Dbdfan398
Dbdfan398
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We suffer through MMR, and the new people it is meant to benefit dont even get the positives of it.
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Id say its in the worst state in memory, and I have been playing on and off since LAUNCH. Yes back in nov. 2016 I bought this.
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There is some great advice here to go through.
I think the main thing I need to change is my mindset toward the game. The only thing that makes it feel like a loss when you play to have fun or hooks is when they tbag you at the gate.
It makes you feel like they won, you lost and thats the message that gets across.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414360#Comment_3414360
The OP was wanting actual advice. To me this was a little bit condescending and not very productive.
To the OP, what killers and builds are you currently running? What exactly do you consider a win? Those are important questions to answer when it comes to this.
One thing I will say is that tunneling is not everything in this game. A lot of people act like it’s always the best strategy to tunnel just one survivor out for the whole match. There are eventually going to be teams that know how to deal with that. Typically it’s best to be able to find someone early, get in a quick chase and get a quick down. At that point, you’ll need to force others off gens, this is where I recommend BBQ or Thrilling Tremors.
Once there’s a gen or two left, you need to keep track of who’s been hooked. If you get a chance, you need to get someone out if you can, and this is why it’s good to get at least one survivor to second stage by then.
Camping, tunneling, and slugging are strats that can be useful. It’s best to know when to use it, because they are not strats that you just do just to do if that makes sense.
Hopefully this was somewhat helpful, I tried my best to give advice without gameplay to go off of lol.
I agree, I thought the same.
I consider a 3k a win. 2k draw
Honestly I dont have a set build right now, I cant figure one out. I play pretty much all killers, my most played killers would be ;
Nurse - SH : PR, Agitation, BBQ, Lethal.
Spirit - discordance, jolt, no way out, deadlock
Other killers I dont even have a solid idea yet, I just run info perks because gen regression feels so week.
I know its hard without gameplay to give tips, thanks ill keep these things youve said in mind.
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@Nun_So_Vile said:
I just find it tedious, arduous, and flat-out frustrating to play anymore. Like, not enjoyable at all. Winning feels meaningless to me on either side and I don't feel that same challenge that used to be there.
I also don't find it to be a simple coincidence that the less enjoyable this game is made to be, the more jerks I seem to come across on both sides that just want to make the game miserable.
I have yet to uninstall and make the official airport announcement in the general chat. Though, I will probably not be playing solo Q anymore and simply retire to the forums to be old and cranky while also reminiscing about the glory days when this game was a broken mess like some of our other pre-2019 DBD vets.
There are just way too many other good games to choose from and Summer 2023 already has even more interesting games lined up.
Yeah even if I win I dont feel good. I wish they could do a WOW and release old versions of the game, but the licences stop that.
Imagine getting to play 5.0 again etc.
What would you recommend? I am looking for other games to play, but I have no idea what to play?
I am waiting for diablo 4
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@Pulsar said:
I dunno what to tell you.
I'm just not having trouble in most of my matches. I play to win, sure, but I'm generally using a single gen perk.
I'm not having trouble creating pressure or forcing Survivors into bad situations. We all have bad games, or a streak of them, every so often.
Ok I get it, you're better than me.
Thanks for the advice, very helpful post. Could have gotten the same thing by not posting.
Like whats the actual point of this post? Its basically a longer version of git gud. No builds you use, or anything like that, just 4 sentences of you bragging how much better you are than me and because you arent running into these issues, I shouldnt be?
This is the problem with not seeing our MMR numbers, and the flaw of MMR itself. For all we know I am higher MMR ( unlikely but not the point ) and going against better survivors.
But because this isnt starcraft and we cant see our ranks, thats pointless.
This isnt a thing thats happened as a streak or a few bad games. Gens were flying for me before the nerf to gen regression, and now its worse.
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@Anti051 said:
6.7 Made the game feel a ton less annoying which is truly awesome, but gen completion speed is still pretty nutty.
Imo, people should not be able to crank the gens so fast that there's barely any gameplay.
I have had matches as killer where I havent even seen 1 of the survivors. They just crank the gens out, escape immediately. I really do think theyd play if the killers were removed.
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My steam 2 weekly average has dropped from 150+ to less than 30.
