a difference. but this must of taken ages so props for that
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@Weeezy said:
https://forum.deadbydaylight.com/en/discussion/comment/1673962#Comment_1673962
also, did i forget to mention (i didnt you just cant read) double engravings, if your expect me to hit every saw with double engravings, you shouldnt be talking.
lol okay, just deal with how billy is. hes perfectly fine to play as and has many more improvements. i guess you should just get better? because i can curve fine with base billy and your post is a wall of text with very little meaning tbh, i tried explaining and being polite of how billy isnt that different, if you cant discuss or try to understand then you will have to hold your piece or learn him more and get better. thats all there is to it mate
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@Weeezy said:
https://forum.deadbydaylight.com/en/discussion/comment/1673941#Comment_1673941
did you actually read the whole thing? i legit said instasaw should be removed. next time, actually read.
yeah, but they did remove insta saw. no one used anything else and his add-ons are actually so much better now. and like i said his cooldown etc. isnt that bad at all unless you are chainsawing 99% of the match which is stupid. all you need to do is learn when to start reving etc. to get hits at tiles etc. or just use the damn add-ons to help you chainsaw all game. He has better addons, can curve the same, better terror radius but just stops you using the chainsaw all game... just let the chainsaw breathe, simple as that nothing is wrong with him
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i mean billy hasnt changed much at all, the only change is you dont get add-ons to reduce your chainsaw charge speed and thats all people ever used. i play billy a fair bit and he really isnt bad at all, same place as always except his add-ons are more interesting. now during the ptb it was rough but the increase how long he can chainsaw/rev and how fast it regens so its perfectly fine even at rank 1. he always was a middle of the road killer and that hasnt changed, you just cant reply on insta saw to get downs all the time now.
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@Hoodied said:
All progress earned will remain on said characters, however they will remain unplayable until said DLC's are returned
I.E you will keep a level 50 clown, but you won't be able to play him until Curtain Call is re-installed on your console
@Gcarrara said:
You are safe to do that, don't worry. You are not going to lose progress during this temporary transition. 👍️
Phew, thankyou so much for confirming. nice to know i wont lose my 100 stacks of items haha. thankyou again!
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Edited due to forum posting issues