Avatar

Dehitay

Dehitay

About

Username
Dehitay
Joined
Visits
2,872
Last Active

Comments

  • Weren't you the guy who made another thread claiming that you were getting bored of getting 4Ks all the time because killer is so easy? Why would you be curious about builds that increase your chances of getting 3Ks and 4Ks?

  • How the hell do you get naseous with base FoV but not with Shadowborn? Equilibrium-wise, they're the same thing. One just allows you to see more and therefore gives you more information and more of an advantage.

    @pizzamess11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265908#Comment_1265908

    That's when you stretch your res not what I'm talking about an fov slider only increases your horizontal resolution not vertical and I'll be honest idc.

    Horizontal stretching would be even more of an advantage.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264709#Comment_1264709

    Ghostface happened because one company held the rights to the mask, and one held the rights to Ghostface the movie character INSIDE the mask. The mask is the 'Ghost Face' mask so as long as BHVR used an OC and had the rights to the mask, it was fine.

    Jason, however, is in a legal battle over who owns him. Until that is settled, no one has the legal rights to say 'It's okay to use him'.

    That is why F13 game is dying; if the person who gave permission is found to NOT have owned Jason at the time, then the game has to shut down (or be allowed via the real IP holder). If the dude who gave permission is found to be the IP owner, then the game can continue.

    Until that is legally concrete, though, Illfonic is not allowed to update their game. Because they may not have the legal rights to do so.

    The legal battle isn't over Jason as a killer. That much is set in stone. The reason the F13 game is in hot water is because the location of Camp Crystal Lake, the title Friday the 13th, and possibly the last name Vorhees are being declared in the US as owned by the original screenwriter. However, that's screenwriter's version of Jason is nothing more than a drowned boy. The version of Jason as a unstoppable hockey mask wearing killer that everybody knows is owned by the studio with no debate. And what do you think DbD would want?

    However, the chances that DbD has actually gotten the rights to Jason are still rather small. The studio is probly focused more on the legal issues when it comes to Jason rather than this game. But as long as DbD doesn't try to use Camp Crystal Lake, the title Friday the 13th, or the last name Vorhees; getting a license for the use of Jason would be well within the realm of possibility.

  • @Meroko said:

    Jason is 100% impossible, there's a lawsuit that prevents it

    @Kate_cx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264519#Comment_1264519

    I agree, with this current lawsuit battle it wouldn't work

    Y'all do realize only one company holds the rights to the character that would be needed and DbD only needs the character. That much should have been proven obvious with Ghost Face only requiring the outfit and not the rights from Scream.

  • @Nova_Terra said:

    Why bring another clown in?

    A lot of licensed characters get brought in after DbD makes their own version. It's obviously because Pennywise would be more popular.

  • @mottigedel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261732#Comment_1261732

    why would survivor get a penalty for completing a gen? tha tdoesnt make sense at all. it's like saying that a killer get's a free down every time he hooks a survivor. both are major buffs for a killer

    Ironically, the killer getting a free down every time he hooks somebody would be very similar to survivors being able to pop 3 gens at the same time. Yet you hate if the killer can push multiple parts of his goal simultaneously but defend survivors being able to do it. Btw, survivors getting a penalty for completing a gen would be actually be similar to killers getting a penalty for hooking or downing which is ironically the case with a number of survivor perks.

  • Gen time used to be 60 seconds if I remember correctly. Increasing gen times didn't solve the problem last time and I doubt it would solve the problem if they did it again. The problem with gen rushing is that there needs to be something to slow survivors down between 1 gen and the next. I've for a long time suggested that every time one gen is done, every other gen on the map gets reduced to 50% of it's progress. Or you could reduce repair speed for a certain percentage each time a gen is done. Either way, increasing gen times a 2nd time is about as likely to solve the problem as the first time they did it.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259442#Comment_1259442

    "A complete waste of time". So... playing DbD isn't fun and you just want bloodpoints to unlock more stuff to play a game that's a waste of time unless you're unlocking things? I don't quite follow this line of reasoning. :)

    On my stream we do "play with the viewers" nights, and we play KYF, and nobody complains about it being "a complete waste of time". We have fun! Except maybe when that Legion master shows up and kicks our asses. ;)

    If you don't follow this line of reasoning, it's probly because you're not bothering to try. But considering what your second post says, you're following it just fine and pretending you don't.

