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Carpemortum

Carpemortum

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Carpemortum
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  • @Nickenzie said:
    TheEliteTurtle said:

    This perk is completely overshadowed by We'll Make It. Botany Knowledge definitely needs a buff to make it worth it.

    Yes, please buff this perk to make it even more OP! :)

    My Pharmacy and Botany Knowledge combo will be even more powerful!

    Who TF runs pharmacy?

    People who wanna play healer/save bloodpoints.

    Running that with ace in the hole is like Christmas. 
  • Nickenzie said:
    Did the last thread that had that pic get so bad we needed ANOTHER post about it?

    https://forum.deadbydaylight.com/en/discussion/30342/brainstorming-swf-vs-solo-balancing-ideas#latest
    Wow, you did one better, you didn't tell me if you agreed or disagreed about my suggestions while not telling me WHY you disagree or agree. You also get bonus points for attempting to derail this thread.

    Now your punishment...

    You falling for that wasnt punishment. Just wanted to see you spam that again in a shoddy defense to nothing XD.
  • Nickenzie said:

    I feel like the trapper is missing arm day or something, and the pig must be buff as hell under her costume.
    Think about it. The trapper can carry one normal bear trap without any add-ons. The pig can carry 4 reverse bear traps. That's bear traps that have been modified with locks (man the trapper must be jealous of that) and a timer among other things.

    Not to mention the Trapper is such a messy person, he just leaves his bear traps laying everywhere after they are used. Not even open to catch any prey. The huntress has to look down on him, how she keeps her spare hatchets in the tool boxes like a responsible killer.

    The trapper really needs to get his ######### together. Who agrees?

    Trapper should start with having 2 bear traps in his inventory and can hold up to 2 bear traps in his inventory. The bear traps should start off already armed in certain pallet loops to save him time by going to pallet loops and not risk getting seen by survivors. Talking about survivors, the trap hit box should be moderately bigger so survivors cannot walk past them easily. Finally, survivors should have to go through a 5 second animation when entering a bear trap to prevent instant escapes and have a progressive increase to the RNG action. It should be like this, first attempt: 10% chance to free yourself, second attempt: 20% chance to free yourself, and etc.
    The first part, the 2 and 2 I agree with. The rest not so much.

    Starting with traps on loops would be like if hag had traps down at start. They shouldnt start in a loop because placing your traps and knowing how and where to use them is part of the character. 

    The hitbox I think, is fine. Ive had survivors wall right past some, in loops, and then get caught on some im sure they walked around. Its a little wonky in my experoence but not too small necesarily.

    Lastly, 5 seconds of no escape would be fine if the base % stayed static and wasnt progressive. Otherwise you have to wait to be able to even hope at getting a real chance to get out other tha n qhat we have now. I saw someone elses idea of having it be a bar to complete, skillchecks or no, so that it was a base time, not completely random. The time would need discussed and tested but its not a bad alternative imo.
  • Wolf74 said: 

    Solo survivor should just use their brain.
    Following some simpler rules will bring them on the same level as SWF.
    1. Use Self Care.
    2. Use an exhaustion perk (SB, DH or BL)
    3. Spread out, do different gens.
    4. Every survivor has to cleanse at least ONE (dull) totem.
    5. If you get chased, try to lose the killer.
    6. If you can't lose the killer, waste his time.
    7. If your outside a chase, do gens or heal.
    8. Only do safe unhooks and never try to combat a camper

    6, 7, 8 are by far the most important ones people need to remember. 

    "I got caught on second hook ima just give up".
    No, buy your teammates some time, as youd want them to do for you. Hell, even running into a far corner to increase his time/distance to a hook helps.

    "I wanna follow for the unhook/troll/chase handoff".
    No, know where they are, but unless you're rushing for a flashlight save, it's just giving him/her another free target and reason to camp the hook.

