Deathstroke
Deathstroke
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Just dropped down to 150% maybe they're testing if survivors play it a lot because big bonus...
But that really not good bonus why 1vs4 does not have 100% back now? You still earn likely more bp in 1vs4 as normally there is 2-3 cakes in matches. Meaning 200-300% bp bonus. They should definetely keep it at 250% bonus minimium.
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Maybe they're considering it survivor bonus dropped down to 150%... Because well 400% is maybe bit too much in long term. To see if survivors are on it because bp.
But in 1vs4 you probably earn more now as it's pretty normal to have 2-3 cakes. 200-300% bonus and normally you have extra 100% bonus as well.
So I say dropping it that low those who want bp go back to 1vs4. I think it should be minimium 250% bonus.
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Yeah would love to see it extended. Queque times have been great as well now. I only mostly have had to wait 3-5 minutes to get into killer matches last few days.
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I feel they announced it bit too early at least wait that 2024 summer is over before annoyncing something for 2025 summer in my opinion. My little brother said he can't wait that long.
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What I just read… Survivors having opportunity give last one chance to hatch is one of the only situations when hook suiciding is 100% justified.
Hatch is game mechanic to give last survivor chance to escape and something to play for in already lost game. Killer still however often has the better chance to find it anyway and get the 4K.
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@Hex_Ignored said:
Not op at all, but buffing its anti loop ability is imo the only bad change in the entire update. They could have instead made its teleport more consistent by introducing new locker spawns on maps that have very few, but chose to do this. The other changes are amazing though and I like them a lot.
Only buff the antiloop need is to look at survivor when you teleport to it like hag. It would probably mostly help console players.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773989#Comment_3773989
"The mode needs more variety to make it viable long term."
This.
I really liked 2v8, I think it was fun and something that DBD really needed, but the lack of killer variety is pretty bad. I honestly think they should have delayed it until every killer was playable.
This was just test and they will add more killers/classes and maps next time. But I find it also enjoyable there is not any unfun killers from 1vs4. Imagine your facing skull merchant and knight...
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772083#Comment_3772083
I mean, the last time I played this mode, there were 7 people unable to get me out of my Cage. I got one-hooked (or one-caged).
The problem I see is that 2v8 is more something for SWFs (which is something I always said when someone wanted it). But if you are a Solo-Player you will just have to deal with more Survivors being inefficient than before.
I personally enjoy 1v4 way more than 2v8.
I have been escaping way more in 2vs8 soloQ than in normal. 1vs4 is for swf and 2vs8 is for solos you got it wrong. 1vs4 requires more coordination and skill from survivors and you need swf agains't most killers to have chance. I would however like to see some antitunnel and saves in 2vs8 and something for chase agaisn't 2 killers still in future. I don't think I play 1vs4 soloQ again if 2vs8 comes pernament.
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I think it supposed to be fix. Scratch mark are sometimes inconsistent which is confusing and it can make you lose track of survivor if you can't see him/her. Obviously that should not happen.
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Queque times been good around 5-8 minutes on killer last few days. So seems most killers ard now somewhat experienced so matches are hardef on survivor as first days there were so many new killers and even they have learned to improve.
Last few days have really shown this mode can be pernament without queques being any issue and that even survivors didn't get anything new really. I hope in future iteration survivors get mechanic to be able to do saves and something in chase if 2 killers are on them.
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@Rudjohns said:
If the perks were doing something cool and original, I don't think its a problem
However a lot of these new perks are so bad they should have been a buff to older perks in the first place
Finesse could have been a buff to any other perk such as Dance With Me, or even bottom tier perks like Spine Chill (even though it doesnt really match what the perk does)
Hardened should have been a buff to Calm Spirit
Still Sight could have been a buff to Premonition
Wicked to Slippery Meat
Deadline to Autodidact
Light-footed to Lightweight
and the list goes on…
You have really good idea here this should be done.
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@HexHuntressThighs said:
Definitely The Huntress! I bought every single cosmetic for her one day randomly because how much I liked her. I own every single cosmetic EXCEPT for the Night Owl skin that released in a rift almost 2 years ago that still hasn't been made available to buy yet. Although when the Hooked On You skin released for her I bought it immediately and have never taken it off ever since! That's my favorite by far.
I don't much mind huntress but were-elk skin is in my opinion game's best ever killer skin so that even I had to buy it and play were-elk. He has really nice mori.
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Feng ming is best survivor but I like mostly just using the bunny and don't have that many skins. But once the new skin is available for shards I buy it immediatelly.
I also like sable now a lot but Ionly buy my favourite ones.