    @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259616#Comment_1259616

    Good point, but I've played KYF with my friends offline as well, and we have fun. I just don't buy the line of logic that it's "a complete waste of time" to play unless you're unlocking things. :)

    Actually, now that I look at it, your first post also says the same things. You don't buy the line of logic that it's a waste of time unless you're unlocking things. Your conditional I guess does make that argument true but the fact that you would even mention it is rather ridiculous since pretty much 100% of the playerbase is playing to unlock things.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259385#Comment_1259385

    This is true, but to play devil's advocate again, if you only get ~20k BP by the end of the match and lose 75% of that, is it really any better? That's about one node on the bloodweb at that point, you're hardly making any progress. It's not too different from getting nothing at all.

    Though even still, assuming you come up with an efficient way to farm points, seeing as how you could completely skip the matchmaking and lobby portion, quickly starting a match and farming points could actually be faster than a normal public match.

    Actually, something and nothing is a HUGE difference. If you do the math, 1 is an infinite times bigger than 0.

    There is pretty much only one reason people don't play KYF: it's a complete waste of time when you need bloodpoints so badly when you don't have a group to play with. Having reduced bloodpoint gains would change that completely and make the mode significantly more popular. A lot of people including myself would much prefer to play with 5 people for a friendly game rather than having to risk deal with the stress of a chance at ebony moris or 4 man flashlight squads. However, you're not always going to be able to do that and if spending any time doing so completely holds you back when you're not doing so, you're less driven to play KYF.

  • @Aven_Fallen said:

    How is SWF the easier mode compared to KYF? You get unlimited ressources in KYF, have access to every Perk in the game without spending a single BP on it and you know all other players (including the Killer).

    But I think giving BPs in KYF is not that bad, even tho, BP multipliers (like BBQ or WGLF) and BP Offerings need to be disabled/not giving any BP Bonus and it should be quite a low amount so that farming is not worth the time, but there is some little reward for playing a few friendly custom games.

    I meant much easier compared to solo survivor or killer. Voice comms for survivors are more powerful than any item, addon, perk, or offering in the game.

    It's weird to see so many people complain about farming for KYF but not SWF. If people are so concerned about people using the ease of KYF to farm (even though that would be ridiculously inefficient at 25% bp gains), then shouldn't the same people be concerned about people using the ease of SWF to farm? It's a annoying double standard to say that KYF doesn't deserve any bloodpoints but SWF deserves full bloodpoints. If you're that concerned about easier farming, shouldn't SWF get 75% bloodpoint gains or something?

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246675#Comment_1246675

    https://us.v-cdn.net/6030815/uploads/898/4I46KFZVIT63.jpg

    So how would this matchmaking be explained? We all have 800+ hours while this was that killer's first match ever.

    For those that don't know how MMR works, it starts at the same number for everybody and goes up based on wins (or maybe just emblems in this case) and down based on losses (or maybe emblems again). The chance that everybody have very similar MMR upon the release of MMR is extremely high.

  • Are you implying it should be active from the start which would be way overpowered? Or it should 5 times easier to avoid which would be way underpowered? The best solution so far for NOED would be a global totem counter or a map wide dull totem cleansing audio for survivors so they can count manually.

  • @Angerydoge said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246675#Comment_1246675

    Ok I know that DbD is using a different match making system now but I think you missed the point where he said the killer had less than 50 hours and also missed the fact that no one died also the fact that he has 2 perks makes me think he is definitely a baby.

    How the hell could it be correctly matching this baby killer with people of 15 times his skill level.

    This definitely shows that what ever this new system is, it is broken already.

    If I had to guess, it's probly because when new systems came out, they start fresh. If there needs to be a baseline to start at, then everybody probly starts at the baseline.

  • @kateguitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241522#Comment_1241522

    Pls dont try to be a d!ck here, it doesn't look the same.

    I played on thompson's and there only was 9 or 10 pallets how is that fair? and add to the list that maps are extremely small now...

    "Terrifying"

    Yeah the same way of terrifying when killers cried that enduring stun was 0.01s more?

    I don't know what you're on about but fields of corn still look like fields of corn. Those have ALWAYS been fields of corn. I don't know what mysterious patch you're thinking about where fields of corn had pallets in the middle of them, but I sure as hell seem to have missed that one.

