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Deathstroke

Deathstroke

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Deathstroke
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  • Nah it's fine not all useful survivor perks need to be nerfed.

  • @AetherBytes said:

    The issue with the "tunnelling is seen so often" thing is that the killer is pressured to remove someone from the game ASAP. With 4 survivors, thats 1 on hook, 1 going for save, 1 in chase and 1 on gens in the best case scenario (unless survivors ######### up massively somewhere). In most cases, it's closer to 3 on gens, 1 in chase, with small periods of above.

    Removing a survivor turns it into 1 on hook, 1 saving, 1 in chase, 0 on gens at best, and 2 on gens 1 in chase at worst. Infinitely more manageable, as you're much more likely to disturb 2 on gens than 3 on gens. It's also why, on the other side of the coin, gen slowdown is meta; because effectively neutralizing 1 survivor's worth of gen progress has about the same effect.

    Neccesarily tunneling is not the best strat always to remove one survivor quickly because you are not pressuring the others at all. Good example were my 2 games I played today first I tunneled meg whole game ignoring others I had challenge to mori and did that but I only end up with 2K securing it in endgame. At least this is case with slower m1 killers.

    Second game I chased others too but secured early kill when I hooked one of them second time and she was only tried to be saved until too late and I downed the survivor attemping rescue so she died to second hook. I got 4K 2 gens remaining. So for me true tunneling is not working but targeting someone works much better.

  • If they ever do 3 killers it should be 3vs10 at most.

  • Hope they bring it back I can't play survivor in 1vs4 teammates are so useless and it's too killer sided.

  • No best solution is to just tighter the matchmaking. If swf is very good and escapes majority of times they should face more nurses and blights. SoloQ players who struggle should face more weaker killers. Also swf who is not good should face weaker killers. Better matchmaking is all that is needed.

  • @bornagain234 said:

    Whats so cool about 2v8 is how you'd need a seperate tier list. Like before playing it I assumed nurse would be the best and it ended up being huntress imo.

    Legion would probably be S tier as he is. Same with oni.

    Those 2 combined is insane.

    Oni will definetely get hillbilly treatment otherwise he could slug everyone.

  • What? That 150% haste is limited in 2vs8 so it's fine it's simply like sprint burst perk. It only pays them bit more time before killer can catch up. If you can't actually catch player with short sprint burst how could you catch them without it?

    Just push them out if they're at exit in endgame collapse. Killer at least has always options when survivors are slugged for 4K they can't do anything they just have to sit there and wait 4 minutes.

  • I don't think I can go back 1vs4 soloQ. In 2vs8 Im just used to having chance to escape but 1vs4 feels often hopeless like you have no chance and many games end multiple gens remaining. I like the faster pace of 2vs8.

    But I probably play lot less dbd after 2vs8 is gone I have many other games waiting to be played.

  • 2vs1 needs to be probably reworked that situation is just lose/lose for survivors and hiding is only way to stay alive. Can't expect survivors to just give themself to killer. But I would after 5 minutes not touching gens give killer short aura reading on one of the survivors.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3779688#Comment_3779688

    As for queue times... 2v8 is VERY popular. It's a real suffer from success situation. You have alot of ppl queueing to play killer because having a killer teammate which is a new experience. The gamemode is also basically the "casual" mode ppl have been wanting since there's no need to remember 100 different perks.

    You mean, the gamemode is easy mode for Killer. This is why it is popular. I have yet to play a game where I did not get at least a 7K with a random Killer teammate.

    I have not yet have game today where I haven't escape on survivor in 2vs8 even I was making dinner same time while playing and still escaped. Normally when I do escape challenge it takes few games at least but in 2vs8 I get them done immediatelly. I don't doubt the mode need some improments to survivor but this mode is much easier to escape than 1vs4.

    My killer games been fine but I play half the time in swf. I have definetely lost more than in 1vs4 where I win 80-90% of games which is balanced I quess... 2vs8 I win about 60-70% of games. But im significantly better than most killers I seen playing the mode. The mode is still fun on killer even you lose that's why it's also so popular.

