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Elk

Elk

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Elk
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  • ๐ŸŽŠ๐ŸŽ‰Congrats!๐ŸŽ‰๐ŸŽŠ

  • No, but i'll play as him for a while. I used to play L4D back then.

  • Meg, Dwight, Jake and Claudette because they were the first survivors to come out when the game first started.

  • Ooo. I like this. The time is a bit high maybe 120 seconds. This can combo with 'Hope'. I also like the second perk, but the speed might be a bit high.

    The 3rd perk could be.

    Determined Mother

    When a generator that you have been working on gets tampered with by the killer, the perk activates. You gain a repair speed of 2%/3%/4% for 15 seconds.

    ย I will keep these lights up until the day I die, if thereโ€™s a chance thatย Will's alive out there! ~ Joyce

  • Oooo! That would be cool. This could have been anniversary cosmetics. Hopefully the devs implement this.

  • I play when i can. I play Apex and DBD right now, for both at least 2hrs each about.

  • Ooo I love the concept so far. Another way to heat up can be the barrels that are around the map, but still as slow as sprinting in the terror radious. However, they need to be lit and go out over time and by the killer.

    How far is the M2 ability, cold air? Like Doctor or something?

    The lore is a good start with a freezer or stuck in a snowstorm. Maybe someone brought them there with ill intentions? I like what is happening so far with the concept you have.๐Ÿ˜ Keep going!

  • That's a lot of photos๐Ÿ˜ฒ I love the idea! If Ghost Face came out during Christmas, one of your photos could of have the Christmas border and 'Happy Holidays' on it or something๐Ÿ˜„. Anyway, Good Luck on getting your 1000 photos.

  • If it was a skin would do you think would it go to Meg, Nea, Kate, Jane, Jeff, etc? I think Meg would look good in it.

  • Do you think she needs it? I not saying you are wrong or anything. I like the idea for her to get a speed boost after she teleports too.

  • This is a great idea! I like the perk Hex: Thrill of Chase because in my opinion it can combo with Bamboozle, Spirit Fury, Enduring or Brutal Strength.

    I like the Killer's power, but how long does it take to power it up to get it to tier 3? Like every 30 seconds is 1 tier.

    I like the map offering Warden's Key. Also the map location. How's the map going to be? A only inside map,a 2 story, a combination of a prison yard and inside?

    The second perk needs a cooldown or the status speed reduction might need a timer on the survivor affected so its not strong on new players or casuals.

    I am looking forward to the lore of The Prisoner and the Survivor. ๐Ÿ˜€

  • This is an interesting killer with a cool power. You can still continue it if you want to. How would the killer come out of the void and how long is the transition?

  • Well $60 for a year and it gets cheaper for less than that. $10 for 1 month and $25 for 3 months.

  • Almost any online game you will need the PS+ Subscription. It is $60

  • If you do get it. It is $15 on PS Store for two more days. It is expensive otherwise

    Screenshot_2019-07-07-11-32-21-1.png


  • This would be nice, a change.

  • Good Luck in your games! ๐Ÿ˜€

  • If we get it then, Alright! If not at least we got everything else. Bill and The other Cosmetics.

  • Very good!๐Ÿ˜€

  • This is very interesting! ๐Ÿ˜I like the idea and the power it has. I love the visuals you have to better present what you want. What perks are you considering for the killer? Eventhough this is only a killer idea only. What survivor do you think you want? Just curious.

  • Spine Chill, Self-Care, Borrowed Time and Whatever. Usually it's guaranteed Spine Chill and Whatever at the moment i feel.

  • If you are console Bill form L4D is coming for free.

  • I thought that the devs thought about it, but didnt do it yet.

  • I like your concept for the killer. I like their power also how survivors have to find chests and have to do a sequence of events to open it.

    Death Row: I like the idea, but i worry it might be weak. Have it like any failed skill check is affected like(I'm rewriting it) 'You can gain up to a maximum of 3/4/5 stacks. When a survivor fails a skill check you gain 1 stack. 1 stack makes you see the survivors aura that failed the skill check for 5 seconds. 2 stacks you can see all the survivors auras for 10 seconds. 3 stacks, all the other gens that are not being worked on are covered by the entity for 30 seconds. 4 stacks you can 1 shot the survivor that failed the skill check. This last 40 seconds. 5 stacks you can mori the survivor that failed the skill check this last 45 seconds.' This is to broaden it so it has more use. The reason is that not everyone would fail a skill check.

    Fresh Blood and Hex: No where to hide looks to be great perks. This is a great chapter!

  • So crazy detailed! I love the lore and the work you put into this.๐Ÿ˜ I personaly like the Benedict Baker Entries. I read thoses on othe characters consistently. I wish all killers and survivors have these.

  • Aw! That's it. I was all into this and seen no perks and other things.๐Ÿ˜” However, what is here is great! I love the story and his abilities. How can a survivor get out of hallucinogenic state? Is it like wears off over time? Or like Plague and have to do a certain thing to take it off? Later if you have the time add perks and a survivor if you want. I like it so far.

  • Maybe instead of the killer's aura it can be your teammates instead. So like kindred, but for downed. Another thing could be others can heal you faster at ?%/?%/?% and also the bloodpoints you mentioned.

