DaddyMyers_Mori
DaddyMyers_Mori
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405244#Comment_3405244
1 second is way more than you realize. That second can be the difference between getting a hit or not if the survivor makes a lot of distance in some situations.
Also let’s not forget that the way the devs coded Spirit’s add ons, her duration add ons give better recovery than recovery add ons, so that 1 extra second of duration gives some recovery as well.
You would think this God Tier Spirit Player in highest possible MMR knows how her add-ons work... Weird
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@Hex_TunnelBait said:
Definitely agree. I'd much rather spend 10 min in queue for a fun match rather than have a 1 minute queue followed by a waste a waste of 40 minutes because i got my 3rd or 4th 3-gen Skull Merchant in a row.
Really? I currently hate to play survivors, because I don't want to be stuck 5 minutes+ in queue.
Rather play killer and have game in 30 sec.
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Yeah, I really like this system.
Just cherrypick what I want, then watch system finish it for me.
I may be weird, but I like to watch it how it goes. Wouldn't like if it just finished in split second and go in next page.
But some people are still not happy with this...
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So survivors will just hide to get this.
This is really bad idea.
3-gen is usually screw up from survivors. They are supposed to take care of this. Of course killer should have option to punish this.
3-gen can be forced, but best perks for it were nerfed into oblivion and there is not many killers that need to do it.
Merchant sucks at chase and is good at defending. Hag, Trapper, Knight, Legion can do it too.
Like if you want to complain about 3-gen, don't you dare to cry about tunneling.
Massive tunneling is result of nerfing slowdown perks and alternative strategies. And you want to do it even more.
It's not that hard to play against 3-gen after perks were nerfed.
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@craycray said:
There are a lot of people who don't understand that the Dead Hard Patch simplified the game.
One way or another, the chase eventually narrows the distance from the killer.
Then we'll use the board of the structure.
A good killer builds anger and catches survivors without breaking boards.
At this point, you can make a dead hard without using a board and keep your distance from the killer.
Or even if you use a board, you make a dead hard by pretending to cross the board through psychological warfare.
Besides this, there are various ways to use dead hard.
In order to interfere with tunneling, they get hit instead and then induce another flat hit with dead hearts.
When we rescue a survivor who is hooked from an injury, we can get Dead Hard and rescue him.
When you save a survivor lying down from injury, even if a killer approaches you, you can escape to Dead Hard.
It's not all easy.
There are many times when you don't succeed.
Now you can only use Dead Hard twice.
I can't play like that anymore.
Even if you're good at distance and looping, you have no choice but to use a board and die when a murderer comes.
I'm just saying it's not fun to simplify the game like this.
But there are more people who don't understand than I thought.
I'll just delete the game.
Have fun playing the game.
You mean pallet. I was wondering what the hell is board.
It doesn't get that much in depth as you try to claim. You press the button, that's it. Wow so much skill.
You still have exactly same thing:
Will killer respect, so I can get extra loop?
Will killer go through, so I should drop pallet for stun?
You can fake going through and then drop pallet.
DH doesn't take it away, it just gives option to fix your mistake. If anything, you have less thrill, because it's safer for you this way.
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The fact that you cry about DH nerf so much, kinda tells it was supposed to be nerfed.
Players shouldn't rely on any perk this much.
It was one of best exhaustion perks in the game and also easiest to use.
Counter play was boring for other side and it basically disabled core mechanic of the game.
How the hell is perk like that good for the game?
Just get over it and find alternative like every other normal player. Things get nerfed, get used to it.
Or keep using it, if you like that effect so much and don't need it to win.
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Pyramid Head, Nemesis, Twins, Billy = trash (except 1/2 add-ons)
Blight = broken (some needs to be nerfed)
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@SuperMunchkin95 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405488#Comment_3405488
you could wait the 0.5 of a second that Dead Hard is active... it works for me and I started to play killer a few weeks ago
If survivor use it, but if he didn't you can't lunge. It's free DH for survivor.
