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Ember_Hunter

Ember_Hunter

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Ember_Hunter
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  • So why do I still here boss battle music coming along? :?

  • Anything to do with pebbles and urban evasion? :D

  • @Gardenia said:

    https://forum.deadbydaylight.com/en/discussion/comment/601077#Comment_601077

    I'm not necessarily challenging, I just need an experiment for with his viewpoints for something

    That's fair, though I prefer you going directly to his profile wall, but as long as it is civil and fair, I'm fine. :)

  • All these hot topic threads full of just arguing and disagreeing are over shadowing all the good threads (and my threads) like Freddy's hand effect. And it is annoying to keep on getting notifications on a thread that has turned into a warzone.

  • Making an entire thread to challenge someone? Dang. XD

  • As a survivor:

    Being moried in any way (except cypress and ivory, I can take those. And maybe Rancor) because I feel like I didn't deserve such an early death that guarantees me losing a pip. Also when I am left to die on hook. I get even more angry when I have kindred equipped. I also hate being tunneled to death, because it guarantees me losing a pip, not able to do anything about it. I also hate it when someone on purposely suicides or disconnects in the beginning of the game, because you just ruined people's days when you do that.

    As a killer:

    When survivors are so cocky, they heal and walk in front of you like you are a noob killer. I also hate seeing full team Claudettes (or any coordinated toxic swf) that are toxic and infects the post game chat. I hate when anyone disconnects, suicides, or is left on hook to die. Then the survivor that left other survivors to die will also die. >:(

    I also kill anyone who tries to point out someone in a locker, people like that are jerks.

    I feel like I am forgetting something, but that is basically everything. :)

  • XD remove windows?! So make survivors completely on pallets now and remove basically the stronghold of loops.

  • @King_Aries said:

    https://forum.deadbydaylight.com/en/discussion/comment/600955#Comment_600955

    But still another problem I have with the game that is making me not play it is matching. I'm a rank 17 who plays the game super casually and I have to deal with looping butt dancing or whatever it's called gen rushing or whatever 9 or 8s

    That's the new people life, weird rank matching, t-bags, facecamps, tunnels, gen rushing, etc. A lot of this still exists actually in all ranks.

  • We need old Trapper animation back

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/600941#Comment_600941

    Ah, so what you are saying is, if that game ends within those ten minutes, everyone is protected from a de pip. But if it continues on after, their actions are weighted differently and count towards either a de-pip or pip.

    Remember, an early DC has to factor. This is suppose to help survivors AND killers make sure they don't lose a pip due to the faults of another player.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/599799#Comment_599799

    That's a terrible idea. People would abuse that to no end. Match isn't going your way? Get a friend to DC, no worries everyone safety's.

    It not apply to swf then. Plus within ten minutes, so you can still depip if they DC after 10 minutes.

  • Okay, what is going on? I have 100 notifications in this topic. :/

  • Finally, I can show people I have We'll Make It!!!

  • @Darkskies said:

    Aww dont blame bubba for evil kate ways!! I just love how bubba players always say nice things and are very respectfu towards me its not seen much in this game so i have the upmost respect for them ♥️🐷

    All Bubba players are nice :D (Except for Face Campers)

    How much I enjoy playing against:

    image.png


  • I encountered this today and I just woke up and almost escaped (I couldn't juke or find a pallets on time).

  • Another bug found:

    Dead by Daylight would remain in the background and I have to use Task Manager to close it. What is the problem here?

  • Starting to like Bubba, I am putting him higher to fun to play against tier list :D

    Foodss.PNG


  • @indieeden7 said:

    I know I shouldn't be bringing up another game here but I've always considered myself to have a similar personality to a certain "rocker chick" (or rocker guy in my case) from another previously very popular asymmetrical horror game.

    Objective - I'd say about a 5, I know my way round a basic circuit and have fixed appliances and a few other things before.

    Survival - around 50%, I'm willing to sacrifice myself for others however will expect other to take one for the team as well, I can also usually figure out whether or not it is worth saving someone else in certain situations.

    Altruism - around 4, as previously stated I can figure out when to save someone, that however doesn't mean that I actually want to take the responsibility to do so, I expect others to do it while I try to complete the objective.

    Boldness - 2, I would definitely take a much more immersed approach to survival. I can however stand my ground when hiding, the reason it doesn't work all too much in dbd is because people tend to bail from hiding too early, giving away their position when the killer may not have even seen them.

    Around the campfire I would certainly be reserved but would most likely warm up to a few other survivors with similar personality traits to me (my best guess would be Nea, Min, Jeff and Kate)

    Agreeable, good person ^^

    @Chaddad2169 said:

    I'm sort of like Quentin, sleepy and lacadazical but still wants to do some good.

    Objective: 4, I know my engineering but my sleepiness will make me clumsy.

    Survival: around 50-60%. I know my horror movies so I'd know what to do in a situation, but like Objective my lack of sleep will affect my performance.

    Altruism: 7, I always try to help people out, I look over my friends in dire situations which may result in me sacrificing myself or distracting the killer to ensure the safety of others.

