Emeal
Emeal
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@Tjiani said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352349#Comment_3352349
The game is supposed to be pretty balanced. It’s not a killer should win almost every match kind of game. There should still be a 40-50 % chance of you at least making it to the end-game, but Solo is nowhere near that balance. If survivors should just accept not doing ######### the entire match and be eliminated within minutes, you might as well play against bots and remove the survivor option.
Survivors also play to have fun and earn BP, but as it is right Now, solo doesn’t provide options to make it worth it compared to what SWF can do. You can only stay alive for so long If you get farmed off the hook, sandbagged or if your team throws the game after a minute.
The game is designed to have killers at a about 50 to 65% Kill rate of 4 Survivors.
So others may live, but the weakest Survivors usually dont.
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My ultimate conclusion here is that the motivation for tunnelling occurs on a spectrum between a single-minded desire to win and a lack of confidence or certainty about the current state of the trial.
I agree, buff all Killers again.
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The Killer is supposed to be a threat and through gameplay mistakes the Killer can absolutely destroy you alone.
You are playing the game when you get tunneled and destroyed, You are experiencing what happens in a Horror movie.
Losing in a Video Game is not, Not playing it.
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@solarjin1 said:
75% isn't the problem. The issue is u can't get vaule out of iron will when exhausted. 90% of the time u running some sort exhaustion perk.
sprint burst! killer catch up and hit u...no iron will for u. same thing with overcome, lithe, etc. It cool outside of chase for sneaking around but no where to hide is to common rn.
maybe dont use exhaustion perks then?
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@Cannolinator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351607#Comment_3351607
as of right now there's almost nothing that can perfectly stop a killer from tunneling you out of the match other than a 4 man that know how to loop well. which is why the mechanic of death during the game would need to be removed until the end of the game. thinking that solo survivors would do even half of the counters you mentioned is asking to much from them especially new player.
Reassurance and Borrowed Time will make the Gens done and chance to escape
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The only way you stop camping/tunneling is
- if you bring Kindred Spirit or Signal while you are on the hook and camped.
- Team mates actually doing gens
- Team mates not hiding in bushes, trying to get unhook.
- Team mates dont unhook you right next to Killer.
- Team mates run to take a hit for you.
- team mates dont run straight for a loop away from unhooked.
- You running an anti-tunnel perk.
- team mates running an anti camp perk
etc.
But the majority of players in this game, would never do this. They rather kill themselves on hook or DC.
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- You see it in every game.
- Its very good.
- its not in line with usage of other Survivor perks.
A better solution to Dead Hard is...Separate Endurance Qualities into two effects
Flight = Speed boost after a damaging hit, after unhook or from regular Exhaustion Perks.
Endurance or Braced = the Ability to take a hit without going down, Dead Hard and after unhook.
Dead Hard keeps Endurance, but you dont get to have a speedboost AND a hit negation.
This should easily bring Dead Hard down to level with other Exhaustion Perks.
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350760#Comment_3350760
And that there is a issue..... internally they tested it and thought it was all good to put into the PTB...those were not regular players who play the game from recreational play to competitive play. Heck we have had players suggest good changes to perks and abilities but get ignored and then said perks and abilities get nuked into oblivion.
BHVR dosnt do enough quality testing to see how a chapter will be received by the players because they can't risk leaks to occur, but they do need to read these forums and understand how disappointed we are about her as a whole from design to her God awful walking animation to her very lack luster power.
@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350760#Comment_3350760
And? I'm not saying they should've done a half-finished PTB, I'm saying that their closed testing is obviously not up to par, given how many really obvious things they're missing. It doesn't need to be full public testing, they just need to get a little more external input before finalising something and pushing it out the door.
Obvious things like "Survivors shouldn't be told they're being tracked" would easily be picked up if they could get a dozen trusted and reasonably skilled players to try it out and give input.
