Danoobiel
Danoobiel
About
- Username
- Danoobiel
- Joined
- Visits
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Comments
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Just give us the ability to fully customize the UI and be done with it.
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This perk is free wallhacks for SWF.
And that is what it is used for 99% of the time.
It should just be deleted from the game and be done with it.
This change does nothing.
At least make it fair for both sides.
Make OoO Aura reveal the killer for the object only (they will still cheat by having coms all the time) at all times and make all survivors aura reveal for the killer at all times.
That would be fair. Both sides would have full information. No, killers would still have to deal with thier ######### POV and it would still destroy Trapper and Hag for the low cost of one perk.
I would still prefer this abomination of a perk gone completely.
It's like permanent wallhacks are a bad idea.
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Dude,
Doctor has no power past rank 9, because people will know his hallus.
His anti loop, his power "Shock Therapy" is a joke. It has 1 second cast time, 1 second delay and and the hit check is surv side. Also he can't attack after the shock for 1,5 seconds. Pre drop pallets, useless.
Static blast, which is what you got hit with, has a 60 second CD.
Most people run him for his built in tracking, but you could use two tracking perks, like tinker and discord, and have the same, if not better results. But then you could also play a killer that has a real power.
Get in a locker or hold M1 for 12 seconds and pass two easy skill checks, dude, I don't know what to tell you.
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He would still be worse then Plague.
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@MedicSpirit7 said:
He’s literally impossible on any indoor map
Holy carp, yes.
Lerys is easily his worst map.
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The emblem system needs to be completely reworked.
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I like the killer instinct idea.
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I don't know why this guy even has to reload at lockers.
You could give him infinite knives and he would still be worse then Plague.
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I have been saying SWF should have handycaps for years now.
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Yeah, the iri addons are pretty bad.
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Why does this guy even have spread, recoil and screen shake on top of everything to deal with?
He's throwing knives, not blasting an assault rifle on full auto.
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Ricochet base kit would rock and make him more unique.
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Even if he got all these changes, he would still be flatout be worse the Plague.
It's sad.
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DS wasn't nerfed enough.
Lockerplay is still there.
It doesen't deactivate on getting healed.
The duration is still 60 seconds which is 3/4 of a gen.
BTW OP is obviously trolling.
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Honestly, I liked it.
I wasn't thrown in a blender to play against a SWF with at leat 2 red rank for once.
I was rank 9 at the time.
You know before Trickster.
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Even IKEA doesn't have this many pallets.
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I think it's mandatory because this game is so grindy.
I'd rather have the bonus bloodpoints system be part of the main game and the free choice of my 4th perk.
I think the aura reveal is dumb and the counterplay is dumb, that's why I run Distortion, so I don't have to put up with it.
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For me it's Blight.
He's really nothing special.
You could argue that even the name dosen't fit his concept.
Orange-juice-pinball-man would have been a more fitting name.
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It shouldn't work on Doc's power, period.
Perks that make survs harder to track are a always pain in the ass.
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He needs buffs. His early is baaaaaaaad.
You should be able to go from tier 1 to tier 2, if you want, on the click of a button.
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Sometimes, I want to see if somebody I helped can make it out.
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I actually think it's a bit surv sided.
It just takes a lot of time getting used to and can be overwhelming if just spawn there the first time.
Also I think the door at the counter vault should be the model for all breakable doors:
Invest time to completly disable a chasebreaker, instead of having to break multiple doors so the survs don't get free infintes.
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I have seen a million mock up HUDs that look better.
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I think the reworked maps are a lot brighter now and you can see the killer from a mile away.
Perks like spine chill ad to that.
I think Midwich is a good map that has random creepy stuff, like noises and the things that rattle in the cages.
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Wraith's perks, no contest.
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It's too reliable.
The duration is too high.
It shouldn't work on grabs.
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The death of 360s is worth any price.
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Rework this perk completly into something new.
Less Wallhacks for the SWF's are still Wallhacks.
Or disable it in SWF.
Easy fix.
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Honestly, the emblem system should be nuked.
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@Zixology said:
Yeah... I'm done with survivor until hitboxes get fixed and and 360s are back. These maps have too many dead zones and the removal of 360s just makes me stand still and wait for death because I know there's nothing I can even try to do about it anymore. I know 360ing didn't always help. But it was better than just having literally nothing.
Already back at rank 1 with killer and loving how easy it is to gimp people with the broken hitboxes. Maybe all I have to do is be a toxic killer and the playerbase will start to die off and the devs might notice that.
######### 360s.
Sincerly, all killer mains.
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If you are up against a four SWF, don't even try to hold back.
You will be lucky if you get one kill.
Bury them.
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So the pig got finally buffed after all the nerfs and her traps are now instant kill?
Cool.
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I think the UI is ugly and misplaced.
The animations are buged.
Give us the option to freely customize the UI. Saves time and money.
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So Moris are useless now, cool.
Might as well remove them from the game.
But SWF, blending, keys, maps, infinity heals, 12+ pallets per map, loops, spin2win, DS, unbreakable, BT, dead hard, adrenaline are totally fine and do not need to be looked at.
Cool story bro.
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I think Otz and his community proposed changes would make the game better with little changes.
DS + Locker is down right dumb and infuriating. The real problem with DS is the counterplay, if we can even call it that, the slugging. I don't want to lie on the ground for two minutes because the killer is afriad that I run DS. When I play killer I don't want to leave people on the ground and have to run a timer for every survivor to know when thier DS ends. This is a Lose / Lose Situation.
The buffs to Clown and Mikey's early game are no brainers.
As are the changes to the key skins and survivor skins. The Broken key should be broken. No Clones.
Ruin + Undying gives too much slowdown, to the point the better SWF now bring maps and Detectiv's Hunch to counter it.
OoO is totally broken on SWF with coms, you basicly have no choice but to tunnel the OoO user out of the game or have everything you do being called out thanks to wallhacks. If the OoO user is competent... good luck with that.
Iridescent head is broken. There are people that normally don't play Huntress but sink all their BP into her to have an easy time ranking up. So they only play her with Iridescent head. It's foolproof.
Spirit needs better counterplay. Heck, she needs ANY counterplay.
There are many more propsed changes, you can check out the vid on his youtube, if you are interrested.