Wraith probably has some of my favourite skins on killer I probably buy some more of them.
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@For_The_People said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771307#Comment_3771307
Oni’s kimono cosmetic is probably the coolest in the whole game! It not only looks fantastic, but absolutely fits the character thematically too!
Is it the licenced japanese style one? If so I love that put don't want to use that much money on it. I already have the minotaurus.
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@Reinami said:
I suspect the plan is that yellow mori becomes basekit. That is the simplest change they can make, and allows moris to become more of a thing as people usually bring BP offerings. After doing that, they can start selling mori animations as a cosmetic.
Probably they make more cosmetics with custom mori like were-elk and naughty bear.
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@Rogue11 said:
I've died to this more than a few times. get downed, hatch spawns nearby, I crawl to it, but the game decides recovering takes priority over escaping. Why is this like this and is there some trick to getting escaping to take priority?
Yes and I have had killers faking to give me hatch but closing it last second and without recovery action bein on same button I would been few times been able to escape as well it sucks.
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2vs8 because it's new and I can play killer with friend. I do prefer survivor overall in 1vs4 because in 2vs8 you can't have items or can't do pallet/flaslight saves and there's no antitunnel perks ds and dh. But in 2vs8 I prefer you can earn more bp doing co-op actions and it is not throwing game on survivor.
Killer simply is so much more fun with friend and we only have 5 now. Once they add all killers it will be even better. But I kinda miss being able to carry survivors. 2vs8 is also more casual which I enjoyed. I
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Some simple emotes would suit the game currently we have 2 on survivor but we could have few more. Killers could have emote too as well suiting their character.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773018#Comment_3773018
https://us.v-cdn.net/6030815/uploads/8R4VR4TTTRE5/frysus-jpg.jpg
A saint huh? I'll just call you St. Jimmy
Also, finally a 2v8 mention. We need some 2v8 stories up in here.
As always, Dredge is a good blob-o.
Here's one 2vs8
I played soloQ killer as were-elk with wraith as teammate and we tried to slug for 8K when it was 3 survivors left. It didn't go well so I just sacrificed one sable. So then it was ada and another sable left but ada escaped from hatch. So in the end it was only sable left and wraith found him and wanted to give exit to her probably because she was good looper.
But I came to then slug the sable and looked wraith who swing at exit wanting to give it. Then I was thinking maybe but we already wasted time slugging so I came conclusion we need 7K and one already escaped. Sable recovered even once more and tried to open the exit but I downed her again and sacrificed. Wraith then just looked at me like why?
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@CountOfTheFog said:
Mine is seriously gutting me and I'm literally ashamed of myself, not kidding.
I have been doing all the old Tome Challenges and one was to kill the Obsession by any means.
I played as my main, Freddy, and literally ignored everyone looking for my Obsession who just happened to be Quentin.
I tunneled him straight off the hook twice at 5 generators because I just wanted the challenge to be over with.
After I followed him after his second unhooking, he ran to the exit gate and pointed at the gate switch.
I ignored it and knocked him down, and fed him to The Entity.
I feel awful. I can't stop thinking that maybe he was begging me to let him live so he could open the gate for a Daily Ritual.
I am sincerely sorry, Quentin.
I should have played the match out and let you earn some bloodpoints. I seriously feel ashamed.
If you still have any obsession challenges and don't want to tunnel use nemesis perk it changes obsession and it's actually good if the challenge is to kill/ hook obsession multiple times etc so you can do all that in one match.
But I have done the same for this challenge in past I ignored everyone else and only chased obsession until he was dead at 5 gens.
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@Neaxolotl said:
Because killers have lot more time pressure than 1v4, without even any kind of slowdowns
1v4 is already an tunnelfest due to sheer speed of generators, now we have better sprintburst better pallets less gens and no slowdown, why did you thought it will be a "chill and fun" even
Hell, tunneling is literally the only way to stop survivors from "denying killers from playing a game", as game will ends in sub 3 minutes otherwise
My games have been lasting up to 15 minutes on killer without any tunneling and same playing as survivor. Quick matches only happen when killer players have no idea what they are doing. Even in 1vs4 those matches are pretty much as fast. Even when I played 8 man swf we could not gen rush in 2vs8 as consistently as in 1vs4. Killer swf:s could counter us.
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@Lost_Boy said:
They probably aren't tunneling intentionally. It's kinda difficult to determine where the cage relocates to on the map and it's usually on the opposite side of the map from them so the distance covered to get there would be a massive waste of time if they didn't interact with any other survivors. It's also pretty difficult to keep track of what stage most people are at so it's basically a case of first come first served.