  • They would 100% need to be bigger maybe only old rbd would be big enough. But probably not even that.

  • In 2vs8 you can expect to win as survivor.

    In 1vs4 you can expect to lose as survivor.

  • Killer is fun for me but survivor has became less fun. It's compination of many things and I can agree with many points of your post.

    In 2vs8 I say buffing killers to be stronger when they're together is mistake.

  • Probably bit now I have been playing it 10 hours a day so had to tune down bit and I play 5-6 hours a day now. I burned out during anniversary too playing close to that the last week.

  • Grades does not affect matchmaking anyway and only reward you get is 2 million bp at the end. There is no reason to make reaching grades any harder they only show playtime nothing else. Even before when depips happened it's still only showed playtime but also luck.

  • If anything the endurance should be longer especially in 2vs8.

  • @Nathan13 said:

    So 2v8 gets extended which means more long killer queues in 1v4, look this new gamemode is fun but after a few matches I want to go back to regular matches. I’m sorry i’m just sick of waiting 10 minutes to get in a lobby.


    I can’t see how BHVR is gonna make this a permanent mode if queues are gonna be a problem.

    My queques are instant in 1vs4 on killer. Still I rather wait in 2vs8 queque to play together with another killer.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777707#Comment_3777707

    why would killer mains out of anything dont like 2v8? Its the only way you can play killer with a friend. Why would that be disliked by killer mains?

    Not everyone has friend to play dbd.

  • Game having more than one gamemode is bad when? Fortnite was back then so popular because it had multiple different gamemodes switching regularly apart from having still multiple pernament gamemodes.

  • @100PercentBPMain said:

    If 2v8 dbd is Fortnite, I guess 1v4 is getting Save the World'd

    I'm so happy 2v8 is extended, sucks for the 1v4 crowd but we have the rest of our lives to play 1v4 it's OK to go play Civilization

    2vs8 hurting 1vs4 is not even true my 1vs4 queque times were instant on killer.

  • @Hunkulese said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777612#Comment_3777612

    It does if the killer queues are 15 minutes.

    If people want 2v8 to be permanent, they need to find a way not to kill 1v4.

    2vs8 at the moment is only limited so majority will want to play it but if it comes pernament some player will return 1vs4. But it might be time to nerf killers if people do not want to play survivor. As now everyone wants to play killer.

    Whose to know 1vs4 killer queque times might still stay longer once 2vs8 leaves killer players in 2vs8 will return to play killer in 1vs4.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777057#Comment_3777057

    Your problem on that is that survivors on higher level are able to deal with it and it's still not consistent if you win, tunneling and camping doesn't let you win automatically it's just a tool that enables you to win at all because you don't have the time to get 12 hooks otherwise before gens are done.

    To the blight: it's one of the strongest killers in the game, most players can't even play against him playing without tunneling and camping, so of course he destroys almost everyone playing with it. Besides that it's a streak that's impossible for 99,9% percent of the players, that's just the blight being a monster with his power.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777059#Comment_3777059

    Just because they got worse it doesn't mean they are good in any way, those bushes and the mainbuilding are still the worst things this game has ever seen. And eyrie is still awful regarding the loops.

    But to deal with tunneling requires from survivors a lot higher skill than from killer that's the problem. That blight shows the max potential of the stragedy never losing. In any other competive game something like that would not be possible.

    Tunneling by definition is just focusing on one survivor until that is out 3 hooks only to that one survivor. That leaves lot of room for other stragedies. Who says you have to go other extreme 2 hooking everyone and get 12 hooks? I like to go in middle most of the time that is most balanced and beat even some good teams doing that.

    Some teams are so skilled so not even smart to tunnel unless you are as skilled. But if my skill level is below them so I have to try surprice them and only go for chases that I can win. But that blight with 2000 wins can always tunnel as the best survivors are about his skill level and tunneling just is that good he always wins.

