Danoobiel
Danoobiel
About
- Username
- Danoobiel
- Joined
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Comments
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I'm hitting 1 out 12 beams.
I played survivor POV to figure this out.
Not only do you as survivor see the beam, hear the noise, you actually see the Judgement UI elements as the killer is aiming for you in real-time.
That is tad too much.
All this is not being helped by the fact you can dodge the power by going two steps to the left or right.
You can mind game her like nurse by charging at her because during her power because she is locked out of her M1 and has a mandatory non lethal zone that drifts away from her.
Playing shack with her is super frustrating. The only thing that works for me is that flick tech and I'm super bad at that. Even if you get good at that, you still are shooting blind.
She is super susceptible to survivor haste buffs, window loops destroy her. I was dropping one chase after another and was like "HUH?!"
Her powered up state has zero impact for me. I can't even tell what it does.
Most of her add-ons have massive drawbacks, You see auras 4 seconds everybody sees your aura 4 seconds +2 seconds every time they see auras, some add-ons don't do what they should / are bugged.
The whole aiming UI is wonky and buggy and sometimes leaves the aiming circle on the ground, after the power has ended, permanently.
She's 4 meters tall and light up as a christmas tree so tracking her even from really far away is super easy. She might even be the easiest killer to track in the game currently. All attempts at stealth builds are doomed from the start, except maybe for indoor maps.
She plays like Huntress, if she were 5 X times more gated, needed 10 X times more effort and 15 X times more skill to play.
And then you get what? Huntress with Pyramid cage?
I cannot see that balancing out at any rate.
I thought we were past designs like this since Trickster.
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The map just screams low effort.
Two pallets separated by a rock.
Uhu.
This is not fun for anybody to play on.
Disable, rework or delete.
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Honestly, the nerf nuke they dropped on the new killer killed all my hype.
I'm torn about even getting him.
I can live with powers being hard to use.
I can live with power being telegraphed.
I can't live with killers being nerfed because streamers refuse to look at the screen.
This is the community killer. How about making that one strong and accessible?
No? All right.
————And on the other side of the fence, survs are getting a gen rush boon. Also free OTR.Cool.
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Elusive power creep is a mistake and should not happen.
The level of hand holding has become obscene.
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Filled it out.
I mostly play killer, so most feedback is there.
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No.
The only way to fix tunnelling is to incentivise the killer to not to do it, in giving them a bigger reward then getting rid of one player.
Unless that reward is giving the killer more time to win the game, it's not going to happen.
bhvr has stepped away from that design anyway.
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Stake Out is just too many steps for most people.
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Made for this + Hope is bad.
The way this game is now 2k is an epic win for me.
BTW I'm playing in bronze tier and I don't want to imagine what goes in in my usual purple tier.
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I thought the Singularity was getting a buff.
Instead his terrible addons got even more terrible.
Yikes.
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I came here to laugh at you people.
The guy that made Blight left the dev team before the NFT scandal.
If BHVR would have listened to anything killer mains said for years, they wouldn't have to give every killer antiloop.
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I came here to laugh at you people.
The guy that made Blight left the dev team before the NFT scandal.
If BHVR would have listened to anything killer mains said for years, they wouldn't have to give every killer antiloop.
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Trickster is horrible, LOL.
If all killers were as weak as him que times would be even longer.
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Should be 20s.
I still hate it.
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Sorry dude, I'm doing what I can.
With Bronx now going Blight main there's only twelve of us left and we can't be in everybodys game.
Sorry again.
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Please just do this.
Even at half the bloodpoints I would do it in a heartbeat.
Imagine all the event items, Moris, Keys, Flashlights, Map offerings, retired killer offerings finally gone from my inventory.
The grind is already insane and only continues to grow.
Please, please, please do this Devs.
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You go toxic, Killer goes toxic.
Cause and effect.
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Look, "The one that shall not be named" said on stream "Insidious Bubba is quite cool. It's a dangerous strategy, but it's pretty neat."
