Edgars_Raven
Edgars_Raven
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@MrDardon said:
Optimal looping isn't complained about because it's still fun. Chasing around stuff, mindgaming the opponent etc.
Doing gens fast, holding W, tunneling, camping, slugging. Those are optimal but boring so people complain about it.
Erhm, people used to complain about looping all the time :/
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2349408#Comment_2349408
Strange, you shouldn't because other items don't do that.
Oopsy
Yeah first time i thought i was going crazy but ive lost a few. No biggie
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2349393#Comment_2349393
If you chased the Survivor to a dead-zone that's your own fault innit? Survivors just trying to Survive, like the Killer's trying to kill, right? Or should there at the very least be a bare minimum of gameplay expectation?
I think making hooks respawn was more about helping survivors right? If i cant get you to a hook youre slugged. If i try and get you to a hook thats to far away and you run back to the same corner youre slugged. Your friend that comes to pick you up is slugged to. I cant imagine this is behaviour they want to encourage by not having hooks respawn
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@tippy2k2 said:
To my knowledge, you don't lose anything as long as it disconnects during loading. It might disappear from your character's equipment but the item/offering itself just went back into your pile, not burned.
You 100% lose cake. I seent it π
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@Rivyn said:
All Hex perks, aside from NOED, are wastes of perk slots. They are far too unreliable to be used consistently, and most are trash. Undying just allows a mediocre perk to remain around a little longer. It was actually useful before the nerf. After? No thank you. Slap something else into that slot.
Right, tell that to the 2 teams i just wrecked with myc, unding and devour. 1 of which was trying very hard to gen rush π
i had a whole 4 man swf bitching about my devour trapper the other day and have the vod to prove it π
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That doesnt include console people though. We matter too π
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Its either a hacker or Q&Q/deception. Cant be a bug that teleports people
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It would be interesting if there was a 5th perk slot specifically for hex perks and exhaustion perks.
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Its not that bad. The wall hacks obviously needs some limits.
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It might be ok if they cut it in half? Or maybe 3rds? Its way to flippin big. I refuse to play it. Either side.
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@WishIcouldmain said:
Eruption currently looks nice, but they need to buff Surge and Oppression.
Not on its own though. No reason to run it on its own
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@lemonsway said:
https://forum.deadbydaylight.com/en/discussion/comment/2348777#Comment_2348777
I'm a survivor player once in a blue moon, if it's facing my window at the right angle... I'm complaining as a killer on this... WE shouldn't propragate a Meta that not only is Dumb, cause you're using 2 Hexes just for Ruin, but is also extremely innefective...
My point was they gave a killer build and a survivor build that counters it. Theres nothing to ######### about there. You dont have to like the meta, but it does exist.
That said i agree with you on it being mostly ineffective/inconsistent
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@lemonsway said:
Yo BHVR what's the deal with putting Ruin and Undying together in the same Shrine? You're just telling your killers players to just give in and use Ruin + Undying (wich are DLC perks btw) instead of you doing your job of fixing the game so Band Aid Perks like Ruin and Undying aren't needed for killers. You are also fueling Survivor's to be angry at you because of how much they'll face Ruin + Undying against new killers players aswell. You're creating a storm where there wasn't a need, you already have plenty of Storms to handle atm.
I know fully well you can play without them, i don't use them cause i won't waste 2 Perks for 1 Hex and then lack some other type of Perk. Legion is probably the only killer i'd consider using Ruin + Undying. Make them Mend to buy Ruin some time to be valuable and if they don't wanna Mend then i can punish their greed with a down. but this is just me. Some people will just use Ruin + Undying on every killer wether it works or not.
See this amazes me.
Yes, they gave killers ruin and undying.
They also gave you prove thyself and detectives hunch WHICH COUNTERS RUIN/UNDYING
Survivors i swear to God, youre all so focused on bitching about killers you dont stop to think about how you can counter what theyre doing that you hate
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2348696#Comment_2348696
This is such a stupid reply and doesn't even address the point. Sure "get good" is always the go-to, even when you lack information pertaining to my skill. Every killer and survivor that has feedback about things should just perform at the highest levels to overcome the need for a perk, noted. Besides who wants to be in a five gen chase? I don't, you get nothing done and often lose a pip and get low points.
