DBD78
DBD78
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- DBD78
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Trapper then Myers and Ghostface.
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Play survivor or get really good with Nurse.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/306422/hooks-skills-bubba-vs-bubba-example
If kills were based on skill, Yes. But theyre not. So just counting kills is the most stupid thing you could do.
If killing that is chasing, downing, hooking etc is not skill then nothing the killer does is skill anyway. So we get back to the only thing that can matter for a killer and that is kills, even if it does not take skill to do so. Or it's like telling a forward in football that scoring goals is not important it's dribbling.
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@Taingaran said:
If you think about it, then an MMR based on escapes and murders is the most correct.
Are hooks a sign of skill? No, for example, there is slugging. You have to be able to keep the survivors on the ground and win.
Chase time? No, randomness in pallets and windows decides a lot. For example, the killer is chasing a survivor and sees several pallets and a window ahead. The killer stops the chase. In this case, who has the greater skill? The killer who stopped the chase, realizing that he should not run here, or a survivor who was in a disadvantageous place for the killer. According to the game, the survivor won the chase, as the killer stopped the chase, but the killer did the right thing tactically, precluding a senseless chase.
What if a survivor covered another survivor and fell?
Is the chase more important than repairing the generator? Well, not quite))
No matter how we hate BHVR, but they did the right thing))
Exactly! BVHR is not very good at explaining why they are right, so that is why many is upset by their comments on the matter. But they are still right. But survivors as I have said before should get equal points for every survivor that escapes, or point reduction for every death because it's a team. Otherwise it's not a bad system although as I said you could get smaller MMR points for hooks, downs, chase time (survivor) etc.
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2766213#Comment_2766213
No.
Have a look at scott junds videp
regarding MMR as it clarifies all i was trying to say. No need for me, to create an essay
No thanks I don't want to give him views. Guess it's the usual hooks or looping the killer is "skills" even if you never get kills or you and your teammates constantly fail to escape. But then you are still doing something wrong and should not gain MMR anyway even if you are so "skilled".
The only real way to judge if a killer is good at killing is by the number of kills. And the only good way to see if a survivor is good or not is to see how many survivors escapes during that players games. The rest of the things hooks, escaping chases etc should give you smaller bonus MMR points perhaps but they only tell a small part of how well you do anyway.
All I see is either complaints about camping killers that they can't be good, although you need to end chases fast to be a good camper. Or that a survivor can survive by hiding in a locker, but you will never reach high MMR if you hide all games it does not work like that you will get yourself and your team killed by playing that way.
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Could just be a fanboy or a stalker. If it says you played against Otzdarva does not mean it was him π
Sometimes it does happen though like when I played against Tru3. Later I watched that game on his youtube where he said we were four man SWF, only I always play solo π
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2766258#Comment_2766258
No, the problem is that your reasoning has a fundamental flaw.
You already assumed that a variable different from both hooks and kills (i.e. chase time) is indicative of skill.
Your reasoning then reaches faulty conclusions because it doesn't follow from your premises. Which I showed in my counterexample, where if chase time changes, then conclusions would be opposite, even with hooks and kills staying the same.
And then should people who say hooks is skills also be proved wrong. So the only way a killer can be judged in the long run is by number of kills.
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@Bwsted said:
- Bubba ends two chases all game. They lasted 1 min each. He ends up with 2 hooks and 2 kills.
- Ends 8 chases. They lasted on average 30 sec. He gets 8 hooks and 0 kills.
Now what?
Second Bubba used the wrong playstyle, just like a football coach having his team playing beautiful football but still losing.
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If gens starts normal "kicking" regression speed everytime survivors let's go of gens, then BT basekit would be fine. Camping would be less of a "problem" also.
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Use windows, learn how to loop. Bubba is not that strong there are many killers that are better so this is simply you not willing to learn how to counter this killer.
"Nerf this killer because I'm a bad player" yes this is another of these threads.
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@Smuk said:
Stretch res despite upvotes was not mentioned.
DH is going to be reworked (soon tm)
Apperantly they will have a look at AR aswell
Boons unchanged. CoH down to 75%
Patrick confirmed that playing ugly and tunneling is kinda βsecuredβ way to gain MMR. So playing fair and getting 8hooks 0K = negative mmr
Not sure either regarding BT becoming base kit
Playing "fair" getting 0 kills is probably not anything a killer should be happy about, or get points for? Should the entity be happy with a killer who can't kill? I think it's fair that a killer should be judged on number of kills, not hooks or how many pallets was kicked etc.
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No they need to remove all chats. Just play the game instead there are lot's of chats on the internet.
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Ok but that poor guy got the same survivors twice in a row also.
They say there are fewer killers these days so if that is true, this will happen more often.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2763719#Comment_2763719
So a Bubba who face camps his first down and ends up with 1 kill is more skilled than a killer who got 8 hooks but no kill?
If Brighton plays more offensive football losing 1-2 to Liverpool is that better than boring Stoke playing very defensive getting 0-0 against the same team? The result count not the performance.
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If I run the killer for 5 gens so all my teammates survive, that is skills and the killer lost 1-3. Problem is all survivors should get same amount of MMR points for a 3-1 win, but they don't.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2763133#Comment_2763133
Why? Devs said kills matter more than hooks. So why not go full basement Bubba?
Yes and they are right too. Would be very strange if a hook matter more than kills for a killer.
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You have a good build. Bamboozle could be good to get faster down because a good camper has to end chases quick also, but if you are confident on your chasing your build is good enough.
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Your not even serious if you compare a super strong perk to NOED, a C tier perk.
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Yeah worst killer on the worst map for him it's game over from start.
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I don't think they want brown addons to be that strong. But instead of nerf they should have made it green or yellow.