    So with tunneling even more casual killer likely always win agains't equally skilled opponent. Then loses when facing survivors above his skill level.

    There are less pallets on eyrie and once you get some of the good ones away survivors don't have that much to work with. Garden I quess debends what killer you olay probably not good map for bubba with the bushes. But it used to be 10 times worse and seen killers win there majority of times now.

  • @VantablackPharaoh91 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777519#Comment_3777519

    That's the problem. Not enough Killers available and not enough for Survivors to do.

    We'll see if it improves next time it comes around, if not BHVR really needs to think about if it's a good idea to sacrifice queue times for this one mode.

    Plus side, maybe it will convince people that waiting for better matchmaking is a better idea than five seconds for a bad round that either is stomp or be stomped because we're all too impatient, and they'll actually fix matchmaking.

    Next time they add more killers so you get to play your main but 2vs8 just show people don't want to play survivor enough. Everyone want to play killer because it's the power and fun role.

  • Normally it's only 100% for 1vs4. Then you have 3-4 cakes per game so in fact 1vs4 does not need any bp incentives.

  • @Sngfun said:

    I wouldnt worry about clown, the killers people believe are hard to add are those whose mechanics kind of contradict themselves.

    Here, I made a tierlist and explained it in my post!:

    https://forums.bhvr.com/dead-by-daylight/discussion/414354/ranking-killers-on-how-hard-they-will-be-to-implement-in-2v8

    https://us.v-cdn.net/6030815/uploads/WUTAL41FX2JY/image.png

    I think oni will have hillbilly treatment he will only be able to take one health state with blood fury. Maybe they increase his turning just like hillbilly. Otherwise I could see Oni slugging all 8 survivors with his power...

  • @Hunkulese said:

    I'm pretty sure they'd lose the most hardcore of their fanbase if they made it permanent. It's popular because it's a goofy party mode where you don't have to think. It removes like 95% of what makes DBD enjoyable at high-level play. It was fun for a week, but it's mind numbing now.

    1v4 is basically unplayable with 2v8 active since the queues take forever and the already sketchy matchmaking is basically turned off when you're in a long queue.

    They need to test if removing all BP incentives and adding them to 1v4 makes a change.

    All bp incentives are on 1vs4 that they are testing now. Giving more would bonus to 1vs4 is not smart instead 2vs8 should have bigger incentive as no cakes.

  • @VantablackPharaoh91 said:

    The mode has trashed queue times all this month. Both sides.

    It needs to leave after this extension. They need to work on it more. It's fun… for a bit. But it's not enough right now.

    Only killer because that side is more fun. Survivors has instant quequeas on both modes.

  • @tippy2k2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777444#Comment_3777444

    Maybe it's just my MMR luck but I never have any real issues with being tunneled/camped in regular mode (it certainly happens but like…1 in 10 games kind of thing).

    Again going back to maybe just my MMR luck but also the killers I'm running into in 2v8 mode are…really….REALLY bad. I run the dude who does gens faster because no one seems to want to do gens in that mode and I've run a single killer literal minutes just chaining loops and pallets as there are so many of them and these killers fall for the most basic 101 Mindgame plays.

    I've basically just stopped playing the game at this point. I try to trash my daily each day to see if I can get a survivor daily but otherwise just don't have it in me to sit there for 5+ minutes waiting for a match. Maybe I'm just spoiled but I don't want to sit there for 5+ minutes waiting to play.

    As soon I tried 1vs4 I was tunneled and team didn't touch gens. Then gave another chance and was camped by tombstone myers only played 1vs4 as I know there was going to be 500% bp incentive (almost everyone bring cakes) but was not enough to keep me playing after that.

    SoloQ is just unplayable in 1vs4 and that I learned from 2vs8 where my teammates at least try and do gens. 2vs8 is more fairly balanced for solo so I been escaping much more than in regular. If match is bad you can at least get quickly out but like im fine not escaping 100% of the time would be too easy.

