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Cali

Cali

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  • @PolarBear said:

    EGCs point is mostly to stop survivors staying in the trial at the end, taunting the killer.

    Hatch spawning any time there is 1 survivor left is better since the last survivor won't hide for 10+ minutes since they obviously don't have a chance at completing 2/1 generator(s).

    Hatch grab removal I understand since killers can now close the hatch so whichever party gets to the hatch first wins.

    Door open nerf probably because if the killer closes the hatch the solo survivor alive has a chance at opening the gate. I'm not 100% aboard this change but we'll see how it affects the game.

    Remember Me and RBT nerf I do not agree with.

    Legion is now bearable on the survivor side with actual counterplay.

    If survivors didn't get heal from the fountains they would never cleanse since they wouldn't benefit from it in any way, shape or form.

    No clue whats going on with DCs.

    The EGC does nothing to stop that first thing you mentioned. I really dont get what was their objective with this update. At least it looks cool?

  • I want the huntress to choke me the ######### out

  • @Axelocke said:

    Trapper - Upon stepping into a bear trap, you are now susceptible to being hooked by a survivor. You can no longer pick up already placed traps. Survivors now have a 100% chance to ignore the traps.

    Clown - Bottles have been replaced with barrels of laughter that can be thrown 1/2/3 metres ahead of you, depending on the addons used. When a barrel connects, survivors will laugh at you and call you names. 85% chance for racial slur that will slow the Clown down by 25% each slur. Stacks.

    Lmao

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/438961#Comment_438961

    your negative attitude certainly is not.

    may i ask why you are here then?

    if you truly believed the devs ignore us, why would you create a DbD forum account?

    these forums are ment to bring Devs and players together and allow us to make suggestions that may or may not get into the actual game. this forum and Reddit are the main two points where you can post stuff you want the devs to see.

    and sometimes there is a idea good enough to be implemented into the game, like Save The Best For Last (Reddit) or Spirit Fury (Official Forums).

    so if you say the devs wouldnt listen to us at all, please explain why you are a part of the forum then. if all your going to do is to hate on them, this is not the right place for you. give suggestions or in general constructive feedback.

    A forum is for people to discuss a specific subject. They may have made this forum, but it is certainly not to take our feedback. That should be evident with the changes that have been coming out in these past few months. They are really got at acting like they are though.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/439771#Comment_439771

    It's funny you say i'm trolling yet you conveniently ignore the Nerfs:

    Healing nerf

    Pallets nerfed

    Exhaustion nerf

    Maps made brighter nerf

    Backwater Swamp reed removal to the point whole areas are clear.

    Backwater Swamp Shrimp Boat moved.

    Backwater Swamp crow bombs added that can't be bypassed by crouch walking or Calm Spirit.

    Macmillan Estates infinite fixed.

    Coldwind nerfed

    I could keep going on with all the nerfs and changes that survivors have had to adapt to along with all the killer buffs. But if you think me listing that is trolling then you're not even worth debating because your bias has you so blinded to facts.

    General killer nerfs:

    - removed the ability to be able to prevent the unhook prompt from popping up by standing in front of a hooked survivor

    - buffed pallets from the stun happening at the middle of the pallet drop animation to the start of the animation

    - the ammount of pallets have been increasing each time shortly after they supposedly made less pallets spawn on the maps

    - Nerfed bloodlust (3 times)

    - increased the hook timer by 15 seconds per stage

    - Removed the ability to be able to bypass borrowed time with insta down mechanics*

    - removed the ability to be able to consume decisive strike without it having any effect on the killer when dropped*

    - Made it harder to rank up for killers with the victory cube

    - nerfed the ivory and ebony memento mori offerings

    - Changed the killer's fov to make it harder to see survivors at a very close range*

    - Changed the scratch marks to in many instances not accurately represent where the survivor ran off to*

    - Changed the sound occlusion multiple times to make it harder for killers to hear where survivors are*

    - added indicators for survivors to tell them when certain hex perks are being used

    - increased the (default) duration of the stun after wiggling out

    - Increased the wiggle penalty for dropping survivors from 25% to 33%.

