DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
- Joined
- Visits
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Comments
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I'd buy it
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I get tunneled a lot, had games where killer threw the match just to get me out. Not in a "I'll tunnel them out so I have an easier game", more like "I will ignore every single generator and other survivor to chase the uninjured Dwight who brought lithe"
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should give tokens based on hooks, for each survivor you hook you get one token, for each token you get one insta-down, no more speed boost.
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I think that hex totems should overpower boon totems, such as the totem lit up with undying or noed, they shouldn't have a prerequisite but a totem being a boon totem shouldn't make a killer's perk not activate
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The F in Michel F April stands for #########-chad
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Legion
most killers who are annoying or unbalanced are functional, while still unfair or obnoxious, they still have some level of mechanical depth
legion does not, never has.
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Honestly, I like the map, top 5 for me.
Great visuals, I know the design, and I think its pretty cool.
However, I know how incredibly unbalanced it is, and I'm not gonna use offerings to force it.
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just a secret pig nerf
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What if
we get a new map
and its just corn
but its called
rottener fields
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Its the same issue I have with twins, there's very little you can do when victor waltzs his ass behind you and slugs you. You can't outrun him.
Speed boosts in a game about outrunning someone (ESPECIALLY with an uncoordinated team) make these kinds of killers miserable to go against, its the same reasons sprint burst and dead hard are so unbalanced.
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I like Boon Totems, yeah everyone hates them right now, until the community starts screaming about how you shouldn't use them because you're not doing gens and how everyone is bringing Boons and not BT, or whatever.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2539794#Comment_2539794
I mean survivors footsteps of course
ah
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i've never actually tracked doctor by his footsteps, I always hear his incredibly loud breathing
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Frustrating
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@Orion said:
SWF would abuse this.
SWF already abuse everything, basing a balance issue or game issue solely on SWF is unhealthy.
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As a survivor I find Ormond difficult, its too bright and empty, which creates massive deadzones and can eliminate stealth if your clothes are too dark, Its an issue that goes both ways.
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hugs beat knife
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I think beginning game slowdown wouldn't fix anything, the issue is apparent with Corrupt Intervention.
Gens being blocked doesn't stop gens from being done
A) The killer can't patrol all 4 gens because they're too spread out/killer can't patrol gens
or B) The survivors wait out the period, breaking totems, searching chests, or unhooking each other if the killer gets lucky.
Survivors don't need a penalty to start, killers need a buff to make all of them viable at patrolling generators. Most killers are so chase-centric that regardless of how long of a head start they get, they're not going to stop gen progress, quickly shut down chases, and get hooks within that timeframe.
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Dwight
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Make it better, don't remove it
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I'd remove it and change the addons and perks to something better
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not enough stars, too many zombies
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I mean
yeah
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I think it should be rehauled or have another map take its place
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Might be biased cause Demogorgon main, but I love Surge, its such a fun perk and no one sees it coming.
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Too busy being chased to feel relatable, sorry
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50 minutes, afk wraith, two megs thought it'd be fun to stand in front of the gates.
Other survivor found a key and we escaped, megs went afk so endgame got them
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thank you, this certainly makes me appreciate watching jill's head getting pancaked into the floor while i cower in my locker
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Twins slug more, Leatherface camps more
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Kindred
:)
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the hot one would win
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I have not experienced any difference in my survivor games.
There are still dumbass megs who don't do anything and escape and there are still sweatlord spirit mains who yell slurs at everyone because they can use their ears, no differences.
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Mike who is twitching
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they're not gonna replace anything anytime soon. anything that isn't the meta is "having a little fun with a gimmicky build". there is no room for creativity.
besides, even if they do make it into the meta, i can already hear people crying about it.
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@ChurchofPig said:
How many is "too many?" He's been in 3 trailers. 1 of them, all 4 base survivors were featured in some way or another.
1 many to is too many
also my issue isn't him being featured in trailers, my issue is him being hurt and killed in trailers :(
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It caused issues with the SFX, i'm sure it'll come back when they fix it.
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All the brown survivor addons. Even the yellow ones have some uses but you'd only be using a brown addon if you had nothing else.
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That everyone who plays Elodie is a brainlet
I've seen good Megs, I've seen god default Dwights, I have even been graced by the glory of an amazing Bill. I have never seen a good Elodie.
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It's a tracking perk but not a good one, its much better at catching unaware survivors and getting that "ohhh when's he gonna strike" kinda vibe when they figure out you're running it.
Unless you're on any outdoor map, in that case good luck.
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just hide in a locker like i do and presto.
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his sword is bigger
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I hope to play against him, he's interesting, fun, and chaotic. I just hope they buff him without making him OP, you know? I want a powerful Demogorgon, not another Spirit
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He's even rarer now that they've lost the rights, first you had to get past the face fiasco and then if you still wanted to pay 15 bucks for a skin you'd be playing with one of the loudest characters in the game and with less options for stealth cosmetics or that Steve charm.
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I hate them, always have since the PTB. I'd rather play against a Legion than a Twins, cause at least if they're playing Legion it doesn't mean they tunnel and camp every game.
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but noed bruises my ego >:(
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- I actually "see" NOED quite often, it doesn't normally come into play. I play red ranks and people are pretty diligent about breaking totems, and in the event it actually comes into play, the killer normally downs one person before the totem is broken.
- Almost never, I die because the killer actually kills me or my teammates are braindead. Had a few games where they stand at the gates just... staring at me. It's creepy. If anything its face camping that kills me more.
- I do cleanse totems, I'm a Dwight main and I get the most out of my lockers.
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I personally think DS can go both ways, its really easy to abuse, sure, buts its just as easy to completely ignore it and continue tunneling.
It's fine, there's really no way to fix either of those issues, I just find it funny that the anti tunnel perk is more of a temporary knife than a safety net.
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It should give haste instead of undetectable, make it more viable on slower killers with less map pressure
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Ahem
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@D34D_B34TB0X said:
https://forum.deadbydaylight.com/en/discussion/comment/2446573#Comment_2446573
You're a Shaggy fan?
hell to the yes
