Crowman
Crowman
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- Crowman
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@nValentine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3749008#Comment_3749008
bro??? i didn't ask for Resurgence to get buffed more. i'm asking for it to work properly. the perk vs sloppy is absolutely useless.
killer goes back to hook completely makes you lose all the progress the perk gives after getting unhooked. healing under the hook is a free tunnel. what exactly is that you don't understand ?
It is working properly. Hemorrhage reduces the health bar progress while not healing. Resurgence gives health bar progress off hook.
The buff to resurgence makes hemorrhage less of an issue for the perk, but doesn't completely negate it.
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@nValentine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748820#Comment_3748820
ummmm sooo aaa.. buffing a perk to make it give the same value as it should've been pre buff is a good design to you.. fantastic thinking bro.
you know what i think? i think scourge hook pain res should get buffed to give 50% damage progress on generators. but make it where only 1 scourge hook spawn per match. in that way if you get lucky enough to hook 2 survivors per match, that will give 100% lost progress on gens and that's how the perk used to be before it got nerfed you know : ))
Current Resurgence against Hemorrhage gives you less than 50% starting heal so it's still a buff in that regards.
So it's better against Hemorrhage and it's better when Hemorrhage isn't in play. Not really sure what issue you still have that would require this perk to get buffed more.
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Considering Sloppy and Haemorrhage already got huge duration nerfs and this buff basically putting resurgence at pre-buffed levels against this status effect, I don't see a real issue that needs to be addressed.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748689#Comment_3748689
People agree to play against her in the normal queue, they just use the special competitive 4% strat against her. If you don't like how people counter her - then seek players for your custom games you have been repeatedly telling about.
When you queue as killer, you accept that survivors may be running perks or items that you don't like to play against.
When you queue as survivor, you accept that the killers may be running killers or perks that you don't like to play against.
If you are unable to even attempt to play out games against Skull Merchant and resort to rage quitting, then you should be the one looking for custom games where you don't have to play against her.
But since it's clear you would rather throw a fit instead of getting good, there's nothing more I have to say to you.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748676#Comment_3748676
I you want to play as skull merchant you can find a group to play customs with who all agree to play against skull merchant.
That's just normal killer queue.
If you queue up as survivor, you accept to play against any killer. If you don't want that responsibility then go play customs.
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@NightWolfsFury said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748203#Comment_3748203
Any time I am unhooked when I don’t want to play the match, I just Alt+Tab away. If people don’t want to play a match, they won’t. Better to let them move on unless they haven’t fully given up.
If you don't want to play against skull merchant find a group to play customs with who all agree to not play skull merchant.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748626#Comment_3748626
A survivor glues himself to a gen and refuses to move an inch, while failing every skillcheck, until he is grabbed and hooked. After unhook he proceeds to do the same. Your move, mr. Iron Curtainer? Will you now report players for doing gens?
Another one: a survivor gets into killer's sight and predrops every pallet before moving to the next one, dying when there are no more pallets left to waste. Your move? Report for "low looping skill"? This one is even more dangerous, as not only you lose a teammate, but half of the pallets as well. But of course it's none of your concern, since you only look at the situation from the killer's perspective.
If you're going out of your way to blew up the gen at every skill check, you are hardly "doing a gen". If you are simply griefing.
If you really can't handle facing skull merchant, then play customs with people who agree to not play her.
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748203#Comment_3748203
Yup, and then all those who don't want to play against her will suddenly start engaging in fun gameplay! It's not like there could be any other way to die early in this game other than kobeing. This "just ban this and block that" mentality always works well and fixes every problem it has ever been applied to, after all!
I'm really not going to shed a tear if survivors who throw matches, because they don't like something in a video game get banned.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748492#Comment_3748492
tracking scratch marks
I don't play Spirit, but I would like to know how I'm supposed to track something that takes multiple seconds to appear and sometimes doesn't appear at all. Scratch marks have only gotten worse over the years.