In regards to "get good" my general point was if its possible for 1 survivor to run a killer that long its possible for all survivirs to. This isnt a 1v1 game its a 4v1 game. Imagine for a moment that the devs gave survivors everything they want, major buffs to antitunneling mechanism, major overhaul so camping wasnt possible, and 2 of the survivors were just half as good as the ones that can run you for 5 gens. The game woukd literally be impossible to win. If i chase one of your teammates and i can tell theyre really good, I HAVE to leave them for later in the match. If i come across you and you show me you suck, I HAVE to get rid of you so i have time to chase that better survivor. If my point was "get good" i woukd have said that, my point was killers HAVE TO get rid of the bad runners first. They just do. And thats in todays game, if you make it worse by adding in other mechanics that hinder a kikkers ability to get rid of the weaker ones first then you ruin their ability to win at all.
Unless of course you want to start adding in mandatory secondary objectives and reduce some of the chase mechanics, then we can talk.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2348696#Comment_2348696
This is such a stupid reply and doesn't even address the point. Sure "get good" is always the go-to, even when you lack information pertaining to my skill. Every killer and survivor that has feedback about things should just perform at the highest levels to overcome the need for a perk, noted. Besides who wants to be in a five gen chase? I don't, you get nothing done and often lose a pip and get low points.
Youd rather do gens instead of being chased? Why? Even if i get wrecked id rather be chased.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2343378#Comment_2343378
What is the escape rate? As in that specific chase or escape the Trial?
Imo DS doesn't do enough. It's a chase extender, the best time is during EGC AND being fairly close to the Exit Gate. In this case, it is likely you will escape. Unless you miss the Skill Check or the timer has progressed too far. DS is also too easy to circumvent and even a successful strike means little against most killers. And then there's the guaranteed second tunnel but this time without DS lol So much fun.
There are survivors that if you tunnel them theyll run you for 5 gens. Try to be at least half as goid as them and most killers will stop tunneling you
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Thank you!
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@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2348110#Comment_2348110
Uhh, you are wrong.
140 / 17 = 820%
5 players bring a new cake, that's 525%
WGLF/BBQ with 4 stacks, that's additional 100%
Thus a total of 725% bonus bp is the current max, which could be higher if blood event was still a thing.
In that case 17k would result in only 123k and 250 silly blood points. Thus nothing to write books about.
If it would be the said 140k, things would be different, but the difference is way too big, thus we can easily conclude that event barely helped with the grind and it could as well not exist as 17k is almost the same as 123k and 250 BPs. Thank you for letting me waste your time.
Dude, she just threw numbers out, chill π
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/OHADWIUR55HQ/image.png
We brought 4 cakes... I can't understand why go full meme with 4 cakes...
Hes doing it wrong. Better to hide outside basement with insidious, but close enough when unhook happens youre at the top of the stairs.
That said, sometimes its fun to skip looping π€·ββοΈ
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Honestly they should up the bp caps to 12k anyway. If your hooked and camped too should be getting a steady % of everything everyone else is doing to encourage you stay and waste the killers time.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2345749#Comment_2345749
I'm not the most tech savvy what's an ssd?
The basics are hdd vs ssd, ssd is faster. Think dvd vs blue ray
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@Exerath1992 said:
Jesus, 77 pages? When will this dumb post die so i can stop looking at it? God, nothing but entitled whiners on here, I swear...
Youre right, people that paid for a product are entitled to have it working as intended. You should probably leave the forums entirely though if you dont want to see people "whining" about stuff thats broke
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Lot of killer mains that dont play both sides dont realuze that often 6 gens are done. Ill have a gen at 85% and another one goes off across the map. This happens frequently. Gen speeds are not nor never will be the answer.
The problem is mandatory secondary objectives that arent in one spot. Another issue is blade wipe/speed up after hit. Adjust that then find a way to hinder tunneling/camping to encourage more hooks over kills. Game woukd be dope then
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@DuraLexTeia said:
https://forum.deadbydaylight.com/en/discussion/comment/2347470#Comment_2347470
I did contact them. Which I just don't understand is, I've sent report, but given @not_Queen mentioned something about "Contact EAC'', Given its EAC who gave me the ban, then I need to contact them. But how do I do that? Is EAC the people who receive the Ban report for those ban appeals? Since I reported this on Ban Appeal.