I know there are people over there, that have quite the different opinion, but he is still thier is the main balance guy.
Camping sucks. I know. I get quite the share of it myself.
But you know what also sucks?
Chasing in this game. On every map are like 26+ pallets. Everyone runs dead hard. Bait perks like Adrenalin and items like styptic agent.
I can 100% understand if people getting sick of this. I'm sick of it myself.
Also there is nothing for killers to deal with this. PWYF is bugged, it's hard to justify the perk slot for Bamboozle.
Also I think the problem doesn't lie with Insidious (Insidious plays can be funny and creative outside of the basement), but with Bubba having an too easy time downing people.
Maybe his chainsaw just shouldn't work in the basement.
But if the PTB changes to BT stick it won't be tied to the terror radius anymore, anyway and it will trigger Insidious or not.
Which is good.
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I like the change. EGC is totally sufficent.
Hatch camping is bad.
People DCing / killing themselves on hook to give other people hatch is bad.
2+ people randomly escaping before gens are done is bad.
People that have done nothing the whole game escaping is bad.
Hatch is completly surv baised.
They have perks and items to find and open it ahead of time.
It favours SWF strongly. Nice.
I have to find it before them and close it and then do a 50/50 at the exit gates. Great.
If they have a key they can just open it again and escape. Super.
Do killers get a free kill if they do badly? No.
BTW the ten second limit on hatch when opend by a key on PTB is still a joke.
If you close it manually, suddenly you have a Post Game Collapse, no matter if gens were done against multiple people running to different exits. LOL.
Remove hatch, change the achievements, nerf keys into the ground like they did with Moris.
That would be a step to a more balanced game.
If the game would at least do a good job and be able the gage if a surv did well, by let's say for example doing the most gens and only allowing that person to escape, I wouldn't be bothered as much by it.
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The "improved" collision is bad, yeah.
Sorry Blight mains.
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Yeah, what ever they did to the collision nerft him hard.
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Honestly you could give him all these changes and he would still be worse then Plague.
But, yeah devs, take heed because this is sound advice.
BTW I don't believe for a second that people DC or hook kill themselves against Trickster... if you can find somebody playing him that is...
Maybe at rank 20, I don't know.
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It's really bothering me too.
You are basicly playing chicken against other survs.
I think the challange should be about going back and saving teammates from hook while exit gates are open.
That would be healthier for the game.
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SWF is the "very easy" difficulty for survs.
SWF should have handycaps like longer gens times or Killers should get more killer perks slots when playing against them.
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Moris have been basicly removed form the game and so should keys.
Especially with that wallhack addon.
Achievements can easily be changed.
Also remove hatch. We have end game collapse anyway.
Survs don't need 3+ ways to escape, especially when they did nothing all match.
Killers don't get a free kill if they do badly.
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Honestly I'd appreciate if survs would. Just. Leave.
Please stop trolling and wasting my time, thanks.
I wish Bloodwarden wouldn't be utter trash.
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That's not fixing SWF.
That's buffing Solo Que.
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I'm still baffled to see that they are keeping the recoil, the Laceration decay and the 110% movement speed.
At this rate, it will be 2025 before this guy gets into B tier.
Also, will the continuous slowdown from 110% to 62% movement speed while throwing knives still be a thing?
As long as that is there, plus survs getting spring burst on knives injury, he will still have a terrible time catching up to people. That's enough to put half of the map between the killer and the surv.
His addons need to be looked at too. ATM the moment there's like... two that are worth anything. Bouncy Blades and 14 instead of 16 knives to down. I can't believe I just typed "14 instead of 16". 10 would still be, like, a lot.
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TLDR:
Local rank 14 Pig, that dosen't play often, thinks killer is too easy.
LOL
Call us back when you get the Trickster Adept and still honestly stand by your opinion.
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I hate playing against SWF.