You need to get close and try flick your camera or something to bait it.
That makes every chase longer than needed because of perk survivor don't even need to use.
Or just attack and hope for the best, but if survivor DH you just made this chase +/- 20 seconds longer.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405600#Comment_3405600
Sure. You can do that. As you said it's the best counter to it. But don't be surprised as a survivor to go down within 5s then (especially against stealthy killers)
So stealthy killers got better, I don't mind.
They usually lack map pressure. I like stealth killers, it's kinda horror game again, not game of tag. But most of them are weak.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405564#Comment_3405564
It's 25% for 30s heal. And there are builds which can make this valueable (depends on killer if he does that tho). Like having large TR build with colorphobia and then interrupting it makes those 6s (not 4.8s) very valuable (you just probably destroyed whole medkit - or at least eaten 1 self-heal from it). Or having nurses calling for the similiar result. Or being quick killer with enough aura reads for yet again same result.
So no - it can (but does not need to) be quite game changing.
So just play injured? Then whole build is useless.
No chase perks, no info perks, no slowdown.
Ignore healing, focus gens and don't be greedy on pallets
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You really don't want to be beginner solo survivor.
To learn survivors, you of course need to play and improve. That is easier with group.
Watch streamers, watch how they loop etc. that helps for both roles.
Killer is easy at start, it get harder and more stressful more you play.
Good luck with grind tho, killers have that worse for a change...
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@craycray said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405438#Comment_3405438
There's nothing to say about the psychological warfare of the chase as simple as you do.
It seems to me that you just played a game where you had to put down the board and die if you used it up.
Now that bhvr has made it such a game by killing DH, it won't make any difference to you.
What the hell?
You think that using deadhard is some peak of skill?
It's random gamble if you can't react. So killer can't use lunge and waste 4 seconds each chase, because of this perk.
But there is not much extra value for the game.
You can still use it, when you need it so much. What you want is still same, you just won't use it so often, but that shouldn't matter for you. Unless you want it simply because perk was really good for survivor.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405056#Comment_3405056
You have the incorrect assumption that every killer tunnels. Corruption is a one and done deal, and the counter is simply moving onto another gen. Killer is down a perk for the rest of the match for little gain. Deadlock is pretty decent, as is eruption.
They are still worse than old Ruin+Pop tho.
For deadlock you need to use Discordance, so survivors have to work on different gens, otherwise you don't get much value from Deadlock.
Eruption is good with Nowhere to hide.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405436#Comment_3405436
They excel in designing killer powers (regardless of good or bad), so it's great that they add such to the survivors.
And it does not matter if it is useless, the important thing is that there are new Items, not flashbang, which work in exactly the same way as fireworks, only a model difference
Then why oppose the idea as if they add teleportation to survivors (They are Items, not powers)
I didn't oppose it, it could be fun.
Just saying it's not that easy to do it properly.
What item would you want?
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@mizark3 said:
Agreed on the theory. Incentivizing unique hooks and not tunneling. For camping adjustments I think the first and last 10/15s should be normal, and the middle 40/30s should have half the hook kill rate if within 24m (and no Survivor closer than Killer to hook). This would still allow for leaving hook safely to reach a full 60s timer, and still also allow for penalizing genb4fren if Survs try to pump gens when the Killer isn't camping.
I don't think gen times is enough to disincentivize tunneling. I would argue for buffing DS back to 5s, and giving a basekit 3s DS for 30s off hook. The perk DS would only activate once, but the basekit version would activate each time. I feel as though 30s is enough for Survivor greed to be punished, as well as punishing hard tunneling in a deadzone, or double hitting off hook.
DS doesn't work basekit. It's useless when you know about it. So what, 30 sec? I can just slug you, push survivors from gens before hooking you after 30 sec.
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So how would I break your system:
As killer? Hook each survivor once, to get maximum slowdown, then only slug survivors till they bleed out. Sounds fun.