    Also, if you're referring to the Enduring stun change, you're naive as hell if you think I don't remember the full details of that. I'd like to say that you're correct about the pallet stun being 1% longer when they first screwed it up, but that's misinformation as it was a larger fraction longer. But that only takes into considerationg their poor coding that resulted in an unintended nerf and doesn't bother to mention the intended nerf. They made Enduring have no effect on other stun types (specifically DS and later Head On) AFTER they specifically increased the time of DS to compensate for the Enduring factor yet didn't do anything about the DS stun time after they nerfed Enduring.

    So you're got both lies and misinformation going, but since you apparently got banned for some reason, I guess there won't be a response to this

  • @kateguitar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241096#Comment_1241096

    I would like that you try the 3.7.0 (even tho it is a buggy mess) but just for you to see all the dead zones the new maps have...

    Here are some screenshot from coldwind (not mine) I will take some pics tomorrow so ya'll can see how bad this patch is for the game health and devs dont give this problem priority

    https://us.v-cdn.net/6030815/uploads/480/WJZABOM72TTA.png

    https://us.v-cdn.net/6030815/uploads/407/9RHBX0HDBVDZ.png

    OMG, it looks the same as ever. Terrifying!

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1240920#Comment_1240920

    The only thing those screenshots tell ms is that someone, possibly even two entirely different people, have played the game. There's no indication or proof that that's you. I hope you have no plans to be a lawyer.

    I know! How dare this punk suggest such weak evidence that can't be backed up (with the small exclusion of the way it was backed up) after you've provided such irrefutable evidence to support your claim. His claims and evidence are definitely inferior to your own.

  • Spine Chill is more useful because it doesn't have a cooldown.

    I prefer Bond over Empathy because always being active tends to be more useful for me than extended range.

  • Actually, it would be kind of funny if swf players were forced to carry around walkie talkies instead of items.

  • Am I the only one somewhat concerned about how some of those bandages must be tucked in?

  • Yeah, it is kind of stupid that a survivor can blind you without being in your line of sight. It's even possible to blind you when you're intentionally looking at a wall so you can't be blinded.

  • Does anybody know if this is locked to the unreal engine or if it's possible to force the same field of view to stretch to when somebody applies a 3:4 setting?

  • @notsonew said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232990#Comment_1232990

    you obviously never faced this build to react this way and you didn't tried it, so until you do one of these, stop pretending good teams will still destroy this build

    The primary reason most people don't face this build is becaust most killers wouldn't think about putting Defaced Smiley Pin or any addon that gives Mangled when they're already using Sloppy Butcher. Not to mention Courlophobia and Distressing aren't as punishing as other slowdown perks such as Dying Light or Ruin. However, I have faced a slowdown build with Thanatophobia against Legion with a smart team and 3 people got out without that much difficulty. Though admittedly, my use of Botany Knowledge may have had something to do with that.

    Smart survivors will know to run in different directions if Legion is coming at them in which case Legion will only be able to hit one of them with FF. They also pay attention to if somebody else got put into deep wounds and will run if the terror radius is getting louder instead of staying in place. The rate at which Legion can actually injure survivors who know what they're doing is relatively low and can be outhealed without that much issue.

  • Killer is easier to pick up, but the survivor skill ceiling is higher than the killer skill ceiling. So killers are going to be stronger at lower ranks and survivors are going to be stronger at higher ranks.

  • It actually might not be a bad idea to give them a built in ivory mori against 4 man swf teams which would be something of a random chance.

  • Funny how much better he is at getting downs than other killers considering how weak he apparently is.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228074#Comment_1228074

    What does repairing generators have to do with anything?

    It doesn't. Just like what I quoted it was a stupid thing to say that was completely irrelevant to any point being made.

  • @Waffleyumboy said:

    Technically going after the unhooked guy is still your choice so...

    Technically, choosing to repair generators is still your own choice so...

    @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1227831#Comment_1227831

    I do play killer. I just make sure to kill them before they finish all 5 gens :)

    Spoken like somebody who regularly fails to kill everybody before they finish all 5 gens and thinks people will believe him if he blatantly lies about it. I'm sure you occasionally do pull it off but there's absolutely no "making sure" about it, only the luck of the draw based how how skilled the survivors you got matched with are.