    "Gotta unhook them asap/get those WGLF stacks".
    No, stay back count to 10 ffs. If the killer doesnt see anyone 9 times out of 10 hes hooking and turning to run for something else. Give him a reason to stay and unhooked arent safe. Alternatively if you wait 10/15 seconds and he keeps camping, GO DO GENS.
  • Avariku said:
    not that I've heard... and with the absolute trainwreck that the latest event was, they won't be getting any cash from me, DLC or otherwise.
    Lol the event? 

    Not because of lack of dedicated servers, or issues with matchmaking, rampant bugs, balance swinging back and forth ridiculously, or toxic players, but because of the event? 

    The event was fine. It showed how different players play and got people into other roles. What didnt you like about the event? Was basically free bonus points and 2 free outfits. Plus queue times were faster for me than ever.
  • Damarus said:

    @SenzuDuck said:
    Can we stop pretending ANY change to this game will "prevent people tunnelling and camping". You guys need to stop trying to pile buffs in where you can as a "benefit" for survivors.

    As someone rightly said, there's someone literally camping if they get replies to threads (lets not pretend tht isn't how he's playing anyway). Since this "emblem penalty" killers suffer for being too close to the hook I've NEVER been camped so hard in my life in matches.

    This ^. Killers won't stop camping, unless they are harshly penalized.
    As someone already said, being injured, leaving trails of blood, moaning in pain and having to heal are already penalties. Moreover, there is Thanatophobia, which already does what you are proposing.

    Well, when survivors rush the hook 2 at a time instead of doing gens and a killer can walk out with 3/4k and 60k bp from camping....and it's a legit strategy as far as devs are concerned..... why the hell wouldnt they? 

    When they finally run into a 1k game with 5 gens done and 3 escapes, they may learn. But until people stop giving free points due to being overly altruistic, its gonna happen.

    Stupid survivors cause stupid killers. Easy bait means easy work.
  • Possibly. The blood makes some killers think you're the best in the lobby and target you. But also, if theyve already hooked you once, they're gonna want the sacrifice.  Try running maybe premonition for the early warning or kindred so they can see if they're unhooking you in front of him. 

    Even when hiding right, sometimes you'll get caught. Just when you start the match, dont rush a gen. Lurk about, see if you cant get sight or a sign as to what killer it is before you start, or if you see someone else has taken damage you're usually in the clear. But start of game hide. All killers patrol gens or place traps and with no idea where anyone is, its typically first seen is first chased.
  • Question since consol players can see who the killer is could a 4man team farm with a killer for this trophy?
    Easily. Hell I've had games where I'm being nice killer and I'll message them "if you have a key go for hatch trophy".
  • Oh oh I got it. Send your randos chat invites in the pre game lobby. Boom done thread over.
  • Dude, this arguement is ridiculous at this point, it's just you guys trying to make the other look wrong, but let's be honest. Even all SWF, flashlights, DS, etc. At rank 15. Is easy. You can stealth troll as wraith, with the beast, and still walk out with a 4k or at the very least a pip. SWF has some advantages (because who doesnt want to talk to the people they're playing the game with, even though you can party up with people pre game), yeah, but not enough to make a good or even decent killer flail around de popping with a 0k.  At the very worst you should be able to tunnel and camp someone to death.

    You can literally 0k rank up with 2 or 3 games. It's stupid easy and the ranks are....more of guidelines than ranks. You can have a p3 rank 1 claudette play like garbage and a rank 16 no perk freddy 4k. It's about the player, not the supposed rank or swf/solo.
  • Ahh okay so its not quite right. Thanks for the responses. Just had to make sure I didnt miss something.
  • Are we all forgetting the only two ACTUAL objectices?

    Survivor- survive.

    Killer- kill.

    By any means at their disposal, that is not exploiting the game.

