Dwight_Fairfield
Dwight_Fairfield
About
- Username
- Dwight_Fairfield
- Joined
- Visits
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Comments
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Not a fan of her because in my experience most tend to tunnel the person who has a trap on their head. Makes you wonder why they even bother putting it on in the first place.
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Zubatlel plays a lot of survivor, he is very chill, and generally great at the game.
Cope is another extremely chilled player who does a lot of survivor and also good at the game.
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Michael and Laurie
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Legion, Pig, and Trapper.
No idea how you would improve Legion. I think they need a full on rework. Pig needs it to be so its guaranteed you have to search at least more than one box to get your trap off. So many times I've seen Pigs lose any pressure because the RNG gods lets survivors get their trap off on first attempt.
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Proud of my boy Mikey.
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Your first of many. Welcome to the killer side, friend.
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Favourite: I get to be my favourite horror icon Michael Myers.
Least favourite: The balance issues and toxicity in the community.
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It's a very good beginners perk to help you track survivors.
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The three gen strategy has won me many games on the large maps like Red Forest, Ormond, Cowshed etc.
Unless you're playing a mobile killer like Blight, Billy etc then it's very hard to maintain control of the gens across the map. So defending a specific area of gens is the way to go in my experience and it predominantly works.
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Just give me some more visual Easter eggs from the Halloween movies. I'll settle for that.
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Most games I get a 3-4k with Mikey.
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I got mine on the first day.
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Swamp. Pale Rose in particular is good for it.
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I played as a fellow survivor with @Phasmamain once. I've played with and against @Leachy_Jr multiple times.
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Absolutely they do.
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Definitely not.
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Myers main for 4 years now. Its not that hard once you've mastered your killer and found your builds and play style you enjoy. Sure you'll get your tough games like with any killer.
Pig I can see being an extra struggle because you have no control over her power. Its RNG based. Nothing you can do if every survivor gets their head trap off on their first try.
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Bond and BBQ.
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I've not come across a single one yet and I've faced quite a few Pigs since the Saw time began.
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Bubba for BBQ.
Plague for Corrupt.
Clown for Pop and Bamboozle.
Myers for STBFL.
Deathslinger for Dead man's switch.
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I think Legion, Trapper, and Pig are all much worse at base kit.
Michael at least has a smaller terror radius, and in tier 3 he has insta down ability, extended lunge, and fast vault speed. There's perks that really compliment these attributes like Monitor, Bamboozle, Infectious etc.
He doesn't need add ons to still be effective.
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I think Neas are the top of the list for most likely to be toxic. I know every survivor can be, but in my experience the majority of them are Neas.
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As long as ruin/undying, tinkerer, scourge pain resonance, dead man's switch etc are around then Prove Thyself is fine.
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I am hopeless with any kind of range attack killer. I just don't have the eye for those aim techniques.
I am on console, and I don't know if its due to frame rate issues or just me being bad, but I can be prone to getting spun.
As a survivor I feel like when I get in chase with a killer I either do terrific or bad. There's rarely an in between.
I will always give a Dwight the hatch unless they've been toxic.
I am something of an achievement hunter with this game. I just have to have them all no matter how annoying they are to get.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787783#Comment_2787783
He also got a faster base reload speed, which is huge. Two seconds, I think? (Not basekit) He also the addition of aura-reading add-ons, which are among some of the most powerful in the game for any killer. I'm not arguing he's an A-tier killer or anything, just that his rework was all improvements for him and did not involve any nerfs.
The faster base reload speed is nice and all but its not game changing for him IMO. I mean before when you ran the cork stopper add on for faster reload it didn't magically elevate him. It was more a comfort thing. Like Trapper starting with two traps instead of needing the bag add on now for that. They're nice to have but they don't elevate the killer in any meaningful way.
Oh I know you were not saying he's an A-tier killer. I'm just talking about rework changes that actually make an impact on the killer's power in a significant way. Like Bubba having tokens on his chainsaw. Big difference and made him much more viable than he was before.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2787704#Comment_2787704
Clown's rework was only buffs though, to his basekit and add-ons. The antidote is at least an option when you only have one bottle left and are planning to reload. The main bad part about his rework are the moronic Rift challenges they made for the antidote (relying entirely on survivors to walk through it). And I guess that it can buff survivors too, if the Clown is not careful.
What buffs did his base kit and add ons get that made any significant difference to elevate him from his previous state?