I used to buy the 12500 auric cell packs every few months. I havent bought any in a year.
I hate the state of the game right now.
Why do I still play it you ask? Not much else to play. When diablo 4 comes out, I think ill be switching to that unless things dramatically change.
DBD needs to go back to 2018 - 2020 version imo.
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@MalekithHatesSnow said:
You're supposed to create pressure by not slugging 3 hooking everyone, playing a non meta killer with non meta perks with non meta addons otherwise you're boring
I feel like this game has become too reliant on perks and addons.
I should be able to play as a killer without perks and addons and beat people I am more skilled than.
Instead, to sell content theyve made so many perks and addons that perks are greater than skill in SOME cases. Obviously OTZ without perks will beat 4 average players running full meta. Addons / perks should be additive to the fun, not solely required.
You're right. I should be able to run 4x non meta and still do good. If theyve made the game to the point where I cant, we run into situations like this where you remove the meta, and there is a huge imbalance now. imo anyways, you guys are probably better than me ( although MMR is meant to fix this )
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@Veinslay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414319#Comment_3414319
I'm agreeing with you. The gens are flying. Gen regression perks are useless now. Pain Res esp is total crap because you get screwed by RNG so often
Oh good, thought you thought I was trolling.
I really am a 50/50 killer survivor. I have 100% achievements and challenges. I literally have no idea what to do as killer at the moment. Like I said, I have no way of slowing gens done - as you said PR is only usable a few times, and sometimes the gen will pop as I am waiting to finish the animation. And 25% aint much anyways. Deadlock doesnt do much because usually the next gen is so close to popping they run off, start another gen, come back when its over and pop the previous one.
Solo q is still hard because my teammates are nightmare fuel. In a 2 man + I feel like I could destroy killers as hard as I get destroyed.
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@Veinslay said:
Your query will be answered in the order it was received. We appreciate your patience. A resident forum killer main that 4ks 99% of their games with no slowdown will be with you shortly to tell you about how you're bad and need to get good.
Im not being a smartass.
Im genuinely curious, what builds are you people running to win? I just cant slow people down. They bring medkits, heal each other super fast, and now I have almost no gen regression I dont know what to do about the gens.
Im getting to the point where I dont know what to do. Killers dont feel powerful at all right now imo.
Im a bit sick of BHVR just randomly changing things with no sense of direction or reason behind it, and we just suffer until they see a data sheet which confirms what they need to change.
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@IWasLrft2Die said:
Making killer less stressful and more approachable for newcomers would go a long way.
I have hopped on my free account that still gets the noob killer screen. I have never gotten a single kill on it, and I go against full meta teams.
Literally. Whats even the point of mmr
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Theyll never abandon dbd, its the only successful thing thing theyve ever done
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If its bad, this games going to be in a bad state.
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@HarlockTaliesin said:
Or a QoL boost and code cleanup. The game could use some modernization and stability.
The new killer/survivor/perk every few months thing has been done to death. There's so many killers, survivors, and perks already in the game, most of which aren't used or used infrequently. Stop it. Fix/update what's already here.
I can't tell you the last time I've seen half the survivor roster, and it seems like only 1/3 of the total killer roster are routinely used.
Perks? PAGES of them, and only about a dozen or so do you see used often on each side. Then those get nerfed into the ground, another set gets popular, then they're nerfed into the ground. Repeat, repeat.
And the maps. Dear god the maps. Killer sided? Survivor sided? Neither side likes them at all cough*RPD*cough. Still getting stuck on or colliding with tiny bits of debris or leaves? Openings that one side can go through but not the other? The map's appearance makes you want to claw your eyes out (Shattered Square)? New maps and updates of old maps not taking into account existing killers/killer powers? Just too many problems to list.
Take a year, fix what's here, release new cosmetics (not just recolors) and general tomes that everyone can do (not just if you own X character) for income, and give a solid reason for existing players to stay and new players to join.
The fact I cant select things like turn certain audio things down like screams on hooks which are way too loud, resolution, graphics settings other than low - ultra, etc blows my mind a bit. Its got the same amount of settings as a mobile game.
Its got bad unreal engine shader compilation stutter. Everytime I update my drivers I get bad stutters for the first time I see effects again.