Yeah, thats why you need to do what the Testing is, We have no idea if the version we are playing with isnt already outdated from their internal build. People need to relax imo.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350657#Comment_3350657
But it's not the sort of testing I'm saying they should have done. This is 'test our Release Candidate product and do free QC', I'm saying they really ought to have tried to rope in trustworthy players--it's not like they don't have access to them ffs--way earlier in the power design process. Even if they weren't willing to significantly change from this idea, all the massive issues would have been caught straight away.
And it would also give the devs exposure to how the public will play their power before it hits the PTB.
But thats not a PTB, its a closed test build. Like they do Internally.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350507#Comment_3350507
We all know the PTB is only used the catch egregious bugs and do some very minor number tweaks.
Yes, that is what testing is.
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Nah, a better solution to Dead Hard is...Separate Endurance Qualities into two effects
Flight = Speed boost after a damaging hit, after unhook or from regular Exhaustion Perks.
Endurance or Braced = the Ability to take a hit without going down, Dead Hard and after unhook.
Dead Hard keeps Endurance, but you dont get to have a speedboost AND a hit negation.
This should easily bring Dead Hard down to level with other Exhaustion Perks.
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350033#Comment_3350033
All that suggests is that BHVR committed too hard on this idea without actually soliciting sufficient feedback and testing first.
Testing is what the PTB is for my duderino.
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I dont see what I should not but it.
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@kill4escape4win said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349681#Comment_3349681
doing 3-4 gens only is fun to you? such a boring play style and I can't imagine how much fun the survivors are having, and remember ptb has no MM either so it doesn't help the fact you can rekt anyone
I dont do 3 Gens with her.
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@illNicola I can only recommend you watch some OnePumpWillie, he is playing her on PTB https://www.twitch.tv/onepumpwillie
You can learn a lot from watching him play. He seems to be the only Killer who say down and figured out how to do with her.
One thing I learned from him was long range drone reactivation, which can have some strong value when played right.
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I dont want to take another hit in the Queue Speed.
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Sad to hear you guys dont like it at all, I was having a blast playing her last night on the PTB.
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What type of Camping?
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348757#Comment_3348757
While there isn't any technical flaw with her, she is an inferior Knight who's game will be all around putting drones around decent triangle and dragging game to an hour limit because she struggles utilizing her power on many maps most of time and competent survivors know how to deal with drones already.
It's currently the same story as with Knight where people thought he would be OP during PTB. Ask them how they feel about him now, I'm quite sure majority will say he is boring triangle guard dog. This killer is going the same path right now.
Then bHVR will adjust it when they have data to confirm it.
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348757#Comment_3348757
Yeah it was clear he needed a change and so dose this killer this situation is much worse. the page with about 70 of the 80 people saying they aren't gonna buy the chapter shows that.
an official poll I was not informed?
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@DredgeyEdgey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348518#Comment_3348518
Well last time I did this Mandy answered after getting the ok to confirm an upcoming changes so I would expect a few days before the change is though of and made then given the ok to be told . But here's the thing. the sooner the problem is addressed the more productive the people become and the steam is evaporated instantly
You are talking about how the hit box size was awful for Wesker? cause that was pretty clear.
The feedback I have seen for Skull Merchant seems pretty arbitrary and random
There isn't a flaw with Skull merchant to make her unplayable and her kill rate seems pretty good.
I enjoyed playing her and I did pretty well with her.
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How would this being the Predator Chapter curb the leaks, it was not leaked until the day of PTB?
Her design just has some nods to popular licences.
Like family guy
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Good. then I can blame the Community when I lose a game with it.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345726#Comment_3345726
and some one doesn't quite understand just how big that reduction is, you basically have to be right next to the gen to be able to hear it. Might as well be silent repairs
You could cut that sass up and sell it online.
How big reduction is it?
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Nah, I think what we need here is a Hold your breath mechanic.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344913#Comment_3344913
Some one forgot about Technician
What's the different between a reduction vs silent repairs?
Someone forgot the differences.
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344895#Comment_3344895
It would still be risky assuming the killer is close by and hearing the pistons get faster. A perk with niche application needs a strong effect to be worth using as the silent repairs would often be useless if the killer is off chasing someone else
Yes. I agree niche perks needs valuable effects but silent repair basically removes detection. The Killer isnt going to wait around to listen to the pistons. What you are suggesting is too valuable that it borders on overpowered.
