CrossTheSholf
CrossTheSholf
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- CrossTheSholf
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@BlightedDolphin said:
Normally I come into these threads and say something like “this game is in a great spot right now!” or something positive but lately this game hasn’t been fun on either side.
I’m an OCE player so every second game I’m shoved into Asian servers with high ping because for some reason they decided to merge us awhile ago. I can’t even talk to anyone in post game chat because we don’t speak the same language so it feels lonely. Certain killers like Wraith are unplayable due to the ping because his post uncloak lunge literally doesn’t work!
Killer is miserable right now because of the insane amount of throwers and toxicity. One game you get completely destroyed and the toxicity makes you feel like a complete failure and then the next game starts decent but then someone throws and now you are just stuck in a game that ended 5 minutes ago. Then the cycle repeats. It’s not fun at all, even when you win.
Survivor is just as miserable. Solo queue feels like playing Russian Roulette but with 5 bullets. Every game is either the killer trying to make the game as bad as possible, getting paired with a killer really below your MMR so you just feel awful stomping them and watching your team BM after, an actually decent game but oh no! Meg didn’t like that the killer played Dracula so I guess it’s a loss now. Solo queue was always meh but tunnellers and throwers have made it unbearable.
I haven’t played this game longer than 1-2 games this past few weeks because it honestly feels depressing to play.
Balance wise, the game is in a pretty spot. But the insane amount of toxicity, tunneling, throwers have made the game feel awful to play right now.
Sorry for the huge rant hahaha!Pretty much this for me
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@Valimure said:
Yeah, it's pretty bad at high elos. Most people are running Unbreakable + Decisive + Dead Hard. Not really much you can do when they're deliberately running behind the person you're trying to chase.
I think it should deactivate for protection hits after the initial endurance / speed boost from being unhooked happens.
Yeah, that's where I'm, at
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he needs buff
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@WitchWalpurga said:
Thread No 599579347593 regarding windows.
if something is overpowered because people use it often, then we have to nerf Pain-res, pop and corrupt as well, because 95% of games contain at least one or two of those.
WoO is a tool to adjust for a lack of information. Learning every map-tile with every possible pallet spawn AND then not knowing if a teammate dropped it would be overkill for a game, where fun shuld be central and not everyone whants to play comp where i would argue that yu can expext that. As always: main argument is that you could still do that and thus, you are wasting a perkslot.THEY AREADY HAVE NERFED ALL OF THEM. It's telling of the state of the game that they are still used for being the only useful perks in thier niche
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People don't play her because she has no cosmetics, which makes people not play her
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803984#Comment_3803984
says menacingly “There is no mercy”
You must face the truth squarely and without flinching from duty. Our Enemies are mortal no longer. Mercy for such as they is a chimera, self-deception is its only ally. Dedicate this weapon, given unto your hand at the behest of the Emperor, to their destruction
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Nerfs the perks that help weaker killers compete
"Why are Killer mains only playing strong killers?
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@Yggleif said:
And welcome to why the SM changes are so terrible because now survivors think if they ask for it enough they can get every killer completely neutered.
I don't even like chucky but nobody deserves what SM is going through right now. 10 second cooldown is a little aggressive but I don't think Chucky actually needs any changes at the moment, I'm not familiar enough with his add-ons to really comment on them but at least base kit he doesn't seem too bad.
Yeah, this feels like it'll be a new entitlement era. "I don't like playing against x so it should be z tier"
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I love these sort of rare games
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Burt0r is right about lightborn, however there is another way, one that survivors may consider..... Unnatural.
Join me, use weave attunement and franklins demise, together we shall consume the items of the survivors and form a new empire in the fog. Give in to your hate
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Oink
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Cuz devs make bizarre choices. Up next they are nerfing pig
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Killer: power role
Survivor: not power role.
Killer should have a higher kill rate solely because they are supposed to be powerful
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Mangled and hemorrhage should be reverted. It made hit and run so much less viable
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Reminder, DS and DH actually made all killers change their fundamental playstyle just to manage
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As an OG player from the early days I would have to say either old decisive strike or old balanced landing. And for killer, pre hex noed
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This is not a good idea.
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Eapecially with hyper focus plus new corrective action
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DBD is the only thing Behavior has succeeded at.
Eternal crusade: failed
Deathgarden: failed
Meet your maker: failing
DBD is the exception not the norm. Even then the balance decisions make it teeter
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Blast mine shouldn't work if you have lightborn
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DMS needs to be left alone.
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Dead mans switch unless the ptb goes through
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DMS is over nerfed. Skull Merchant is slaughtered.
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Ok, If we can have old Mangled and hemorrhage back or even buff them. then I'll be fine with this
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@HolyDarky said:
She got nerfed because survivors gave up against her which resulted in a high killrate. The developers want to make her weak so nobody plays her and nobody has to face her until her rework (the date is still unknown). Players don't give up against these two as often as Skull Merchant. It is similar to other killers.
I wish the developers would nerf these two killer and then buff them in the right direction:
- Pinhead: Nerf his box in that way that he has no longer an unfair advantage against SoloQ (e.g. let survivors see the aura of other survivors when they in range of 10meters around the box and let us see the aura of the survivor who holds the box. A quick message like "I go for the box" would be the best). His Box spawn logic should also become more random, so it is impossible for the Pinhead player to get an idea of where the Box could spawn. Nerf his Original Pain Addon so it no longer enables easy tunnling. Buff his chains by giving him a better slowdown on the survivors and that he can no longer break his own chains with his body. They could also become easier to use for console players. The chain cooldown could also be reduced. Some Addons should also get a rework but since it is only a tweak, I highly doubt they will do Addon reworks.