    - reduced the size of the target lock-on hitbox of survivors

    - added the ability for survivors to be able to enter the hatch from all angles

    - removed the killer's ability to be able to see survivors on hooks

    - added that the killer blocks the aura of the hooked survivor when the killer stands or moves in front of the hooked survivor from the point of view of a survivor looking at the hooked survivor*

    - added tiles in which there are areas which are unsurpassable for killers, but passable for survivors (the so called "fat shaming" spots)*

    - increased the angle from which you can blind killers

    - increased the range from which killers can be stunned with a pallet drop

    - added the pallet vacuum for survivors

    - changed the combine harvesters on coldwind farms to be more survivor sided (twice)

    - removed the killer's ability to be able to fly*

    - reduced the ammount of crows that spawn on the map

    - changed the way survivors interact with crows by making it so that when a survivor crouches near a crow it will not alert the crow

    - reduced the ammount of information that is available to the killer about the survivors in the pre-game lobby

    - reduced the overall skillcheck chances of survivors working on generators which decreases the overall effectiveness of perks which affect skillchecks

    - Removed the 3 O'clock skillchecks which decreases the overall effectiveness of perks which affect skillchecks

    - Made it so that survivors can blind and force the killer to drop the survivor they were picking up during the pickup animation (twice)

    - Removed the ability to have no cooldown when you hit a survivor right next to an object*

    - Removed the ability to be able to reduce the effects from wiggling by hitting a wall while carrying a survivor*

    - Removed the ability to be able to push survivors away from hooks

    - Nerfed the mangled status effect from 25% to 20%


    Perks:

    - nerfed shadowborn (twice)

    - nerfed spies from the shadows (spies from the shadows did not work at all for a long period of time)*

    - nerfed bloodhound

    - nerfed No one escapes death (twice)

    - nerfed Play with your food

    - nerfed Save the best for last

    - nerfed unrelenting

    - nerfed thrill of the hunt

    - nerfed iron grasp (twice)

    - nerfed brutal strength

    - nerfed deerstalker

    - nerfed a nurse's calling

    - nerfed franklin's demise

    - nerfed sloppy butcher

    - nerfed thanataphobia (removed dead survivors affecting the living)*

    - nerfed knock out (made open handed affect it)

    - nerfed whispers (increased the volume of the whispers to make it harder to hear survivors)*

    - nerfed tinkerer


    Trapper:

    - removed the ability to be able to trap hooks

    - increased the minimal distance at which the trapper can place a trap next to another one

    - changed honing stone from putting someone into the dying state guarranteed, to having a mere 50% chance of putting a survivor into the dying state after having been caught in a trap

    - shadownerfed the size of the hit box of the trapper's traps several times

    - changed the setting trap indicator to no longer match where the trapper actually sets his traps (twice)*

    - removed the trapper's ability to be able to place traps on the hatch

    - decreased the time it takes to disable a trap from 5 seconds to 2 seconds

    - removed the ability to be able to set traps through staircases and certain floors*

    - changed the trapper's traps to get stuck into walls or other objects when the traps were disabled or the killer would grab someone out of a trap near a wall or object*


    Hillbilly:

    - increased the duration of the stun when bumping into an object

    - removed the ability to flick*

    - removed bloodlust from when using his chainsaw*

    - reduced the effectiveness of the addons which reduce the volume of the chainsaw

    - increased the cooldown on the hillbilly's chainsaw

    - removed the ability to be able to instantly break a pallet with the hillbilly's chainsaw within a 3 second window when the hillbilly had revved up his chainsaw and afterwards didn't hit anything at any given point after the last time he broke a pallet*

    - removed the hillbilly's ability to be able to put a survivor into the dying state while simultaneously breaking a pallet when a survivor slides over a pallet as the pallet is being chainsawed*


    Wraith:

    - added an increased cloaking time on the windstorm addons (white and blood)

    - increased the rarity of the blink (previously mud, now blood) addon without changing it's qualities

    - removed the ability to be able to gain deviousness points by cloaking and decloaking in front of a hooked survivor*

    - removed the ability to be able to appear as cloaked for survivors while not being cloaked*


    Nurse:

    - reduced the ammount of default blinks from 3 to 2

    - reduced the nurse's movement speed from being the same as trapper, wraith, hillbilly etc. to being even slower than the movement speed of survivors (while running)

    - nerfed every single addon she has

    - nerfed the range of her lunge after a blink (three times)

    - removed the ability to be able to look up during her fatigue*

    - removed the ability to be able to break pallets, interact and grab during the nurse's fatigue*

    - added an attack slowdown when swinging while carrying a survivor*

    - removed the nurse's ability to be able to blink on top of the shack

    - added the ability to be able to lightburn the nurse while she is charging up a blink

    - changed the way the nurse's blink works to make it so that the nurse would always blink into the basement when blinking near it*

