CoalTower
CoalTower
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2258064#Comment_2258064
You do realize, that even after Nurse's nerf, she's still pretty much the best killer in the game? Nurse needed to be gutted. Spirit needs some gutting too. Heck, even Nurse needs some alterations still to give counterplay to a killer that's already good at everything.
Claiming Spirit and Nurse are fine because of competitive DBD survivors is like saying Myers is totally fine because of casual brown ranks. Neither are fine and you cannot use extremes to say they are.
The only reason most people used to say Spirit is fine, was because Spirit was one of the few killers that could handle maps like Fractured Cowshed or Thompson's House. But those maps have been addressed, killers in general have a much easier time on those maps now. Weaker killers have been addressed, amplifying the changes that have been made to maps.
Spirit, who was relatively okay-ish due to older maps, is only getting stronger and stronger with each map that's getting changed. Spirit lost her "she's fine" pass back in the Realm Beyond Part Two update when Badham and McMillan were addressed, and thus the majority of maps no longer being awful experiences for killers in general.
There is a big reason why people say Spirit has overthrown Nurse as the most powerful killer now, because Line of Sight breaking hasnt really changed with each update. Nurse has remained the same in power during The Realm Beyond update, while Spirit only grew stronger. Spirit needs a nerf. She's not fine. If she was, you wouldnt see green rank skill killers reaching rank 1 because they main Spirit.
Spirit does NOT need to be gutted. Her lack of counterplay is the only issue, which should be fixed without making her weaker.
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@ggezbaby said:
I play against spirits just fine, even with stridor. we don’t need to change counterplay around bad players. also / why are posts like this always prefaced with “killer main btw”? u guys (survivor mains pretending to be killer mains) are a meme at this point. -from a survivor main
Mine has the fact that I main killer because people just assume that anyone who wants her nerfed is a survivor main. I'm not. I only have 1k hours on survivor, while I have 6k on killer.
People who pretend to be a different main are a meme, but I'm not going that. I actually like going against her as survivor, as it's a break from normal looping. But she doesn't have counters, and that's an issue. If you read the post, this isn't about nerfing her, it's about providing counterplay, but not making her weaker.
As proof that I'm not a survivor main:
Survivors are the real killers. Prove me wrong. -
@Gwinty said:
I like playing Spirit as I like her fantasy as a ghost with a grude and the whole "track the survivor by audio" thing. This is something unique that makes are very enjoyable for me. It is just a different feeling from my usual M1 Killer and I do not want to loose that at any cost.
However I understand the complains about Spirit. You get little to no indicator in a chase and while the element of suprice when I interrupt someone who was never in a chase with me is part of her fantasy, I think that should not be the case once somebody is in a chase.
As such, yes, I think giving her an audio that allows you to track her while you are in her Terror Radius / in a chase would be fine.
My idea would be a bit different however: I would make it so that the survivor can see grass and particles more while also hearing her footsteps. Than fast she moves than louder more clearly you get to hear her. She should have a way to "walk" slower to lower her volumn however for some sneaking. Never completly quiet but quiet enough that you can not hear clearly while doing loud actions (exit gates, generators, healing, totems).
Make her all about audio for both sides.
I'd like that. Add more interaction on both sides. Providing counterplay while also making her more fun to play.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2258147#Comment_2258147
All maps have grass But acouple in-door maps. I.E The Game. Hawkins Midwich (Racoon city aswel but that's soon)
Like i said with the fog. don't take my word on it if it was true or not,
Glass Shards Have a distinct look if you pan the camera right when she's phasing,
Her Animation does reset. Her hair will stand Straight up when she does this. no matter the Cosmetic, And she tends to have her arms down in said animation.
https://forum.deadbydaylight.com/en/discussion/comment/2258149#Comment_2258149
Spirit isn't my favorite killer.. I'm only defending her cause Every killer shouldn't get a damn nerf just cause there's "No CoUnTeRpLaY"
https://forum.deadbydaylight.com/en/discussion/comment/2258134#Comment_2258134
Nah. Not a glitch. still can happen when she phases and if you pan your camera to see it glistening in the light,
It's too hard to see unless you're on low quality. I checked this out and yeah, it's counterplay, but only on PC, where you can actually see it. Console is locked into ultra settings, not low unfortunately, so I couldn't see her shards
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2258171#Comment_2258171
The problem is, that's entirely subjective. There are a lot of people that are probably very excited for this chapter, and likely just as many who don't give a single ######### about Resident Evil.
