ElodieSimp
ElodieSimp
About
- Username
- ElodieSimp
- Joined
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Comments
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@alpaca_boyyy said:
Before anyone types “use Zashin Tactics” I’m not wasting a perk slot for that trash. Survivors run WOO to learn how to loop, cool, it’s fine. It or really needs some sort of range nerf or cool-down. I know it previously did and it was trash so idk. But I really think it’s an unfair advantage.. why are prestige 80 people still running it… and I play killer and survivor 50/50 sooo…
Nerf Lethal Pursuer while you're at it too.
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Unfortunately it's a "legitimate tactic" that survivors need to just deal with. Can't be as toxic as flashlight clicking, apparently that causes insane amounts of stress, anxiety, and ptsd.
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@Bnnuy said:
For about 1 month or a bit more, it has been permanently at +100% BP for survivors, i dont find that bad since i play both sides (am more killer biased ofc), but it has been like that for a long long time, since then i started playing survivor just to check some things.
Average queue times for me (very large sample size) are as follows:
Survivor Queue: 10 to 20 seconds average, 40 seconds was the worse i had (for a month and several games a day)
Killer Queue: 5 to 10 minutes average, 50 minutes was the worse i had (also from several games a day)
so i dont get it, wouldnt this mean matchmaking incentives should be the other way around? am i missing something? queue times are vaaastly faster (normally i am into a survivor game in less than 3 minutes walking around).
i could provide some video clips as evidence but im pretty sure thats alike in every region since i asked some friends and twitter mutuals.
You pretty much explained it yourself, there are a ton more killers so getting 4 survivors for a game will take longer while survivors can just queue in because there are a ton of killers waiting for a game.
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For nostalgia.
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I feel like it will be bots.
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Really makes no sense when some killers try to tunnel one guy out as fast as they can so they can feel better in a 1v3.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3194966#Comment_3194966
I disagree, i also wouldnt follow a group of people walking into a bank in the middle of summer wearing balaclavas.
I mean your already operating under a fake online name how trustworthy can you be if you have to hide your fake name.
If you're okay with online harassment, that's on you. Some people don't enjoy it, even when you're using a fake online name. Anonymous Mode helps alleviate that for some people, look at how hostile people get when someone's steam profile is private, "must be a hacker", "can't see how much time you spent on the game", etc. All usually used as ammo to harass someone.
So if you're paranoid that someone enjoys a little more anonymity, doesn't mean they are up to no good. If you're assuming so, that's not such a good thing to do.
If you do happen to run into a cheater, anonymous mode or not, you can still report people.
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@kingcarl2012 said:
Personally I dodge anyone i see who is anonymous. If you hide your name your being shady and im out.
That's called paranoia.
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I enjoy Sadako even though her condemn feels a little lackluster. Just overall fun to play for me.
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Especially fun when killers ragequit when exit gates are opened. Granted he basically lost all the BP he gained in the match. I don't really understand why you'd DC at this point when you played a full match.
killer_dc.jpg -
Been noticing this with others as well. The entity has moved its way to plastic surgery.
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@AbsolutGrndZer0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3194610#Comment_3194610
Okay, like I said, you're not punishing the killer, you are just making it easier for them.
You asked a question for people who DC and speculative on why they would DC. You have this weird notion that I want to punish the killer, I don't. I just want to play the game. Can't play if I am on the ground for 10+ minutes.
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@AbsolutGrndZer0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3194598#Comment_3194598
Its not fun, no. But there is a chance you could wiggle out. There is a chance you could get the 4%, etc. When you DC you get NOTHING and you have to wait 5 or more minutes before you can even re-queue. The maximum amount of time you can bleed on the ground is 5 minutes, sooo.... you're going to have to not play for 5 minutes either way, why not get at least some points for it?
Plus, I've both had and seen matches were all 4 survivors are swarming the hook trying to get the save, etc... What am I supposed to do, go to the other side of the map and wait for them to get the unhook before I chase anyone again? No, I'm going to chase those who are there, especially if they are carrying flashlights or grenades or toolkits to sabo hooks.
There is no wiggle, the killer never picks you up. They want you on the ground and let one survivor pick up others so they can be slugged again over and over. Unfortunately it's a snowball effect in solo queue because the survivor will come for you. This forces me to DC. Does this happen often? No. Hence why I'd rather just wait the 5 mins at the screen. I'm not losing much at all but I am keeping my sanity.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3194039#Comment_3194039
A lot of people run Hyperfocus with Stake Out which turns Good checks into Great checks. I’m betting the devs are specifically keeping an eye on that particular combo though.
Only time I've seen real good value from this is if a killer is running an extension of their TR, can make this build pretty decent IMO. Other than that (in solo queue) you'll have to track down the killer and try to get stacks back if you can.
In a good SWF I can see how this build is pretty powerful.
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I'll DC if the killer is just slugging, just gets too boring. I've ran into killers that slug 3 people, let the other person get someone up and keep going that way. If that's fun to you, you do you, but I'm not going to wait around.
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I am stuck in MMR hell, most of my games I'm the one doing the most but my teammates get downed so quick forcing me to save because most of the time the person that went for the save got downed as well. So frustrating.
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For a PvP game it just shows that BHVR doesn't know what balance actually is.
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You can do well with no perks on both sides, really depends on the player and circumstances of the match.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193156#Comment_3193156
i think its more the fact a solo person with a toolbox can do a gen in 45 seconds on their own. When gens should normally take 90 seconds? Being able to completly halve it? Probably shouldn't be a thing?
