The Trapper, The Pig, and the Huntress

I feel like the trapper is missing arm day or something, and the pig must be buff as hell under her costume.
Think about it. The trapper can carry one normal bear trap without any add-ons. The pig can carry 4 reverse bear traps. That's bear traps that have been modified with locks (man the trapper must be jealous of that) and a timer among other things.

Not to mention the Trapper is such a messy person, he just leaves his bear traps laying everywhere after they are used. Not even open to catch any prey. The huntress has to look down on him, how she keeps her spare hatchets in the tool boxes like a responsible killer.

The trapper really needs to get his ######### together. Who agrees?

Comments

  • I feel like the trapper is missing arm day or something, and the pig must be buff as hell under her costume.
    Think about it. The trapper can carry one normal bear trap without any add-ons. The pig can carry 4 reverse bear traps. That's bear traps that have been modified with locks (man the trapper must be jealous of that) and a timer among other things.

    Not to mention the Trapper is such a messy person, he just leaves his bear traps laying everywhere after they are used. Not even open to catch any prey. The huntress has to look down on him, how she keeps her spare hatchets in the tool boxes like a responsible killer.

    The trapper really needs to get his ######### together. Who agrees?

    Trapper should start with having 2 bear traps in his inventory and can hold up to 2 bear traps in his inventory. The bear traps should start off already armed in certain pallet loops to save him time by going to pallet loops and not risk getting seen by survivors. Talking about survivors, the trap hit box should be moderately bigger so survivors cannot walk past them easily. Finally, survivors should have to go through a 5 second animation when entering a bear trap to prevent instant escapes and have a progressive increase to the RNG action. It should be like this, first attempt: 10% chance to free yourself, second attempt: 20% chance to free yourself, and etc.
  • Nickenzie said:

    I feel like the trapper is missing arm day or something, and the pig must be buff as hell under her costume.
    Think about it. The trapper can carry one normal bear trap without any add-ons. The pig can carry 4 reverse bear traps. That's bear traps that have been modified with locks (man the trapper must be jealous of that) and a timer among other things.

    Not to mention the Trapper is such a messy person, he just leaves his bear traps laying everywhere after they are used. Not even open to catch any prey. The huntress has to look down on him, how she keeps her spare hatchets in the tool boxes like a responsible killer.

    The trapper really needs to get his ######### together. Who agrees?

    Trapper should start with having 2 bear traps in his inventory and can hold up to 2 bear traps in his inventory. The bear traps should start off already armed in certain pallet loops to save him time by going to pallet loops and not risk getting seen by survivors. Talking about survivors, the trap hit box should be moderately bigger so survivors cannot walk past them easily. Finally, survivors should have to go through a 5 second animation when entering a bear trap to prevent instant escapes and have a progressive increase to the RNG action. It should be like this, first attempt: 10% chance to free yourself, second attempt: 20% chance to free yourself, and etc.
    The first part, the 2 and 2 I agree with. The rest not so much.

    Starting with traps on loops would be like if hag had traps down at start. They shouldnt start in a loop because placing your traps and knowing how and where to use them is part of the character. 

    The hitbox I think, is fine. Ive had survivors wall right past some, in loops, and then get caught on some im sure they walked around. Its a little wonky in my experoence but not too small necesarily.

    Lastly, 5 seconds of no escape would be fine if the base % stayed static and wasnt progressive. Otherwise you have to wait to be able to even hope at getting a real chance to get out other tha n qhat we have now. I saw someone elses idea of having it be a bar to complete, skillchecks or no, so that it was a base time, not completely random. The time would need discussed and tested but its not a bad alternative imo.
  • What about letting the trapper and huntress use each other's powers like setting stuff or changing them if you have full hatchets and setting traps down so they try to avoid a throw and whap in a trap
  • We are strong.
    Heartache to Heartache we stand.

  • What I wanna know is where Piggy stashes those RBT's o .O
  • What I wanna know is where Piggy stashes those RBT's o .O
    She doesn't, you can watch them materialize in her hands when she goes to put one on. 
  • Cetren said:
    What I wanna know is where Piggy stashes those RBT's o .O
    She doesn't, you can watch them materialize in her hands when she goes to put one on. 
    Ooo I know where she keeps them!

    In the Entity's realm.