    Boldness: 8, Like Survival, I know what to do in situations. I am confident in my ability to distract and help my team get the objectives done, even if it means dying to ensure they get out.

    Around the campfire, I would be tending to the others, healing their wounds and such. If the others are fine I'd most likely be catching up on sleep, if I even can.

    Explains profile pic, I doubt anyone else would be bold to say Survival to be above 80%. XD

  • @ArecBalrin said:

    I see no reason at all to single-out the Nurse's addons.

    People hated the 5 blinks basically. Nurse basekit is already very powerful, so addons made people think she was OP, so that's why it is only addons.

  • @Darkskies said:

    Bubba i enjoy playing against him hes the best!!! players i have versed play him damn well and that's not easy plus his tantrum is graceful ♥️ to bubbas and to be honsest most bubbas ive vrsed are really cool people so props to you bubbas out there

    🐷💕

    I am starting to agree that Bubbas are pretty fun :) (As long as I don't get driven to corners or a stupid Kate fast vaults a locker and suicides in the beginning of the game)

  • @MrBriteside2323 said:

    Anyone who does not agree with the the fact that killers are at this point too op is either a killer main or a Developer. I played a long time and can say that they never give out any good stuff for a survivor. Killers don't even need skill anymore. It used to be so fun to be a survivor. I quite playing not because I wanted to. I suggest anyone who mains survivor do the same. It's the only real solution.

    75% survivor main, killer is not op. Survivors have the power to loop, juke, and gen rush, and have so many great perks. Just learn how to counter killers, will you?

  • Just hoping basekit won't get a noticeable nerf, addons need changes.

    Can Bubba be able to eat his Barbecue and Chili in his corner @GrootDude ?

  • @Seanzu said:

    Probably, they'll make it 75% speed boost most likely, as we all know the devs love survivors so much and only make ridiculously OP stuff for them.

    /S

    But most likely, yes - It literally does nothing right now so heres hoping!

    Well ouch, more people trying to split survivors and killers! :D

  • In the Dev Stream, they are saying they will look at weak perks like monstrous shrine, so I have high hopes :)

  • @Ark_the_Bonsai said:

    https://forum.deadbydaylight.com/en/discussion/comment/600305#Comment_600305

    I like the idea of reverting his speed and vault, those were never a problem. The things that made him unfun were the "Just Keep Swinging" and "Tunnel X Surv for a guaranteed down" playstyle.

    I'm fine with him losing a percentage of his frenzy on normal swings as that makes it so he can't down someone and then immediately frenzy someone and run back to the downed person. That'd get old fast.

    Him opening and closing lockers faster during frenzy would fit perfectly and be brilliant

    As for the suggestion of allowing him to chain stab people down through multi hits... Eh. I personally wouldn't enjoy that on either side really. Feels too cheap. I really enjoy the chaining aspect, but not enough to run in a circle repeatedly trying to down everyone (if you're meaning he has to keep changing targets even after they've been hit) and as a surv, if he hit the whole group and then chose me as his final target, it'd feel pretty hopeless and pointless to even run. I'd likely just stand there and take the hits. As such I feel he'd be better off gaining a stackable bonus for chaining. When 2 survivors are effective he gains a bonus, 3 a different bonus, 4 the previous two bonuses and something else (Given how fast mending is, I'd like this reward remain for a certain ammount of time rather than leave the moment someone mends)

    As for everything else, I'm indifferent. I can see pros and cons to each and don't really lean enough either way to comment.

    For that chain attacking all remaining survivors successfully for downing mend deep wound timer, it would keep the missed attack thing too, so needs skill. Not sure if this is still OP, but seems weaker than the Nurse.

  • @Awakey said:

    I'm real antisocial, so:

    Objective: 2- I can't do machinery for the death of me.

    Survival: 70%- I would likely sacrifice others for myself, yet I have terrible luck, so I'd fall hot HG or NOED as well.

    Altruism- 2 Don't care.

    Boldness-7 I'm quite good at strategy and running. I could keep the killer distracted.

    Bet everyone falls for NOED unless they are lucky enough or smart enough to do totems XD

  • Jake maybe attracting birds and fixing sabotage tools, Laurie is just thinking, Meg probably talking to everyone, Quentin and Tapp talking about the killers they all have already seen before. Jane is definitely a person to comfort people.

  • Still disturbed because:

    QUENTIN HAS A GIRLFRIEND ALREADY

    *dun dun dunnn*

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/600310#Comment_600310

    I agree 100%. I love facing Nurses who are skilled and confident with their 2 blinks. The game is fair even if they manage to kill everyone. 3 and more blink Nurses with ebony moris are the worst offenders making the game not enjoyable, boring and simply a waste if time on the survivor side. I don't blame people for DCing from such games.

    I do agree 5 blinks isOP, three blinks should be the max maybe.

  • Best loops? As killer, I find Autohaven the most annoying.

  • @Boogiekingmyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/600305#Comment_600305

    Now that might be a good balance, but that doesn't change he's still a boring ass m1 killer.