    So you didn't find minutes chase fun my teams has always completed all gens when im chased that long. Skill level of killers changes a lot there are many good ones too. I at least have fun looping killers. What I understand most survivors like to go agains't m1 killers and loop them and that you can do in 2vs8.

    5 minutes waiting time is fine i say over 10 minutes is too long. If you can't wait 5 minutes yeah you have been spoiled. But like im fine to wait for 2vs8. In future survivor side need some new things.

  • @tippy2k2 said:

    😠

    I guess I'm glad for people who like it but I do not understand the appeal at all. This mode is boring AF for me as a survivor and only has a handful of killers that I don't like and/or are just simple and boring.

    All well, maybe I'll just come back next week when the regular queue isn't gutted by 2v8...

    It's more fun than being tunneled/camped in regular mode. In 2vs8 you can have good/fun chases a lot. I have been looping killers lot more in it than in regular mode. I wish you could do pallet/flash saves and dh/variety but it's jut otherwise way more enjoyable than 1vs4 and in future it will be lot more variable.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776729#Comment_3776729

    Yes it is, if you're able to win without tunneling and camping the survivors weren't on your level. A efficient team won't let you win without tunneling and camping because you just loose gens quicker than you're able to down and kill them.

    Besides that eyrie and garden of joy are still two of the most awful maps ever released, they are horrible. The reworks didn't change that at all.

    Those maps are now much more manageable. Garden of joy even seem to have some deadzones. Both of those maps are only shadow of what they used to be.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776729#Comment_3776729

    Yes it is, if you're able to win without tunneling and camping the survivors weren't on your level. A efficient team won't let you win without tunneling and camping because you just loose gens quicker than you're able to down and kill them.

    Besides that eyrie and garden of joy are still two of the most awful maps ever released, they are horrible. The reworks didn't change that at all.

    This is same argument as you need to tunnel because survivors are better than you and for me that's true I only do tunnel mostly agains't survivors above my skill level. If you actually tunnel all games you can win every game and never lose. There is blight having 2000+ wins streak with tunneling/camping. That's why I think the game is not balanced around it you are supposed to lose sometimes. I kinda feel bad beating very good players with that strat.

  • @Dreamnomad said:

    I don't think they should ever make a 3 (or more) killer mode with the possible exception of a contagion mode where 12 or so players queue up and one is randomly selected to be a random killer and then once that player kills one survivor then the player respawns as a random killer and this continues until there are no survivors left. Last survivor alive gets like 150k bonus bloodpoints.

    3 killers vs 6 survivors hide and seek. Game ends after 5 minutes. Survivors can turn into pallets or anything to hide. S

  • Farming is not bannable. I kinda wish more killers would do it. Killer probably felt bad for last 2 wanted to let them nothing wrong in that.

  • @mizark3 said:

    The problem is on multiple fronts. First off early quits/DCs tank everyone's MMR, and counts all people as a loss. That deflates Survivor MMR.

    Also MMR has a softcap, which means you can lose 100 times and it might only count as 10 losses, not truly reducing MMR to the 'correct' spot if you are at that softcap.

    In addition, the top range of MMR is so broad, that people at the lower bracket are going to be fighting an uphill battle (Killer and Surv). A normal match pre-topcap is roughly a 60/55/45/40 set of Survs against a 50 Killer, for an average of 50vs50. The topcap might instead have 75/75/75/75 vs a 75 Killer, and this is different because the normal match has both better and worse Survivors in relation to the Killer. In this scenario, the Killer can't massage weak links for free pallet drops or use their hook for interception chases. At the same time, you can have a 75/100/100/100 vs 95 scenario, and that 75 player is dead weight no matter what. The 100 Survs will likely always win against the Killer as long as the 75 stays safe, but once it is a 3v1, they kind of are out of luck.

    Yet another thing is MMR doesn't account for what I call 'tools'. A perkless M2less 4.6 Killer is more or less the baseline, and anything on top of that like perks/power/add-ons, all add to the Killer's 'tools'. Same thing for Survivors bringing juicy perks/items/add-ons. If I bring a Syringe against a Killer, that makes me win, and if I didn't have the Syringe and lost, the 'tool' bonus won me that match.

