Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Comments
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@TigerSnake said:
They give survivors EXACTLY what they want by obliterating gen kick meta, but it's still not enough for them. Lmao I can't.
@Sandt21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384872#Comment_3384872
Plus we getting the chase based meta survivors always said they wanted, but they don’t want to lose strong healing in the process. You can’t have a chase meta with strong heals. It’s one or the other.
I am talking about her power, not about kicking perks. She doesn't need them to still hold games, at least for SoloQ.
Her chase, if you even read that part, is still bad and I wish they buff it because 3-5% Haste is not good.
I like how you assume that I am some "Survivor main" but I play both sides pretty offten. I don't even know why I react to such comment with "lol these Survivors" attitude.
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384675#Comment_3384675
There usually isn't a hard set date for PTBs. Since it's still a work in progress, we try to get the most up to date and stable build as possible so it's closer to the finished update. But since it's a work in progress, there are sometimes bugs which need to be addressed before the PTB can go live, so the start date often shifts.
Aha, thank you! :3
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@Mandy said:
No there is no update planned for today.
PTB will be sometime this week, but it won't be today.
The Update itself will happen a few weeks time, after the PTB has closed and feedback has been gone through and adjustments made etc.
Thank you for info.
Can I just ask why is secret to tell us when is the PTB? I mean, even like few day(s) ahead would be nice. Something like "PTB will be in 3 days".
Most older players allready can quess when the PTB will be anyway and we are usualy right (◕ᴥ◕).
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Just wait few hours and then we can talk about it (PTB soon).
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Yea, infinite med-kit for the whole team that also makes everyone much faster heal including med-kits... idk why they nerf it, so balanced and perfect and killer can't counter without using 1 meh situational perk in the whole game pff
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Well I agree with you but some perks need nerf and they are also the main reason why big number of playerbase runs them.
DH, CoH and 3-gen camping perks needed all some nerfs (even tho they probably overkilled the numbers a bit with CoB and Overcharge).
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3-gen will be heavily nerfed, all Killer meta gen defense perks were nuked, including Pain Resonance which rewarded you for going for hooks rather than kills. Generators will be much easier to rush than before by default because of this.
CoH and DH are still not bad perks, kinda powerfull still. DH is still usable, same function as before but now you can't just auto use it everytime. CoH is now Empathy for the team and still allows faster team recovery, but it is not crazy anymore with free infinite med-kit for everyone.
Killer perks got overall nuked more imo. This "easy 4K on every killer" is so one sided view and sounds like from a true Survivor main.
Survivors got nerfed, Killers got nerfed too. How about we wait to test these changes before drawing conclusions, hm?
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Slugging people on the ground is not abusing anything. Slugging is not fun, I understand that well, hell I even one time played No Mither just to force killers to pick me up to prevent long games, however I wouldn't call it abuse.
Also not every single killer who sluggs Survivors does to it be mean or rude to ruin the fun for others. Most people playing this game probably like to win more than lose so they use different ways to achive it. Do you think Survivor care about Killers fun when they do all 5 gens under 7 min or when they sent you to trash unbalanced map with sabotoolboxes, anti-slug build and Hook distance spawn offering? Bet most of them don't.
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382712#Comment_3382712
Imagining Victor with an outfit 🤣 What if he got a Chucky skin? 👀
Idk what Sharlot skin would be then... but pssst! Mods might wake up soon!
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@Rudjohns said:
Bite the Bullet needs the Streetwise/Leader/Vigil treatment
Teammates within 8 meters from you are affected by it, and it lingers for 15 seconds when not in range anymore
No, that's not what it needs. It needs what OP said, that's much better. It's not team sharing effect and I would probably not like to see it that way (balance reasons).
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I will invoke a forbidden ritual to increase the chance of a new Twins outfit in the store, but please don't tell the mods, especially not to Rizo.
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I am bit suprised they didn't buff Pop or Ruin since they both are much healthier perks than Gen kicking perks.
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Yes, because this is how they make updates.
When some Killer is killswitched they also don't just ASAP drop the fix for them. You have to wait week(s) for it sadly.
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How many times we saw "this will kill DbD" or "This side of the game is dead", etc. Nah, we will all adapt, same as previous meta shake up where most of Survivors were saying the same thing how terrible it is including me in the begging as well... And see? We are all fine and allready got used to it.
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I am sorry but so many points you wrotte are wrong (aka skill issue or just not true). Example: you can't loop her when you are sick? #########?! She is M1 without power.
It feels like you overdramatic just because you don't like her power (which is subjective and that's fine) and not because she is OP because she isn't.
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Oh, come on now, this is ridiculous.
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This is how battlepass in all video games work tho. Of course they will give you the best stuff at the end and split the good and bad between from start to finish.
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You need to play againts him more, learn more about his power or even better, play him yourself.
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@HaunterofShadows said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381295#Comment_3381295
Yeah. I've mastered the art of not really caring what people think
I should put more skill points into that.
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Rin, I am tired I think. All I see is one side attacking the other, opening Twitter you can see many people trashing down on people who think DH was OP or looking down on people for having a different opinion.
Sometimes I think I should just give a break from forums and Twitter DbD since it is all just shitting on everything, everyone, narrow minded people, some of them including some content creators / streamers (size doesn't metter).