As survivor? Make one player body block and actually try to get tunneled, so gens are faster. He will use both OTR and DS to gain as much time as possible. Before dying and we can take hits while he is on deadhook.
This is actually already valid strategy sometimes used on tournaments. It would be way stronger with your system.
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@craycray said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405342#Comment_3405342
The most fundamental fun of this game is the chase.
The killer catches the survivor in a chase
Survivors need to run away from the killer.
In the process, it is the most fun to compete through psychological warfare.
Dead hard is what maximizes this psychological warfare
But you must be having fun just running the generator, seeing as you're talking about other crap.
Yeah, you keep the generator running.
psychological warfare? Really?
Staring at survivor is so fun counterplay. Not really psychological, just boring.
That perks basically disable killers lunge attack, even monkey can use it on reaction against that.
Maybe try to mindgame with your movement like normal survivors? You don't need perk for it and if you care so much about it, you can still use it.
After two weeks, killers are going to stop respect DH, like the did with DS. Then you will be use it at least once per game and second use will be your cute warfare.
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Does flashbang count?
And why would you gatekeep items for new players?
New items are kinda difficult to make. They will either be useless or broken.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404414#Comment_3404414
It's definitely not just useful for learning loops. Main buildings often have different layouts and being able to see which layout while being chased is very useful. Not to mention it keeps you from running into dead zones where survivors have already thrown pallets that are now destroyed.
I mean, it's great perk on some maps for even good survivors, because you don't rely on RNG
But even if it was used even more I really don't think it should ever be nerfed.
It's not oppressive perk, so I simply don't care about it. Have fun with it.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404587#Comment_3404587
Pretty much every killer has definitely benefited from the healing nerfs. Killers are now able to apply map pressure much better.
I do not see how tunneling and camping have become more necessary just because of the nerfs to the three most used gen regression perks. If anything, they have become less necessary, opening up the possibility for BHVR to nerf those strategies a bit more. I would love to see some nerfs to those strategies.
When I said it's necessary? I just said alternative playstyles got nerfed, so if you want to win the game as a killer, tunneling is best way left.
It can feel necessary on lower tier killers, but hey if you play them, you should expect to lose. But most players want to win anyway, so they try hard.
Hey, nerf everything else except tunneling, then show Pikachu face when killers tunnel.
Problem is that is not so easy to fix. So far I have yet to see fix that couldn't be abused or wouldn't destroy half of the roaster without touching best killers.
Proxy camping and tunneling are simply best way to win at this moment. It's not complicated. There is no alternative even close to it.
If you straight nerf those, well, enjoy your even longer queue times :D.
Survivors are saying how everyone is leaving and just lots of copium.
Every evening killers still have 100% BP bonus with way faster queue times. And sorry to disappoint everyone, this is not about MMR, because it's not account related. MMR is killer specific.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404604#Comment_3404604
I don't mind playing against her either but if you come against a true master who knows all the counterplay there is it won't work against her.
Oh right, but I can say same about Blight mains. It's really hard to play against master Blight if you don't have full squad of equal level.
I have seen some gameplay from V1rtual_reality and it's insane what Blight can do.
But when I see that, I know they have on that character probably more hours than I have total, so understandable.
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Altruistic healing is same, self healing is 8 seconds longer.
CoH is not only perk for healing btw.
If killer has anti healing build, then don't heal and focus gens? You just countered his whole build.
That's how you counter Legion, or Plague. It's nothing new.
If you want to heal that badly, try detective's hunch with inner healing.
Not affected by this patch, or anti healing builds.
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You think this is worst soloQ experience?
I had almost 2 year break from DBD and I actually don't mind playing soloQ for challenges now.
It was hell before. It's easy if you use bond and those action icons help me a lot.
SoloQ would still need some buffs for sure, but it will never be SWF level.
I am killer main, so I didn't use medkit unless for challenge, because I don't like to play against it, same for DH and CoH.
If I want to heal myself, I like detective's hunch and inner healing.
This patch didn't change much for me. It's kinda funny to say this is worst SoloQ experience.