What I personally don't like is slugging at the end to prevent hatch so they can get 8 kills. The game is already won so why sweat to secure the extra hooks.
Not really a fan of using MMR either in this mode. Every killer game I play we need to snowball and land like 90% of our hits or 4 gens are gone before you know it. When I play survivor you're lucky if 2 gens pop and then people just run around healing and opening chests. They literally can't run a killer for more than 10 seconds even with a million pallets on the map.
As far as movement goes it seems like this mode suffers a lot with hit detection and lag. Quite often I see survivor move so fast that it looks like a speed hack. Hatchets seem to land constantly through obstacles and they also look like they go straight through people when playing killer.
Sometimes the cages spawn close but it's mostly bad luck getting tunneled and usually happens when teammates instanly unhook even killer is close. That's speedhacking is actually sprint burst you get from 2 escapist players being around.
Most killers land 90% hits so that how the balance has to be. SoloQ survivor I just lost 6 in a row so killer feels powerful. I win most my games on killer too but gens fly lot faster usually maybe the game just hate me. I do usually have some baby killer as teammate if I play solo. I don't think survivors need really buff though just something fun like pallet/flaslight saves.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772555#Comment_3772555
yes this is very true, lobby dodging does throw out matchmaking A LOT.
And when we did the AB testing there was less lobby dodging as a result, hence there is a correlation between the two things.
Killers dodge when they see 4 same items flaslight/toolboxes. Also they dodge if they see sweaty cosmetics. Many killers check survivors profiles before match and dodge if they have lot of hours.
Survivors also dodge if they see someone without cosmetic and some specific survivors are not often great so they get dodged. Even simple reason killer being ready makes people dodge. Only way to truly solve dodging is to hide everything in pregame lobby.
I suggest you give P100 players shirt with P100 logo that gives people opportunity show it during match. The grind is so big to P100 that small reward is justified. Now that opportunity show it before match is taken away. That allows those P100 stay hidden who don't want to show it.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772736#Comment_3772736
Then you don't have to play it.
How many times does this need to be said? 🤦♂️
The queue times for regular DbD are through the roof right now. I literally cannot play either mode without an unreasonable wait. Your "fun" is coming at the expense of the base game. Y'know, the thing that people have played DbD for for 8 years now. The thing we all bought the game for.
People has been asking 2vs8 for 8 years and many have always wanted to play killer with friend or with larger group survivor.
If queque times is your only problem that would be so easy to fix especially 1vs4. Devs said they put in future separate bp bonuses if that really the only reason many play 2vs8. You should ask that and not ask removing game mode many enjoy playing.
Base game would be fine once 2vs8 is pernament many will return to play it more. Survivor in future just need to be made more fun. In base game survivor has gotten more stale and that's the real issue.
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@OnryosTapeRentals said:
because we want 2v8 to STAY.
Who is we? Certainly not me.
This mode doesn't interest me whatsoever and is damaging 1v4 queue times. I do not want it to stay, nor do I want it to return.
Then you don't have to play it. Many of us are having fun with it. You wanting to take it away from us is wrong.
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@turksmall236 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772594#Comment_3772594
You can still see everyone's prestige (including yours) at the end of the match
I want to show it before game. Im totally fine to indimitate killer a bit and want my teammate to see me as good player and how much I have grinded. I could understand hiding it from killer but from teammates? Just no what is the point then to get P100 if you can't show it.
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@turksmall236 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772006#Comment_3772006
No, having it optional would be even worse. Killers will know that the survivor choosing to hide their prestige is most likely a high level, so they'll just dodge or harass them anyway. It's best to keep prestige hidden for everyone until the end of the match
I don't think many high prestiges will hide it they want to show it off. If many people want to hide it killer has to dodge forever. I never seen killer harass high prestiges maybe sometimes ignore. Killers dodge for smallest reason so just at this point dodgers could be given dc penalty if that really want to be solved.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772069#Comment_3772069
Unless then next iteration does nothing to solve the queue discrepancy and they're forced to disable the incentives on 1v4 again.
Oh did you also notice how page 2 of the challenge tome has zero killer challenges as well?
They have a lot to do if they're going to get more people playing survivor.
Survivors need something new and interesting, in 2v8 playing killer with friends is the new and interesting thing, and it's going to be hard to top that. At the very least, survivors need a way of dealing with being 'double-teamed', some bonus effect that procs when 2 killers are chasing you at once. But I'm not sure that alone would be enough.
They also need to drastically increase the killer roster. This will make games a little less stale for survivors, however it could also mean more people play killer once their favourite killers are playable, so it could have the opposite effect and make queues worse.
