CrossTheSholf
CrossTheSholf
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- Username
- CrossTheSholf
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Add another Zombie
Improve zombie pathing and make them kinda patrol gens
COMPLETE ADD-ON OVERHAUL
Change 3rd stage tentacle to both injure and infect at the same time.
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Ok, and I get t-bagged by toxic survivors whenever I lost this event. Your point is?
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@RedPoncho12 said:
https://forums.bhvr.com/dead-by-daylight/discussion/418480/sweaty-games-in-the-event
Just made a small post about weave and franklins… I got some (guessing killer mains) people seeming to get real defensive about the build. The build is a bit busted and especially during this event on top of all that
It's a 2 perk combo that helps counter some of the most annoying survivors bs. It takes up 2 perks that could be used for gen slowdown. Survivors are insufferable
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It's better than last years with survivors getting free dead hard all the time
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Have his tier one only infect and injure infected and be unable to break pallets, tier 2 can infect, break pallets, and injure infected survivors, tier 3 can infect and injure in one hit and break pallets. range improves with tiers as it currently does. Improve zombie AI so that it focuses on patrolling generators/exits and are slightly faster. Rework most add-ons to either have useful effects or have drastic number increases.
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He's fine, he's always been fine, he never needed to get nerfed in the first place.
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Remove the hunt timer going down when near a guard and the rest seems fine
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Sabo, unhookable builds, hook blind zones……… What lmao
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Just stop already. The survivor salt is getting annoying as hell. It's a niche 2 perk combo. And i'll be the people angriest about this are flashlight users who wanted to bully the killer
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Survivors…. just learn to counterplay. Get gud
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@fussy said:
I've never played with this combo before, but I swear, if this perk will get even tiny nerf, 4 slowdowns will be the only build I will run in any mood, any day, against everything. Because if you guys gonna cry that hard on every somehow viable perk combo (not even perk, combo) appears into killer side, you deserve absolutely nothing but sweatiest tryhards every single match. And I will become one, because I tried to read this bullshit. Respectfully.
Wholeheartedly this
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739784#Comment_3739784
Again this isn't an us vs them this is just its own self contained idea, the opposite side of the coin of gen speed perks, vs second chance esc perks has its own discussion to be made.
I'd argue inherently arguing for one side to be limited without balancing the other side of the equation is "Us vs them"
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Should be twenty % total progress, not current
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Ok, survivors should only get one gen perk per build, or a toolbox
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@VantablackPharaoh91 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739497#Comment_3739497
You changed a bunch of generator regression and progression stuff, then hyperbuffed sabotaging with toolboxes before an event that gives a bunch of toolboxes. Killers with weaker kits, and especially ones like my Main Ghostface, who already struggle to get a 60% killrate are suffering because of these changes. It is really, really, REALLY unfun to be an M1 Killer Main right now as a result meaning in order to get anywhere, these Killers may have to slug everyone - which isn't fun to be on the receiving end of OR do.
The things people are doing in particular is the same sort of bully tactics as ever: a bunch of sabotaging of hooks, and bringing maps with bad hook RNG that this can be abused on like Badham, then forcing further hookspawns. The Sabotaging buff may have had good intentions of helping to pull people off gens and give Killers a breather, but it was a mistake in terms of reducing toxicity. It doesn't pull anyone off gens, it just means they dump toolboxes in gens anyway and those who wish to ruin the experience for newer Killers will sabotage even harder, making the game feel awful for them and breeding toxic responses.
As for the event? You brought back the blocking of windows in ways that can create infinite loops for some Killers AGAIN, it was bad last year and it's bad now, just SCRAP this mechanic PLEASE. There's a Tryks thing that can heal the whole party and deflate all pressure during critical pressure moments and the Exposed just isn't long enough to help - and when it does, it creates a situation where a four man slug can happen, and rhe worst part is this can happen at random. You don't even know when it will happen, it could just happen and accidentally screw you over at the worst time.