I wish the game would move to UE5.
Also, thats what I am saying! A killer comes out, literally 3 days later you never see them again. Its become so bad theyre having to bring out rift challenges to try force us to play them.
New maps come out hated.
Theres so many perks in the game people are BEGGING for a type search box to find perks. Theres too many to sift though, most are useless.
As I said, wesker was LOVED on launch. A month later ( if that ) everyones dying for new content. Its ridiculous. This game needs a mindset change.
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Im not exactly sure what they expect killers to do now?
People are still healing fast, we've lost pretty much all regression, and gens are still flying.
My survivor games have been so easy, my killer ones have gotten much harder.
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COH - tokens like SH PR. Can use it like twice a match.
Healing - put a speed cap on this
DH - give incapacitated for X time
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Cause the games in a terrible state.
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@DEMONANCE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407433#Comment_3407433
this patch is a god send for killers, i don't have to deal with dh, coh, medkits anymore all at the expense of a couple gen perks? pffffff i don't care this is literally the best time ever to play killer you are delusional if you think otherwise.
We have almost nothing to regress a nearly completed gen
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@Unequalmitten86 said:
It's the truth if actually read the comments from the PTB feedback both killers and survivors said the healing nerfs and DH were to much and so one but they went ahead with them anyway. Right now their bulk players are Steam players. People are literally DC's and dying on hooks purposely. The game is a waste to play right now. You really can't get through a round unless you are a killer.
People rely on DH too much.
Gen regression is non existant now
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Imagine if this anniversary there isnt a new killer, the announce the 2v8 mode!
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Gens are flying even faster. Im on the hunt for other games.
New expansion for horizon just came out, think ill get that.
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@MrPsych said:
As a killer I'm so happy to see people run Lithe and Sprint Burst.
At least when survivors use these perks I'm annoyed, but at least I feel I got outplayed. You feel as if these perks have counters, unlike DH which is a fricking slot machine.
What are you talking about?
You go near them, they sprint away. How do you counter that?
AMAZING PLAYSSS!!!
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@Satelit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3403262#Comment_3403262
There's really no reason why FPS isn't a setting available in-game,every other game has it.
Exactly, we shouldnt have to be editing config files to change things like that.
This game doesnt even have a resolution setting....
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401436#Comment_3401436
I main Freddy and with that, I know he is by far not the strongest killer. But now, everything he synergyzes with (Gen-Perks like Ruin, Pop, DMS, Pain Res, call of brine etc.) is obliberated, I have nothing left, so I feel like I have to quit with the midchapter with my boy. Will be a sad day in my DBD-Life. His whole design is about Gen-Defense (Teleport, Fakes) and this will be gone entirely besides "Passive-Slowdown" like Deadlock, but for that, you dont need a Teleport with unbelievably long cooldown.
Corrupt, Deadlock, No Way Out, 4th random perk, probably NOED. Thats the new meta. A really nice synergy with the power of the killers, right? Just universal crap, nothing else left.
BP-Incentives are mostly on Killer for a couple of weeks now and this is unreal. You play 1v4 and the incentives are at Killer most of the time now. Clear sign, I would imagine, but maybe I just dont know what I see.
35 years old, love to play games since I was a child, but Im losing interest in DBD more and more because of terrible Patches.
I feel you, I am feeling the same. problem is the game doesnt have any competition.
It has been killer incentive much more for me lately, but I just dont want to do it. I am sick of being the plaything for swfs.
I have played matches where I dont even see the 4th survivor. 3 will bully, 4th one is off doing gens.
@Sylhiri said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401339#Comment_3401339
Being able to tunnel is a result of the game's design, not a purposely built mechanic but a result of players looking at how the game is designed and finding shortcuts (which players will always do). As a game designer you generally have two options, fix the underlying causes or just roll with it. Most developers end up rolling with it because of the resources it would cost to fix the issue usually exceeds any potential profit gained, if any, in fixing the issue.
There are a lot of questionable mechanics in this game but it's pretty much at the point where if those mechanics were to be addressed, they might as well make a sequel.
What I generally disagree with is the idea that the general population would no longer take the path of least resistance should the alternative burden from other options be lessened when the fact that the path of least resistance would also benefit from the lower burden. I have never seen a general population of players not use a workaround that is easier to do then other methods, has more benefit to the player then other methods and essentially comes with no repercussions for using such a method.
