CrossTheSholf
CrossTheSholf
About
- Username
- CrossTheSholf
- Joined
- Visits
- 924
- Last Active
Comments
-
it's a fine add on stop whining. Just get better at dodging.
-
@Veinslay said:
Map design. Resilience/ adrenaline hard gen rush squads don't even have to heal and there's no fear because the maps are so ridiculously safe. The healing nerfs did nothing vs teams and killers got their gen regression absolutely gutted for it
this so much
-
@1ettuce said:
u still got corrupt, deadlock, no way out, jolt, and quite honestly even pain res still
OH yes, but i'm already seeing complaints about those.. and deadlock
-
They need to buff some of the overnerfed gen regression perks. Make pain res have a way to get tokens, bring RUin, OC, and CoB to 150%, revert Pop goes the weasel to it's OG form. or just nerf gen speeds more.
-
@Reinami said:
I'm gonna repost something i posted before
1. Camping is the most boring thing
2. Ruin+Undying is the most boring thing
3. Slugging is the most boring
4. Anti-loop killers are the most boring
5. Tunneling is the most boring thing
6. 3-gens are the most boring
7. Hit and run is the most boring <----------------- you are here.
8. Killers Pressuring gens is boring
9. Anti-Healing is boring
10. Killers even playing the game is boring
Meanwhile:
JUST PRESSURE GENS KILLERS.
Exactly what kind of "play style" should killers do, that is a viable way to win, that isn't boring to you? Because at this point, it seems the only acceptable way to play as killer is to:
- Play a standard m1 killer
- Pick a single survivor, and chase only them, making sure to never use your power.
- Don't use any perks
- Once you down and hook that survivor, you need to immediately start running to the survivor that is the absolute furthest away from the hooked survivor.
- Then you repeat.
- But make sure after you hook the second survivor, that the 3rd survivor you chase, is not the one that saved the unhooked person (they might still be healing) but the 4th guy who has only been on gens.
- Repeat, making sure you do them in order, so nobody is eliminated from the game. Then if you actually make it to endgame, you can't camp the hook during endgame, you have to open the exit gates
- Then you have to let the other survivors save and body block, so all 4 escape, and then you have to let them teabbag you at the gate, you can't just run to the other end of the map and stare at a wall. You have to make sure you specifically WATCH them teabag.
- Also don't hit them to force them out, you need to let them teabag you for the full 2 minute timer.
- Also make sure you say: "man i suck really bad" and agree with them when they say "gg baby killer ez"
At some point, i think you need to examine yourself, and decide what it is you really want out of this game. Because there i so much conflicting information about what survivors want from:
- You need to chase more people
- You need to chase less
- Let us do gens
- Stop camping hooks
- Stop camping gens
- Stop proxy camping
- Don't defend hex totems (yes i heard this once)
- Pressure gens better
- Don't tunnel
- Camping in endgame is boring
- GG EZ killer couldn't get kills
Like for real, what the actual ######### do you want?
100000% this. It's the "Survivors book of rules for killers"
-
Just make it so you get another token each time a gen pops
-
problem is slugging is a necessary strategy and way to apply pressure sometimes. As is camping. "nerfing" those will lead to abuse by survivors like base kit bt.
-
Salty. lol
-
Leave the man alone
-
That was asinine. Made strong killers stronger and allowed an incredibly toxic survivor "No-pickup" meta
-
I mean they nerfed all the m1 killers with the gen regression perks
-
Regression nerfs screwed m1 killers. Having to tunnel out the first survivor to even have a chance unless i'm playing a top tier killer
-
As a killer sprint burst doesn't feel as bad as dead hard did.
-
No, at this point I'm so sick of ######### that i'm mostly only playing to make survivors miserable. Unless i'm in a really good mood.
-
@lifeisstrange said:
Killers had perks to always have killed healing to begin with, I myself when I play killer had no issue with circle , wanna know why? (nurses calling) survivors never tend to run shadow step with coh or distortion to this very day and time. Nurses is one of the most easiest way to kill healing and is stupid powerful on stealth killers, then there also was ofc sloppy and claso, those 3 perks are powerful yet ofc qq entitled killers who is never satisfied qq qq qq and more qq.
Oh lets not forget shatter hope, a perk that was given to the killers that once they snuff the boon out the totem also gets broken then what can the survivors do, but no it still was not enough cause killers dont wanna give up their precious gen regress crutches/aura reading crutches. At this point I would not be surprised that the next qq from killers about survivors perk to be nerfed will be inner healing/sprint burst/lithe/bite the bullet/distortion/breakdown/renewal.
Tunnel/Camp/Slugging= Yeah as always false promises, we get a bandaid of a poor 10 seconds bt that some killers they are so tunnel hungry(specially if its vs ttvs) they easily will count out that 10 seconds and down the survivor again. They gave a bandaid perk almost no one even bother to use call reassurance. People talk about off the record like its even that good, you do any type of actions you lose the effects specially if the killer by changes decides not to tunnel then its some what of a total waste.
On the slugging part the constant slugging for 4k is so stupidly disgusting, if am in a spot where its me and one other survivor and they slug the other person to find me I dc or if they down me but wont hook me to find the last person IDC, its stupidly disgusting and a total waste of precious time that I cant be on dbd 24 hours+ a day I only have so much a time to play after work. False promise that ub will be base, they could have done that ub base and not bother with no finish moris, leave the mori system be. Finally ill just make a thread from 6.1 to 6.7 how its been nothing but survivors nerfs and for the worst when I feel out of bordom. This game is total killer sided even popular streamers has been moving on to other games.
lol. calling all the killer perks crutches is very telling.
