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Dbdfan398

Dbdfan398

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Dbdfan398
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  • @crogers271 said:

    I love the idea of them suddenly changing course as a surprise and being like 'that's not the real killer, this is the real killer!' It would actually be a really cool marketing ploy.

    Reasons it isn't true however

    There are 2 survivors already. If there was no survivor it would make a lot more sense. If she became a survivor then we'd suddenly have three survivors without any perk testing for the third.

    If this was true, there would be no backstory. Because if she became the predator, the survivors would probably also switch to predator characters. Chance that creates anger from the community for those who liked the new survivors (bait and switch).

    No invisibility. While the killer certainly seems Predator based, she has enough differences that if she just became the Predator there would be things missing. I haven't seen all of the Predator movies, but the tracking drones are not something I recall.

    She wouldn't be, for lack of a better word, sexy. If this was just a 'hunter' type character with really generic appearance I could see the switch.

    Also it would require multiple companies/license holders to keep it a secret, which is not an easy thing to pull off.

    Now it is possible she is a complete fakeout. Like the character of Adriana disappears completely and reemerges later, but that seems like it would be a lot of unnecessary work.

    The counter is simple. SM is simply killed by the predator in the intro cutscene when you boot up, and she becomes a skin or is just removed completely.

    It would be SO hyped up!

  • thread closed, I am shocked. Dead harder is perfect!

  • Theyre not adjusting her because shes not the real killer, theyre going to make her a survivor or remove her from the game. Predator is the killer.

  • Imagine it. Cutscene starts when we launch, SM is on screen. Predator comes up behind as shes about to kill dwight, and kills her.

    Then I go to the store to buy predator urgh.

    Anniversary is alien. MMMMMMMMMMMMM

  • Id rather them cancel this chapter and just make QOL improvements. Even the fogwhispers who are usually scared to say anything negative all hate it from what I have seen.

    Bring us the bp spending update!

  • @Mr_K said:

    Same company.

    Thats the joke.

    They have people in the same company who could design a much better cyborg killer ( yes I know SM isnt a cyborg, but a killer like in meet your maker would be cooler imo )

  • This would actually be a huge hype moment, and something completely new for the game. The update goes live, we go to play and its predator. They usually dont have the new content in the store for about an hour either, so it would be amazing.

  • I wish 2 content drops were new killers and survivors, and 1-2 a year were modes. Besides killers and perk changes, the base game is the exact same as it was 6 years ago.

  • @jesterkind said:

    I don't see how this chapter hints towards that. The core idea of Skull Merchant's power isn't exactly boring or a stale copy of other existing mechanics, it's just... undertuned.

    Weak =/= boring and uninspired, which, typing that out makes me realise I really shouldn't have to say it lol

    Knight then her and just send things out hope they get the survivors. Hers dont even move


    @BassGuitarRox said:

    I’m genuinely with you on 2), I could be being too optimistic or naive - but I’m thinking they’ve knowingly released 2 under-whelming chapters back to back because they have something really good in the pipeline for the anniversary chapter. Something that’s going to make it look comparatively even better and make up for poor reception and sales of the previous ones.

    Maybe the last couple chapters haven’t been as good as they hoped because their resources have maybe been diverted towards the anniversary chapter, especially as it’s looking like it’s going to be licensed.

    Kind of like when you got to see a band play live and they purposefully have a bad support band so theres more hope for when the headliner comes out and seems way better haha.

    Thats what I am thinking. However if the anniversary is meh too, this game could start a huge decline.

  • @jesterkind said:

    Skull Merchant isn't a cyborg, though...?

    I'm like 99% sure that's a mech arm that she's wearing, not a part of her body.

    Thats exactly the problem, she would be much cooler is she were.

    Comprehension is hard though I get it.

  • @Ripley said:

    I like the killer, it seems to bring all the casual misogynists out of their hiding.

    What the ######### are you on about

    A female cyborg would have been awesome

    Her design is bad. The designs in meet your maker ( MADE BY BHVR ) are more what I expected.

  • How did no one at bvhr see the anticipation of terminator / a cyborg of some kind and say guys we need to delay this reveal and remake her. Blame a gamebreaking bug. Or be honest and just say on second thought guys, we need to redo her design.

  • I might only cause I have 100% achievements.


    Really considering not tho. I have 230k iri shards, dont think ill even use them on her.

  • she should be delayed a month and reworked

  • got it easy as wraith ty so much people

  • This us vs them reminds me so much of console wars.


    I play both roles. Dunno why people are exclusive to one or the other. You literally are better at the game when you play both. As killer, youll understand survivor perks / reasons for doing things better. See how other survivors play. Youll see killers get tricked by something and think, hmmm think of that when you play killer.

    And vise versa.

  • Let me turn off my 13th rewards then until its added

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339818#Comment_3339818

    If they're 3 second healing, CoH is not your main problem.

    You must be a god at this game, so wise, meta avoiding and superior

  • @Firellius said:

    I don't particularly care, it takes quite a bit of work to get value back from that perk, and my playstyle doesn't really create much opportunity for that.

    True, 3 second heals against coh first aiders as wraith is fun you're right

  • To be clear, I like twins and used to play them before bvhr destroyed them

  • Im sure all 3 of you are excited

  • @Sava18 said:

    In contrast to all the other people here. For killer to be super fun you have to have a competitive mindset or the game needs a rework at the base level. There are killer players who are fine running perks that get no value on killers I could easily run myself but I will never feel like that. I am either improving and enjoying it or not having fun in this game or any game. But it's hard to improve in a game where players are so bad, people will actually put 6k hours into dbd and still be bad. Most killers lack any real skill expression outside of general killer macro, you get put in situations where either you win if half decent or you lose with a baseline decent killer game sense. Right now even though I want to get better at survivor it's hard when most killers are terrible and running the most brain dead meta to ever exist and I need to rely on randoms to deal with it. On the contrary it's hard to get better at blight who by far has the highest skill ceiling out of any killer in this game when most survivors don't have the base line skill to play vs him on top of the good survivors not bothering to learn him.