There are some people who would consider a F13 or Child's Play chapter the peak.
There are some that would think a FnAF chapter is the peak, and some that think Resident Evil is the peak. I'm sure there are some people that thought Halloween would be the peak. Hell, I'm sure there are still some who think Halloween was the peak.
I guess your right.
And this applies to me as well honestly bc I don't give a ######### about RE tbh
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2258361#Comment_2258361
We were not born monsters. We were made by flashlight clicking, tea bagging survivors >.>
Exactly 😂
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2258322#Comment_2258322
That's kind of why I play nurse. If I went against a sweat squad I switch to her and make the next group suffer.
Yeah. It's just... satisfying for some reason
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2258325#Comment_2258325
A 20 year life estimate for a game is obscenely optimistic though. WoW is barely gonna crawl past that milestone, DbD has no chance. 5 years for a game like this is impressive enough, I really don't see it lasting for much longer. Imo, I guess another 3 years (still an incredible achievement don't get me wrong, but there's only so many franchises you can pick up to keep people entertained, and there's only so much content they can add before it becomes way too bloated with perks and characters, and we're dangerously close to that point now as it is.)
They will need to fix the grind. Deleting perk tiers and reducing costs are a good start. But if they do this and make the grind less, the game will last much longer than just 3 more years.
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Yup. Killer main.
Survivors are the real killers. Prove me wrong.Anyways, it's not like I don't play both roles, but I play killer much more.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2258171#Comment_2258171
I really don't think this game will last 15 years. Personally with all the issues the game has right now. If BHVR stopped pumping out half baked chapters on a regular basis to keep attracting fresh meat. The game might actually die. Let's not kid ourselves. This game has horrible retention rates. Even vets taking a year long break is rather common. The amount of people leaving and coming back when fresh content is released is almost similar to a MMO game. Only MMOs have a TON more content.
They can def fix them overtime. I highly doubt this game will die anytime soon.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2258059#Comment_2258059
I got a friend who when he wants to derank he plays trapper. He even changes his name to "WeTrapDaBasement". Funny thing is lately he keeps getting 4ks even against "red" survivors. He doesn't pip because they keep stepping in his traps but he gets a safety so he isn't deranking either. BHVR needs to stop lowering the bar.
Who said anything about deranking?
I play her to destroy the poor survivors that play against me next 😂
Safety pips shouldn't even be a thing honestly
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2258155#Comment_2258155
"this early into the game"? I'm interested in what you mean by this, considering DBD's been out for 5 years.
Yeah. Only 5 years. They can 100% make it last 15 more, but now that they've added something everyone was waiting for, idk
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2258149#Comment_2258149
I don't want spirit nerfed into the ground as well and I'm a survivor main lol
I don't think anyone does honestly. People are just too defensive with her.
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I completely agree. By releasing RE this early into the game they might have literally killed it.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2258127#Comment_2258127
Isn't that glass shards thing a model glitch and completely unreliable?
Yup. They're trying to excuse their favorite killer because they apparently think I'm trying to nerf her into the ground. I'm really not.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2258068#Comment_2258068
The main thing? You can see the patches of grass move to the side on maps that have grass.
Apparently the fog also slightly moves depending. not sure if this is true or not so don't take my word...
Glass Shards light up when she phases. aswel with her whole animation of her standing still Resets fully.
Not all maps have grass. In fact, most maps don't in loops.
Fog doesn't move at all.
Glass Shards don't light up for certain cosmetics, and you can't even see it from a pallets distance away.
Her animation "reset" is so hard to see it might as well not be there.
None of these are counterplay.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2258057#Comment_2258057
I think it was like Huntress lullaby, her breathing would get louder the closer she is, but you couldn't pinpoint the direction.
Alright thanks. I couldn't remember 😂
In that case it shouldn't have been removed
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@ryankickassrb said:
For me I look a lot like Felix, blond hair, blue eyes and general facial structure.