I have no contribution to make about Iron Will affecting Spirit, because I never see Spirit. It's almost like she doesn't exist. I stopped playing her when they removed collision in phase, and since then as survivor I've seen her less and less. During this event, I've seen her one, maybe two times. That's it. Not even exaggerating, I see her about as much as I see Twins.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748515#Comment_3748515
Ah! I'm not the only one who never sees her! Yeah, she's practically disappeared from my matches.
I've seen a few lately, but I suspect it's because DS was bugged against her and was a significantly lower stun.
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Spirit has Dried Cherry Blossom addon so I imagine a lot of spirits are just going to run that rather than gamble on whether or not iron will happens to block other sounds besides grunts of pain.
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@supersonic853 said:
I like how they said "we don't like perks hard countering killer powers" meanwhile doctor has to deal with 2 now. Lol.
Well it's not a full counter, because you still get the madness build up and are still prevented from using pallets and vaults. But Doctor really should get killer instinct when he shocks a survivor with his blast.
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748203#Comment_3748203
That would fix nothing. I had yesterday at late night 3 SM in a row and people were just refusing to play. This is not normal. Even old Legion didn't had that many situations
If people are refusing to engage with the game, then report them.
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BHVR just needs to remove the ability for survivors to kill themselves on hook. The downsides of it existing far exceed any benefits.
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It got moved to the feedback section by a mod. There's more to the forums than just General Discussions.
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Tunneling isn't a real problem with the game. The survivor role is the one trying to avoid elimination and thus is always at threat of being killed off.
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What would really help is if they made community challenges not compete for a active challenge slot
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747981#Comment_3747981
No, weave doesn't force a survivor to drop the item. It shows aura reading if a survivor is near a dropped item, and causes oblivious if a survivor picks up a dropped item.
weave does force the survivor to drop the item when it hits 0 charges for the first time.
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The default queue is the casual mode. You could find a group of players to do customs with.
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Well tunneling after all the gens are done isn't really that effective.
Like it or not, the most effective time to tunnel a survivor out in the match is right at the start.
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@BbQz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747531#Comment_3747531
What's wrong in this thread? She's gives more status effects then any killers traps used easier then hag trapper or Freddy, she has 115% speed despite reliable stealth unlike other stealthy killers. I don't see anything flat out wrong with most people's complaints if you wouldn't mind sharing why you think everyone here is wrong I would be interested in seeing why a video was posted in this thread with even more complaints
Wraith and Ghostface are both 115%. Onyro is also 115% although she does have a lullaby.
So I'm not sure where this idea that stealth killers are not 115% is coming from.
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It's a 2 perk combo that provides aura reading that even notifies the survivor their aura is being read.
The fuss about this perk is so strange because there's far stronger things a killer could run that only takes up a single perk slot.
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My personal thoughts are there should be some kind of cooldown between overcharges.
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I've 150% plently of times throughout the event
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@glitchboi said:
I would like to see Stridor’s ability to counter 100% IW to be brought back. Gave it more of an incentive to run it and actually made it more unique of an anti-stealth perk.
the thing is this would counter bite the bullet and otr as well and those perks don't need this kind of nerf. If anything this should really show why 100% iw is a bad idea and iron will if nessicary to buff should go no higher than 90%.
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745970#Comment_3745970
I would be happy if they somehow found a way to make the drone a interactive ability instead of what we have now, and I'm speaking from the aspect of playing her, I enjoy a killer power that's interactive that I can control and that has skill expression, not a power that does things for me , it's the exact same reason I don't like to play knight either, it's just a boring series of dropping a guard that chases for you his power isn't a skillful ability
There's over 30 killers, it's fine if there's a killer that doesn't really vibe with you.
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@jazz420 said:
penalties should be applied to people who continue to DC on the daily, that way it should only impact those who are repeats offenders
This is how it works, the first penalty is a laughable 1 minute and the penalties do decay over time. So if you are hitting huge lockout timers, you are d/cing too much.