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You could be right. Make killers even weaker then how fun is it when survivor is already pretty easy. People need to be challenged or the game will lose it's fun.
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It's 1 vs 4. Imagine if survivors were much stronger and faster than killers and you played one survivor vs four killers it would be the same. It's psychology.
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Getting camped is not a problem for me I don't care at all, but it's also very rare. Getting tunneled of the hook is more annoying and sometimes I don't care and sometimes I do, depends on my mood. But I would never ever write messages to anyone after a game.
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I quit playing killer 7-8 months ago perhaps because it was to stressful and I could not find joy in tunneling and such which was needed against good teams, but not fun to do. Solo survivor is much easier and now with MMR like today I played around 10 games and escaped all of them. Never stressful just fun. I don't know if I will ever return to playing killer again. Perhaps to try out my feared console Nurse again when bugfixes goes live π
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3 million would be reasonable I think. In a new chapter you need a lot more than that to get new characters to lvl 40 first, then get the new perks on all other survivors and killers, then start getting all perks on the new characters I mean 3 million is not even close to what you need, but it would be a start. 1 million is nothing.
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Hope VHS comes to Xbox Game Pass sometime so I can try it out. Yeah nerfing Twins again is just crazy I can't understand what they are thinking doing that to a killer that so few play.
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To complain about survivors, killers, devs and the world in general!
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But they are right? Your opponent can have irritating playstyle but survivors and killers are not supposed to be friends. If people can learn to not read chats or BVHR could understand that basic commands for GGs and such are better than allowing people to write, then toxicity is gone from the game only annoying playstyles are left and we can live with that surley.
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Hag is not the normal chasing game and I like that. The killer have to use his or her brain, and I have to use mine. Triggering traps when Hag is out of distance or have picked someone up, or just trigger it on the edge where it goes off and run to safe loop, the feeling of not knowing where traps is and try to look out for them. You can really mess with Hags while praying your teammates do gens.
Hag IS fun to play against. If you run around like a headless chicken yeah that might not be fun. Change your mindset and your gameplan against her and if you don't treat her like a normal killer, you might have fun and also destroy her in the process.
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1.5x BP instead of 2.0 that is so toxic! π
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No but Hillary Clinton did.
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It could get the Pop treatment of being 45 seconds instead of 60. Even if the survivor did not progress the game I can understand why a survivor should not be given free escapes for nothing. Otherwise it's fine now.
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It can be seen as you say "farming" and that is not playing the game normal. Farming destroys the game. Why should anyone try to play differently just because you want more BPs? Not everbody cares about BPs, and few to the point of wanting to ruin the games purpose by fooling around.
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Can people just stop being this sensitive? Media have made you all crazy over the last 30 years or so.
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2733962#Comment_2733962
that is not a bug though, if your camera really is completely straight then you will only go forward, if its a bit under that point then you always go down and for a bit above you will go up
Ok I did not know that. Happened to me a lot, but I play on Xbox so perhaps this happens more with controller idk but I wish I knew this back then so I could have done something about it.
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I have to swallow them first?
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Why did Gearhead change to great from good skill checks? Punish survivors for making the great instead of punish the ones who miss them?
Clown is weak and Pinkys strength is overrated and always was. Let the garbage killers have some ok ish addons for gods sake.
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Boil over and hitting great skillchecks the new meta?
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Does she still end up down in basement just trying to go past it? Anyone tried? That was the one I was most angry about when I played killer just ending up in basement by blinking forward.
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Yes they should since people are very fragile in todays world and can't handle anything normal. Remember only 25-30 years ago people just lived and were happy not getting offended by other peoples views, everyone was allowed to speak and have their political views but in todays world you have to follow the globalist regime or good luck working and living normal and not being bullied, attacked etc. So better to be safe than sorry yes?
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I blame OhTofu for putting Twins in S-tier they clearly trust him more π
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All perks are toxic since it reduce the other sides chance of winning and that is a threat to survivors and killers "fun" which is very serious. Play without perks and don't bring addons or items because if you do..toxic! If you got franklins against you then why bring a toxic item in the first place? Did you not think about the killers "fun"?
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2730725#Comment_2730725
As politely as possible, I am fervently against this point of view. Close your own chat if afraid of the possibility of mean people.
I like talking to people about the game just played. Even the banter. When I do not want to talk to other people I do not engage.
As I said I have messages turned off since I don't care what people want to say after a game, GG or salt. I'm thinking of others mostly young ones and protecting people from bullies and such. I was beaten up a few times myself as a child by older bullies, might be why I feel strong about this idk.
I understand your point also. Wanting to talk and having that freedom to do so no problem.
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@TheHunter2529 said:
This is the system on dbd mobile, there are buttons for gg, ggwp, well played, thanks and stickers of the dbd killers. It works pretty well.
I did not no that but that is good news. Might get them to change their mind about the "real" DBD.
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@Steel_Eyed said:
Just close your own chat. Stop trying to close other peoples.
You know people will read what others say no matter what, you see it here time and time again. This person said this, that person said that. I think it's more important to close this platform for toxic/evil people and protect minors than having you or others talking about how fun or not fun the game you just played was. Just press a GG button and go to the next game you will get more bloodpoints playing than talking.
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Prepare the shitstorm for this forum. Even shitstorms have a breakingpoint.
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People will still use toy sword and marvins blood, because they are so good. So it should be seen as a nerf for most players, while people playing around with lot's of different addons won't care. And people never using these nerfed popular addons got a buff, if they exist because I see the addons on every Nemesis and Twins more or less.
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I would ignore post-game chat
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Like I say to killers tired of gens flying fast or something else, just switch side and you might have more fun.