I honestly have no idea. Sorry man, hope you get it figured out
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@DuraLexTeia said:
https://forum.deadbydaylight.com/en/discussion/comment/2347364#Comment_2347364
There is no reason, But here is the reason.
https://us.v-cdn.net/6030815/uploads/B6I9EBCZRPD5/banned-2.png
Banned for Abusing Bug or Errors? WTH? I'm a streamer, While not a Big Streamer, you can watch my videos on youtube to prove I'm legit and doesn't use anything on my advantage. Sometimes I even lose the game, But how did I even get banned when the last killer I played yesterday was the Twins before I call it a Night? I already sent a report on my case. But How did I got banned for playing The Twins when first, Camping is not a Bannable Offense, Second given Victor can camp near the Hook, and Third that I play all Killers and not even a Twins main.
Did you get in contact with bhvr? Couod have been an error of some sort. What we know for sure is you werent banned for camping with victor. With all the bugs and glitches and stuff rn this easily could have just been a mistake.
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I like all of them but rpd.
In fact im afk on that ######### rn
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Carnage
Or Joker
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@dezzmont said:
https://forum.deadbydaylight.com/en/discussion/comment/2347372#Comment_2347372
I have thought about this, but it would definitely have to be an 'in addition too' mechanic, and not a replacement mechanic.
It probably also would need a more serious cooldown than 5 seconds so its not constantly resetting. It would be a good way to force survivors to not just M1 away and instead to try to reach a looping spot, and address immobile killers on large maps, but it would require pretty serious tweaking to stuff like chase detection.
In addition too?
Id like to see the game to a point where its not necessary at all in chaae, i feel where youre coming from i just think its a good tradeoff. If youre in a chase with someone thats good and in a good spot you can be comfortable leaving them cause youre about to be zooming across the map. Thats why the 5 seconds. Thats short enough you can break off but slow enough you cant cheese it.
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Ngl, as long as survivors are spawning on hex totems and gens, lethal shoukd be basekit π€
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@OrangeJack said:
You should be able to position yourself at a strong loop against most killers before they get to you. I could see it being annoying against good spirits, that's pretty much it.
Or god huntress with iri π¬
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I wish theyd turn it off in chase, but give bloodlust 3 when out of chase for 5 seconds. At least try it for a weekend π€·ββοΈ
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I hate it and refuse to play on it as killer. Ill either be afk or just dc. F that
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@Power_Guy said:
No. Because everyone dies, so it's not taking the game hostage.
Pretty sure it coukd be griefing though if they get a video showing you letting people bleed out on purpose.
Honestly its about the most ######### up thing a kilker can do
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2346954#Comment_2346954
I wouldn't be opposed to buffing lightweight and other niche/underwhelming perks for either side, but there is an underlying problem with spirit that is blatantly obvious to anyone who plays survivor for more than 15 mintues per day. She just has too many things going for her, Insanely fast movement and on-demand movement speed, a bit of stealth via going invisible, and little to no tells as to what she's really doing for the survivor. All this for the price of.... losing some visiblity of survivors. Some. You still get to see scratch marks, (blood with the addon,) grass moving, and you can hear their breathing. She needs a nerf directly.
The only "nerf" she needs is a way for the survivor shes chasing to be able to tell when shes fazing. Thats it. I dont play spirit btw, like ever. I just dont find her oppressive in chase except in that one small thing it adds to much. It just needs a small animation or something.
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I wonder if the giant influx of new players is throwing off their algorithms for matchmaking. Just a guess π€·ββοΈ
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@Mileena_Kahn said:
Title^^
A lot of people freeze every time they try and use his tentacle. Until they fix that its kind of pointles. Apparently midchapter will have a fix
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2346695#Comment_2346695
Corrupt/Ruin/Bamboozle shore up most of her weaknesses, but she is a harder Killer to reliably do well with with no Perks/addons.
I hate corrupt and ruin, though im starting to see the value of CI on her more. I usually go with thrilling, pop, surge and...brutal? Enduring? Cant remember now what my fourth is. But yeah bamboozle is obviously a great perk. I can run her at r1 and do fine, i dont sleep on her lije some. Just saying why shes lower on tier lists
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@shanny_boi said:
I don't have the killer on my roster but she seems like a good killer. She has the Ambush power for the 1v1 aspect of the game and she's got traps for the 4v1 (like keeping survivors off of generators even when you're not around). She can also hide her terror radius. Yet, people still seem to put her on the bottom of their tier lists. I know she got a nerf to her power that disabled her traps if they were applied when all generators were already completed. What am I missing?
I got to rank 5 with her using no perks or add ons, then hit a giant wall where she could no longer keep up with the pace of the match. Im a decent killer, certainly not as good as some but better than most.