- Plague: Rework her Iridecent Seal Addon, make her Fountain spawns better (or at least make it so that the default one always spawns in the middle of the map), and give her two Fountains default (make yellow Apple Addon basekit and then rework this one). Also reduce her whisper VFX because this is really annyoing. Otherwise, Plague is mostly fine. She is one of the most balanced killers in the game. A unique chase music would also be great to hear. Fixing panthom hits would also be nice but this is difficult because it is ping/server depending.
EW, that kills them
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They are probably going to nerf him tbh. Look at "help" skull merchant is getting
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@upsideinsanity said:
or…. don't tunnel.
And if someone is weaponizing their DS, leave them in the locker and move on.
Did you read?
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@k3ijus said:
https://forums.bhvr.com/dead-by-daylight/discussion/427067/scariest-killer-in-lights-out
I faced a p100 trapper who blended with the darkness itself, Throughout the game there was only 1 time he chased me(before I inevitably fell into a trap) All of the other times he was just… gone
His presence itself wasnt needed tho, he had traps set up at literally every conceivable place, id disarm a trap just to walk into another, and hed pick me up. Sometimes from how fast he got me from his trap it was like he was waiting for me to meet my inevitable doom.
As for my teammates they didnt fare well either. Poor leon was walking repeatedly into every trap, at first I thought it was intentional until I saw him being hooked. As for my other two teammates never saw them besides whend they step into a trap. I think theyd stop doing gens entirely just to try to disarm the traps.
EDIT: Ironicially as a trapper main youd think id do well but this mans had to of been the best trapper in existence, i think he had 2 traps in every area, one for unsuspecting people and the other for people who thought they saw through the trap, just to walk into another
That dude was like "MY MOMENT HAS COME!"
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I've mained Doctor since release. I love his laugh, i love shocking people and watching them awkwardly stand at a vault or pallet. I love to hear the sound of screams echo across the map. I love to watch skill checks explode. I love to look at the charred face of an electrified survivor after a mori. I love the post game salt, though it is rarer than it was. I love all of it and so much more.
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"Don't play Nurse, Spirit, Billy, or Blight"
"Don't Use Gen Regression"
"Don't Use Gen Blocking"
"Don't Use Aura Reading"
"Don't take my items"
Gonna ask for killers to not be able to hit survivors soon.
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"Don't play Nurse, Blight, or billy"
"Don't use Gen regression"
"Don't Use Gen Blocking"
"Don't use aura perks"
What's next, Don't hit survivors?
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Simple. They nerf alt playstyles and perks that need to be used on weaker killers: Hemorrhage and mangled status effect changes, across the board nerfs to gen regression, increase in hook state time, bad add-ons, poor totem spawns. If those were better than you'd see more variety.
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slugging is pressure. The end
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797424#Comment_3797424
As a nurse main with 4k+ hours, she is by far the most powerful killer in the game, and needs a complete and total rework. I play a couple of games with her nearly every day, and i literally cannot remember the last time i LOST a game as nurse even with me ######### around half the time.
Nurse should be left alone
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DMS Nerf is bad
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Simple, Survivors can't use DS as a weapon now.
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As a killer main I miss the old Aesthetics and atmosphere
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Instructions unclear, devs have decided to nerf pig
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What is a power role?
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Basekit unbreakable is dumb period.
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Just play around it.
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1000% agree with this post. The nerfs are getting out of hand and i'd like to run something other than pain res and blocking perk of choice.
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No, Wraith is fine
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The reworked maps lack a lot of the character of the old ones
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I love the event cosmetic so much
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When i get a really annoying stun lock or sabo squad i just go to the basement and vibe in there. They don't get any extra points, and I don't have to deal with their asses.
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Survivor whining once more. All of your complaints are about killers
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Make it turn off if:
Someone else is hooked.
You take a protection hit
You rush into a locker
You use Head on
You blind the killer
You work on Generators, totems, chests, healing someone, or doors.
Then you can have your 80 seconds.
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@Blueberry said:
Every time something even remotely usable shows up people complain and get it nerfed. Not even good, just decently usable. This is how we end up in this never ending marry go round of 4 gen slow down perks forever. If you're never going to allow other non gen perks to be good we're never going to get variety.
People complain about boring sit on gen hold m1 game play and then proceed to complain about anything that adds secondary objectives.
THis is correct
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@VASRIO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748046#Comment_3748046
Straight off the hook tunneling is what happens. Nobody goes for the unhooker in the current state of the game, always for the one unhooked. Always.This is a problem.
There needs to be some sort of immunity that doesnt get disabled the moment you get hit off the hook, because then anti-tunnel mechanics really do nothing. Key word - immunity. Not endurance. Endurance tanks one hit.
For killers like Nurse, Blight etc. getting 2 hits in 10 seconds is a piece of cake.
When some killers have an easier time using the game's toxic mechanics, you know you have a problem. Let us also not forget that those same killers like Nurse and Blight have no problem ignoring anti-camp mechanics too, as camping from 16 meters is nothing when they're literally a second away from the hook with their powers.
What are we doing? There's clearly a problem here by design.
If a survivor takes a hit using BT/OTR etc after getting unhooked, and the other survivor is healthy, it's natural to tunnel the person injured.