Is becoming a trend to nerf survivor perks with "buffs"?

Mettle of man reveals your aura to the killer, grants normal endurance so is cancelled by conspicuos actions and if you have deep wound. Three downsides for having one less protection hit

Botany 50%increase speed but 20% penalty efficiency

Calm spirit can cleanse/open chest silent, but at the cost of 30% reduced speed

Pharmacy only grants a green med kit when injured

why? just why?

Comments

  • If this is gonna happen with future perk "buffs" Then I'm officially not looking forward to future perk patches

  • Well its a change for the usual "nerfs" that are actually buffs. Like the BT "nerfs".

  • @Rovend said:

    Mettle of man reveals your aura to the killer, grants normal endurance so is cancelled by conspicuos actions and if you have deep wound. Three downsides for having one less protection hit

    Botany 50%increase speed but 20% penalty efficiency

    Calm spirit can cleanse/open chest silent, but at the cost of 30% reduced speed

    Pharmacy only grants a green med kit when injured

    why? just why?

    Pharmacy granting multiple guaranteed green med-kits is a buff. Provided you aren't mangled that's an 11 second heal.

  • @humanbeing1704 said:

    If this is gonna happen with future perk "buffs" Then I'm officially not looking forward to future perk patches

    Why not? They're an entertaining reading at this point. They push the boundaries of reality exceeding imagination.

  • Because survivors aren't allowed to have strong perks while killer are, apparently.

  • @Rovend said:

    Mettle of man reveals your aura to the killer, grants normal endurance so is cancelled by conspicuos actions and if you have deep wound. Three downsides for having one less protection hit

    Botany 50%increase speed but 20% penalty efficiency

    Calm spirit can cleanse/open chest silent, but at the cost of 30% reduced speed

    Pharmacy only grants a green med kit when injured

    why? just why?

    survivor is so boring now

  • Same way they reduced the grind.

    Grind more.

  • @Tsulan said:

    Well its a change for the usual "nerfs" that are actually buffs. Like the BT "nerfs".

    And Spine Chill.

  • They're going to obliterate built to last and prove thyself next. Mark my words.

  • @ThatOneDemoPlayer said:

    Because BHVR

    I love that you can say that and people automatically understand.

  • I have like no clue, Botany because they don’t want immediate heals. Calm Spirit so the killer finds their Hex is being cleansed right next to them, and Pharmacy because I guess they don’t want too many Green Med Kits. Those are the reasons that Behavior are using are they good though, no, best one is Botany but they should just do something with Medkits instead.

  • Botany Knowledge could have simply been changed to function like Solidarity, where it does not activate if a Med-Kit is being used, which would've addressed the main point of abuse being Med-Kits.

    And the Pharmacy change could have just been an added bonus to its old effect.

  • Pharmacy should allow you to rummage while injured.