    SWF, DS, NOED, camping, flashlight looping, etc, are all means to succeed In your respective objective. Period.
  • @Carpemortum said:
    If he legitmately sat on the hatch for 10 mins, go work on GENERATORS. He wont leave until you pop one and even then it probably wont happen. Just do your job and try to power gates. Why does everyone expect a hatch escape just because theyre last? Thats not the endgame objective.

    Ummm yes it is. The objective is to escape. It is a means of escape.

    So were on board with face camping then? As it is a means of a sacrifice and that is the killers goal? 
  • Boss said:

    @thesuicidefox said:

    @Boss said:
    All that for just 1-2 (un)safe pallets or windows?
    What's the point of this?
    The players will carry such game-changing Perks and whatnot, yet you don't want to add balancing changes around them, only making 1 tile more/less safe.

    All 4 Survivors will carry 4 DS: Now this pallet and that window won't be safe.
    Weeeeeeeeeee

    It makes a difference at the highest level, where players know the game very well and can take those minor advantages.

    I play Gears of War. We have something called "right hand advantage" which means exactly what it says. The game is in 3rd person but all the characters hold weapons in their right hand. Due to the nature of shooting mechanics in the game (either camera shot or barrel shot depending on which game you reference), the shots come from the right side of the character model and thus when engaging an enemy you always want them on your right. If you are both on a piece of cover, whoever comes the right will basically be able to shoot around corners. This is IMPOSSIBLE from left hand, unless you do left hand glitch but then you need to be aimed which slows your movement. 1v1's around cover tend to be counter-clockwise circles. It's a very simple thing that, for most of the player base, actually makes no difference. But for the BEST players in the game, it is the ONLY difference that matters a lot of the time. These guys are so good and know the game so well that the only way another of their caliber can beat them is if they have this inherent advantage from the game. Granted they can beat each other from left hand, but right hand is the significantly safer option especially in Gnasher fights.

    Basically I want for DBD something that only affects the upper echelon of players, or at least those players attempting to play at that level. If you bring a lot of OP stuff into the game then it's only fair when the killer brings a lot of OP stuff too (NOED, mori). So to slightly nerf these things in terms of RNG such that, if you play fair you are less likely to be totally screwed by RNG (or perhaps worse, you play unfair and get all the best RNG) would be an acceptable to balance these things and those that abuse it will be beaten by players than can use those advantages. Thus to avoid giving such advantages players would reconsider what they bring into a trial.

    So 90% of the playerbase won't even feel an effect.
    The premise of my comment has changed, but the result is kinda the same.
    What's the point? We both know devs appeal to the majority of the players.

    @Thesu@thesuicidefox

    Thats all well and good, but two things.

    1- GOW isnt asymetrical, and both sides have the (relatively) same chances and opportunities in game.

    2- That sounds more like high tier USE of an in game engine/mechanic, not something added to affect high tier play. I see that more like 360s, body blocking, crouching after vaulting to double back under a killers nose. 
  • AndreasLyUs said: 

    @Peasant Just give up. Baby killers own this forum and making the game more unbalanced. Let them broke the game and find another game because devs dont care about survivors.

    Youre kidding....right? Dude a team of all solos with no perks or addons could still destroy a killer if they play smart. Its not easy, but its not as one sided as you want it to be...

    Also, the rankings dont help. You can have two games back to back against rank 4 killers and one can play like he got boosted and lose his ass while the other may have dipped from 1 and wreck you. 

    It will never be perfectly balanced, especially qith the amount of perk and addon combinations available now, but it is definitely not heavily sided one way or another. 
  • Ok this one is for the survivor mains out there. How can you possible trash talk at a camper who gets a 4k? Isn't a 4k by a camper, especially in this case study, 10000% your fault? Like maybe learn your lesson and stop running into the killers space until everyone is dead?