You just got addicted.
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@Madimews said:
I can answer this easily, however it call cause abuse from one side of the game. This answer is from years of experience on the game on both sides of the game (however according to killer players, if you say anything bad about killers you must be a survivor only play)
The answer is simple. The game used to be evenly based and both killers and survivors learnt the game together. Then as the game got harder for both sides, killers found that survivors could work together and win more games, so the game was balanced in the favour of killers. This would have been fine but it did not stop there, killers found that if they camped and tunnelled then they could win more games, so along came survivor squads that wanted to even the playing field with flashlights and amazing looping.
The game because toxic so many old killers players left, leaving space for new players. With less players and the devs changing matchmaking, games became more uneven, with new killers unable to loop, so the devs brought in new anti looping killers.
Then one day the devs decided to fix two long standing bugs. The first was the problem with hit registers, which allowed killers to hit space but still get the hit, the second was Dead Hard that never worked as it should. This made the killer mains even angrier and they started to tunnel and camp more. As survivors tried to fight back they was called swf, bullies squads and toxic, so the dev's changed things back, nerfing more survivor perks to make the killer players happier.
Survivors learnt how to fight back at camping and tunnelling, so the killer players sulked more, so the devs nerfed more perks to this latest patch that nerfed healing and dead hard to useless states. Now this would be bad enough, but latest rumours is that killer mains are now camping and tunnelling because sprint burst is still around, so no doubt the devs will nerf that.
That is the simple reason why many Youtubers have stopped playing. There is only so far you can take a balanced game to one where only one side has a chance. Its not like games like Paladins or Overwatch, where both teams have a choice.
I wrote a post asking for the devs to look at the problems and listen to both sides, but all i got was abuse from killers and reported when I asked one to show survivor perks that have not been nerfed out of existence
Oh right, it's not like both sides do it, right? You are not better btw.
Because killers didn't get any nerfs, none at all. Only poor survivors. Victims of those dirty tunnelers.
Nice bed time story tho, sadly pure fiction.
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@Madimews said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404154#Comment_3404154
Made me laugh, even some killer mains are stopping playing because the patch is so one sided. The only people who like this patch is bad killer players
Yeah, for sure.
Source: trust me bro
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@Th3Nightmare said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404421#Comment_3404421
Totally agree, code problem, but as they continue like this... the game won't get much further, honestly.
League of Legends has been going on for 13 years, and it refreshes every year, bringing out new mechanics every SEASON, this is what I mean, but it's totally, the code is something... BAD.
It's way easier for games like dota, or league of legends etc. where everyone is affected equally.
That doesn't work for an asymmetric game.
Thing is, they are slow with changes. Which is whole different issue. So bad mechanic is going to stay for a while.
It could actually kill the game, if they try some new mechanic that would end up heavily in favor of one side.
They are not good at balancing this limited content and you expect new core mechanic?
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Legion, legion everywhere
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Hell no, zombies are 90% useless. I want reliable power, not rolling a dice every game.
This would make her really boring.
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Not enough for you?
I am just happy with what we got...
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It sucks for him tho.
Flashbang was super painful.
On some maps, survivors can easily see you and you have nothing to hide.
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@JonOzzie16 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404569#Comment_3404569
I get that, but survivors are forced to face killers who instadown when they brought perks like overcome or lucky break. If they are really trying to balance the game then it would be fair that both sides see everything, or nothing. Or at least an equal amount of information.
Survivors get more information during the game, killer gets more information in lobby.
Seems balanced to me.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404393#Comment_3404393
I agree mostly. Except about nurse. That was barely a nerf. Truly good nurses have 0 counterplay and they don't need anything beyond locater perks to turn you into survivor pudding. She breaks the very basic fundamentals of the game. Blight should be the strongest killer. He has counterplay at least.
Barely a nerf? The fact that she can't instadown you is kinda big deal and range add-ons were busted.
She is still best for sure, but those things were super annoying with her.
Counterplay against nurse is break line of sight, but that sadly depends on map.