Takes work to get that "45 seconds" even with the niche build that most players won't and have not been able to actually get down outside of a 4 player SWF. Even then still seeing killers 2k-4k against said teams. Either way, I've seen the complaint come up enough that it will get nerfed eventually.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193144#Comment_3193144
https://forum.deadbydaylight.com/en/discussion/comment/3193146#Comment_3193146
Thats a lot of slots taken up to counter a combo that can easily change to "okay new plan. Split pressure, he has no real gen defense". So i doubt this "combo" is really much of a counter to the combo im addressing, At least running all 3 at once.
With the amount of killers complaining about it I'm sure they'll nerf it eventually so I wouldn't really worry about it.
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I don't think it's a problem as it's a very niche build to bring. Killer has multiple builds to counter it as well.
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@MrPenguin said:
This is the kill rate form the same community where Pig and Pinhead dominate most of the players.
The kill rate is not indicative of people who are actually good at the game.
Survivor is fine. The vast majority of the killer roster still loses with good players in the match.
But that's not what we're seeing.
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More players moved onto play killer. Just how it is. The incentives are there for a reason.
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@[Deleted User] said:
A form of unbreakable should be base-kit IMO. One time use if you’re slugged for two consecutive minutes. I don’t care if slugging is a legit tactic, hell I’ve used it myself. Being on the ground for four minutes, although rare, is just terrible game design.
Slugging a survivor creates pressure with hardly any downside and takes potentially three people off gens. The power of that should be counterbalanced by the threat of that survivor picking themselves up if not picked up and hooked after 120 seconds.
This would be something nice at least give a fighting chance if the situation would arise.
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I think putting it to 1 second instead of 0.5 might help a bit. Hard to tell.
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@Kira4Evr said:
Whenever I get slugged. I start recovering and open a YT video xd
I now have a second monitor 🤣
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@Gary_Coleman said:
Try using Unbreakable? Maybe use Boon: Exponential? I mean, if it keeps happening to you they might be good perks to consider.
I will move over to Unbreakable, haven't had much luck with exponential as the boon gets snuffed really quickly. Granted this doesn't happen every game but seems to be prevalent lately.
@tippy2k2 said:
I turn slightly right to my PC and browse The Internet Dot Com until I did. Not much else to do.
Seems to be the general consensus is basically just wait it out. Unfortunate but seems to be the reality.
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@Gary_Coleman said:
Try using Unbreakable? Maybe use Boon: Exponential? I mean, if it keeps happening to you they might be good perks to consider.
This is fair and basically my go-to right now. I've been using exponential so I can help my team as well I just have had bad luck with it (down in the wrong area / boon snuffed asap / etc). Will probably just move to Unbreakable. Granted this isn't happening every game mind you but when it does happen you're like "oh.. damn it!" type of situation.
Either way, as frustrating as it is, life goes on.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/344871/what-do-you-do-with-slugging
If you don't pressure at 5 gens, when will you? Probably never...
Do not procrastinate. Slug the first guy you see and keep going from there. Sometimes I forget hooks even exist! You could be me, but with worse taste in waifu!
c'est la vie monsieur Budhha. Just slam as fast as you can I guess.
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@Laluzi said:
Slugging at 5 gens is obnoxious as hell (unless your teammates are dancing around for the save or it's a power burst killer, then it's understandable), but if your team doesn't try to help you and there's no Knockout, that's more of a team issue than it is a killer issue.
In the case where there's no way you're going to get picked up and the killer is letting you bleed out, you're way better off tabbing out or going AFK than disconnecting. It's quicker even with the first level of penalty, and past that it shouldn't even be a question.
I can agree, definitely obnoxious but been getting a lot of teams lately that are either too altruistic or not at all. Very rarely see an actual balanced team. Granted this is how the game works and I am not complaining, just a bit frustrating.
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@Lineheart said:
Open Netflix, pull out a book. Ligit only reason I play Dbd still, Is that it gives me .ore time to do my work and Hobby's that. If I just sat and did them, while procrastinating.
🤣 I am starting to feel this on a spiritual level.
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@deKlaw_04 said:
Wasting perks slots to counter game flaws
Pretty much this, I know a lot of killers go out of their way to not tunnel/camp but you do see a lot just do it out of spite. I don't feel like you can blame the community on it but just a terrible game design.
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This would fit 100%.
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3162693#Comment_3162693
Because it´s look theme based on Resident Evil? and I am not a particular fan of the Resident Evil games? Can we do Super Mario next?
"I'm not a fan so it's bad"
Imagine having nothing going on in your life that you complain about something so trivial.
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I seem to be running into all the Wesker's that can hit their bounds, haven't seen much of the bug while playing against him. Guess that's a good thing?
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I'm already 11/20 for Breakout, hasn't really been much of an issue not sure why people are complaining.
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I feel like it's much better split up like it is now.
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It's insanely easy to get a 4k now as killer, guess that's how BHVR wanted it.
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@MB666 said:
SOLO PLAYERS, WHAT DO YOU WANT DONE TO IMPROVE SOLO?
1) KINDRED BASEKIT FOR THE LOVE OF NEA. (no killer aura reveal)
2)FINALLY A PURPOSE TO THE CHANGE OF THE HUD.
Underrated.
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Same way they reduced the grind.
Grind more.