-
I see way more bnps and gen builds now, If i'm not playing nurse, blight, or spirit there are usually 2 gens done when i finish my first chase. Camping and Tunneling a player out is even more necessary now due to it being easier to pressure 3 survivors than 4.
-
It's been hell for me as killer. I'm seeing 1-2 BNPS each game along with PTS, Resilience, and Hyperfocused/overzealous. It's so obnoxious. I finish 1 chase as trapper and there are 2 gens left.
-
IS this swf or soloq
-
Nurse has a low skill ceiling? Is the floor raised off the ground 9 feet and the ceiling 3 above that?
-
It's too surivor sided, They undid most of the nerfs to healing and murdered most of the gen regression perks that were still used.
-
Dude, they murdered COB, OC, and PR.
-
Lmao. How about we make other killers more viable instead of nerfing the killers capable of holding their own.
-
Just make it so you gain a token each time a gen pops
-
Survivors will abuse any penalty they can inflict on the killer. Like how they've taken to abusing base kit BT to tank hits for a rescuer. and in that case it's often easier to just tunnel the idiot in deep wound.
-
Play and get good at Nurse, Blight, or Spirit. The end
-
@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394659#Comment_3394659
-"I really wish my fellow killer mains would stop pretending like the gen kick meta is healthy for the game. There is nothing more boring than trying to break a 3 gen for 20 minutes because the killer has COB/Overcharge. It also isn’t even skillful."
Most of the killers have stupidly slow movement that is inappropriate for maps larger than 9000m². If the survivors hold gens in the most far apart positions then the killer automatically loses. Nurse and Blight can travel larger maps and get from Generator A to B to C in about 30 seconds because their kits feature : stupidly fast movement. Most of the other killers can't defend those generators.
Kick perks made holding a 3 gen possible. I'm sorry if you feel otherwise but there is nothing skillful about having a 4:1 advantage over a killer who is weak in chase and blasting 5 generators before the killer gets 5 hooks. As map size increases the ability to finish generators easily goes up.
I will remind you that buffing CoB/OC was the dev's idea when they nerfed Pop to oblivion. They were supposed to take over the meta to slow down generators - and it actually works IF you can keep survivors off the generators.
correct
-
@Emoba said:
Self-healing still is nerfed, flashlight interactions still are being removed and DH is even more nerfed. CoB/Overcharge nerfs remaining is a very questionable decision indeed but let's not start with the victim mentality please.
You mean like how the survivors absolutely melted down over COH and DH being rightfully gutted?
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394419#Comment_3394419
Clearly, you have zero idea what he's talking about if you think that's a solution.
Likewise, the most crying I've seen has been from Killers, as of late.
Survivors literally were so butthurt they review bombed the game to mixed on steam
-
AHHAAHHAHAHAHAHHAHAA. Nope, they are still killing them. Welcome to the true gen rush hell.
-
@AssortedSorting said:
NGL Deadlock is peak braindead gameplay.
Literally no interaction or input from the Killer whatsoever for maximum effectiveness, and I've been of the same opinion since its release.
Needs to have some kind of interaction, EG: When the Obsession is Hooked, the Generator with the most progress is blocked by the Entity for x/y/z.
Gee, maybe the devs shouldn't have nerfed Corrupt intervention, Pop goes the weasel, Hex: Ruin, Call of Brine, Scourge Hook Pain Resonance, and Overcharge then. Maybe people would have other options to use
-
Uh, before Doctor got reworked?
-
COB and OC should have been capped at 150% not 125%. That just kills it.
-
Get better at the game then.
-
Nerfing passive slowdown perks screws over any killer without mobility, chase, or insta down powers.
-
Yeah they listened to the salty survivors, kinda listened to Billy mains, Ignored the fact that the over nerfed COB, OC, and PR.
-
If 2 gens fly in one minute I just go stand at a gate, cause ######### if they want to just go hit buttons who am i to interrupt them
-
@Vhillain said:
The amount of narrow mindedness in this post... Yeah lets just ignore the billy buff and the pain res buff because survivors got some changes they "wanted". The healing change broke the game, dead hard is max uses of 2 per survivor (literally not a buff), CoH has its self healing completely removed and medkits will no longer allow you to heal yourself at 50+% faster speed.
Yeah.. im sure this is what *survivors* were asking for...
The gen kick meta is boring for both sides, learn to let it go.
then the devs should buff passive regression. Like Ruin and Pain res
-
Pretty much my outlook right now
-
We should get a token each time a gen pops
-
Not too mention they are still ducking murdering COB and OC. ffs
-
Yeah they overnerfed the gen regression perks, again.
Put em in the trash bin with Hex: Ruin, Pop goes the weasel, and that one artist perk that's useless. Devs should have made COB and OC 150% speed max. and Allowed PR to get a token back each gen done. FFS. They hate killers
-
I'm looking forward to the Meta of Prove thyself, Hatties perk, Resilience, hypefocus with evereyone bringing bnp toolboxes and watching 3 gens pop in the first minute of the game.
-
this is gonna suck
-
Circle of healing could just remove the speed bonus for self healing and add the bonus for healing actions in others. They should also remove the speed penalty to self care tbh.
-
Devs, Please listen to this guy
-
They should Buff billy lmao. The whole "Every add on must have an unnecessary downside" thing he has goin on is asinine
-
Skill check doctor/freddy/wesker/blight
-
#BringbackoldBilly
-
@Zokenay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379122#Comment_3379122
They could have made it so instead of capping it at 4 hooks, it instead loses effectiveness each time the same survivor is hooked.
First time a survivor is hooked its 15%, second time they get hooked, 10%, last which kills them its 5%.
Or idk, something better than this Pre-Change Nerf of Eruption levels of gutting, cause this is just as bad as the original nerf they intended for Eruption
I like this idea
-
Agree with most of the points you are making. Especially