    Some people crutch on 'tools', such as meta perk best add-on Nurse/Blight players, or clock SWFs with BNPs+Syringes on all of them. When someone crutches on 'tools', their MMR is often something like 70 Skill + 15 'Tools' for 85 total. When they play without their 'tools', their skill is the only thing contributing to their MMR, which is under the topcap of 75. That could cause them to lose without dropping MMR to their 'correct' rating. This can be one of us, or any of our soloq teammates. That's why I usually try to only use a brown item (or a add-onless Key or a Map) as Surv in soloq, so I know there isn't too large of a 'tool' fake MMR adjustment.

    Also, the longer someone is in the queue, the wider the MMR range becomes. This applies for anyone in the matchmaker, so soloq Surv #3 could be significantly better or worse than the other Survs and Killer which are in roughly the same range with each other.

    Finally, streaks of wins and losses are common in statistics, even with a perfect 50-50 coinflip. You can actually tell if a set of 100 coinflips is fake because people intuitively try to shove the results to 50-50 with very small streaks, or overcorrect and do a 100 heads/tails streak. Due to negativity bias, loss streaks stick out in our mind more than win streaks. That's why it is important to start tracking results when you start to feel like something is weird going on, because it keeps you grounded in reality instead of the emotional kneejerk reactions we all fall prey to. (Also if you are on a losing streak, it helps to take a break, to prevent going on tilt to be the root cause.)

    That mmr softcap reason why I face sweaty P100 killers after losing many matches a row? Though what I understand low mmr really sucks. But still those P100 killers should be on highest mmr.

  • You might be right but it's still often ramdom luck and can be purely accident still sometimes.

  • @100PercentBPMain said:

    Q times are awful yet survivor in 2v8 is still instant...I think people are genuinely upset that others prefer 2v8.

    Where was this outrage for the other modes? Right, there wasn't. Because everyone and their grandma weren't queuing for killer.

    Instead of crapping on 2v8, maybe 1v4 needs to just be more fun. The customer is always right, after all.

    It was not good time to take 400% bp off as last days people will want to play killer even more as it's last chance before it leaves. Also castlevina ptb takes players away from survivor now so killer queques are worse.

    I think it's time to think how survivor role can be more fun as 2vs8 shows killer is much more fun. Even I escaped practically every game in 2vs8 I still prefer killer. I would honestly give class with old dh to survivors in 2vs8 that was fun perk to use.

  • @VantablackPharaoh91 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776783#Comment_3776783

    I actually think Chaos Shuffle was closer to casual DBD, 2v8 has too many things that can be optimized from Killer combos to Survivor classes to ever truly feel "casual". I fear the same competitive creep that 1v4 suffers will worm its way into 2v8, destroying what made it casual - the chaos when everyone didn't know what to do yet.

    Any time you give things that can combo, especially in strong ways, to the players they will find a way to optimize it. Chaos Shuffle you could not do that, and arguably it was much more casual for it than 2v8 could ever be. Already 48 hours before its end, we've found that Killers and Survivors have optimized the mode. It will only get worse for 2v8 as more things are added unless the Devs balance things out better so that cannot happen as readily.

    I only find killer aura reading is too strong it should not show instantly that unhooked is being healed. That scenario allows free tunneling to happen. Not sure about "optimizing" otherwise it's much more casual.

  • @VantablackPharaoh91 said:

    2v8 is fun but this isn't sustainable longterm. I would rather a rotating modifier queue that alternates with events, a different mode every Month.

    Lights Out was a failure but that's because it didn't provide enough for Survivors, they literally had next to nothing. Reiterate on this, make it more balanced and less obviously Killer-sided, and give both sides a bit more to help them out in tracking, and the mode could be just fine. It really needs to go back to the drawing board and get some fixes because for the majority of Survs it wasn't fun and as certain Killers it was too easy. Personally I liked it on both sides, but it really needs reworking if it EVER comes back - and I hope it does, because a jumpscare mode that's also a hardcore Survivor mode is a fun idea and was a fun idea.