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@Phasmamain said:
Poised should encourage risky repairs. I’d make it so that you repair gens silently when the gen reaches 70% and you get a 14% haste boost for 10 seconds if you completed the gen
Silent repairs are not risky. I would NOT approve of that.
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What are the Gen Slowdown Perk list?
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@Iron_Cutlass said:
I was going to say "they are already adding this" but saw that it is a post from November of 2022.
Bringing back old forums posts really does fill like a punch in the noggin sometimes.
My apologies, I just wanted to have a moment. I basically helped bHVR here.
Its good to be a dbd Gamer.
@[Deleted User] said:
Good job!
👍️
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We did it !!!!!
Thanks me.
No problem me. Just doing Gods works.
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We have not even seen the nerfs to survivors yet. Can we wait for PTB yes?
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Eruption Nerf isn't ridiculous, have a nice break. You deserve it.
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@GlamourousLeviathan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342177#Comment_3342177
No, even 40% regression of the combo was reasonable if the killer took his time to get each down.
10% is still too little. It is the Eruption regression, which isn't great to begin with. And the thing with Pop is that it doesn't give you incapacitated, it has a timer, you often don't have information on which gen has the most progress and you have to walk to the said generator to kick it. Part of what made old Pain Resonance so good to pair up with Pop was that it revealed to you which generator survivors were working on, hitting the team where hurt the most. The new Pain Resonance doesn't give you information, so the combo would still be weaker regardless. If you are really concerned about the 40% regression, we can just make the regression of Pop 20%, giving a total of 35%.
No, even 40% regression of the combo was reasonable if the killer took his time to get each down.
How on earth would that be reasonable in any way?
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I cant wait to see your posts when bHVR adjusts the Blights Power.
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I dont care about the Complaining.
I want bHVR to show me the Survival rate of Survivors who use Dead hard, from MMR low to high.
if its in between 40% to 60% I guess we can call it balanced.
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Have you considered the fact that the Community sometimes comes up with really bad ideas?
Which bHVR tries and it just don't work out good. Sure the Community can suggest things, but that wont make it good ideas-
Eruption had its time and now it will be strong, but not in the same way as before. We deal with it now.
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Its probably gonna be, The Horror from the Saw Tome Midchapter.
It was a Killer made from Bone parts and machine, Literally what we see in the teaser.
https://deadbydaylight.fandom.com/wiki/Tome_10_-_SAW#The_Observer:_Things_in_the_Fog
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lol I have not even gotten around to running eruption yet.
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Most recording software allows recording of the last 5min at the push of a button. Shadowplay with my Nvidia Card does.
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I just 4k'ed 5 games as Killer and logged off.
Post your gameplay mate.
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@Rizzo said:
The Technical Issues section has been removed when we switched to this new forum and Khaine stepped down from his role months ago.
The Ask the Community section is the correct one for this kind of threads.
Any chance someone saved that big thread of How to make sure the game is installed correctly?
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@Witchubtet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338813#Comment_3338813
Tried to look for it but the scroll wheel didn’t move. So I posted here.
I cant find it either right now.
bHVR why?
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Wait why did bHVR remove the technical difficulties sub forum?
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337875#Comment_3337875
Survivors, who have no way of communicating what they want, need or expect from their teammates who unhook them or are nearby without knowing their teammate is coming. Making it an exploit.
Use Coms then, if you think its an exploit.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337939#Comment_3337939
They add walls at specifical ledges that are used by SkyBilly... so yes, it is very much intentional.
They added one to Borgo recently however it interferes with other Killer powers and general play.
I wouldnt have an issue with these invisible walls if they didnt hinder gameplay so much.
Is SkyBilly an intended use of the Killer?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338064#Comment_3338064
Not the best wording... 😜
OH NO!
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Me when the other Survivor pulls me off (the hook) right next to the Killer.
I hate that playstyle.
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Scientist Wesker would be nice.
Idd buy it.
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Distortion or Lockers. Look it up.