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The perk isn't unplayable, because it isn't free saves anymore.
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Even if the BHVR was working on a rework, you guys are still going to be unhappy with it. The drones are always going to be here power and you guys will always hate her drones being any amount of threat.
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Iron Will still has the exhaustion requirement so it won't work with Overcome.
Though I still think it's a mistake to bring Iron Will back to 100%. I think bringing it up to 90% would be fine, if you're near the killer, they should still hear you.
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I played some games of Vecna and honestly I can't really tell what changed with FotD. Survivors are still damaged when placed on top of them.
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Breaking pallets with Mage Hand is tied to an Iri Addon.
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@Rythoriak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744141#Comment_3744141
That's like comparing apples to oranges as you can never really know when a survivor is doing this achievement (without their name saying so or a last gen popping after last sacrifice is completed) whereas you know as you hide in the locker what the Myers is doing if they're not just hooking you and waiting an ungodly amount of time. I get the argument, though as that achievement also really sucks.
This question was about people denying achievements to extremes and knowing they are doing it and not a regular everyday match as well. Like I said above people are entitled to do whatever they want, just within the rules of the game.
There's no way to know Myers is going for the achievement or he's just playing the build. I've seen plenty of people play double iri Myers for the fun of it and not due to achievement hunting.
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@Rythoriak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744108#Comment_3744108
But it's not a 3v1 situation is what I and they are trying to say. All other 3 survivors have been mori'ed. The only player left was found and ran into a locker. Eventually they afk'ed long enough (5-10 minutes) in the locker they get pulled them out and taken to a remote location walking past many hooks as far from a locker as possible. They get picked up and dropped until they stun and all of a sudden like magic they're not afk and they run back into another locker. I don't see how this is about "survival" at this point if you're going to spend 30 minutes wasting time rather than go next in a match that is lost.
This also requires a Myers to farm these addons which is why most will be persistent in waiting. It takes around 400k-600k bloodpoints to get both addons on average unless you're a high prestige. The survivor loses nothing by dying at this point to a Mori vs a hook.
Also for your question about outbreak breakout, I did indeed get free escapes by killers who even mentioned in endgame chat how bad that achievement is. I have also let survivors go quite often myself. Some people play for fun, some play to win, some play for achievements, some play to troll and enrage people, that's why I asked to see how the community felt about these situations.
if you know the survivor is just going to hide in lockers to avoid being mori'd. Just hook them and move on.
Otherwise there would be an expectation that the killer let's the last survivor do the remaining gens, open the exit gate, and escape because that's another unnecessarily difficult achievement.
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@devoutartist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743635#Comment_3743635
you miss the point is ben getting so bad that i kid you not for me to queue killer for the event takes around 5 to 7 mins at peak times it's getting really bad it's not just mindless complaining it's affecting queue time really badly they need to address it because futures event are gonna be dead it's legit getting to that point
Queue times are variable depending on region, mmr, and time of day. Your personal experience with long queue times is not the same everywhere as I personally have not encountered long queues as either role.
Not to mention the claim that DBD is going to die over tunneling has been said for years and here we are.
Some of you guys just need to learn when to take a break when you find yourself not enjoying the game.
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@Xernoton said:
The problem is not the winner saying gg first but the loser being salty and taking it the wrong way. More often than not, the winner is probably genuine and they wish to express that they had fun playing against their opponent.
I know it's easy to assume the worst about people but that's not good.
Chances are the people who think the winner saying GG first is gloating about their victory are the same people who do it in the first place.
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@Bafugaboo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743629#Comment_3743629
The point is not that it is ok the point is that the game is not enjoyable for many. You play killer side we get it.
If you aren't enjoying the game, don't play it. You're spending too much energy on hating other players.
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@Xernoton said:
"Oh no, the killer uses 2 perks to get sub par information. How horrible."