    Chaos Shuffle was perfect. Don't change a thing.

    2v8 is for the Killers. It needs more for Survivors to do, it needs more maps and more Killers and classes, and it needs some heavy balancing to make it fair. Some classes are too strong, others are very weak. Some Killer combos are super OP and others are too weak. I have no clue how you'd make some Killers work at all or be anything near fair in this mode. Since Survs understand the gist now, maybe have 10 gens? Let us pip in it too, and also the queue times NEED to be made more fair. Killers like this mode because it's less stressful and you get to have a friend, Survivors find it kinda boring after a bit and the only incentive was the BP.

    Dbd survivors want to be tunneled/camped/slugged in regular mode… Neither of those really happen in 2vs8. I can see swf going back to 1vs4 quickly because they want to use flaslight and do saves so I would like to see pallet/flaslight saves in 2vs8 then we can think if there should be more gens but 8 is enough because killer does not has to carry survivors to hook.

    In future there will be lot more variety with different killers and maps. But even in regular mode it's same few perks and killers and strats now... I been playing 2vs8 10 hours a day now 2 weeks and regular mode would bore me much faster. I could play current iteration of 2vs8 years though obviously my playtime a day would drop. Sad it ends tomorrow.

  • Play 2vs8 while you still can I have been escaping almost every game in soloQ. I can't believe survivors complain about the mode when it actually really balanced. I can understand they might miss pallet/flaslight saves and want more variety but it's still fun. Been winning most my games on killer too but it's more 50/50 unless I play with friend and we win almost all games with coordination.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/423275/tunneling-causes-player-decline

    Well first of all we'd have to rebalance the game because you can't just delete tunneling and let it be like this, against efficient survivors you need tunneling.

    We'd have the option to buff killers heavely, turn up gen speed and delete tunneling and camping at the same time and have super quick rounds where survivors can't do much.

    Or we'd have to nerf genspeed/buff base-regression, nerf regression-perks, buff chaseperks and give more of them and delete tunneling and camping.

    Both of these option would balance it out that you can delete tunneling and camping and still have viable killers.

    I couldn't tell you how to delete them tho, maybe make it similar to the cages from 2vs8 because your idea would be irrelevant. You'd just have to hit them instantly and your entire play to discourage it doesn't work.

    I win most my games without tunneling so does most players so no need to make huge changes if tunneling is nerfed.

    Killers even been getting buff after buff recently so game already balanced around killers not tunneling but you can't just give only carrot. Winning has never been easier.

    Tunneling was needed 2 years ago when map like garden of joy or eyrie existed but when reworked maps has now 5 unsafe pallets is tunneling needed?

  • @[Deleted User] said:

    So… what when the survivors abuse boil over+map offerings, so the only way to secure kills are to bleed people out?

    And, what about twins? how will they be affected??

    There are so many hooks now and they respawn so that should not be issue anymore anyway.

  • @ttvbeaniebellini said:

    2v8 is literally completely different then normal game play… I’m talking about 2v8

    In 1vs4 gens take much longer. One gen takes 90s whereas in 2vs8 only 70s and you usually can work together so gen takes under 40s easily. I find escaping much easier in 2vs8 and you get many sprint burst running escapist.

  • @Neaxolotl said:

    I mean, aren't both killers and you having fun in those situations?

    Killers are having fun in finding sneaky survivors, survivors are having fun in trying to be as stealthy as possible whether they are slugged or not

    I generally won't try to hide once slugged as that feels like waste of time, but I'm always having fun when trying to find last survivor or walking around the corner in hope of not being found

    Nah it's just to waste time and if they bleedout you didn't get them.