I know you and the other Devs INTEND these events and new mechanics to be fun "let's just be silly and wacky" for everyone, but that ISN'T how people play them when bloodpoint gains are increased. People want to max points, so of course they bring the items and perks that help them win more frequently and provide guaranteed value. Perks like Lithe, Resilience (why is this allowed to buff all actions by 9% when MFT was nerfed for the same thing over 3%, being injured to activate it?), and items like Commodious Toolbox. Perks like doubled up Pain Res and Grim Embrace, the strongest Killers in the roster like Nurse and Blight, and the strongest addons for those Killers. The result is an unfun sweaty mess for everyone at what's supposed to be a celebration of what makes Dead by Daylight fun and great - and as ever, SoloQ and Killers considered to have weaker kits (particilarly M1s) get hit the absolute hardest and have the worst time because SWFs and stronger Killer Mains want to sweat for high BP gains. And the same thing happened with Blood Moon, and the same thing happens every time you run Blood Hunts. Literally the ONLY time these events and special things are any fun at all for casual players like me, is when you do modes like Lights Out (perkless) or Chaos Shuffle(no bringing any sort of strong build, you get what you get). Then it feels fair, fun, balanced, and enjoyable.
If you want to fix this behavior, you need to increase the BP gain, remove the BP cap, and make the events fully be about fun both sides. I'm really disappointed you didn't even consider just bringing back something like Chaos Shuffle but adding Tryks events to make it more fun, and even more disappointed you didn't seem to learn from how sweaty last year was, Summer BBQ was, and Blood Moon was.
True and real
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Ad ons for Deathslinger, nemesis, Freddy, and a few others
Trappers kit.
Freddy
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Put in hours as Nurse, Blight, and spirit. Become what they fear.
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I really really hate flashlight lobbies and quick switching
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I'd like to see a major change. Otherwise increase the gen time to 120 If they are going to keep adding gen perks and nerfing gen control.
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Survivors already can bully the killers. You want MORE of that?
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When This happens I just take it out on the next group by playing Blight, Nurse, or Tombstone meyers. Make their side feel the pain back
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Any m1 killers tnh
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The nerfs only leave him the most brain dead play style left, Brute force pallet breaking.
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With the sabo changes get ready for a lot more slugging :)
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I will slug, you will complain, I won't care. You will bleed out on the ground, you will deserve it
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also overnerfed the blight
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Nerfing pop back into irrelevancy….. ffs. Doing anything to address gen rushing?
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@GeneralV said:
It used to be a map which I really liked.
I remember how beautiful it used to look:
https://us.v-cdn.net/6030815/uploads/7SFDTGL2L4J8/image.png
It was magnificent. I was used to its loops and advantages, so I liked to get it. Slightly more as survivor than killer.
But now I can't stand to look at it. That... wasteland is not Disturbed Ward, and it never will be.
I miss this so much. The graphics updates were a mistake
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Revert the flick
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@I_CAME said:
They need to just limit how many slowdown/regression perks you can bring. Maybe two max. At least on higher tier killers. The devs have to know that all killers aren't created equal. If they aren't going to nerf nurse and blight significantly then at least make it so they can't stack four slowdown perks. It's basically a guaranteed loss unless the killer is exceptionally bad. They have to know that S tier killers running four slowdowns isn't fair. I don't think the issue is the perks as much as it is certain killers that Behavior is still stubbornly refusing to nerf. It's the same reason ultimate weapon is a big issue. At some point the devs have to acknowledge what the real problem is and make an actual effort to fix it.
We should limit how many gen/chase perks survivors can bring, maybe 2 max.
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Unironic nerf pig thread lol
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@Hunkulese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596958#Comment_3596958
Again, this is how survivors play in 2023. I had a Trapper game yesterday where I caught one survivor in a trap, they suicided on hook, and the rest of the team just ran up to me and gave up.
I had a doctor game on the game where i let out a blast, saw a survivor below me, went down there, didn't see any scratch marks, went to a locker, pulled out the survivor. they insta dc'ed
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@Devil_hit11 said:
what is the point of a bottle that speed you up if your slower then normal speed? use your logic.
