Dwight_Fairfield
Dwight_Fairfield
About
- Username
- Dwight_Fairfield
- Joined
- Visits
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Comments
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Bond is my essential cannot live without it perk. It would be awesome to have it as base kit.
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@Kurri said:
I fear what's going to happen to Huntress.
Just remember BHVR, if you hurt Huntress - We will riot.
Why? She's actually in the lower part of the spectrum in terms of kill rates. Her pick rate on the other hand is top of the pile. She's always been the most popular killer when it came to pick rates ever since they started releasing these kind of stats.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2761110#Comment_2761110
Actually he did specify that it was stats over all games.
Oh did he? I must have missed that.
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@TheArbiter said:
Im assuming this isnt high mmr and includes fresh accounts?
They didn't specify. It was given as a response to someone asking for some updated killer stats.
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@[Deleted User] said:
Myers on the new map. Huge, bad for tier 1, and it's so bright so people can see you easily.
I'm a Mikey main and I don't mind that map. There's usually a tight three gen somewhere that's easy to defend.
Corn maps are Mikey's biggest enemy as the corn literally hinders his power to stalk.
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There's no merit in a system based solely on kills and escapes and ignores every other factor that is key to determining skill/competency like chases, hooks/unhooking, gen progression/control etc.
I still can't believe it took them two years to come up with this.
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Some of those stats surprise me. Five Pyramid Head games in 500 matches. He must be very rare in your neck of the woods.
Glad to see my boy Mikey is holding his own out there.
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As long as Gozer is the killer.
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They already have Ghostface. Much like with Bubba I think they are content with that and are not bothered about getting a survivor, too.
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Probably Ghostface thanks to his busted reveal mechanic.
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Meg heads......they are very much real. I get a sinking feeling every time I have a Meg in my lobby as they are usually potatoes. No offense to any decent Meg players here. Its just my personal experience.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/304490/thoughts-on-hag
She's boring. And doesn't require skill really. All it is. Is set up a few traps. Chase them to that area. Get your first hook and trap the area near it. Let the carnage begin.
She doesn't require nearly that much knowledge. Except "oh survivors may walk through here" Which is common areas like jungle gyms, LT, etc etc
Every killer requires some level of skill. Hag is a defensive killer. You have to be strategic about your web of traps and how to utilize them.
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On horrible maps like this I try and find a three gen and defend it as best as I can. I tend to get better results doing that than trying to defend the whole map, especially Badham versions 3-5.
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I main Mikey for killer so I don't have much of an issue with circle of healing. Most of the time they go down to a tier 3.
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Definitely have the Nemesis one every time I face him. It's super annoying.
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Most definitely. Not as often as killer, but it happens.
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From personal experience no. Just about every Blight I face runs the same build and add ons. They usually play like their life depends on it. Slug at 5 gens and bounce half way across the map just to stop the first gen when its tinkering.
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You have to pray lady luck smiles on you. That's about it.
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Halloween chapter for sure. Mikey is a very fun killer and has good perks. Laurie looks much better since her rework and of course comes with DS.
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I'm impressed you managed to endure that torture 30 times. I think I'd have been done after 10.
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Dweets.
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No booli the Dwelf!!!! Bring him back.
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@xxshyguyxx said:
https://forum.deadbydaylight.com/en/discussion/comment/2727054#Comment_2727054
No duh. That's the point. She can't chase. She's defensive only. Meaning any speed perks survivors use guarantees an escape bc she's so slow.
With that info, you can literally use borrowed and both leave with the free speed boosts you get.
Speed perks. What speed perks? Sprint burst? That'll only get you so far if an effective Hag catches you in her web. You can sprint burst your way into another trap or traps and get hit or go down.
I've never seen a competent Hag struggle against sprint burst. Or BT for that matter. If you're hooked in her web then you're going to set foot in more than one trap.
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You lost me when you criticized her for being bad in chase. She's not a chasing killer. If you're chasing with Hag then you're playing her wrong. She catches survivors in her web of traps.
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The screwdriver is one of my favourite weapons to use on Mikey. Even though he never used one in the movies it really suits him and I could see him using it to murder someone.
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All the better to screw you with my dear 😉
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Yes. I'll happily sign that, not that it will do any good.
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Favorite: Dweet's sunburn snooze cosmetic, the DS balance change, snowman Christmas event.