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@sanees said:
Now survival is a strong point and it is easy to genrush, which is why the killers have to tunnel
After update
survival is a strong point and it is easy to genrush, which is why the killers have to tunnel
but now the survivors have at least 1 minus they will have to heal for a couple of seconds longer
Survivors will stop or heal less over the time because people realise it is too time consuming so they will just sit on gens more. Don't forget there is plenty of good gen boosting perks, they keep making new every chapter (RE, Knight, SM) and now buffing one as well.
Also Killer gen perks got nuked.
It's not the same, not even slightly. It is worse.
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Healing takes forever, but Gens can fly faster.
Survivors = rush gens while injured.
Killers = tunnel and camp as before because gens will fly with even less gen defense.
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@the_voices said:
Plaything, Pentimento will be my go-to.
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Survivors will focus more on bringing more gen rush perks and just sit on gens more. Why bother healing. Killer comes too close? SB away to a loop.
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"It was fun..." Yea for who? For Survivors. Not for Killers trying to play that Killer.
Finaly Its gone.
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Healing deserved being nuked. It is not even slightly fair or balanced that you can self-heal in under 10 seconds with some items / combo item and perks.
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The best gen defensive perks will be Deadlock, Corrupted (for non-top tier killers who can down you early) and still Pain Ress (heavy nerfed) which at this point shouldn't be a Scourge Hook perk at all.
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They didn't have to buff Overzelous TWICE since it is gen speed perk... ehh...
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Nerfing his movement speed addons (his best) that allows him to use his power more in chase and rewards skilled Billy players (the remaining few) will be nerfed???!!! God noooo, why? Who asked for this?!
It's nice the base kit buffs, don't get me wrong, but Its still overall nerf to good Billy.
Also no Twins changes as always lol.
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It's better than before. However, her chase is still bad, she has no chase power other than someone exposing themselfs.
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It makes me sad to see many comments that view FOV slider / buff as something like old Eruption free for every killer.
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@sizzlingmario4 said:
Meh. Demo isn't a weak killer and doesn't really need that buff.
He also isn't strong killer and he is kinda rare killer to see.
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I think people talked about it when this update was coming and Dev(s) said it will not happen to buff all breaking pallet special attacks, not just shred. If I remember correctly.
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Both sides can be very rude to each other.
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Next Mid-chapter I would say. (In about ~4 weeks)
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Getting Fixed? Spine Chill is working fine.
Spine Chill got nerfed last meta shake up patch (last year) and it's not as good as before anymore. I don't see this perk at all in games.
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I would also like if they do a trade off: Buff base opening locked locker by 0.5 sec and nerf the yellow addon for it by 0.5 sec.
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@Grum said:
Dead Hard isn't a second chance. It's an exhaustion perk that you can easily outplay (unlike virtually every other exhaustion perk).
Yea, it's really weak perk, idk why Survivors run it every game. It doesn't even do anything.
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@Tsulan said:
They are bugged.
I belive this Bill. He is a old man with lot of XP and past behind his back. He wouldn't let you down even if it would mean to sacrifice himself for others.
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Nice, but I also hope they speed up the collecting of each piece as well (even a bit would help) since I would like to have some add-ons and not be randomaly eaten by Entity.
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- Survivors can hold their DH to force you to either give them Endurance and run away or drop the pallet and run away.
- All types of range attacks are countered (hatches, demo shred, wesker's dash, long M1, etc.)
- You HAVE to wait on every single Survivor (until you know their other exhaustion perk) before you can attack them, this can take even up to 6+ seconds before you can attack them and even then Survivor can use DH to counter it.
- One good DH on each Survivor can cost you XX seconds in chase extra.
- The best killers in the game (Nurse, Blight, etc.) are less effected by this perk, meaning the weaker killers will be the most punished if this perk works (the Killers where you need the least this perk on).
I really don't know why people complain about this perk...
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I will not blame any killer for dodging if they see full lobby of med-kits / toolboxes, obviously looking SWF teams or when you see offerings that send you to Survivor sided map with less hook spawn and you know they have toolbox, etc.
I feel like sometimes some Survivors put it on themselfs. Most killers don't want to deal with unfair match from the begging.
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@philward1953 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3374944#Comment_3374944
How was Adrenaline buffed?
Since all Survivors can see the progress of Generators, you can now time it much better and even create some big plays with it and you don't have to be just part of SWF group.
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I didn't noticed much difference outside of Adrenaline being kinda annoying and everywhere.
Hot take: I wouldn't be againts nerfing Adrenaline a bit since it was buffed (not directly) a lot.
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Since they buffed solo Survivors a lot (that's a good thing btw), Blindness is way less impactfull. It's probably the worst status effect you can put on Survivors since it doesn't do much.
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¿¿¿ʇɐɥM
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And what Nurse is supposed to run then?
She can only have slowdown perks or aura reading perks. Then you will see nothing more than 4 slowdowns on every single Nurse because there is simply no other type of perks to run.
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Tunneling has no cons? I am sorry, but if you played Killer for some time now don't tell me you ever got punished for it. How many times the rest of the team prevent you from finishing the tunneld Survivor (by many means) or you wasted like 4+ gens on killing them? (Endurance effects, body blocks, hell even DS sometimes can do something a bit).
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Depends really.
I think the gen kick perks themselfs aren't bad but the problem is when all other factors together (gens being too close together, stacking many perks with the same purpose, etc.) can create a problem and it doesn't have to be just gen kick.