    You would be correct. I play both but would say I play more survivor, and yeah, if I see a LF (or anyone) camping, let alone another teammate go down to the same spot, I go to the other side of the map and do generators. 
  • Please do more! Also are you just first hook camping, or basement camping? Or do you have a different camping plan.
  • If he legitmately sat on the hatch for 10 mins, go work on GENERATORS. He wont leave until you pop one and even then it probably wont happen. Just do your job and try to power gates. Why does everyone expect a hatch escape just because theyre last? Thats not the endgame objective.
  • Just got the fabled SWF stacked team. Yeah no thanks. Was gonna buy all the DLC here in the next week. Not happening, 0 reason to play killer. Enjoy this ######### game!

    So you enjoyed the game enough to where you wanted to buy all the DLC, but not enough to where one potentially decent SWF team beats you and you give up? Dude its a game. If they all join at once, leave or dont use top tier addons. Or play it and move on to the next one?
  • @Carpemortum said:
    I couldnt buy leader. Tried 4 times and a restart. Clicked fire up to see. Now I have fire up and wont use it.... lol. 

    Your Dwight should already be at Prestige 3 rep 50! The game is so appalled by your lack of faith it has rejected your claim to his perk!

    Burn the non-believers!

    Lol I stay away from dwight as It seems to make me not only a target to killers, but teammates tend to avoid the bond user like the plague. They all think im there to troll XD.
  • I couldnt buy leader. Tried 4 times and a restart. Clicked fire up to see. Now I have fire up and wont use it.... lol. 
  • Master said:

    @EntityDispleased said:
    The fastest way I'd say is afking as Freddy. You'll pretty much end up with a -2 pip because you have absolutely no interaction with the trial whatsoever. A funway to derank though is facecamping with bubba.

    The only time you get -2 pips is by DCing now.
    AFk freddy is only the fastest non-DCing way because the survivors cant bully you in the dreamworld

    Thats not true. Had a game where I had to deal with irl crap at start, afk as wraith in basement looking at corner. Got 0 points and -2 pip. 
  • AntiJelly said:

    @friendlykillermain said:

    @AntiJelly said:

    @friendlykillermain said:

    @AntiJelly said:

    @friendlykillermain said:
    as we all know our next killer has been captured and taken away he now resides in a crappy b game with a even more toxic community. although he is the star in this game he is suffering, abused and neglected. many times he has tried to escape but they catch him every time. I of course am talking about our fallen comrade Jason Vorhees lost into the mist of Friday the 13th. BHVR we need a search and rescue party to infiltrate the premises and extract poor Jason from his prison. once extracted we will need to put him through many years of physical and mental therapy to help him get over the trauma he has endured he will most likely never fully recover and will probably suffer from PTSD. he will need our full support but maybe we can give him a happy life again. cmon everyone lets rescue our long overdue new killer!

    Uh, I'm not 100% sure, but the copyright holder of Friday the 13th will start legal stuff with anyone who tries to use anything about F13 in anything. It would be a very poor financial decision and would probably spell the end to Dead by Daylight along with F13: The Game.

    unfortunatly that is true poor Jason stuck in that hell hole of as game while the entity reaches for him in vain

    I think the entity is probably avoiding him at all costs...

    but he is the perfect addition for this game and yet he is confined in that ######### game

    Did you read my first comment? The copyright holder to Friday the 13th will destroy BHVR. They do that to everyone who uses their IP. Feel free to want Jason in DBD, but at the same time you're also asking for the death of DBD.

    Except that the lawsuit is over, and granted the man in question rights pertaining to the original movie where the mother is the killer, and holds no bearing on any as they put it, "supenatural killer with a hockey mask". So even F13 could make new content with him now, but the team that was working on it moved on.

    So technically, they COULD reach out for licenses and not get shut down. They would just have to ask. Legal battle has been over for a month or two.
  • Also pallet or flashlight saves count, and getting hit while healing someone counts as protection.
  • @GT_Legend2 said:
    actively carhcing someone in your bear trap should come with some sort of a reward, not just an injury, id say it deserves a hook, not a chase to lwad you to a hook

    The problem with the trap is its 100% RNG. I've had matches where I escape on the first attempt and others where it takes an eternity to escape. This is why the traps feel so bad because you have no control over their effectiveness. If there was a delay (lets say the survivors are to busy screaming in pain) before an attempt could be made then it wouldn't feel so RNG based. Its very similar to Pig trap where people get them off on the first box.