From 2vs8 we learned mode with 2 killers is required to be pernament. Survivors find pallet/flaslight saves fun so I would add those to the mode or something similar. I would just add items many survivors want to just use flaslight.
Tag teaming requires usually survivor to make mistake so I think it's fine but something to help in chase would be good. If both killers are close survivors could get haste and I hope class with dh/ds. Killer is too fun in the new mode so making it less fun won't hurt.
Devs only could put the 400% bonus for both modes they didn't have option to put it only on 2vs8 so that's why other bonuses are disable and they already confirmed in future adding separate bonuses. To me queque times are not even bad 10 min wait is not that long and matches last easily 10-15 minutes. Something as fun as 2vs8 is worth the wait. My queques has been less than 10 minutes on killer last 2 days.
Ones there are separate bp bonuses 1vs4 queque times should not be problem unless 2vs8 make people realise killer is the power role and more fun in 1vs4. So now people want to play more killer in 1vs4 as well. Seems that way as survivors are getting lot of buffs next update.
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@Hex_Ignored said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771027#Comment_3771027
The devs have taken away incentives from standard mode to funnel all players into 2v8. Survivor bp gains without a bonus are atrocious, so I am "forced" to play 2v8 instead of 1v4 (which I would rather play) simply because of the atrocious grind, and I assume there are others who feel the same.
Devs said they put separate bp bonuses in future so 2vs8 staying does not take anything away from you then?
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Very good change if survivors leave someone hooked long time it means game is 3vs1 so still it will be best to save early and killer likely gets another down in that 70 seconds if he isn't camping. This change should happened when gens were increased from 80 to 90s. It will punish those killers who tunnel/camp.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771163#Comment_3771163
Even if you got the blind, that wouldn’t be a valid reason to tunnel you out IMO.
I have no idea what I did. They were nodding with a Sable but as soon as they saw me they chased, downed, and caged. Maybe they like Sable but not Bill.
Well you probably figured the reason. Many killers prefer female survivors over males.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771527#Comment_3771527
The reason to even have the number is to show it off. If you can't show it off, why even have the number?
Yeah and that's why it should been optional. So players who want to show it off can still do that.
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2vs8 should be pernament and I see many complain the reason it should go away because it affect 1vs4 queque times and they say people don't want to play 2vs8...
If that is true then 1vs4 would not have queque problems. Survivors need some new fun things 2vs8 I think that will solve queques. Now though it's been better and all my queques today has been under 9 min on killer and even some under 5 minutes.
Devs already said they are going to put separate bp bonuses for different modes in future. So that should solve if 1vs4 has any queque problems because not bonus bp.
I think both modes can co-exist. Dbd has biggest playerbase of any asymmertical horror game. So it can definetely have 2 game modes. Eventually more players return to play 1vs4 regularly as well.
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Yeah I went to just tunnel in 1vs4 on killer to do my tomes I don't know anymore how to play it all alone. I probably play different games once 2vs8 leaves.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771746#Comment_3771746
I only play survivor when killer ques take too long (like now), when I play with friends or when I want to play without headset. Survivor is in a bad spot for long time already in my opinion since the circle of healing nerf.
Agreed.
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@Eelanos said:
I suspect part of the reason it's this way it's not just the playerbase being split, but a huge chunk of survivor queue just being friends that want to play together and jumping to play killer because, let's be honest, killer is just way more fun than survivor.
And I think this might be the case because it's odd to me that they'd have to boost the survivor queue bonus to 400%. BHVR even tweeted "That's a lot of killers!" and I doubt this game mode just triggered a bunch of newbies to start playing and suddenly all of them agreed to play killer.
It feels like people are migrating because the only thing tying them to survivor play was the co-op aspect of it.
All that tells then survivor side need changes to make the role more fun.
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Dbd is biggest asymmetrical horror game it has enough players for separate game modes.
Friday 13th playerbase is very small but has instant queques still. Tcm has fast queques too and has also small playerbase. So problem is not the size of playerbase.
Problem is that killer role is too popular in both modes at the moment. So the solution is to make survivor side more appealing to players in 2vs8 especially.
I think 1vs4 will be fine especially when separate bp bonuses are added if not then than just tells players enjoy 2vs8 more at the moment and it should stay as pernament addition.
2vs8 is now having less than 5 minutes time for me on killer so problem is already starting to getting solved. Now if they add somd new mechanic for survivor side that will make it even shorter.