Last favorite: There's several stand outs. The Resident Evil chapter turning console into a nightmare lag fest. Boons. MMR. Trickster. Pinhead.
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Happy New Year everyone.
Hopefully 2022 is good to us all.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2722523#Comment_2722523
So what is it you're looking for them to change with Artist then if anything? If you made her weaker at loops she'd still be vulnerable to holding forward same as before, only now she'd also be more easily beatable at loops too. Do you have an idea to make her better against survivors who hold forward to counterbalance weakening her at loops?
I'm not asking to change her. I'm not saying she's OP or anything like that. That's when I would be wanting some changes. She's just boring. A lot of the anti loop killers are boring to face. A good Clown is another one. He can force you drop pallets early which means you got to leave the loop and just keep moving.
I get why there's anti loop killers, but from a survivor perspective they're rather dull to face. Looping is the only real skill and engaging experience a survivor has. When a killer's power effectively neuters it well it just sucks the fun out of it from the survivor's side.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2722502#Comment_2722502
I get that a lot of killers can be looped, but what I'm saying is a lot of killers can also be "hold W"-d and it's just as effective against them as it is the Artist.
The difference is you don't need to. If you have a decent loop you don't need to leave it and actually engage in one of the joys of playing survivor; some fun chases.
With the Artist there isn't any actual good chases. You just keep running from her because she's anti loop, making her rather boring to face.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2722462#Comment_2722462
How is that different from most killers? Holding W is a decent strategy most of the time, you don't have to be against Artist to do it.
Not really. A lot of killers can be looped. She can shut off loops, so while she's setting up her crows you just keep running.
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Kind of boring as you just hold W to outplay her.
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Its for reasons like this that I'm so glad console doesn't have end game chat.
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I'm more curious about whom the killer is that seems to be stomping your team so badly on Haddonfield?
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For killers the most toxic in my experience are Bubba, Blight, Trickster, and Nemesis. I would say Wraith more often than not is too.
The least toxic killers are Myers, Billy, Demo, Trapper, and Oni.
With survivors Neas are top of the list for most toxic. Ace, Steve, Yun Jin, and Claudettes in bright clothes are close runner ups.
Least toxic survivors are Dwight, Yui, Bill, Jeff, Jill, and Elodie.
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Mikey 100%.
Michael is a lot more versatile with builds. He has much better and stronger add ons than Ghostface, too. Add ons that can literally change his whole play style.
He can't be robbed of his power just by looking at him (that's when Ghostface's reveal actually works the way its supposed to). I've actually been in games where Ghostface didn't get to mark a single person because he was constantly being revealed (even by people hanging from the hook when he's trying to stealth camp lol). You can actually make him a powerless killer from the get-go.
Its no wonder they're looking at Ghostface next along with the Legion. They both badly need help.
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I think I've faced one Twins in the last month so I honestly cannot say.
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My boy Mikey. You do us all proud.
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Leader. Its actually come in clutch many times for me.
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Why is the onus on Scott to do this?
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As killer its the corn maps, Badham, and Haddonfield.
As survivor its Shelter Woods, Pale Rose, and Azarov's resting place.
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I definitely have my highest MMR with Mikey. My standard build is BBQ, pop, corrupt, and bamboozle on him. Sometimes I rotate it around a bit with monitor, infectious etc. Then of course I have specific builds for when I use either of the mirror add ons.
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2715135#Comment_2715135
All they did was buff his Vanity Mirror add on and make one of his stalk add ons common. That's barely anything. No one really uses the Vanity Mirror.
I've seen plenty of Vanity mirror Myers. I use it myself, too. Its really good now without the speed reduction. Its like scratched mirror on steroids.
They also buffed regular tombstone so there is no speed penalty when in tier 2. So its easier to get to tier 3 without needing to get your PWYF stacks first.
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They did give Michael an add on pass recently, and instead of nerfing either of the tombstone add ons, they left tombstone piece alone and buffed regular tombstone.
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Merry Christmas 🎄
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They could have left the snowy lobbys and the lights on the hooks and lockers etc. It seems silly to end a Christmas event before we even get to Christmas.
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Bamboozle all the way.
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Mikey all the way.
I do enjoy a bit of Clown and Wraith once in a while.
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Mikey, Demo, Billy, Clown, Oni.