But personality wise I'm a lot like Feng, someone who had a lot of potential but fell into a pit of self destruction.
If you look like Felix, you're automatically hot.
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@Northener1907 said:
Title. You can answer for physical appearance or personal characteristics or for both.
I am starting game;
For physical appearance, i will go for Dwight. But except glasses.
For personal characteristics, i will go for Kate. She has sweet heart and cares so much people. Loves to make them happy. That is same for me, sometimes i forget my own troubles because i am listening and trying help my friends.
Imagine a male version of Zarina. That's basically me.
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Nice
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2258074#Comment_2258074
They were fairly loud and gave an indication of both the area and when she was phasing, whilst not making her bad.
I've no clue why they got rid of them and I think we should bring them back before we try anything else.
I personally could never hear them, except for when she was close enough to hit me. Only useful if I'm camping a pallet.
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@Pulsar said:
They really just need to bring back her footsteps tbh.
Those are too quiet to hear in comparison to what she hears. We need something louder.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2258057#Comment_2258057
Yes, it was directional.
Yeah, that was the issue. I don't want the sound to be directional. I'd want directional information gone as well, because that's not fair at all for the Spirit.
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@Verconissp said:
...Spirit is fine.
She has Counterplay,
Just gotta see more and more complaints bout spirit..
What, do we wanna Nerf her hard aswel with Nurse so people can stop complaining?
As I said, I don't want to nerf her, I want to add counterplay without making her weaker. Nurse is fine, she doesn't need any nerfs at all, besides the fact that she shouldn't be able to run slowdown other than Corrupt. Also, I'm not complaining, as I like going against her.
If she has counterplay, why don't you tell us what it is?
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@humanbeing1704 said:
Mother daughter ring always seemed like an overkill add on how much faater does it actually make spirit in phase?
I don't know, but it's fast enough for me to consider it her best addon, even though I regularly run duration and wakizashi saya instead.
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@HaunterofShadows said:
I've ran into this problem without mmr. Thank God I run different killers.
I fix the problem by playing Nurse for a while after I lose.
Haven't lost in a while though, so haven't had to do this recently.
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@[Deleted User] said:
Funny how on her PTB Spirit had this same breathing (or was it the whoosh? don't remember) and people talked how she was too weak with that and the devs removed it. Now everybody wants it back lol.
It's been a while, but wasn't that directional? Because directional information literally kills her.
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@Warcrafter4 said:
(Playing devi's advocate as I am ok with the current spirit)I think if they'd want to bring the breathing back without breaking the spirit's back; Then they should make it a periodic exhale.
Effectively instead of constantly giving you directional sound for where she is it gives you one sound every ~1-1.5 second.
Letting you know roughly what direction she's in without letting you ever pin point her like her breathing did.
No, because her base power is only 5 seconds. As I said, this won't be directional. They won't know WHERE she's coming from, just that she's near you.
Every second is too little, and it also punishes her for using duration add-ons.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2257097#Comment_2257097
As many have tried to explain to you there are counters against Spirit. Your claim other wise raises questions on the validity of everything you have said. Do you have a source that Scott Lund and the others would agree you as well as game footage of you and a match to back you up?
Or perhaps you could invite some of us to a match so we could see first hand. The survivors using there counters and you showing us how you overcome them. The match could be streamed and recorded.
It's called having ears.
Come up with different "counters" because I proved all of the ones you listed don't work.
I'm down for a game, but it might take a few months, as my PS4 broke and I'm trying to get a PS5, and who knows how long that's going to take. So that is currently out of the question, unfortunately.
Every content creator I listed shares my opinion and they have said so themselves. I don't play Spirit much, so I don't make videos on her.
Just because she can be fun to go against doesn't mean that she has counterplay. I think you're blinded by your enjoyment of her.
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A mixture of terrifying and annoying honestly. Can't really explain it better than that.
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I have not liked any of these and I don't like this one. They just look worse every time they change them.
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Down. You can track by feet, and the survivor doesn't get a visual queue that you do this, so they'll waste some of their battery. It's not efficient to look up, and the side doesn't work because of blinding hitboxes.