    It is so everyone can see eachother for 10 seconds, get bloodpoints and heal you from down to injured faster.

  • I am excited like crazy! More cosmetics and new character...kind of.

  • I love the story๐Ÿ˜

    Hunter's Target is a great perk and if it does "Hunters target loses it's stacks after the chase is over." Then it's balanced to me. Chasing a survivor and purposely missing gives them gives them a false sense of security.

    Hex: Tracker's Trap does sound weak, i read what comments others put and maybe it can effect alk totems until that hex is destroyed, or maybe if that hex is destroyed then that person is down revealing them and others around them in a certain radius. I do like the idea, it does need a buff.

    Incomprable rage would be so good if combined with Spirit Fury and Enduring.

    Overall, this is a good chapter. Edit or make more chapters๐Ÿ˜€

  • This is a cool idea and keep it up. This is a different type of art๐Ÿ˜€

  • Technician~I like your idea for it. I think maybe it can be like 50%/75%/100% fail skill checks. Also 8/16 meters and tier 3 no noise at all.

    Flip Flop~I never used it so i don't know

    Solidarity~It needs a buff. I like the idea!

    Windows of opportunity~ I like tthe no cooldown.

    Wake Up~Maybe it can work, but it sounds strong. It also only useful endgame.

    Boil Over~That sounds strong. Maybe make the struggle a bit stronger.

    Buckle Up~I never used it so i don't know.

    Deja Vu~Maybe have those 3 gens stay lit up until After a gen is done then 3 new ones pop up .

    Left Behind~ That's a cool idea!

    Sole Survivor~I really like this one, because your teammates don't have to die for it to be useful.

    This Is Not Happening~This sounds cool.

    Distortion~I thought this is fine, but it needs more tokens like 4 or 5.

    Autodidact~Thats good.

    Adrennaline~That's sounds okay to me.

    Breakdown~The original is fine

    Tenacity~I don't use it.

    Slippery Meat~It sounds strong, but it needs a buff.

    Up The Ante~I would like it if it affect chests

    Vigil~Running might make it too strong maybe have it recover faster.

    Lightweight~I like the no foot steps a lot. The 3 seconds might be a lot. I think the seconds could be 3/4/5seconds.

    Saboteur~Should be faster not how it is.

  • Okay, Thanks for saying the reason. Like i said I wear bright clothes because it looks nice. ๐Ÿ˜„

  • I so excited! ๐Ÿ˜„ I can't wait to play Claudette as Rochelle.

  • Wearing bright colors means they are people to worry about? I just wear whatever i like on a character. Does that usually mean that?

  • I would be fine with a skin or two from there. Having the characters from there would be better though.

  • No...well the people i play with don't. They also use Dead Hard as a boost or get to somewhere a chest or gen faster.

  • This is very good and I like the story and perks.๐Ÿ˜

  • This is an amazing idea, so many totems! ๐Ÿ˜

  • I like this so far. Intriguing. Tell me more when you have the time. ๐Ÿ˜„

  • Wow๐Ÿ˜ These are so amazing! You are very talented!๐Ÿ’–

  • Apex Legends and Overwatch ๐Ÿฅ

  • @Almo I thought it was Pikachu. ๐Ÿ˜”

  • These forums and reading character lore over and over again.

  • Hillbilly and Leather Face both use chainsaws. However, when Hillbilly uses his he can zoom across the map and only take down one person at a time. When Leather Face uses his chainsaw he swings it around him and can take down more than one survivor if you are near him.

  • Ash is built differently as a survivor. They can add a new option in the customization for a two piece or whatever is needed to make it. The process in making this happen might be easier said then done though.

  • When using Borrowed Time it only works when there's a heart beat. When the killer is nearby. So Pig in crouch, Teir 1 Michael Myers, Wraith in Cloak/ in invisible mode, Ghost Face in his Night Shroud and The Spirit when she is in her ability. Those Killers won't have a heart beat.

    Using David or Dead Hard the perk can negate almost all attacks at you, when used at the right time.

  • I think this is a cool concept! I worry for the killer for being too slow. Maybe when the survivor are stuck with honey they get a speed debuff. The honey wears off on a survivor anyway so its not permanent. Maybe an add-on it can. Keep going! This is so good.๐Ÿ˜„

  • I like this idea a lot! I think the time that people get out of fear should be increased. When the time goes down the fear too not just in one go. Like just say the toxin last 120 seconds because itsF3(Fear 3). So when they are away and the timer goes down, it hits 60 seconds now its on F2 then 30 seconds its F1 until its gone. So than its lasts a while. So another example would be if you get a survivor to F2 the effects last 60secs.

    Perk 1 needs a rework and Perk 2 is too strong and needs a condition. Like what Mr_Qwayzar says.

    Perk 3 I like it a lot. This perk is like the yellow mori. Then Devour is like the red mori.

    Survivor Perk 1. I like this perk, because it is my play style...well one of mine.

    Perk 2 Is a great perk to combo with Head On. It's like a buff to it.

    Perk 3 I think the seconds need to be brought down a bit. It's too high.

    Besides this, this is a very good concept.