If the killer is 4.6 and you get slowed for 15% for 2.5 seconds. 0.6*2.5 second is 1.5 meters of distanced gained compare to other killers
If your 4.4, you lose 0.2 m/s every second. your better off being 4.6 with no ability then having an ability that gives 1.5 meters of distance temporally. clown is not slowed because it is counter-intuitive towards... the function of the ability.
Sometimes i just wonder whether survivor mains want killer to have blank ability slot.
Yes, they want us to have no power, or at very least a power they can counter like Nemesis, Wesker, Singularity, and Xenomorph
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600999#Comment_3600999
Just because you play one way doesn't mean the majority are playing the way it's intended to be played. I agree with you too. I have went up against 2 Chucky's that didn't use any crappy tactics and played a fair game, however the 100 or so other did not. They camp and face camping has returned regardless of the anti camp. Slash n dash allows Chucky to proxy camp and take out whoever goes and saves the hooked survivor and one is usually exposed. Games are ending at 4 gens. If that doesn't get you they are adding NOED. Not only that scamper does not have a cool down or stun.
Don't blame the survivor mains here blame the killer main base that have abused the camping, proxy camping, and tunneling for years. Chucky is the perfect killer for it so they are the ones to blame for the nerfs, not the crying survivor mains. It's been 100% bonus on survivor since he came out, maybe because no one wants to play against him anymore.
Killers have been forced to play the way you are complaining about because survivors have been the power role for the majority of the games life, and complain when they can't torture killers.
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Awesome 10/10 killer perfect state don't change him
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602044#Comment_3602044
I can't talk for someone else but Pop and PR are in 90% of my games. Corrupt is also so high. And some information perks for last slot usually.
Now when i go against this sweaty builds most times, i can't play chill. Especially when most of games killers are tunnelling someone out for even more pressure.
And yes, getting end game as fast as you can is best scenario where someone survives. So if this will give chance to my teammates escape, i will do that.
The sweaty build you are talking about is a response to survivor bs
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@dance said:
Hi all,
For The Trickster, we are still looking into the slow throwing speed, on both base and Main Event.
"We noticed the floor is flooding and have decided to put a towel on it"
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He feels bad.
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Because we are sick of dealing with bs and playing 1 v 3 is easier than 1 v4
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DS deserves to be dead permanently. ######### that perk
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596624#Comment_3596624
People who play killer want something new.
People who don't play killer want Trapper with no traps.
This. sO much this
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They gonna nerf her fr
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Killer games have been a pain lately. I love seeng 3 BNPs every other game along with nonsense
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"Solution for 3 gen"
so punishing killers for playing i gather.
"Blight changes"
Please don't make his add-ons useless like most add-on changes have been. Nurse, spirit, Hillbilly have all had thier add-ons demolished to being basically useless. and killers like Pyramid head and nemesis have stupid/useless add ons
"Onryo"
Make survivors get good the end
"Decisive Strike"
######### that perk, bury it. After playing against OG DS for all those years I never want to see it meta ever again.
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@Dogma_loki said:
More hand holding by the devs to whiny entitled killer mains.
Have fun playing with bots!
Please. bitching and moaning from surivivors has resulted in so many killer perks and add-ons getting screwed. and the xenomorph nerfs
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@Zokenay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574892#Comment_3574892
Ruin got it far FAR worse than MFT.
All the gen perks did sadly
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The Relief from Dead hard was more palpable due to how long it remained oppressive, and the fact you had to completely alter your playstyle on the assumption a survivor had it (Like OG DS.) MFT is more of just a passive OP annoyance that just means you are SOL if you are a slow killer.
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428617#Comment_3428617
If they punished killers for tunneling it wouldn't be the right course of action tho would it?
alas most of the "suggestions" to "fix" tunneling or slugging involve punishing killers, or buffing survivors. instead of making not tunneling more rewarding than tunneling
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Some sort of innate bp bonus or mechanic for not tunneling would be great. especially if it effects gens
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@KingFieldShipper said:
They haven't and won't ever ever ever be nerfed and it should be the other way around, bringing solo up to swf level and change killers accordingly.
So buff solo and killlers?