Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/334671/can-you-have-more-accounts-on-the-game
Of course is not bannable. Playing Nurse is banable unless you are bad.
Also don't forget to cheat and post here videos and screenshots (but remember to remove your name).
I am very bad Nurse so I am fine I quess xD
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I wouldn't buff Head On. This perk is usualy used in meme / fun / "bully" builds. That perk is fine.
However I agree that Smash Hit is kinda bad. Hmmmm... How about this change:
- While in chase, if you drop a pallet, you will activate Sprint Boost for 3 seconds. Stunning the killer will give you 4 seconds instead of 3. This would make it usefull againts killers with hard antiloop and better if you stun someone as it works now.
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Grind reduction and perk rebalance + killer buffs.
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Unlucky games. You can do it!
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I don't dislike clown. Only thing he has is decent chase power. That's it. No map presence, no strong anti-loop, just some okaaaay chase power that helps in chase but doesn't really do crazy things.
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No, because they will be after the update.
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Btw I think I just realised what was the last brown offering: I think it was for the basement to spawn in the shack, so they can fully abuse the school building, downstairs mainly. This is so evil and sad that people are allowed to set up the game like this. Stupid offerings.
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Artist is cool but I don't think she is 2nd for me. She is A tier probably when it comes to "Fun to play as".
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She will be better but I don't think her pickrate will much increase. I don't know why people drop her in the first place.
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These guys have amazing funny videos. I can't belive they will do DbD! Can't wait for this.
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Yes, on many killers I need that aura to tell me where to go next. For speed mobility killers or teleport killers Its kinda a must have. Without it you just quessing where to go next and maybe wasting your time / abilities.
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I want Shadowborn base kit. Then rework it to do something else.
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@ShyPirate said:
https://forum.deadbydaylight.com/en/discussion/comment/3061515#Comment_3061515
Pleased to meet you Chad Lightborn user.
I am Jonathan Lightborn user (no relation).
I hate being blinded at pallets and during pickups so much I will essentially play every game with only 3 perks because Lightborn is permanently equipped on every killer.
Nice. Me too.
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I am Chad Lightborn user.
So I don't care if there is 0 flashlights or 500 of them.
#GigaChadLighborn #AvarageLightbornEnjoyer
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Imagine if his traps would be like Chameleon.
Each map would have different paint of color that fits the general ground. So for example Eyrie would have like sand themed traps so they are harder to spot. Etc.
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@Aven_Fallen said:
Hook Timers in general should be increased to make camping unattractive.
Then people will rush gens more and feel less pressure to go for the hooks soon.
Also Camping killers like Bubba or Hag, etc. will not stop them, they will do it anyway.
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Hawkins Upside Down City map. With stores, parks, etc.
Trickster's map (aka Seoul city or Korean map).
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Probably not, at least 100% not with that aura reading to it.
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@BubbleBuster said:
I'd rather have the ultra rare add-ons reworked.
Some of them just straight up make your power worse
- Waterlogged Shoe from Hag
- Carburettor Tuning Guide from Cannibal
- Amanda*s Letter from Pig
- Red Moss from Demogorgon
While some of them literally just do nothing:
- Obsidian Goblet from Executioner
- Remote Control from Onryo
- Hellshire Iron from Deathslinger
just to name a few
I'd rather have them rework the current add-ons (not only ultra rares) and make them useable. Some characters like Nightmare or Executioner need a complete add-on revamp imo since most of their add-ons suck.
While I like the idea of cool new add-ons that have a complete game altering effect, we are better off just reworking the current ones, making them good yet balanced, instead of adding new ones that might or might not be trash or OP
The Myers one you proposed for example is definitely OP.
The Trapper and the Wrath one just seem really unfun to play against.
The Hillbilly one seems cool but 15% charge rate, i m not too sure. I don't play him or see him as a survivor but i remember the times of instant chainsaw Billy.
Nurse's add-on should just be one of her normal add-ons reworked into that.
Hag looks like old "Forever Freddy" and I never ever want to see that again.
I like the Doctor one but I wouldn't remove one of his current add-ons for that because his current ones are quite balanced imo. Maybe that instead of one of his numerous complete garbage cassette tape add-ons.
Huntress is balanced around having a lullaby. Getting rid of it would make her into a stealth killer that can also attack you ranged or if need be hit you.
While I like the idea of game altering add-ons imo first we should make the current add-ons good.
Thanks for good feedback!
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@SekiSeki said:
Hahaha, nurse gets Franklin's as a legendary. Approved
Can't give something super strong to allready best killer in game xD. Yea.
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I think they will be normal as usual.
Maybe for the first few days people might play killer bit more but than it goes back to normal.
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EEEEEEEEEEEE
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I mean he is ranged killer so many perks not really work with him well. That's why gen regress is generaly usefull. I seriously don't know well if you want to try win hard... What else than gen perks you put on him... Maybe some aura reading? But he is slow so.... Yea.
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@nam said:
https://forum.deadbydaylight.com/en/discussion/comment/3060485#Comment_3060485
What, even BT gets buffed?
BTW, I heard BT became a survivor mechanism, is that true?
Yep.
Every Survivor will have 5 sec BT base kit + 7% haste speed effect as well.
BT now includes the 7% speed as well and it lasts 15 sec (instead of 10).