If you want 2vs8 removed you should think others too lot of people are having fun with it. Both modes can co-exist. Queques times will be fine eventually in 1vs4 as more players return to it. Remember 2vs8 has been out just week.
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@Mandy said:
a p100 does not necessarily have more skill than a p3 - I have plenty of high prestiges, does my skill change if I play a new character who's P3? No it doesn't.
Tunnelling out players and dodging lobbies purely because they have a high prestige character isn't something we wish to see happen - hence why hiding prestige was such a highly requested feature because players have become tired of not being able to play their favourite character who they've dedicated a lot of bloodpoints to.
Our Development team does not "pick sides" - they look at the game overall and see what areas need improvement.
Why not make it optional? Personally I never noticed killers targeting me being P100. I do like to show my prestige to others.
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@Marc_123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770542#Comment_3770542
The game would probably die.
This mode is DbD as fast action but very very simplified and pretty exhausting after some time.
You are right and I just said that because people wanted 2vs8 gone when many people like me are having fun with why just can't both modes co-exist. People will definetely return to 1vs4 if 2vs8 becomes pernament and queques will be fine. Devs already said in future they put different modes separate bp incentives.
Recently my killer queques been lot shorter in 2vs8 as well in future they just need to add some fun mechanic for survivor like pallet/flaslight saves and something so survivors can bit have chance agains't 2 killers.
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Survivor has been pretty stale recently in normal mode. So buffs are welcome to spice things up.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770680#Comment_3770680
400% is good when the matches are shorter than standard ones, which these ones are. So it adds up really fast when I wanna play for an hour here and there. I can fit more 2v8 games in that time than regular. I've gone back to normal mode now though, had a 2v8 game yesterday that made me decide 400% wasn't worth it though lol I think everyone has a breaking point no matter the incentive
They are not always short if killers camp 3 gen which can lead some really long matches in 2vs8. That stragedy has started to become more common. Normally regular mode bp gain is not far off with 100% bonus especially killer I had even many matches 200K bp. So yeah I think it should be at least 500-600% bonus or double xp also.
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I find it pretty balanced but I suck on killer so it is probably in fact killer sided if they're semi decent.
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Recently unhooked survivors should have some defence like ds or longer endurance.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771020#Comment_3771020
I'm honestly very displeased that the regular gamemode has had to suffer to facilitate 2v8. I've never cared that much for the idea of 2v8 but after this I lowkey don't want it to ever return. We obviously don't have the playerbase for it.
We have enough players but too many killers. So they just need to make it more fun for survivors. If 1vs4 is having trouble in queques then it's just tells most players prefer 2vs8 over it. If you don't like it you don't have to play it.
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@TeddyRee said:
Or downed survivors heal a state if left slugged for more than 10 0r 15 seconds. That way killers can still try downing multiple survivors nearby.
30 seconds and im fine with that.
Edit: should disable in endgame.
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I think it's pretty balanced killers probably have bit of advantage but really because mmr is off. But I feel 2 good killers can hold their own agains't good survivors too. I think I escape in this mode more because I face newer killers a lot. I win most games on killer and maybe I have escaped slightly above 50%. Mainly I play swf on both sides.
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400% is not that much really good match you earn probably 120-150K with it. But on killer you earn easily 100K+ when 100% bonus and using cake and if someone brings also cake you earn easily even more. It's not that much more either what I earned with survivor before with 100% bonus and cake. Also the fact someone usually brings cake too.
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Yeah Im having issues too bloodweb error and can't claim rift rewards. Also after every match I have sync error and game goes to loading screen.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770542#Comment_3770542
And what about perks? Another of us have spent thousands of hours leveling every survivor and killer to unlock all perks on everyone. If they didn't enable perks in 2v8 than 1v4 has to stay. Don't get me wrong, as long as 2v8 is here I won't be playing 1v4 but they have to respect the time people put in this game and keep a mode in where all that progress means something.
Well 1vs4 is not going anywhere just if I would have to choose I prefer 2vs8. I don't know if I can play much anymore especially killer once 2vs8 is gone. It just so refressing and so much more fun.
I only miss add ons and items really and only dh, otr and ds are perks that I miss but some of them could be introduced in new classes. Only mechanic I miss are pallet and flaslight saves from survivor side.
Other modifiers could replace 2vs8 for limited time or 1vs4 so there would never be more than 2 queques. I think the game would be fine with 2 modes just add more bonuses to the side who need more players and I think some players would eventually return to play 1vs4 more as well.
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2vs8 is much more fun than normal I would not mind them remove normal mode and keep only 2vs8. They only need to make bp offerings, some add ons and items available to use and it will be about perfect.