The point of tunneling (from what has been expressed on this forum) is essentially making it easier for the killer to "win" when faced with situations where they would "lose". Having killers pinky promise that they won't use or lessen the amount of tunneling because other avenues have been opened up doesn't really mean much since the option for tunneling is still available to them and the reasoning for tunneling is still valid when you start to "lose". Particularly with Clowns who are terrible at pinky promises.
I agree with you, but for some reason I dont feel ( may be wrong ) killers tunnelled nearly as much in the past. Its pretty common now for me to be tunnelled at 5 gens now.
I just think that if killers didnt feel like theyd be down to 3 gens by the first down they wouldnt feel like - I NEED to get someone out of this game asap. I know I wouldnt - but thats just me ofcourse.
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401433#Comment_3401433
The normal cycle. I think the best way to play killer is... not playing Killer.
At that point you're not playing a game, you're playing a formula. ( MMR )
It killed COD for me, and its killing dbd
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Untitled.png
This group literally said they went this build because if they dont theyll get tunnelled / camped. I go against groups like this around every 4th or 5th match. Even they feel bad sometimes. Although people in the endgame chat have the hide to say they wish I didnt go afk cause they love the chases. Why go full genrush then.
This game isnt a fun game, its so sweaty now I end up just giving up the match, going afk and go clean or make a drink etc
Then the match after this I get rekt so bad it will give me meh players, I destroy them, then it gives me better players again. Yay mmr.
Tunnelling is why, because of groups like that. Thats not even fully optimised. Imagine if that was a 4man instead of 3, and they went full genrush. BHVR have given so many things basekit its like survivors can have a few free perk slots.
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@Yeul said:
yeah the camping and tunneling issue really needs to be addressed in dbd, atleast in the past before the recent nerf of DS it was used to counter the camping and tunneling a little bit (needs to be even stronger against ranged killers and high mobility ones but weaker against m1 killers), they need to rebuff it or take measures against it which they wont
if they dont it will kill the game, people are already quitting because of being camped and tunneled at 5 gens,
People at high prestige levels are also being targeted and treated horribly and cant play their favorite character due to this same issue
But they need to look at WHY killers are doing it. Not just data sheets.
It never used to be this bad.
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@Sylhiri said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3401107#Comment_3401107
What's stopping you from tunneling even if you get basekit corrupt? Let's say gen speed is half of what it is today, what mechanic is going to prevent tunneling from occurring?
Well, as I said if gens werent flying I personally wouldnt feel the need to as much. Its not a mechanic that changed imo, its just how fast gens go now and how hard to control 4 survivors are. Maybe its MMR thats done it?
Back when I got serious about this game, I remember watching otz and dowsey to learn. The golden rule dowsey always said that stuck in my head was you want 1 person dead by 3 gens left to go. I would spread pressure, never tunnel and would usually get this done.
Now, I usually get my first down by that point.
I dont even know what to do with the game at this point, its in a horrible state as survivor and killer. I actually think this is the worst state the games ever been in.
I wish they could do what WOW does ( cant due to licences ) and offer older versions of the game. 2018-2019 was peak imo ( I have been playing on and off since launch ! Got much more into it during the silent hill chapter )
Theres nothing worse as killer than chasing your first survivor, going past gens and noticing 3 are about to pop and you dont even have a down. You will say leave that survivor and move to the next. Thanks to MMR and DH, most survivors I vs can loop.
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Its simple for me. Gens are going too fast lately, I need to get it to 3v1 asap.
If I dont, 3 or 4 gens pop so fast its ridiculous. I think basekit corrupt would help a lot.
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@Canas said:
I sure as hell won't queue up until there are considerable nerfs to genrushing. The wrist slap to healing doesn't make up for the brutal gutting the gen regression perks are receiving next patch. They better come up with some actual killer buffs soon or else I'm not touching this game until the anniversary chapter.
