DemonDaddy
DemonDaddy
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- DemonDaddy
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Comments
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Doubt it, but we can dream
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Bad bait on par with a Survivor that makes bad plays
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Yes teammates are incredibly toxic if they let you bleed out. I expect no sympathy from the killers I face, heartless and soul crushing is how I like them.
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I figure it's on hold while they try to address negative issues. Will be great for survivor team ups but might have problems for killers and que times.
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I always laugh if I find one of these in my lobby cause I know if they can't outplay me the salt will be fun to watch.
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After a certain point it's not about killing everyone just the one person you've invested the time in. Can't speak for that killer but if I'm going to throw a match for a single person it's usually an object of obsession user.
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No, I only see tunneling when survivors try to pull off really dumb saves.
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It's not strong. Playing survivor I have never had problems against it. What make it useful is impatient Survivors that don't make use of that time for things other than gens. The more efficient Survivors are the less impact it will have on the match.
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If killer is not chasing, you and your friend split furthest gens. Even if the killer kicks them progression speed is faster and at least one gen is always being worked on.
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Each hook provides you one shell of ammo. The launcher fires an aoe attack the sets Survivors on fire; while burning controls are inverted and can ignite nearby teammates and pallets.
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Solo Survivor player and I wouldn't say we are overpowered but we definitely hold the power roll. While individuals skill may fall short as a team we have the full favor of objective time and resources to use against the killer. Even when Killers effectively end chases quickly the allotted time allows for saves and objectives to be completed long before the killer can fairly (as some Survivors dictate) secure kills.
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What's not to like about multiple chances? I do find that if you down Survivors enough times they start to think your farming and refuse to play normally or straight abandon teammates to bleed out.
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Camping victims will be happy and out of excuses, but I can see how this will negatively impact killers in the end game.
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That's a bad play on them, but unless they are the only 2 left it's open season on gens while killer blocks the exit. Cowering in the basement is bad, at least if the were downed bleeding out would count as doing something.
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Games only last that long cause the whole team won't commit to gens, killers can literally not stop progression only reduce it at 1/4th of Survivors repair speed. Killer is only protecting the very thing that gives them time and draws Survivors out of hiding.
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Don't know what your talking about. I enjoy trickster cause it usually means an easy game unless I have some truly bad teammates. You'll get alot of toxicity from Survivors though as he is very easy to loop.
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Why did everyone cluster up? After the second slug they could have crawled away from each other so at least one person could be picked up.
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Get better at survivor. Killers can't camp until you have failed to avoid them.
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I honestly wish more killers could run add-ons like these and more often. When the killer is a true threat the game gets way more fun and challenging.
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Yes I agree. This would have zero effect on tunneling and help give a little more emblem control.
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Easy fix, get better as survivor. Killer can only camp if you have failed to conceal yourself and then lose at the chase. If/when they do camp applying counters are up to your teammates.
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Any killer that is slow moving or has to focus on an individual Survivor. Trickster is a prime example.
Ruin is only effective against a single survivor at a time as it only affects the gen you chase them off of. You need the ability to quickly down or lingering effects so that switching targets is not a wasted Chase.
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I run the same style on legion. My build;
Knockout, starstruck, thrilling tremors, nurse's calling
Gives good info and forces Survivors to cluster
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Have each hook give the individual Survivor a permanent repair penalty, call it maimed. Killer is rewarded for switching up targets and individual survivors are less likely to be tunnelled but punished for failures.
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You can't be camped until you fail as a survivor. A DC just shows you're not even good enough to take a loss.
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Solo survivor is fair, challenging, and fun. We have more power now then ever before and new meta inbound if ptb comes through.
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If you think it's just fine/ok/alright then you weren't using it effectively. Instant meta level if it goes through and practically a free escape if your not out positioned away from los breakers.
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@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2127086#Comment_2127086
You completely miss the point: NORMAL (everyday) matches=/=tournament ones.