Pigs problem is her traps are to rng related and her stealth slows her down to much. Her ambush attack is only good in loops against bad survivors. So mediocre traps, bad stealth, bad antiloop. These things exist so theyre better than nothing, and she will demolish survivors that dont know how to vs pig, but once you hit a certain point shes just not good.
But she is fun. Shes a lot of fun as killer, and most people dont hate versing her because her power is interactive. You shoukd definetely get her if you want to. Just know you have to be ruthless once you get to reds with her
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@DuskMascato said:
https://forum.deadbydaylight.com/en/discussion/comment/2346415#Comment_2346415
No, we werenβt genrushing. I donβt suck as a survivor and survivors r supposed to do gens. If Iβm running you for more than a minute than go to someone else. Plus I never gen rush.
Have you ever worked a gen injured? Have you ever found a gen at 50% and jumped on it instead of finding a new one? Have you ever had a gen at 95% as the killer was approaching and finished it anyway right in front of him?
Youve gen rushed, everyone has, its fine, as is tunneling
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@Rez_Marsiel said:
https://forum.deadbydaylight.com/en/discussion/comment/2346370#Comment_2346370
At the cost of 3 perks. Would be funny though.
4. At that point you might as well run noed.
Or whispers might be better. Survivors will be fully immersed π
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Ion man, just imagine 2 minutes ive trying to open the gates only to catch blood warden on top of it π
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/264788/how-many-times-flashbang-saved-your-life
I was a Doctor on Hawkins and Leon was being chased down a hallway. I see him drop a well timed flashbang, but turn my back and moonwalk before it went off.
I think some people have really gotten the hang of it, but most haven't lol
I think its a cool mechanic as an alternate to flashlights
Just look up, easier :)
I used to look down when people flashlight me, took a second to break that habit. Apparently look straight down at the flashbang does not counter it π
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@NoOneKnowsNova said:
The devs havent nerfed Pig in a while...
Nah, legions next to be nerfed
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@selflessnea said:
Un popular opinion NOED doesn't win games. Also yeah. Noed used in the right hands can be devastating.
I think killers tend to see it this way because we see all the times it does absolutely nothing π
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@KingFrost said:
I feel like Prestige is a big scam. 4.5 M BP per character flushed down the toilet. It's a system that might have made sense at one time, but makes no sense now.
Ive got all killers at p350 except trickster. I dont feel scammed. I needed to do something with the bps. The scam is dumping bps into a killer for months THEN prestiging them. Its not for everyone, if i played a lot less i probably woukdnt have done it
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@Seanzu said:
Hey Guys, maybe it's time we have a thread about QOL Suggestions, so no arguing or bickering about balance because it would be off topic, I'll start.
- Perk Favourites
- Perk Loadouts
- Force an offering to be played until there are 0 of them left on that character
- Aura Colour Picker
Yes please to all of these. Perk loadouts especially
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2345740#Comment_2345740
I started playing 2 weeks ago and 90% of my killers are lvl50 p1, I don't think the grind is nearly that bad, though on PC I owned the legacy prestige skin they gave to everyone with p3 after they cut the time in half so maybe I'm biased.
The fact my killers with zero meta perks in the begining was being matched against rank 5 full meta perked survivors was way more of an issue than the grind itself, even if they cut the grind in half again I don't think it would help that problem as there's like 5+ killers to grind teachables on to be competitive. I'd take improved matchmaking over less grind any day.
Yeah but you know what youre doing. Noobies dont so grind takes way longer for them. Think about the brand new survivor pulling in 8k per match for the first hundred hours and what the grind looks like to them
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@twitch_ravKenclaw said:
Now I kinda wanna try my Wraith + Shadow Dance add on + Brutal Strength + Fire Up. Just for the memes, of course.
I did that. Would have worked great if i wasnt in reds where theyd wait for me to uncloak to drop it. Red rank survivors are clever π
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@AbsolutGrndZer0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2345720#Comment_2345720
Well, yes but one also gets more green and yellow too. Like I said, more a thing to do on your main, not every character. Though I gotta say, the increased chance of getting "Frank's Mix Tape" really sucks considering it's still completely broken.
Ues, id much rather have the green duration which seems to be rarer π
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For killers you dont want it to be more often, green and yellow add ons are usually the best when youre trying to win. Purple and iri are typically for screwing around.
Obv thats not always true, but typically