  • Going up against people that are better than you is pretty much the best way to get better. As long as you're open minded, reviewing your gameplay, identifying what you could do to improve, and actively trying to implement those improvements; then you're going to learn more from losses than wins.

    However, if you're also trying to win or enjoy yourself in addition to getting better, then I can understand the frustration. But as far as getting better alone is concerned, that's almost the perfect environment.

  • Giving the perfect opportunity to unhook means either they're constantly hitting the survivor or you raced to the hook and completely lucked out that the killer did something stupid after you hook rushed. I think the bigger consequence for the killer is that by doing so, they're announcing to everybody that they're camping and smart survivors will know to just do gens without needing to check.

  • Fine, if nobody else is going to do it, I'll be that guy who makes stupid jokes based on the messed up way they spelled out NOED.

    If you want an easy nerf to No ED, then try alcohol. Because it thins the blood it has been known to cause erectile dysfunction, which would successfully nerf any No ED issue with an easy to obtain substance and help provide the ED you're looking for.

  • The upcoming patch actually addresses some of the problems killers are facing. It's hard to tell how much it will help till it goes live, but unlike the previous patch that stood absolutely no chance of solving the problems resulting from the Ruin nerf, this one might actually be able to do something. If it does enough, then more people might start playing killer again.

  • @Yrakaz4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1207072#Comment_1207072

    I know it's not 100 or nearly close but I decided to jump on killer to see how easy it is. 2 days ago I went from rank 17 to rank 13 getting 7 4k in a row. I always appreciate when killers let me get the hatch or door if I was a good survivor so a few of the games i stood and watched survivor open the gate. Otherwise, 7 4k in a row WITHOUT MORI. I'm sure theres a curve when you get to red ranks, but a rank 15 jiller should be balanced with a rank 15 survivor.

    While 7 4Ks is pretty decent, the lower the rank, the easier it is to accomplish. Killers are easier to pick up than survivors, but the survivor skill cap is more powerful than the killer skill cap. At lower skill levels, the killer is going to do better on average, but at higher skill levels, the survivors know how to take advantage of all the things at their disposal (primarily time differences) while the killer has less at his disposal at that skill.

    I'm sure I've gotten 7 4Ks in a row myself at some point though I've never really measured any of my streaks. Hell, I've probly gotten over 10 in a row. That much requires some effort but isn't unusual to accomplish. However, 100 4Ks in a row at high ranks would be one hell of a feat unless you're using moris every single game.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224452#Comment_1224452

    Again, it is confirmed by hundreds if not thousends of people; we have seen it live on twitch. People here even confirmed that it is legit. He is doing another Streak right now (10 x 4K in a row so far) What else do you need? Just think for a moment. What is more likely. That a guy who has hundreds of viewers and is a well known streamer makes this all up(somehow) on youtube or that it is simply true that he did it? I am sure you know the answer.

    You stand with your back to the wall because this simple killstreak makes all your complaining and all your arguements absolutly obsolet but you cant stop trying to justify those complains somehow.

    It is no shame to admit when beeing wrong, but it is a shame keep arguing even when you are aware that your arguemtn got disproved.

    Being a famous and skilled streamer doesn't mean that he got 116 4Ks in a row as Plague. Now if 100 people actually did come forth and confirm that he did so and they witnessed it, it would be a different story (although a practical impossibility since the chances of a single person catching 116 of his Plague games in a row without missing anything would be unlikely let alone 100 people doing it). However, only 2 people have suggested that's the case. And you make a stupid alternative like "did he make all this up on youtube or is it simply true that he did it?" when he didn't even make it all up on youtube. All he did was a single video of him playing a Plague game saying 116 4K streak as Plague. And there is absolutely nothing simple about getting 116 4Ks in a row so both sides of that question are stupid. You're wildly dellusional if you think this is a "simple killstreak".

    Btw, I actually did find his Freddy killstreak videos. And while they actually do provide more evidence, the timing on them makes it suspicious as all hell. His Freddy kill streak involves 9 4Ks in a streak over the course of 69 days. While it is possible to do this since it's exclusive to Freddy and he can just play other characters during other points, it's incredibly unusual to split out a "streak" over such an excessively extended amount of time. It's provides all kinds of time for selective choices, editting, and all other kinds of things to raise suspicious over the streak's validity. He's clearly only doing it for his fans and not to prove anything, otherwise that's a questionable choice. Btw, if he did his Plague streak at the same rate, then it would have taken over 889 days (2 and a half years) which goes further back than the Plague's release date.