NO ONE gets only all tournament like survivors when they play. The last swat team I faced was months ago. It was a swf, all steamers, they brought a map offering and yes, I got stomped. Still I move on cause 99% of my games are NOT like that.
I honestly also don't expect to "win" a game like that with a 4k but if I can get a few hooks and maybe even a kill, thats a win in my book.
If your at top ranks then it's not an issue for you as anything less would just be easier.
You say it's not common but mm is creating these squads for low rank killers because of que times. It doesn't need to be a 4man for gens to fly, just 4 players not goofing around.
It's becoming increasingly common in my games that Survivors hang back to milk the killer for points. I don't consider this fun and I'm fairly sure this put the killer in a bad place.
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Don't go down in front of a hook, that's being out positioned and in favor of the killer.
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I find solo is the best survivor experience, challenging and unpredictable. The lack of info that swf provides adds to the suspense and creates more engaging situations.
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Nope, same perk as before. Some People just don't like that it doesn't shield them outside of an immediate tunnel.
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Wait for mmr and she won't have horrible Survivors to make her feel easy.
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Personally I don't think it will help anyone but the Survivors in this game. A major complaint is bad teammates and how overly coordinated swf can be. So Mmr could potentially let the devs find the middle ground and adjust things to close the gap.
Unfortunately killer will feel the changes perspectively as better survivor pairing will result in much quicker matches and que times will pair them with higher skilled Survivors regardless of where the killer skill is actually at.
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Not ruining, but tampering with balance. Things keep getting easier as survivor due to what I assume is a refusal to adjust with different strategies dependant on which killer they face.
Killers get balanced for the worst of Survivors. Survivors get balanced for the top % of killers.
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Hopefully capcom demands a decent representation and performance of whatever killer we get. Not interested in another killer I have to wait on buffs for due to a severely overestimated launch design.
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Yeah it is, pushing the objective so fast that a match ends with everyone's emblems suffering unless sticking around to toy with the killer. If gen rushing wasn't a thing, we could all finish gens efficiently and walk away with decent scores and a pip.
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Test run for when every survivor has escape keys by default. Soon the hatch will spawn after the first down to counter oppressive killers and hook suicides.
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I got to credit the players using him, strategizing timing and tile placements. In the hands of meh players wraith still suffers from the bell alerting everyone and starting chase at a disadvantage, and that's without survivor perks aiding an early takeoff.
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Don't plan on new killers sticking around. We'll be lucky if a small portion have the mental fortitude to stick with the role.
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Remove the roar
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Outdoor raccoon city map would be nice
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I want fp as survivor, don't care if it limits visual awareness or make the game 1000% harder. I have wanted this from the start. Make it optional, doesn't matter if I'm the only survivor using it.
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Your being killed, don't expect it to be pleasant.
If someone is subjecting themselves to the killer role, I expect them to play in the most self rewarding way.
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I agree that current killers still need tweaks, but adding new killers is the only way to add variety in this game.
New killers + addressing older ones gives us all better matches.
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Hoping for Chris or leon
Even more hopeful we actually get a killer; licker, nemesis, wesker
Maybe a zombie horde (6+) with twins mechanics, but still would prefer a main enemy
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Hating noed and still not doing totems, show cases entitlement.
It's been almost a year since the last time I saw noed activate in a match. Very few noed users and even fewer chances for them to use it.
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Horrible attempt to limit power spam, which was not useful in chase anyway, on an occasional teleporting m1 killer.
Laying down traps on a loop was only effective against Survivors refusing to break away to a new loop (serves them right for bad play). Just running forward countered any trap placement anyways, now you'll just get even more distance if freddy is dumb enough to waste the effort.
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I agree, it's gonna get real boring when Survivors start toying with killer morale in end game. DS + new bt will neuter killer control in these situations.
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DS + new bt will be the free end game escape meta
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You don't, free escape unless your far enough from the gate to wait it out.