    DC

    Don't disconnect :(

    Multi stabbing is what makes Legion interesting, so that's why I put that if you successfully chain attack all remaining survivors, you can begin multi stabbing the deep wound timer. This only applies if all survivors gets the mending effect HUD on screen all at the same. Still affects if someone is downed or on hook.

  • @Boogiekingmyers said:

    I'd would rather prefer Legion removed outta this game with a compensation of points back for another killer or survivor.

    Legion concept is great though, I would rather suggest these changes:

    -revert his feral frenzy speed and vault speed to what it was, chases in feral frenzy sucks.

    -keep the 115 movement speed as normal, or make it 110 if needed to balance.

    -his power gauge is filled faster and no longer decreased by normal attacks (keep if still needed)

    -his power should last long enough to be able to run most of the map distance. It sucks at the moment when I feral frenzy and don't even reach half the map.

    -stun is 3 seconds again, 4 seconds is too long to give survivors distance, discouraging me to much to continue chasing.

    -can see blood again in feral frenzy, it is too easy to lose survivors after stabbing now, especially P3 Claudettes.

    -break action and locker check is faster in feral frenzy, since you are still about to during the power and you are in a frenzy, why not?

    -(special) hitting all remaining survivors with power awards ability to down the mend time like before (still suffer misses attack consequences, so this is a skill based effort, gives pressure and multi stabbing I want!)

    -mending has skill checks, if Doctor can, then why not mending?

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/600231#Comment_600231

    What i said is a fact. Killers always cry about anything survivors get, cry about anything thats has to be changed for killers and always want only OP things for themselves. That what 99% of the killer main posts are about. And this IS sad.

    Well, oof, I have been stabbed =.=

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/600220#Comment_600220

    Having more than 2 blinks removes all skill required in order to master this killer. The reason for it is simple, she can make 4 mistakes and still get the hit with 5 blinks - this is a terrible game design if you ask me. Two blinks is all she needs - one for positioning and the second one to get a hit.

    That's why I said it should have a major debuff like decreased range and increased fatigue. I think the reaction time between blinks should be shrunk as well, so you barely have time to think about your next move.

  • @Mister_Holdout said:

    Tbh, I just hope they don't change her base kit too much.

    As long as it doesn't count a cooldown or increase her fatigue time, or a huge range nerf, I am good ^^

    (+1)

  • @MegsAreEvil said:

    Killers are the only hard biased side in the forum. They only cry. You never see any ideas that take the whole game balance into consideration. sorry, buts thats a sad fact.

    Can we please stop with the "survivor mains always cry" "Killer cry all the time" comments? Most PEOPLE on these forums aren't sad people like that.

  • I would keep the 5 blinks but actually give a longer fatigue time or shorter range debuff.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/599797#Comment_599797

    I forgot to mention, you also can’t use med kits or point/come here while affected by the no escape bug.

    Happened to Monto too. Close call with many survivors in my killer games (one died though :`(

  • @GrootDude said:

    -no escaping through the gate is tied to no recovering/wiggling and while this is happening you also cannot use dh at all or self-care.

    another one is:

    -dead hard doesn’t let you dash forward.

    A teammate of mine was also saying his dead hard wasn't working, so that's why he died at the endgame :( these bugs are costing matches for everyone!

  • @Atrushan88 said:

    Don't forget getting a depip because you had the 3 survivor bug and got a cancelled match.

    At least give a safe pip guarantee compensation if someone disconnects in the first ten minutes, then I would be more willing to play survivor. All of these bugs I encountered today or past months.

  • Wish there was safe pip compensation guarantee if anyone disconnects within first 10 minutes of game.

  • @Ember_Hunter said:

    List of bugs I am seeing too often that I am starting to get concerned:

    -survivors can't escape via exit gates

    -can't snap out of it against Doctor

    -the totem spawn in preschool

    -can't wiggle

    -can't heal

    -crouch walking is locked in

    -some of my skillchecks are silent or doesn't show up and causes me to have generators to explode

    So what is going on with these bugs hanging around many of my matches? O.o The first one is also dangerous, because as killer, twice now I narrowly found the hatch for the last survivor to escape, but a third game they unfairly died outside of the gates. Are these bugs connection types or programming errors?

    (Can't edit) crouch walking locked in as in I have to press control twice when I try to run, often giving killer a free hit on me.

  • Use Adrenaline. It saves you with escape gates, and Wake Up if you need too. ;)

  • I am glad Nurae's addons are changed and she won't be getting a nerf. That thread about Nurse was too long and too negative, devs should close any threads that come to that point. :/

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/599573#Comment_599573

    GF shouldn't be able to be revealed by downed or hooked survivors. Totally sucks being spotted halfway across the map by a slug.

    Well, it is a fun thing for me, being a slug and saving someone from being exposed, also prevents camping a bit :)

  • How I feel about post chats sometimes:

    image.png


  • I enjoy sparing survivors as killer when I feel like it and mindgames, and whenever I pip as a survivor, that means I did something right and possibly helped people escape and enjoy the game too. I feel good when I finally succeed chases and jukes and save people. Also love special moments when I get great narrowed escapes (like adrenaline, etc). I main survivor 75% and killer 25% :D

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