    @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1225313#Comment_1225313

    Quote Dehitay:

    If you can actually get 100 victories in a row with 3 or more kills at rank 1 with valid proof, I'll lobby alongside you. I'm surprised nobody picked up on this borderline impossible condition. I'm perfectly ok with saying if you can pull that off, let's nerf killers somehow. If survivors could get 100 4 man escapes in a row, I would definitely want them nerfed.

    After i delivered solid proof he jumped on the Illuminati conspiricy train, thats the reason we still have a discussion going.

    Fungoose has 7K hours, and he is a very good player obviously, but on the other side, there are also good survivors with the same ammount of hours on the record ..or even more. Its highly unlikely that he was not running into 4 man tryhard squads in almost 120 games who have at least the same experience then he has. And he still managed to 4K them - with No addons / offering Plague...

    According to some here, its impossible to beat those groups, and according to even the majority here, killer mains run into SWF groups on daily basis.

    My point was to just show that it is in fact possible to beat the best survivors over and over again, if you are just good enough.

    But as you say, we should not balance mainly for the best of the best, but rather more for experienced but not highly skilled players. Still, it leaves a sour taste, since you have to imagine what this will do to those killers who already dominate without those upcoming killer buffs.

    The only solid proof you've provided so far is proof that you have absolutely no clue what solid proof is. Fungoose is definitely a highly skilled player. I can see that from his gameplay for sure. But even highly skilled players would find it to be a giant struggle to get 100 4Ks in a row. While there is a possibility it can be done, there's definitely no solid proof that he did it. Though with his methods of separating streaks between killers and only attempting the streak during select games instead of in a row, it's more possible his way than the standard way.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224457#Comment_1224457

    You have over 2500 hours and your kill rate on rank 1 is less than at least 90%?When you actually going for 4 kills.

    Yeah, that's gonna be true for most killers unless they're non stop using the most powerful stuff possible. Though I will admit I don't try so hard for 4Ks that I'll hard tunnel, slug to prevent hatch escapes, or anything like that so if you're doing those things it wouldn't surprise me if your kill rate is a deal higher than mine.

  • I don't really stick hard to any one killer. I guess the one I play most often nowadays would be Doctor because of the speed at which he can find survivors. I do have a preference for the stealth killers in general as well. I can't say for sure exactly how long I've played killer, but I think about 75% of my time playing Dead by Daylight has been killer and I currently have over 2500 hours.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212633#Comment_1212633

    It is not about that someone gets done or anything like that, its not my intention to bully or shittalk someone because he has a different opinion. My only problem with people like Dehitay is that even stonehard solid proof wont stop them from denying everything which simply makes any discussion a farce.

    Solid proof would get me to change my mind. The problem is you for some reason think that the video you provided could be considered solid proof. That would be the equivalent of me saying I can catch an arrow being fired straight at me at full draw and providing a video to prove it. Then the video is me holding an arrow saying "I just caught this arrow being fired straight at me at full draw". A single gameplay video doesn't prove somebody got 116 4Ks in a row. That's an outrageous claim that needs far more proof than a video that shows a single 4K in order to be taken seriously. I checked out his stream but unfortunately he's currently playing survivor.

  • A sequel to the game would crash and burn. Nobody wants to watch all the effort they put into this one just completely go to waste to do the same thing all over again. The only way it would be worth it is if the 2nd was completely better. And if they could make a better version of DbD, they would.

    The best they could do for a sequel would be a similar style game with different store and mechanics. And in case everybody's forgotten, they tried that.

    An ongoing analysis of Steam's player numbers, seeing what's been played the most.

    They lucked out with a good concept on this game that was enough to make up for the lack of balance and fixing core gameplay issues. But Deathgarden is a prime example of what happens when BHVR puts out a game that doesn't have a theme awesome enough to cover for their limited development abilities.

  • @Huff said:

    You get better items in your bloodwebs and a free bloody cosmetic. Doesn't it say this when you go to prestige?