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2787704#Comment_2787704
Actually the yellow bottles are kind of useful if you use them right. Basically they give you the same boost in speed that the pink gas slows down the survivor. So if you can toss a yellow right at the start of a chase and go through it yourself it’s as if you hit the survivor with a pink bottle without actually having to have the survivor go through the gas. Then if you hit them with a slowdown gas while you’re sped up it’s a huge speed difference.
It also works on pallet loops. Toss a yellow bottle across the pallet where the survivor is and head towards them. Drop a pink where you were, and if the survivor tries to loop it you’ll get a speed up and they’ll get a slow down which is typically enough to get the hit in before they can vault.
The only thing about the yellow bottles is they’re kind of useless mid footchase when you’re too close to have the gas speed you up. So if a chase starts within say 15 meters you may as well stick to the slowdown.
I'll take your word for it but I've yet to see a Clown who's discovered how to utilize them in any meaningful way. The only time I've seen a Clown get any value from those bottles was when they use them to patrol exit gates at end game, and to speed boost themselves to a hook that's far away when picking up a survivor.
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Definitely Freddy. They turned him into a miserable bore of a killer.
Not a fan of Clown's either. Those yellow bottles are just a gimmick.
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Nice to see DS is still up there now that its actually balanced.
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They are never going to punish players for playing with their friends. Quick way to kill the game.
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Mikey, Trapper, Clown, Oni, Nurse and Billy.
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It depends on the size of the update and your internet connection speed.
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You are a true Dweet.
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They're really going to have to if they intend to leave Boil Over in its current state.
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Still hell on earth.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2781248#Comment_2781248
Wait, isn't boil over the new meta that is in 99% of killers matches?
No. I think its mainly swf's who are running it because its easier to pull off if you're coordinated. Burn a map that's good for it like Eyerie of Crows or Badham. Another one burns a petrified oak. Another one is running breakout or sabo etc.
At least that's been my experience with it.
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I don't think its even about swf's. Its just the usual perks you get from the high level survivors. This is from one of my killer matches earlier and its the typical types of builds I always get;
Dead hard, DS, boons, unbreakable, borrowed time, iron will etc. Its standard level stuff in the higher MMR side. You just have to expect it. Its the meta.
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Apart from it being more balanced I am really hoping for some more visual Easter eggs from the Halloween movies.
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If you're conquering with Pig then you're likely not facing good survivors.
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Michael. He never talks so I am wondering would he write a personal message with it just to see what he's got to say.
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Dweet of course. The adorable little nerd.
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@Chimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2772932#Comment_2772932
I would not know how bad myers or pig is, as I don't own them. Can you tell me what it is like?
Myers is not bad. He's got great add ons that really boost him and some of them can completely alter his play style. He's very versatile when it comes to builds you can do on him.
Pig is bad because her power is completely RNG based. She has no control over it. She cannot do anything to stop survivors getting their head trap off on the first box they try.
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RPD hands down.
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Please give us some more visual Easter eggs from the Halloween movies.
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Haddonfield and Cowshed disabled. Killers can breathe a little easier.
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I respect this obsession. Nothing tingles the spine more than when you do see Mikey making eyes at you silently in the background.
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Dwight
Mikey
Yep I'm a simple guy with simple taste.
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You can see it in the lobby, at the beginning of a match, and at the end game screen.
Plus you can't beat that feeling of knowing you look good.
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They've already reworked Laurie, they're going to be reworking Haddonfield, so there's every chance Mikey will get a visual rework too.
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@Junylar said:
Terrible M1 killer who gets 0 kills addonless, but with two overpowered addons that give him 4k. On the average, it's fair and balanced 2k, and since the devs only ever look at the stats, he is "balanced" the way they see it.
I disagree. I am a Mikey main and I never use the tombstone add ons and 4k with him all the time. Hell I've racked up more 4k wins with the mirror add ons than I ever have with tombstone during my 4+ years of playing him.
I've faced enough Mikey's and watch enough people play him to know he doesn't rely on tombstone for kills. YouTube also has daily uploads of Mikey games with players getting 4k's without tombstone.
The truth is Mikey has always had a good kill rate ever since they started showing us these kind of stats two years ago. We even got his kill rate shown to us strictly in the red ranks pre MMR in 2020;
Unless there's a constant tombstone epidemic and nobody is miraculously talking about it then it's not those add ons that are giving him his kills.
The problem with Bhvr is they're number crunchers. They look at Mikey's stats of having a good pick and kill rate and think he's in a good spot. But I agree with them looking at killers like Legion, Ghostface and Twins first. They need help way more than Mikey does.
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No we definitely do not need that. It's a blessing that we don't have it.