Seriously, it's only info. Info that needs to be set up by a M1 on a survivor with an item (otherwise, you can immediately pick up the item again, since the downside is not that big of a deal) and only works around the spot where you hit them. All of this at the cost of 2 perk slots. I feel like we're back to complaining about perks just to complain about perks.
Leatherface has an addon that causes survivors items to drop when hit with his chainsaw. I think that might be the only power based addon that does this.
But it's so weird to see complaints about a 2 perk combo for aura reading after killers running full slowdown builds were just complained about and recently nerfed.
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if you think wiggling is useless then don't wiggle. I'm sure the killer would love to bring you to basement every single game bc you won't wiggle.
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@bakedpot8oesbro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742785#Comment_3742785
”practically every killer” and it’s the 5 most boring killers to play against. sure bud. you know it all i guess.
We're both know it's not just 5 killers
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@bakedpot8oesbro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742687#Comment_3742687
this is not true. many people enjoy playing this game but BHVR has a tendency to implement killers who are not fun to go against. and have been prone to doing this for a while. just because people don’t like a bunch of killers doesn’t mean they don’t like the game, at all. i’ve seen you say this in response to many people too. people have opinions that differ to yours. if you enjoy playing against all the killers, congrats. but that doesn’t mean everybody else should, too.
If you're finding practically every killer of the game unfun, you don't enjoy the game.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742692#Comment_3742692
I see this terrible "gotcha" from killer mains all the time unfortunately. I'm glad you called it for what it is.
I play plenty of survivor. I just think it's weird some of you guys hate practically every aspect of this game and haven't decided to stop wasting your time with a game you clearly aren't enjoying.
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Why should a killer perk provide a benefit for survivors?
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@Junylar said:
One killer would not be enough. The number of annoying killers is astonishing at the moment. You have Legion, Doctor, SM, Clown, Knight, Twins, Huntress, Trapper at the bare minimum of requiring the block.
If you're finding this many killers annoying, you might not actually enjoy the game at all.
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@ShyPirate said:
Aren't the majority of the extra BPs coming from the cobblers? And aren't the cobblers being used in the regular mode?
What massive BPs are you missing out on exactly? I know that some anniversary events give a few thousand BP and no doubt that can add up, but if everyone uses a cobbler, even in the normal mode 20k BP becomes almost 130k. But I haven't played the regular mode since the anniversary started so I don't know if they are being used there.
Grabbing invitiations, interacting with event totems and chests from the Tryk's, and using event abilities grants extra BP outside of what you normally earn in a match.
I've personally gotten a score on the scoreboard of 90K (on survivor) playing the event.
I think too many people are taking the event way more seriously than they need to.
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@Bafugaboo said:
I wonder why Killer Que time is so long? Maybe the slight skew of game balance and extreme bp gain difference?!?!?
If the points gained on survivor side were closer to what killers get it would change this. The difference is disgustingly different. It hurts the game it feels like.
If you want points as survivor, you have to interact with the event. Totems and chests give a hefty amount of points when those Tryks activate. I've ended a few games as survivor with over 60K on the scoreboard with the highest being around 90K.
Also killer queues aren't long. I've even seen the killer queue have the 150% BP modifier for being the role that needs more players.
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You can just mute the chat if your opponent saying "GG" is a problem to you.
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Mori offerings only do anything on death hook so I don't see how the mori offering is changing much
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Some players care way too much about what other people are getting out of the event.
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What ability to snipe does Vecna have? The skulls aren't infinite range and are pretty easy to avoid the farther away from Vecna you are.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741284#Comment_3741284
I fail to see how they are underpowered.
All of them except mage hand would be incredibly weak as single powers.
That kinda means they are underpowered, no?
Arguably Mage Hand as a single ability would still suck because you have a power that only deals with pallets. You would be better playing Doctor who can do the same thing but also more.