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@StuMacher said:
https://forum.deadbydaylight.com/en/discussion/comment/2257097#Comment_2257097
Common knowledge kind of implies everyone agrees, which clearly they don't.
But you used sound as a means to track so we'll shoot from there. A common tactic people use is dropping pallets when in phase or fast vault to a slow vault and vice versa. That's not even using perks. Wouldn't that be a counter?
Phase is a limited ability and eventually a spirit has to make a read. They can't just stay in phase till they know they get you.
I like playing against spirit. It's a different set of techniques needed to combat her power. Some times I do well, sometimes I get crushed but that is how the game is intended to be. 1v1 a survivor should never be immune to any killer because it's a 4v1 game.
I also like playing against her as I don't like normal looping. A perfect example of this is how my favorite killer to go against is Nurse, who I main. You're completely right that a survivor shouldn't be immune to a killer, but killers shouldn't be uncounterable either.
When I say common knowledge, I mean that people generally agree with that. Most players, including popular content creators such as Scott Jund, Ussylis, Ayrun, and Otz, agree with that, as well as long time players like myself. I said those specific four because they are the best of the best on the side that they main. Otz and Scott for killer, Ussylis and Ayrun for survivor.
Now you're right to a degree about using sound fakeouts and pallets. For example, the one guy Scott went against dropped as many pallets as possible to stay healthy, and therefore made him guess. However, this only works in a competitive setting, where you can afford to waste that many pallets because the game will end in 5 minutes max. That isn't an example of counterplay, because that just isn't possible in a normal solo queue or even SWF game. Not to mention the fact that it's still a guess even with that. If the Spirit guesses correctly even once, your entire team dies because all of the pallets are gone. These two factors make this tactic less effective than just holding W.
About sound fakeouts, I'd actually be fine with Spirit staying the way she is if they made these more reliable. What I'm talking about, of course, is the fact that slow vaults still makes noise. Anyone with a good headset can hear the survivor grunt quietly and hear their feet touch the ground. If slow vaults made no noise at all, this would be a form of counterplay.
I have a feeling that you're going to being up crouching next, so I'm going to disprove that right now. Crouching lowers the survivors noises by a lot. However, you still make noise, so you can't always crouch or she'll find you. This is why people crouch inconsistently to make the sound more confusing. However, a smart Spirit will stop phasing the second you get quieter. She'll hit you no matter what in that situation because if she's close enough to hear you while crouching, she can hit you with her post phase lunge from the distance of the front door to shack to the window.
I'm not saying that she isn't fun to go against (mostly), but I am saying that she has no counterplay, and needs some to be fair.
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You should buy Nemesis when he comes out honestly.
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@StuMacher said:
https://forum.deadbydaylight.com/en/discussion/comment/2256988#Comment_2256988
"your spirit is trash youdonnevenknow"
There is no COUNTER to your argument because you refuse to believe that anyone has faced a gud spirit except you. Also, it assumes the people you're speaking with are not as gud as you.
It's pretty flawed and doesn't present a compelling argument to defend your belief. You essential are telling people they are not entitled to an opinion in this discussion or it holds no value next to yours.
There's no counter to my argument because it's common knowledge that she doesn't have counterplay.
And I'm right as well. Their "counterplay" is just not leaving scratch marks, which isn't counterplay at all, and it does nothing against an even semi decent Spirit. As I said, she tracks by sound, and since most Spirits use Stridor, she has no counterplay even if you're running the counter perk.
And this isn't about opinion. I'm keeping opinion out of this. My opinion is that she can be really fun to go against. However, I also know that she has no counters, which is what this is about. Her not having counterplay isn't an opinion, it's objective.
I don't need a compelling argument, nor do I have the time to make one. That's not my job. If you want someone to do that then go to Scott Jund.
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No thanks. I like the OG versions of all characters besides Nurse.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2256093#Comment_2256093
I will have to disagree. Can't tell you how many times I have gone through a match without being caught by a killer playing the Spirit until after all the other survivors have been sacrificed if it even gets tot he point the other survivors get sacrificed. Even against purple and red rank killers.
It's not like I am hiding and not doing the generators or anything either. I just don't run if I hear the sound of the spirit approaching while phased. I crouch and start moving away. Easier to do if another survivor is present and runs however it works a lot of the time even if I am alone on a generator.