I actually don't really mind playing against her. It's fun when you manage to pull off some mind games.
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@Yoshirama said:
Well, this problem has been there since the 6.1.0 update. Killers now tunnel and camp more because is a "strategy"
If a strategy makes another player not being able to play the game, is an issue. And the worst thing is killer mock because "hahaha no dh, now I can tunnel in peace". They don't want to win, they want to make the other team miserable, and the game allows that
Face camping made you unable to play the game.
You can play the game against tunneling killer.
Gen regression perks got nerfed a lot, so I can see why killers who want to win their game tunnel more.
Like what is your alternative except losing the game?
3-gen was good alternative, it was nerfed a lot.
End game builds was good alternative, also nerfed.
Camping, nerfed.
Hit&run got kinda back with healing nerfs, but only few killers can use this.
Some killers were playing friendly because of BBQ and were basically greedy for extra BP. But that's gone.
What reason killer actually have to hook new survivor, when he has 1/2 survivors on deadhook? It gives him very little pressure compare to killing a survivor.
Unless you make an alternative strategies as effective, you will see mainly tunneling. It's not really difficult concept.
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@JonOzzie16 said:
I don't think either side should be able to see ANYTHING about their opponents until after the match.
I wouldn't like that.
I change my builds based on what I see. If you hide everything, people will start to use some broken stuff on both sides.
I would basically expect worst every game.
If I play my main killers, I wouldn't really care. But there are teams I wouldn't want to face with Pig.
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Damn, I don't want to go there...
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@TonyXSplash said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404510#Comment_3404510
Your MMR is low. Comeback and comment after finishing around 25 games.
I have more than that on her.
If you think you are that good, simply struggling in high MMR, show us some recorded gameplay.
I will be more than happy to tell you, where you screwed it.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404507#Comment_3404507
Although I agree the bigger problem is it being shown in the lobby I disagree about it being fine after the game, it leads to people giving biased feedback about SBMM/MMR because they associate a big number with skills (knowingly or not).
So what? If they didn't like how you play, they are going to trash talk anyway.
Prestige just changes text, but meaning is same.
If you don't like it, hide postgame chat. I didn't use all those BP so no one can see it.
They pissed me off once before with those red prestige character borders. It's useless when you are only one who can see it imo.
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@TonyXSplash said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404500#Comment_3404500
Do you play Spirit?
Yes, she got way better since Iron will nerf.
Just keep using short bursts with your power, don't use everything at once.
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I wouldn't hide prestige overall, but it should be fine in lobby.
Even for killers, some don't want to dodge, but get stressed from start and tend to overthink it.
Just keep it in endgame lobby and it's fine.
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Your skill is low.
Spirit really doesn't need any buffs.
She even got better with healing nerf.
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Loops did change tho.
I think you want completely different game at this point.
New content is basically perks, maps, killers.
We can hope they will keep changing existing content, but I doubt we will see major changes in current game design.
It's simply not easy and could backfire hard.
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@Fuzzycube said:
On some stat collecting sites I've seen Windows of Opportunities was used MORE than pre-nerf Dead Hard (About 1/3 of survivors, although this is only survivors using the stat gathering program).
It's beginner friendly perk. Great for learning loops.
I wouldn't really call it meta perk tho.
It's kinda like Nurse with lowest kill rate.
Nice info, but not really valid, because there is a reason for it.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404375#Comment_3404375
Nurse just needs nerfed. I'm sorry and I like her but Its infuriating when they nerf a perk for my pig just because it's op on the nurse.
They did nerf her, making her attack special and removal of range add-ons were good.
It doesn't really matter who is best killer. If you overnerf her, it will piss off people and nothing is going to change, next gatekeeper will be Blight, then Spirit etc.