I agree, I have many times had 3 gens pop before even my 1st down
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396789#Comment_3396789
wrong
except against ranged killers, but in the open nah its not lol
You're right actually. Thats why I see it so much, and it ######### so many of my chases
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396773#Comment_3396773
dh has never been "free" lol i dont understand why ppl just ignore needing to time it right. also dont forget pain res, no way out, hexes bc of haunted ground's existence. passive deterrence is allowed to exist. the real thing making dh strongest is when its actually uncounterable
DH is easy as ######### to time.
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Dont worry about gen speeds, the healing nerfs will offset them.
Oh wait, they reverted the healing changes? This means theyll revert the gen regression to compensate right?
Oh dear......
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Its completely broken at a design level. You can spend ages trying to outplay a survivor, finally do, and they get a free mistake forgiver.
Its bad design.
Like otz said, the reason its so powerful is you need to play around it even when someone doesnt have it. The only killer perk that is like that is old noed.
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They need to just have a experienced dev team, have a clear vision and do it. Stop looking at data sheets and feedback as much.
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Im dying for the bloodpoint spending change
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The current issue in the game right now for me isnt heal speeds, gens fly. Its hard to keep up, and gen slowdown is being nerfed over and over.
@Veroles said:
I will never understand why people start to complain before a patch even is live and played for at least a week and give feedback after it. BHVR changes different values and a lot people are like fortune tellers and already seem to know the exact impact in every situation, on every map, on every killer, on every perk combination, for every skill level, in swf, in soloqueue,...
Because we have put in so many hours and are so familiar with the game we can predict to a certain level.
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This is why you're not a dev.
So you want the basekit BT, OTR, DH all to be bodyblockable, and on the FOURTH hit they go down?
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You dont. This is a survivor bully game at higher levels of play.
DH fixes mistakes.
Games going down the toilet.
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@BlueRose said:
Most likely never going to happen because I'm pretty sure map offerings only exist for map achievements like the rpd one where you have to open a gate and escape x number of times. Personally I want them to completely do away with map achievements and axe the map offerings. I get tired being sent to maps as killer. I'm not joking it's pretty much every other match I get sent to a map.
I agree even if I dodge the match, the next one has it
@VirtuaTyKing said:
It's kind of annoying that the survivors essentially have 4 times the offerings and most maps are survivor- sided anyway against weaker killers.
I do as killer use them from time to time if I want best chance to pip with a weak killer with anti heal perks for a change.
It's kind of getting old now the amount of offerings I have to put up with per session. The same maps over and over gets boring too.
Its annoying because now with the new map matchmaking, how it avoids the same map twice ( old argument for map offerings ) theyre only used to bully and take someone to a specific map for a reason.
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Its a shame licencing is in this game in a way. Imagine if they could do a WoW and do like, patch 1.0 live. So we can play different patches, and rotate them.
Imagine how cool it would be to play like version 2.0, 4.0, keep rotating it. Sadly licencing wouldnt allow it.
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I think another thing they could do is much bigger devotion level rewards. I have always kicked around the idea of 100 auric cells but the problem is those you could use for licenced characters, which the licence holders wouldnt allow.
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IMO 2 changes need to happen if you're group is 3+
1 perk of the same exhaustion max - maybe even 1 of each at all.
REMOVE MAP OFFERINGS. Or make it so it excludes that map. The maps in this game are too unbalanced for map offerings. Especially now the game tries to avoid the same map twice.
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2018 / 2019
It sucks the game has licences in a way. Imagine if they could do what wow does, rotation the patches and let us play like, 1.0 for a while. Then 3.0, 2.0, keep rotating them.
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The fun of the game is in chases. I look for the killer and run him, let the others do gens
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@sizzlingmario4 said:
SB and Lithe are about to become very popular.
The problem is people dont know how to use SB. They literally save it all match.
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@Trollinmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390276#Comment_3390276
Yea patch day will certainly be a rough one for soloq. Think maybe in a week after release survivors will start to get a feel for the new way to play the game though.
I feel like it needs to start with an otz video showing how to use SB
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@Trollinmon said:
I remember a time where I had a meghead walk across the entire mount Ormand just to save me off hook while killer was in chase.
Its going to become so common now.
I almost want DH to stay how it is.
I have seen people walk everywhere ever though the killer was far away, the hud makes it even more obvious.
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Why dont they give a character limit and just let us type whatever?
Easier to find out how everyone feels on the game that way.