    But again, the pig box isnt rng. It already has a key somewhere.  You just have to get lucky. You have to...make your choice...

    Ill let myself out.
  • @Peanits said:
    I'd love to see Chucky in an apartment building type of map, maybe split between three floors with stairs and fire escapes linking them together. Maybe even an out of service elevator that you can hop through the hatch of to drop down a floor.

    As for a survivor, I'm a bit rusty on those movies, but I believe the mother would be the best fit.

    How would Chucky hook someone?

    Same way he dragged and hung people up? Superhuman strength and pulley systems!
  • Nothing like making a low 300 shards per level then suddenly getting 84 shards per level....Makes you feel great when trying to farm shards.

    To be fair, those lower levels also come at a level every game or so, as opposed to upwards of 10. Prett sure the xp/shards is about the same but I havent done actual numbers.
  • not_Queen said:

    @The_Crusader said:
    At what point does this cross the line from tactile play to trolling though?

    @not_Queen said:
    That said, if that player targets you multiple games in a row or specifically ruins your experience everytime you play with them, you can report them and claim harrassment / griefing.

    This question was answered in my original answer.

    I understand that part. Obviously specifically targetting a single person for harassment is toxic and disallowed.

    What I'm asking is that lets say I just join random lobbies with different people everytime as I do in solo survivor. Bringing Bond and OoO with the intention of getting others killed so I can survive and get the hatch and avoid any possibility of noed, that's an acceptable strategy and within the rules of the game?
    Yes. Exactly. Watch the intro video again. Dwight looks at them on the hook/shoulder, and says nah im good and leaves. You dont think he led trapper there with bond? XD
  • popoles said:
    Nos37 said:

    @popoles said:
    Or make it so when the game starts, when you hit the leave button as a killer (only until 1 minute has passed), you'll get no penalty for DC'ing.

    Killers would abuse this to dodge certain maps they don't like.

    I don't really see the abuse there. Survivors don't like 3v1 and killer doesn't like the map? It's good for both sides.
    I think they mean if the leave before 1 minute with no penalty is implimented, killers will dc on maps they dont like, even with 4 survivors. 
  • You have issues with t3 michael for 60 seconds. What about billy and cannibals CONSTANT instant down mechanic? Mm is a little shorthanded in the one down category tbh.
  • Man bad jokes are one thing, kinda funny, but the trap/homophobia is a little sad guys. 
  • When you leave spectate, to the menus, just tab over and back, ive noticed it as well but tabbing the pagss usually works for me. On console at least, where triggers control that.

    Edit: Nevermind just saw the clip. No idea what thats about.
  • KingB said:
    Trapper and pig need progressive rng. The more times you try the higher the chance is. Like 3% the first try and increase that with every attempt.
    But the pigs box isnt rng. The devs confirmed that when you get a trap put on it determines which box has your key. You just have to pick the right one.
  •  DBD was, and is not balanced with coordinated teams in mind.

    Not true, in a recent q and a they debunked the myth of SWF being an afterthought. They just didnt have time to flesh out that AND kill your friends at release. Theyve always had teamplay in mind.
  • CosmicKing_ said: 
    "The perk issue even with iron grasp on, if you are being blocked by 2 or 3 other players that still won't help you. Why should I have to remove a perk I really like for iron grasp because of professional body blockers ?"

    ----------------------------------------------------------------------

    Just gonna leave this here....Iron grasp vs an assumed swf body block squad: https://youtu.be/Ea7eJmMxpv4



    But yes, having to take a whole perk slot just to deal with this sucks, but man walking around the map with a survivor sure is fun.