When going against eh Spirit I usually see the match end in one the following ways.
- The generators get repaired and at least some(or all) of the survivors escape,
- The other survivors get sacrificed(or disconnect). I find the hatch and escape.
- The other survivors get sacrificed(or disconnect). The killer finds the hatch and closes it, catches me before I can open an exit gate and I get sacrificed.
- The killer lets me go.
So you go against trash.
That doesn't mean anything.
I don't even play Spirit. Maybe twice a month. And I always win easily, just because I have a headset. Scratch marks aren't how Spirit tracks. She tracks by sound. And so, to counter her, you need IW. But even if you have IW, she has Stridor, making it even easier for her to find you. She has no counters.
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@Babawizwiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2253972#Comment_2253972
That's exactly my point, SWFs are way too strong and majority of maps favor them. Even if everyone says it's SWF sided, it's still survivor sided in general.
It is coordinated 4 man SWF sided. These teams are rare, and yes, they do need a nerf because of their potential. However, as I said, these teams are rare. You can't call this game survivor sided because of games that take place less than 1% of the time.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2254093#Comment_2254093
Hope works so damn well against 110 speeds I feel bad lol
Exactly. It's an infinite against them, and a semi infinite against 115% killers.
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@PhantomChimera said:
Spirit is not that hard to counter. I play Spirit on occasion and it is surprising the number of times survivors give away there location by not doing a pretty straightforward counter. Just don't run. It's like they are in such a hurry to gen rush they don't want to do something as simple as not run.
Survivors playing as Claudette can be downright humorous. They have a tendency to give away there location more than someone playing as any other survivor. Perhaps they are just overconfident.
Getting caught in a loop is also not that hard to counter. If she stops chasing and stands still immediately leave the loop.
Doesn't matter. These things mean nothing to even semi decent spirits
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@VenomousHawk86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2255029#Comment_2255029
No actually, I linked my trapper rework suggestions post that states trapper by default has a carry capacity of 2. so trapper sack ends up being as good as a trapper bag as is, and the trapper bag can be the green variant of the bag addons now, The spare trap add-on suggestion was to replace the trapper sacks role.
Oh, ok
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This is on all platforms. I'd recommend reporting the bug instead of posting here.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/255779/what-is-your-propositions-to-rework-trickster
He's not nearly as bad as you think. Very viable. Not to say he doesn't need buffs. I just wish people structured their posts better. Instead of "He's so bad ! Worst killer ever. !"
He is the worst killer, but I do think he's still viable.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2255202#Comment_2255202
But they are mods they shouldn't have to attempt to silence the community because of an action someone above them made
They are mods to prevent bad things not deny people's speech when someone else messed up
Shouldn't*
The person who made that decision should explain themselves, not depend on the mods to do extra work.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2255206#Comment_2255206
no one hasn't done anything yet. You expect me to have a peaceful argument about this subject somewhere else?
Yes. Take it to somewhere like reddit.
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@Lumionesty said:
"Stop making posts about the fog whisperer drama."
Proceeds to make post about the fog whisperer drama...
I was making this post about the people making extra work for the mods. I would've and will do this for other topics that may come up.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2255157#Comment_2255157
Its like they really don't want to talk about it, and act like it everything is fine when it isn't
They need to keep the peace, which means shutting down extremely controversial subjects like this one.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2255177#Comment_2255177
Yes but that's how life works if that janitor refuses to work they get a warning and then layed off dosent mean it's fair
Still though. It isn't OK to create extra work for people who don't deserve it, especially since mods probably don't even get paid.
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@Freddy96 said:
Well this is a serious matter, you cant expect everyone to just ignore it
No, it's not. The person in question should've been kicked a while ago.
He just got kicked for the wrong reasons.
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@onemind said:
That comes as part of being a moderator Is it their fault no but it is their job so unless words are being directed at them it happens
Oh, knowing this community there have probably been at least 50 posts insulting mods
And your logic is also not exactly fair. That's like saying it's fine to intentionally make a huge mess all over the floor of a business, just because it has a janitor whose job is to clean up said messes.