I'm really not that good of a killer to beat 4 people on coms that also min/max perks and just farm me.
And the end game chat... uhg...
Not even 60K bloodpoints is enough for me to deal with that.
It would be nice if you could turn it off, so I could stop dodging lobbys.
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Imagine being a Doc main and some upstart steals your unique power during his rework.
BTW Freddys snares are way better than the fake pallets.
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This addon is the only thing that makes trickster unique.
That and having to hit 16 knives to down somebody.
While walking at 62% speed.
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He needs a total rework now.
They did run him into the ground.
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If you want an Obsession every game, just bring an Obsession perk?
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This is a no brainer. Do it.
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It's a really well done skin.
Good job cosmetics department.
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The maps with corn are especially bad, the totems just sit in the middle of the maps, not even hidden in a corner around some objects, often right next to a gen or a chest.
I don't even bother with Ruin + Undying anymore. Haunted Ground is a bigger deterent.
Maybe Hex perks shouldn't be cleansed in the first two minutes of the match or have some small bonus they give when cleansed, so the perks slots aren't wasted 90% of the time.
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There are no words how much I hate that fence and the building with the two linked cellars.
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Yeah, I'd also like it if this would be changed to the Pyramid Head cage skill checks.
Smashing the spacebar is too loud. It upsets my pet parrot.
Right now I have bound it to mouse wheel down and bought a mouse where I can set the mouse wheel to freely rotate, so I don't have to deal with this anymore.
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I don't like to use NOED but people will not leave, except when you have it.
And I hate getting farmed.
I mean you could put regression on the last gen and the exit gates if they aren't being completed, but that will never happen.
BTW If I could do a totem as killer to disable Adrenalin, I would do it everytime.
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Bloodwarden is a ######### tier perk that doesn't work 90% of the time.
Everybody 99s exit gates now. That's the reason.
Do a quick google search, I'm sure you will understand it pretty quickly.
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If you want the 4k... you will have to slug for it.
I don't like it, I don't want to do it, but that's just how it is ATM.
I mean we could remove hatch from the game and automatical move to post game collapse for the last person alive and they could still make for the exit gates...
But people still want their multiple chances to escape, even if they did nothing all game, but camp hatch with a key.
So I guess I will have to keep sluging.
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I would be already happy if they update the mori animations of Trapper and Wraith.
They are really nothing special.
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@DawnMad said:
The hatch has had a hitbox for years now, it's nothing new. A moment of silence to all the Huntress's, Deathslingers and Blights who suffered from this.
Why exactly does hatch even need a hitbox?
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He should have no recoil, no spread and no wind up time. No other ranged character in this game has to deal with this stuff.
Hitboxes have to be fixed. Most headshots do not even register.
I would even have his throwing range serverly reduced if at least the knives were accurate.
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The DS skill check is already a joke.
It should be hard to hit, like the skill check you get when you are working on a gen and the killer uses Oppression.
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DS should be nerfed even further, locker play should be removed, it should deactivate on being healed, the stun should be reduced to 3 seconds and the duration should be lowered to 30 seconds.
Pop's duration was nerfed for the same reasons.
BTW I didn't think I'd see a thread where people want the benefit of a perk without even useing it and advocate for sluging.
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They inserted 28 god pallets, added breakable walls that you should never break as killer and removed the signs that point you towards the stairs, so I'm always lost now.
It's the new, improved Haddonfield.
It's good however, for the break XY pallet challenges in the archive, if nothing else.
Demo pallet shred goes brrr.
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Nobody knows.
I'm not even sure the devs know, either.
As long as this is a thing, he will never be as good as Plague.
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Yeah, welcome to the killer experience bud.
We all have these games all the time.
There really is no matchmaking ATM.
And SWF have all the advantage and none of the handycaps.
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Yeah, playing him really feels as fun as trying to learn Nurse.
Which is none. No fun at all.
I saved "Lacefuckyouation" to my notepad BWT.