    I really don't complain like this often and I'm sure I look toxic on the outside. But no game has ever made me mad just because the players are so bad. In any other game I have played each end of balance is closer together than dbd and has players I can actually improve vs consistently. The reason I got into to this game so much is because it was actually really fun to learn killer and then eventually blight, but it's just so hard to play consistently when I feel like I can't improve by much not because of myself but because of other players. it's not even an ego thing, I got over that long ago for the sake of improvement and enjoyment of video games. The only thing I flame people for being bad at is adc mains in League, because they really are terrible players with -100 mental.

    My conclusion is that the large majority of people who come to dbd have never really played video games much or at least pvp games.

    The scary part never existed after 2 hours for me. I went against oni once and after that the only scary thing for survivor is getting jump scared by a no terror radius killer.

    I agree completely with you.

    I have been saying for years, the game has become too reliant on perks. Its almost like perks are greater than skill. Perks should be fun additive things, not something that can completely change the game and are required. Even killer, I think you should be completely fine to run zero perks and do well. The bare bones game should run on the killer / survivors skill, not the build theyre running.

    But all this stuff would require complete reworks to the very gameplay, not bandaging it with perk number changes.

    I would love a zero perk mode, completely reliant on skill. But then survivors couldnt bring their bully blind / sabo builds.

  • People are putting too much focus on me saying I just want killers to be scary, as in the horror kind of scary.

    I mean survivors dont fear killers. They bully them, causing killers to run blight / nurse who are the only killers they fear. Then complain they see nothing but nurse.


    I just got out of a match that in by my first down 3 gens were nearly done, it was on the game and I was just devouring pallets. Even one of the twitch streamers I was against said holy ######### is it already nearly over?

    BHVR making previously entire builds basekit for survivor is allowing them to bring entire bully builds.


    The survivors should never be able to just bully killers its stupid.

  • @Piruluk said:

    In the end its business, and Feng skins are selling like crazy.

    So if you want other skins, better start spending on other cosmetics.

    If theyre not making other cosmetics, how are you meant to buy them to show that....

  • Im sick of arguing over kill rates.

    Can we make the damn game fun to play? Survivor is, its fun to bully killers.

    Killer is miserable.

  • I think the game is in a really bad state right now. I have lost all interest in playing killer personally.

  • Only if I can avoid swfs and gen rushers

  • @IronKnight55 said:

    I'd rather just save them.

    What? You cant use them for the rest of the year, thats stupid

  • I like his style and most things about him, but hes bad in this meta.

  • This annoys me too. Or the killers that get to hog all of them

  • Least favorites;

    Left for dead - the game has changed so much since then that this achievement is damn near impossible unless under the perfect circumstances.

    Operation breakout was a pain.

    I did the rank 1 survivor and killer challenges when you could depip more than 1 rank, so that was real tough.

    Least favorite challenge was the DH one where you need to avoid a hit using DH. So you need to use DH, and the killer needs to completely miss you. This was fine with old DH as it used to give distance.


    Biggest surprises were evil incarnate and the 3 grab nurse blink. Got both them on my first try.


    The bugged one was quick thinking. Was bugged since last july, every patch id check to see hoping !

  • @KingFieldShipper said:

    Awesome! I'm getting close to getting them done. I saved the general killer ones I get from just playing normally - break pallets, kick gens, sacrifice survivors for last, etc

    What was your least favorite one to do?

    What was the bugged one?

    Nice! I wish you the best of luck.

    Hardest achievement was Left for dead. It would have been much easier when it released, but the game has changed so much from then to now that it was SOOO hard imo. You need to be the last one alive, finish the final gen, then get out of the exit gate. It was insane. Even if you found a killer willing to farm, they didnt understand to not close the hatch before you finish the gen. It has a nearly 10% clear rank on steam, but I am sure lots of those are from back in the day. In 2023 that is a very hard one to get.

    Hardest Challenge was a lot of the ones in Tome 1. You could tell they were finding their footing with those, some are pretty frustrating. They have really eased off as time went on. Tome 1/2 were quite hard. Like stun the killer with a pallet 4 times IN A SINGLE TRIAL. Frustrating because by the 3rd the killer would drop chase, and other survivors would use the pallets.


    A really hard to get one now was one where you needed to use DH to avoid a hit, but not get hit at all. Because DH used to go for distance this was fine when the challenge was made. It is now VERY hard to get.


    Quick thinking was the bugged one, it was marked as acknowledged here on the forums back in july, and every patch since it would be the first thing id check haha.


    My biggest surprise was Evil Incarnate achievement. Ill never forget I was probably 40% achievement progress. I always heard how hard that one is to get, and I got it my first time using the addon. Then I thought to myself well if I did the hardest, may as well do the rest haha.

    Outbreak Breakout was a pain of a achievement too. That one has a 0.1% completion on steam.

    I did the rank 1 killer and survivor ones back when you could depip from any rank, that was painful.

  • The logic to keep nerfing the top perk is dumb, it will just be replaced with the number 2.

    People will always run meta. They need to look at WHY everyone runs meta.

  • I actually think without the basic attack she feels much weaker. Starstruck on her was insane.

  • I only tunnel now because gens fly so fast that its a must to get it down to 3v1 ASAP.


    They added 10 seconds to gens, but added perks to speed gens up. Also now theyre making previous entire builds basekit, it allows survivors to bring entire builds around slamming out gens.

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