    @chase131119 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220536#Comment_1220536

    The increase in better items is hardly noticeable, to be honest.

    @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220604#Comment_1220604

    Well I notice it. Point is, if you plan on playing the game enough, even a very slight increase in rarity is an investment for the future, and is probably wise. If you plan on playing the game enough.

    @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220604#Comment_1220604

    It is especially noticeable during events with further boosts to bloodweb rarity. Like half my web was purple.

    @chase131119 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220765#Comment_1220765

    I don't believe events boost bloodweb rarity? That's a new one to me.

    You actually don't get an increase in bloodweb item rarity. That's something that existed during the first system of prestige (the one that took even longer and what you got legacy clothing as of now if you did back then). I made a video about it a while back, however that video is currently outdated since they changed the system again since them.

    https://www.youtube.com/watch?v=zzaSlRNuDds

    During that phase, you always got 3 purples and 6 greens in every bloodweb, but at some point, it changed to where those were more random in amounts. I haven't made a video about the new system yet, but I have made a spreadsheet about some bloodwebs I went through with the newer system.

    Create a new spreadsheet and edit with others at the same time – from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Sheets to edit Excel files. Free from Google.


  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1218438#Comment_1218438

    It was meant as one of thos "inb4" things, hopefully making people feel silly for doing so before going for it, it did not help, people are just not self aware enough it seems.

    Of course it didn't work. It's about as sensible as going into a thread about how strawberry ice cream is the best saying something "eagerly awaiting people who don't know how a discussion works and bring up chocolate ice cream in a thread about strawberry ice cream". That very statement ironically made it obvious that you don't know how a discussion works if you refuse to accept comparisons.

  • The one thing I would like implemented is for BHVR to make it more obvious when a hooked survivor is being camped. And I mean actually camped, not just some entitled survivor crying because the killer didn't instantaneously disappear from the map after hooking. I really think it should be up to the survivors to punish camping since they can easily do it, but they should get a tool to know if the killer is camping. Something like making the killer's aura visible when they're in a certain proximity to the hooked survivor after giving them a short time to leave the area first so the survivors don't get to see what direction they left in.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1218630#Comment_1218630

    If you didn't follow the discussion: the chase didn't last long and was just in the beginning, when Laurie was at 0-10% healing progress. Then the chase stopped. Telling me either, the killer is just circling the slug and Bill stop running, having a faceoff, or Bill trying to get the killer away and killer returned to the slug. Or, what actually happened, killer just lost chase somehow and now follows the scratch marks.

    Still if I see the above situation, option 1 and 2 is the most likely to happen. And also as already said in the discussion: when they arrived at the gen and then going back to the slug to heal, Laurie would still not be fully recovered when returning because she crawled around half of the time.

    Conclusion: it is a decision to make. Go for the heal to get her up, expecting there is a chance (which in my opinion is pretty low) and risk the 4k by losing gen progression, or stay on the gen, trying to get Bill out by finishing gen and gates, risking Laurie to die (most likely) and letting the chance go to get her up. And this decision can be good or bad, but not determined from the information you have. And my choice would be influenced, due to the fact that both of them are on death hook, that there will most likely be no 3 people escaping at that point.

    It lasted 18 seconds which is long enough to make a decision. Unless you're under the impression that a survivor can teleport from one side of the map to the other instantly, there is no good reason to need to wait more than 18 seconds to observe how long a chase will last before heading over. Of matter of fact, waiting to see how long a chase lasts would be one of the stupider things you can do because it could have very well ended up with a hit rather than an escape in which case your chance of making it that far before the killer downs the 2nd survivor greatly lessens.

    And do you honestly not understand why somebody wouldn't keep recovering when they can clearly see one person in chase and the other just working on a gen with the 4th survivor dead? The downed survivor was clearly recovering at the beginning but for some mysterious reason decided that crawling to a better spot was a better option at the time. Then continued recovering again after the first chase ended almost as if there was a reason to do so again.

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/1218602#Comment_1218602

    Yeah it's nice getting into a match, but when almost every match plays out the same exact way for new players, it leads players like myself to look elsewhere. Friday the 13th had bots, so I can't understand why DBD can't as well?

