DragonMasterDarren
DragonMasterDarren
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- DragonMasterDarren
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the only people i know that like the swamp are P3 Claudettes, and because they're P3 Claudettes their opinion is immediately invalid
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@dspaceman20 said:
This is absolutely amazing!!!!. You definitely need to be hired because this is amazing and well thought out.
I can't thank you enough for helping with the perks, and if BHVR was a company based in the UK I'd take a job offer from them in a heartbeat as soon as I was eligible
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@Dabihwow said:
When are we gonna see it. Also how much work did you put into this?
You can find it right now by clicking on the first line of the OP (idk why it isn't a normal link but i assure you it is one)
As for how much work i put into it, working on it took about a week, brainstorming all of the ideas took 2
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for Survivor it's Jake, for Killer it's depending on my mood, but usually it's Demo, Deathslinger, Pyramid Head, Nurse or Blight
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Finished Product implies they aren't working on it anymore, which they are, so no
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if i'm playing survivor i've won if i juke the killer so hard he has to stop and think for a few seconds/make a really stupid play and it works
if i'm playing killer it's the same thing
i just like funny outplays :)
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@Dragonshensi said:
In a lot of my matches lately the second I spawn in the Killer is nearby or right on top of me. I managed to catch a clip of the latest spawn point mayhem. Though I’ve had killers be even closer. Is anyone else experiencing this? I can barely move before the killer is on me most times lately. If you noticed he had a direct line of sight to me. Came right over.
this is also not helped by the fact that the reworked maps have basically no fog, meaning you can spot/be spotted from the other side of the map if the killer has good enough eyesight
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1952510#Comment_1952510
The right way to play.
Just tested this with GER's theme, and i can now confirm that yes, blasting music not from DBD while playing DBD makes the game better XD
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@GoodBoyKaru said:
Two things:
- Playing killer.
- Absolutely ######### ruining my eardrums with music to drown out the miserable experience of playing this game and sending my family into a nervous breakdown when they hear me screaming Lovesick Girls half in tears.
that is...one way to play
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i have sworn off lies for my new years resolution
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i don't know about anyone else but this is how i can put up with Nurse
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@Huge_Bush said:
I keep seeing survivor mains spout "It rewards the user for bad game play" all the time, but that isn't the truth. The truth is it punishes survivors for bad game play. If the killer was bad, your team should have had no trouble cleansing dull totems. They're usually near gens and not overly difficult to spot. Survivor is mainly a team role with the option to be selfish and play solo. One player isn't meant to cleanse all the totems, everyone is. The devs have even implemented perks in order to promote totem cleansing- Detective's Hunch, Small Game and Inner Strength.
The perk is not god-awful, the majority of survivors are.
If the survivors were good, they would have no trouble taking turns looping the killer while their teammates work on generators. Strong perks in the game are a good thing, it breaks up the monotony of the matches. I rarely ever even see NOED in most of my games. Even when it does come up, it is cleansed within 30 seconds unless my team was bad.
the problem is no one wants to do bones and some of them spawn in basically impossible to find locations, and keep in mind if the gens don't get done quickly then any killer regardless of skill can very easily snowball
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@brokedownpalace said:
So yet another "challenge" that really involves no actual challenge other than luck. Filler BS. Great design.
honestly i'm pretty sure they're there so that there isn't a massive collection of Nurse challenges (i don't think i need to explain why)
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@Shirokinukatsukami said:
I know right? I mean how hard is it to give survivors DS, Kindred, Bond, Borrowed Time and Unbreakable as Basekit. These are necessary to bridge the gap between SWF and prevent Tunneling, Camping and Slugging, but BHVR won't do it.
Crazy right?
I am both surprised no one in this thread is capable of recognising sarcasm when they saw this and not surprised no one in this thread is capable of recognising sarcasm when they saw this
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/1945531#Comment_1945531
Don't even get me started with hatchet "Beach ball" hit boxes, that's a different can of worms that was made worse with this patch.
Also, no, this is no over reaction. Its every game. Have you not played this game since the patch? Go ahead and loop a killer with a window and tell me theres no hitbox or latency problems going on.
i compare huntress hatchets to a M1A2 Abrams for a damn good reason
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@Khar said:
Why do people want a 2v8 mode? The game is hardly balanced at 1v4 and swf and another game mode would, at best, split the community and make survivor queue times even longer.