There will always be some best killer. We don't really need overall killer buffs, just focus on specific killer buffs so everyone is happy.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404350#Comment_3404350
Pain reso wasn't something you could spam whenever you wanted. It was a reward for downing a survivor. The medkit change was needed and welcome. The coh nerf is nice for low and mid tier killers. Won't really matter at high tier anyway. People just stay injured and pound gens. Also it's op as all get out for swfs. But you can't balance around a swf anyway.
You can't balance around soloQ either. That would be really bad.
It's same like this for both sides:
-what will this change do with SWF
-what will this change do with Nurse
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@Aaronseuk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404345#Comment_3404345
Again, boring, gone over this already.
Nah, I won’t be reinstalling… there’s a big wide world of decent games out there 👍🏻👌🏻
Yeah, for sure. It's good you believe it... See you next month at best.
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@FFirebrandd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404331#Comment_3404331
What changed is what's been changing ever since patch 6.1. That being all alternatives to tunneling are getting nerfed into the dirt.
Pop, Ruin, Thana, Eruption all heavily nerfed. Now Pain Res, Call of Brine, and Overcharge are as well. By my count, that's nearly every slowdown that rewards chases, spreading pressure, and 3 genning made irrelevant.
If they keep deleting killers' other options, nobody should be surprised when killers start playing even meaner.
Those are not alternative. Those are just slowdowns.
Deadlock, no way out, jolt are still good.
Eruption with nowhere to hide is also good
Pain resonance is fine, but you can't just spam it whenever you can. You have to pay attention, I am lazy, so won't use it that much anymore.
CoB got nerfed into oblivion, but 3-gen was pain to deal with.
With medkits and CoH nerfed, hit&run is viable again, which is an alternative to tunneling.
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@Aaronseuk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404328#Comment_3404328
tiresome.
no, we don’t usually play as a 4 and 2 don’t have headsets.
what you are neglecting to consider is the PLAYABILITY and enjoyment of others. The manner in which killers now already play, is poor. It removes enjoyment, ergo, pointless to play.
Yes, you may well be one of those weird people that just like to kill people all the time, but as I have mentioned countless times before, playing a game is about enjoyment for all. I don’t care about dying, but I do when I’m tunnelled out or have a reasonable time to play. I’m not here to present my time for you, its usage is for fair and semi-equal play.
Anyway, this is far too boring now, I’m off to get on with real world things 👍🏻
So fun of killer is irrelevant, it's just important for you to have fun.
Have fun leaving, see you next week again.
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@jesterkind said:
It's not impossible to self-heal.
I think that's kind of important to acknowledge, given the wider argument being made here. Medkits still very much heal you, once or twice depending on addons, and you still very much have tools for healing yourself as a solo player. On the lower end there's the Self Care and Botany Knowledge combo (though never SC on its own, that isn't viable), then there's Inner Healing for speedy heals that require a little setup. There's also Resurgence for making your medkits last longer at the expense of only healing after you're unhooked, there's Streetwise and Built To Last for making medkits last longer at the expense of uneven charge distribution, there's Renewal for 'free' heals after unhook at the cost of needing to heal someone else first...
What you can't do is heal yourself super quickly a functionally unlimited number of times, and like, good? That was always a bad thing?
Isn't resurgence way better now? You can heal twice with basic medkit and it should be in 12 seconds, right?
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Did you just claim looping is toxic?
When you take from one to give to another,
Both sides got nerfed, seems balanced to me.
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@FFirebrandd said:
This patch is not good.
Blood web changes are good, I'll give it that.
Visual TR is almost good. It has a massive misstep with the handling of Sadako and Trickster lullabies.
The medkit changes are... fine I guess.
Don't play Hillbilly so can't comment on that.
New Dead Hard isn't anti tunnel. In fact it is countered by tunneling, camping, and slugging. Not exactly the best way to go with it.
Light burn going away is probably good.
However, something you didn't mention is that even more killer regression perks have gotten butchered... which means more killers are probably going to focus on murdering survivors asap. That along with DH changes... this patch is actively encouraging killers to tunnel, camp, and slug. Have fun with that I guess.
So nothing really changed for killers?
They already liked to tunnel.