    Because that would require the devs to program bots when they seem to struggle to understand efficient gameplay

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1218533#Comment_1218533

    Recover is the same like Selfcare. Getting healed takes 16 seconds, self recover being at 50% speed. So when they came to the gen, Laurie was at most on 1/3 progress. Even if Bubba wasn't following him and he heading for the heal instead, the Laurie wouldn't be at 95% yet. And still my argument is valid that you could expect the killer to be camping the slug with the information given. It comes back to the beginning. With not all information, you never know if something is right or wrong. Noone to blame here. But also still, according to OP, no reason to become toxic by this example

    And the claudette did a double kobe attempt and was saved short after that. She totally killed herself, noone else to blame here. And still, we don't see anything of the other team, EDIT had a break before posting and forgot what I wanted to write here ^^

    Information like the HUD showing the obsession being chased?

  • I also just realized this killer would struggle to pip because one hit downs highly punish emblems.

  • @GHOSTfaceP3 said:

    For people who don’t wanna watch the video I did all 5 gens got chased a little and then one hooked at the end game by a camping leatherface who hit me on hook and my team did absolutely nothing

    Lol, you either weren't expecting people to actually watch the video or didn't bother looking at it with an open mind. This camping Leatherface you speak of actually left the hook every single time he hooked somebody, even on the hook after all the gens were done when I definitely wouldn't have bothered leaving. Sure he came back when the door was opened, but the fact that he even left for that long was more than should be expected once all the gens were done. So you were the final hook against the Leatherface and want to complain that you didn't get rescued? What the hell were you expecting to happen? Somebody would come up and magically not get 1 hit by LF during an egc hook? And it's quite hypocritical to complain about not getting unhooked when you were to heavy focued on gens to go unhook anybody else. The reason you ended up doing 5 gens is because you didn't really do anything else. They had to keep leaving gens to get the unhooks or get chased which is the most likely reason their gens never got finished. If they played like you did, everybody would have gotten 1 hooked, but the game would ended much faster probly still with 2 kills so less bloodpoints for you.

    If you show this video to people when they ask you why you're toxic, all you're really showing them is that you're not that much of a team player. And if you complain about what happened to you as you show it to them, you just reinforce the idea that you're toxic.

  • If you go against a camping killer every single game even at red ranks, then I have some bad news. It turns out that god just hates you and there's no change BHVR can make to help. I can assure you anybody who isn't making crap up, wildly exaggerating, or hated by god doesn't have to deal with campers at any regularity in high ranks unless they actively go and do things to piss killers off.

  • Let's try using our brains for a second here and think about what it would mean to actually implement this. There's only 2 ways this could be done.

    1) You have to be precision perfect facing the hook at the exact angle and exactly directly in front of the hook. This method would mean that killers wouldn't be able to hook survivors until they spent about 10 seconds constantly rearranging themselves and smashing the hook button. This is obviously stupid.

    2) They make changes to hooking similar to the changes they made to unhooking where you can hook from different angles instead of the hooking taking place in front of the hook. This would be a killer buff that enforces the very situation that I'm sure led you to complaining about this issue in the first place.

  • This kind of killer would be driven entirely by perks. Movement speed and TR reduction perks would pretty much determine how powerful they can be. But at base, they'll struggle against knowledgeable survivors.

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216010#Comment_1216010

    No, the average players in picture 1 are as follows:

    30,347 (march)

    23,421 (february)

    23,258 (january)

    23,102 (december)

    23,463 (november)

    Average of all: 24,718 players on average (which is lower, because I did not include the "last 30 days" number in this, as we are only 1/2 way through April and that would double count 50% of March).

    You are looking at PEAK players, which does not denote the baseline for the game's average player count. If you were considering peak DBD players, even at 50k, they are 25k behind their highest peak instance of players.

    And the only reason March/April have been higher is because of quarantine.

    Have you honestly been in quarantine for 5 months? The majority of the world hasn't. The big movements in the US didn't start till the end of March. Where are you from?

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216267#Comment_1216267

    I understand why you so bad at this game if you cant translate right something simple as that.

    Its funny that you re still here . Probably realized that you just bad at the game and can play better instead of complaining about being bad.

    So it's just a coincidence that your blaming somebody for being on the receiving end of racial and homophobic slurs and then calling the person who outs you as unskilled are as toxic as he predicted you to be?

1 … 8 9 10 11 12 … 31