people want something new out of the DBD formula after half a decade of the same stuff
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@Ghost00 said:
THIS IS ABSOLUTE TRASH
TRASH TRASH TRASH TRASH
THERE WAS NO NEED TO CHANGE THE HUD THAT MUCH. I DONT HAVE TO SEE THE WHOLE ITEM I USE IN A CORNER DESIGNED FOR THE DAMN ITEM. I KNEW WHAT ADD ONS I WAS USING I KNEW HOW MANY GENS THERE WAS. THIS IS AN ABSOLUTE TRASH UPDATE. HITBOXES ARE WORSE, MUCH OF THE IN GAME VIEW IS BLOCKED FROM USELESS ICONS, IM FEELING LIKE IM PLAYING IN A MOBILE DBD WITH THE ICONS MADE THAT WAY ON THE LEFT. THIS IS ABSOLUTELY A DISASTER. WORST IDEA EVER. THIS COMPANY KEEPS DISSAPOINTING ITS AUDIENCE HUGELY. OH MY GOD FIX THE ######### HITBOXES ALREADY ARE YOU SERIOUS? WE DONT NEED NEW COLOURS AND NEW OPTIMAZATION ON HOW THE GAME LOOK BUT INSTEAD ON HOW THE GAME PERFORMS. THIS IS AN ABSOLUTELY BIG TIME DISASTER. WORST THING EVER. BYE
go home Ghost, you're drunk
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@tippy2k2 said:
You guys stop doing things you hate?
https://us.v-cdn.net/6030815/uploads/6MAFBO3UNVA6/stopped.jpg
Masochists be like
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@VSchmitt said:
https://forum.deadbydaylight.com/en/discussion/comment/1940326#Comment_1940326
That would actually be my guess... Either that or they've messed up with map rework and somehow it echoed in desync animations (spaghetti code at its best) since the desync is really bad in Father's and Gideon... Don't know if it was in Asylum since they've took it off rotation...
Also is good to remember that somehow the animations, HUD and/or reworked maps caused the fat shaming in the fun bus...
Some people love their spaghetti.
I like spaghetti too, just not in my code
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Literally the only time i'm happy seeing The Game is when i play nurse
Can't get mad at god pallets when you play the god killer
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@VSchmitt said:
That's not it, the bug consisted in the killer idle position + his arms in the POV postion, you can see that most of them are contorted and shaky since the animations are "overlaping",
What's happening now, and somehow, is total desync, for both sides but it's way worse on survivors' side. The distance is normal for 1 side and for the other it's way far, as you can is in OTofu's video.
But the loading bug does not correlate to this desync.
so they broke the animations so badly it causes desyncing?
Christ alive how hard is it to hire some play testers
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@Marigoria said:
Honestly,. I usually think people are overreacting when they call a patch "unplayable" but that is exactly what this patch is.
Cheap looking, badly designed HUD and animations, perks not working, hitboxes broken, pip/depip system broken.
This is the worst patch they have pushed out so far.
when the devs succeed in making a patch worse then Binding of Kin then you know something's wrong
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Everyone's in a pretty bad mood because of 4.5.0, so blame it on that
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given that I have seen a whopping total of 5 MoM users since the nerf (3 of which were going for adept Ash) i feel like that really won't be that much of a problem
Also keep in mind that the OOO changes aren't set in stone, it's possible they change it at some point
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at least the gun looks cool and that's really all i care about
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actions speak louder then words and if BHVR doesn't follow through on this in a big way they're gonna have a lot of uproar on their hands
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I had this too, the last guy couldn't do anything because i could get there in one Nurse blink and still catch him
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1936868#Comment_1936868
They are not.
Killers cannot fit through, Survivors can.
let me test this real quick
Edit: apparently the curse of the Swamp is spreading and i am not okay with it
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you never cease to amaze
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@Nullclines said:
https://forum.deadbydaylight.com/en/discussion/comment/1936615#Comment_1936615
Survivors can fit through, killers can't.
I sincerely hope you're kidding
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the only one of those that needs a nerf is freddy, Spirit and NOED are annoying sure but they aren't OP (except Stridor Spirit, but we don't speak about that unholy scourge)
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if you do something cute and don't do something immensely stupid like sending the lobby to Haddonfield or Coldwind, then i generally give last guy hatch
unless it's for a challenge or i'm in a bad mood, then it's no mercy
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for me it just happens, i like chasing people, and if i spot someone and i know they don't have DS then i'm going to down them, it's free pressure
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@SOMENINJANAME said:
LOFL, had to give an upvote just for the title! Ironically, this turned into another forum of people strongly disagreeing with each other. Ideally, we wouldn't have to whine to get what we want from BHVR, but like some pointed out, it's what companies listen to.
truly i question why i thought this was a good idea, guess a little part of me still has hope that things will turn out better
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/1934516#Comment_1934516
No I couldn’t do a research right now I’ll try to sum up some of the core points:
- you can’t quickly flick left/right like before. This means where you would try and fake a direction to dodge a Huntress/Deathslinger shot, now you will be hit no matter what.