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Don't worry, many of annoying perks will get big nerf in few days.
Also, only really thing that got buffed is BT.
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People will tunnel or camp anyway if they want to.
They did it before, they do it now, they will do it. So nothing changed and nothing probably ever will be changed.
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Delete map offerings.
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No.
Abusable by Survivors. Lets rush hooks so bubba can't do nothing about it + as well lets get chased around hooked person so he can't down us anyway.
Camping Bubba is fine.
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Is that the Cenobite thing again?
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2% buff if you run them together.
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Yea, yea, solo que is dead sure. So you all who are saying this will be playing ONLY killers, ONLY SWF or just different game?
Press X to doubt lol. I will be playing solo que anyway.
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Finaly when I mindgame a Survivor as Sadako with my power they will not just EEEEEE for that window / pallet.
Felt so cheap and unfair when you outplay someone and they just press one button to counter their failure.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/3058687#Comment_3058687
I see thank you for the info.
I think nurse should be a priority without dead hard, they went together perfectly and now one is finally gone and it is time for the other to go too
Dead hard had 75% pickrate... 75!!!!!
No, glad it will finaly be dead. Nurse can wait a bit more.
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She doesn't need a whole rework.
She NEEDS addon pass ASAP.
She also needs her attacks after using her blink (so 99% of her attacks) will be special attacks to avoid Exposed effects or other effects be too good for her.
Her range addons need to be deleted or at least one of them and that one nerfed and make it that it can't stack with the same addon type. Also recharge speed should be nerfed too.
Done. Here you go.
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I wish they add Kindred effect to see other Survivors by base kit. That is a must have imo.
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It's simple: special attacks only for nurse + range addons (and other addons) big nerfs. Done.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058547#Comment_3058547
those would have good synergy with other perks super cool ideas
Thanks. I would call them "On the Run" and "On the Hunt" lol xD.
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Survivor perk
- After being in chase for at least 14 / 12 / 10 seconds, the auras of you and the killer is showed to all Survivors for 10 seconds.
Killer perk
- After hooking a Survivor and being from the hooked Survivor at least 24 meters away, this perk activates. You gain 7% haste status effect and 15% Attack recovery speed (missed or hit) for the next 20 / 25 / 30 seconds. Entering the range within 16 meters of the hooked Survivor will disable these effects.
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@Peanits said:
We actually just posted an update to those while you were typing this: https://forum.deadbydaylight.com/en/kb/articles/341
@Mandy said:
We just posted a Developer update giving information on the changes from the PTB. Which is the way we always do it.
After the PTB closes, we make sure to collate all the relevant feedback to notify the various teams on how things are being perceived. Then comes the decision processes of what will change, what won't change etc. Then we have the update to write up. It's pretty normal that we do not communicate on things until full decisions have been decided on.
I am sorry if this is not the right way to say thank you but I will risk it anyway. I just wanted to say thank you so much guys for the biggest patch in the history of the DbD and from the changes I saw (including the new blog post), this update is going to be the most epic mid chapter ever!
Now back to OP, I think if you read the new blog you can clearly see they listen to feedback and open about it.
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What killers do you usualy play btw? and do you run meta perks on both sides?
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Agree, I think all Survivors should be equal to each other when it comes to balance. All same volume, footsteps, etc.
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I see many people here complaining about "oh your opinion is just big streamer based so your opinion is wrong". Let me just tell you that just because someone agree with someone else opinion (they might even think the same way before even seeing someone else opinion) doesn't mean that the person is just sheep without their own head.
Yes, you should try to have your own opinion but if it makes sence for you or it is the same as the other "big streamer person", why is it bad? Just auto pilot ignore anytime someone mentions streamer in their opinion is wrong imo.
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Honestly I wish they just remove the whole burn thing.
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No, more like Freddy new rework.
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Dark Wound
- Whenever Survivor will lose a health state they suffer from Oblivious and Blidness for 30 / 35 / 40 seconds.
- Survivors who take protection hit will suffer these effects for 70 / 80 / 90 seconds.
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Artist is cool, unique and strong.
I like to play as her and againts her. When I hear the crows when the match starts as Survivor I am like "hell yea lets goo".
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Here is the problem:
Addons.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3053958#Comment_3053958
DbD is not only one game who is doing that. So what is wrong with that? Amazon is paying for these cosmetics for getting more customers. They are doing this for most of online games.
If you did not interested, you don't have to use Prime.
Just because more games do that doesn't mean Its always allright or good.
Look a bit into the past for example: Lootboxes. Shall I say more?
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Since I use mori once a eternity, I would skip them easy.
Now when the auto mori comes to the game then it might have a bit bigger value but still I would much care about it. Skins are just more cool, more usefull and you can use them all the time (not situational like Moris).
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Removing his blades to slowdown Survivors as a "buff" to nerf his chase doesn't sound like a good deal at all to me.
I bet removing blades would took max similar time as mend which in that case it is not worth trade off. Also since when is removing his blades aka mending fun for Survivors? They allready hate Legion allready. So all in all, making his chases take longer (direct nerf + less fun to play as) to make it bit slowdown (not fun for Survivors as well) Isn't really a win/win to me. All in all It would be a quite a big nerf for him.
Honestly imo he is fine as he is now. I don't mind him as a solo Survivor and he is decent fun as killer. He is not strong.