  • That's Michael Myers making his lil sis scared of him again also credit to you running ds without sc but question are you one of the people that waste it before hook one or save it for second/last hook
    But his "older" sister is dead. Laurie isnt his sister...at least originally and now, again, canonically. 
  • @Wolf74 said:

    @purebalance said:

    @Chrona said:
    In a word, no.

    Camping is literally an intregal part and even an advertised strategy for this game

    @Chrona said:
    In a word, no.

    Camping is literally an intregal part and even an advertised strategy for this game

    100% false otherwise they wouldn't have implemented that you lose rank points for camping.

    It should be blood points that you lose though and actually tell them on screen since most tardo campers don't even look at the pip screen data.

    Nope, YOU are false here. It was always an intended feature in the game. Check out the early dev streams for prove.
    The only reason the Devs caved in and started giving penalties to killer for camping is because the crybaby survivor complains.
    It's just survivor trying to get free unhooks, just like you.
    The day killer lose bloodpoints for camping, killer wills top playing completely and leave you in your lobbies forever.
    How about survivor lose bloodpoints for "camping gens"?
    Would that sound fair?

    Weird that "intended parts of the game" have a distinct punishment involved..... sorry buddy they've made it clear as of now it isn't.

    Weird that the (very minimal btw) reduced points for camping only came after loads of survivor cries and even then is ONLY if theres nobody else around. A survivor lurking for an unhook? Theres literally zero penalty for sitting and watching the hooked wait.
  • Orion said:

    @Carpemortum said:
    Technically, it has. All ranks have exposed instead of rank 3. So I mean, its a buff.. .

    Imagine if Self-Care only unlocked the self-heal interaction at tier 3. That's what NOED was like before - the effect that people actually wanted wasn't available until the very last tier of the perk. NOED was simply made useful at lower tiers.
    Was it buffed? Technically yes, if you also ignore that they took out another portion of the perk across all tiers.
    Is it significant? No.

    What did they take out? They reduced movement speed by 1/2% if I remember correctly. They tweaked it, then, if we cant agree on buff or nerf?

    Also, self care only on rank 3 I would be ok with. After playing both sides, yeah sc is nice, but it (imo) promotes less than  optimal ganeplay. People arent as worried about getting hurt while body blocking or chasing because they can just run off and heal up.

    Either way, unfortunately you can earn points and dump them into any character, so being stuck at rank 1 isnt really an issue...and I now realize how it wasnt actually buffed. Touche.

  • NOED hasnt been buffed 

    Technically, it has. All ranks have exposed instead of rank 3. So I mean, its a buff.. .
  • Juggling survivors, enduring for reduced stun, letting them use it asap to get rid of it. Or idk realizing its like unbreakable, a one time use that they waste?

    But no, theres no perk that says "youre immune to DS" since thats the only thing that would make saltt killers happy. DS isnt really that bad/good. I see it as a "prolonging the chase" perk more than a full escape. I mean ######### Laurie had to do it twice in the original inspiration for it and even then it didnt do ######### for her.
  • Honest question, does buying individual killers vs the dlc pack matter? Or should access of him eliminate the chance completely?
  • Once the gates are powered, it’s pretty much over. 
    Uhm...exactly? If all 5 generators are done the killer has been slacking/not completed HIS/HER job.

    So they want to sit and taunt, worst case they all get out free. However sometimes you get a lucky down, or at the least free chase/hit points. If they want to waste time teasing and give me ANOTHER potential chance at them, let them.

    At the least the zones give you an extra few feet to catch them if theyre opening the gate as youre running up to them. 
  • Btw I got splinters they make it where you can play a character that cost money for free
    Sir or madam just buy them for once you do no more splinters and you have access to perks
    Uhm, I say bull. First killer I bought was leatherface and I still get shards for him every couple bloodwebs on my hag. It SHOULD be that way, but for me it is not XD.
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