  • Yeah same and it made me realise how bad soloQ in 1vs4 has been. 2vs8 feels so much more fair for solo players and you feel like having chance to win. There is not unfun strats tunneling/camping/slugging in play. I only miss items and saves and those could easily be added in 2vs8 in future. Would like to see class with dh and ds.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776229#Comment_3776229

    I dont see any difference gameplay-wise in 2v8 or 1v4, you get tunneled in both modes.

    I would also not say that the queue times were great as Killer, I waited 10 minutes to get into a 2v8 game. Would not really call that "great".

    Most often tunneling that happens in 2vs8 is accident but it's not common. 1vs4 tunneling/camping seem to happen every game. Games I played were very unfun. Every killer also uses strongest regression gens take so long. It's only playable with swf and map offerings. Bp incentives made me only try 1vs4. 2vs8 I had lot more fun playing survivor. I would like to see items and saves added.

    Recently killer queque were even down to 3-5 minutes but then bp bonus was taken away now they might be back to 10 minutes. It's worth it as playing with other killer is twice the fun. But swf who want to bp go back to 1vs4 and use cakes.

  • @VantablackPharaoh91 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776041#Comment_3776041

    I am not in game right now, have queues improved at all? I'm ngl, if they wanted accurate data they should have made this mode NOT be during a new player weekend. That clearly skewed it.

    Last few days they been great in 2vs8 mostly I have had to wait around 5-7 minutes on killer.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776189#Comment_3776189

    Not really.

    The thing is, the 400% were pretty bad. Because 400% was still not enough to bring enough Survivors to play the 2v8-mode, but it was enough to pull them away from 1v4 so that queue times for both modes were bad.

    Therefore, currently it looks like Survivors need a massive amount of BPs (I would guess at least 1000% Bonus) to play in the 2v8-mode to make queue times for Killer good enough. But this would kill 1v4.

    In general, I feel like the best thing would be to not bring back 2v8. Because it divides the playerbase too much and IMO it is not really worth it to have long Killer queues in both modes.

    (I also dont really see that the gamemode has longevity for Survivors. It becomes boring pretty quickly. And more Killers available would not change it, since those which are popular in 1v4 will also be popular in 2v8… And nobody wants to go against Wesker every game in 2v8)

    I quess survivors enjoy being tunneled/camped/slugged in 1vs4 at 5 gens. 2vs8 could have more variety but every other way it's superior mode. Escaped today 10/14 games and 2 of those died in endgame in soloQ. Tried 1vs4 and was tunneled and them camped out. Both matches had 400-600% bonus not enough to keep me playing though.

    Queque times were great last few days on killer. But yes give me 1000% bonus I gladly take that I need to P100 my favourite characters 😃. My only complain on 2vs8 for now it's too easy and just every game I expect to escape best time to play survivor though. M

  • Yup that's now kinda another incentive (bp bonus lowered) to play 1vs4 if you want to reach red grade. Im only silver 3 on killer. I might be on gold grade on survivor.

  • @Marc_123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776048#Comment_3776048

    Then i saw the complete opposite.

    New players are stomped by average killers there. The double down taps. Traps and Huntress. Hook tunnel Wraiths. …Nurse

    It is a bit sad the DbD is so beginner unfriendly these days.

    Can´t imagine starting the game now.

    As the killer bots are obviously real i hope they make a surv training mode as well.

    Average killer still has like 1000 hours in game so ofcourse they can stomp new players. But lot more likely in 1vs4 than 2vs8. New players will be tunneled/camped in 1vs4 and so many loops now are so unsafe that they have no chance.

    In 2vs8 there are so many pallets so even new players can bit last in chase as most killers don't chase together. Cage mechanic denies tunneling/camping so killers can't take them quickly out often. I see all the time complete baby megs and fengs escape in it which would never happen in base game.

    All they have to know is to fix gens that wins most games. I escaped today 10 out of 14 games and 2 of those I died in endgame I saw many new players escape with me. Few good players can easily carry newer players in this mode.

  • 2vs8 is that mode it is really forgiving on mistakes. There is not often killer stragedies like tunneling/camping and slugging in play which are really efficient agains't new players.

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