- you can’t 360 anymore
- it seems to be harder to fake a vault because the injured animation is weird to see from the killer perspective
- you can’t spin on the ground. Aside from removing the meme, this means solo queuers cannot communicate if they didn’t recover. I don’t consider this point to be important, but hey, it does exists.
- because of the new robotic standing animation it is way harder to instantly hide behind objects without crouching
- the injured animation is messing with muscle memory (something like the Freddy’s lunge effect) because it feels a lot slower, hence people are wasting pallets early only to be hit through them because hitbox is even more messed up
There is more, but as you can see not only the gameplay has drastically changed at high levels of play, I also think that removing the memes is kind of killing the identity of the game itself.
While most of those are true, you can still 360, still a lot harder though
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1933944#Comment_1933944
Swamp fat shame spots
Those are bugs, they don't count (they are really stupid though)
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@ohheyitsbobcat said:
https://forum.deadbydaylight.com/en/discussion/comment/1930447#Comment_1930447
Moonwalking and 360's are hardly important though? 360's tend to only work on bad killers or console killers with fps/aim dressing issues. Moonwalking while fun, also isn't anything important. Personally, I loved the tbag and point thing you could do and am bummed it's gone but it's nothing important. Same with this situation.
No opinion on the UI yet as I haven't played enough to get an opinion on it. Everything different is bad at first, got to give it time to settle. It's like if we had this current UI the entire time and switched to the old one, everyone would still be freaking out over it.
I'm generally finding all the changes to be fine, acceptable or at the very least tolerable. Around 1200 some hours on PS4 if you're curious. I also play both sides, about 60-40 survivor to killer.
you'd be surprised how much 360's saved lives
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@Aven_Fallen said:
Ok, to make it clear:
Devs changed something which nobody asked about. They bring a PTB for Feedback. 90% dont like it. They STILL bring it to live.
Explanation: They want to see what Console players think so that everyone can test out the new UI. Meanwhile: They say that there is no going back.
And you really cannot get why the Community is pissed?
This is basically: We change something. You dont like it, we still change it. We pretend that we listen for the feedback later, but in fact, we cannot do anything about it anyway.
I entirely get why the community is pissed about this update, here's the problem though, that's all the last day has been focused on, the UI and Animations
Lets compare them
UI: Complaints about it take up literally the entire first page
Animations: Complained about just as much if not slightly less
Hitboxes: Surprisingly not mentioned as often as i was expecting
The fact that The Game spontaneously generated a extra 4 god pallets?: almost non existent
Random structures on Crotus not having hitboxes?: nothing
bugged emblems?: might as well not exist
I'm just a bit sick of hearing people scream about the same 2 things when there's a myriad of other things to complain about you know?
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@Bwsted said:
If colorblind people calmed down, they would've got nothing from this company.
BHVR's track record shows us that calming down is definitely not the way to go.
If you want to be passive and submissive, that's your call.
While true, simply yelling into the ether doesn't solve anything, and that's all the last day on the forums has been, yelling into the ether and offering no fixes or anything, screaming at the devs solves nothing, making it clear the devs made massive blunders and offering ways to fix it is
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It's a bug, the devs are working on it
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@PGJSF said:
I disagree. Devs need to see the rage, or they’ll never understand how big they messed up.
I agree with this too, if the devs don't see how badly the ######### up with this update then nothing will change but it is pretty tedious seeing the entire front page of the forum being the same thing "update bad please revert" but with different names
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Demo is objectively better in every way, including perks surprisingly (i never thought i'd actually hear myself say that)
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1933690#Comment_1933690
Can you explain how the new undying works?
Instead of being a infinite revive for hexes it gives the first hex perk that breaks a revive
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Dweards, Claudettes and Neas are always the toxic players
Dweards stick to gens like glue the entire match and can't loop for beans
Claudettes burn Yamoka offerings and hide in bushes the whole game until they can get hatch and can't loop for beans
and Neas run the full second chance build, and can't loop for beans without it
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i've noticed this a lot, i get hit from at least 5 feet away when playing survivor and then missing a survivor literally right next to me when playing killer, it's insanely bizarre
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1929505#Comment_1929505
god wouldn't dare kink shame Demo
fair enough
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1929402#Comment_1929402
You're gonna tell me metal collar Demo head and cum body/arms wouldn't be amazing
Kolo, mate, i love you, but cease talking or god himself will make you
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because bullies can't shove it in killer's faces anymore and they're upset their toys are getting taken away
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given that console has significant framerate problems already, no, it absolutely isn't you
As for PC, I haven't noticed any problems as of yet
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hilariously you can say the exact same thing when it comes to "don't tunnel" and "don't slug" when DS and Unbreakable inevitably enter the discussion, both arguments are stupid and lack nuance, the only difference is which side is saying them