    - added the weapon swipe animation after hitting someone after a blink before going into fatigue*

    - added the ability to be able to pallet stun a nurse (although they removed the ability to be able to stun her mid blink and not just after a blink, it has been confirmed that this will be brought back in the future)


    Shape:

    - removed the ability to be able to stalk multiple survivors at once

    - reduced the movement speed on the vanity mirror

    - reduced the point generation on the vanity mirror and the scratched mirror

    - removed bloodlust from evil within 1*

    - added the vulnerable indicator for survivors when the shape goes into evil within 3

    - reduced the ammount of bloodpoints the shape gets in the deviousness category from stalking

    - removed the shape's hitbox while stalking

    - removed the ability to be able to end a chase instantly by stalking to gain tokens on PWYF rapidly*

    - removed the ability to be able to stalk survivors in lockers*

    - removed the ability to be able to stalk survivors who have left the level*


    Hag:

    - added the ability to not trigger any traps when crouching over them

    - removed the hag's ability to be able to recover from decisive strike and a wiggle out instantly*

    - added an indicator for survivors to tell them when they are affected by the waterlogged shoe addon

    - removed the terror radius from the hag phantasms*

    - removed bloodlust from using the scarred hand

    - changed the scarred hand to no longer bodyblock the moment the trap triggers, and can also no longer trap survivors when a survivor is stuck between a phantasm and an object*

    - removed the ability to be able to have traps triggered by dying survivors

    - changed the hag's pallet breaking animation in such a way that it makes the hag look downwards when she breaks a pallet, instead of forwards

    - removed the outline of the hag phantasm when a trap is triggered*


    Doctor:

    - added an attack slowdown when swinging while carrying a survivor*

    - removed the doctor's ability to be able to shock injured survivors from a massive distance*

    - snapping out of it no longer counts as healing (thus perks that affect healing no longer affect snapping out of it)


    Huntress:

    - changed the iridescent head to remove 4 hatchets from your inventory, instead of removing only 2 hatchets from your inventory

    - removed the ability to be able to throw hatchets without losing any tokens on play with your food*

    - added that the huntress slows down massively when she puts away her hatchet after she pulled it out*

    - Reduced the effectiveness of the addons which reduce the huntress' windup time.


    Cannibal:

    - removed bloodlust from when using his chainsaw*


    Nightmare:

    - added an indicator to tell survivors when someone is asleep

    - increased the size of the nightmare's terror radius from 16m to 24m

    - added a 3 second slowdown after putting someone to sleep

    - added that you wake up when you recover from the dying state

    - removed the ability to be able to rapidly put multiple survivors to sleep (this has recently been re-added again)*

    - changed adrenaline to make it wake up the survivor who is using it when it activates

    - removed the ability to be able to put survivors to sleep who are in lockers*


    Pig:

    - Removed the ability to be able to kill someone with a reverse bear trap by dropping them behind an exit gate*


    This list is ike a year old. Theres probably even more.

  • @Lanis_ said:

    In the last 2 years the Devs nerfed the survivor to the ground..

    Baby killer now complaining about MoM.

    The endgame now is more balanced and Finally the killer have an option for hatch standoff and ######### survivor that Take hostage the game in the end.

    Legion deserve this traitment.

    Pig's trap deserve that rework for the new end game mechanic.

    You are very delusional if you actually believe that.

  • @Trikset said:

    Nobody that ever possessed a position of power over another ever released it willingly.

    But as thermo dynamics and entropy are hard wired into the fundamental building blocks of the universe there is sadly no escape from the harsh inevitability that is change.

    The best way to combat this? The only thing that in a round about way is immune to this unbending law of physics? Change. Be malleable enough to go with the tides of destruction and re-creation and you'll pull through.

    https://us.v-cdn.net/6030815/uploads/574/GXCWXAONC2EQ.png

    I cringe everytime I see that picture.

    1554485819754.jpg


  • The Wraith's ability now only applies to his bell. The bell is now silent.

  • The Doctor no longer has a main weapon and can no longer hook survivors. Everytime The Doctor uses his shock therapy on a survivor, he increases their odds of developping dementia (1% per hit) followed by suicidal tendencies (1% chance every 10 seconds after developping dementia.) When that happens, the survivor loses control of the character and they go hook themselves.


    Hangman's Trick rework

    The Entity feeds off the survivors will to live. Increase the speed at which survivors become depressed and the time it takes to hook themselves by: 0.01%/0.02%/0.03% (We realize that these are drastic number changes. This is why we prefer to test it in the PTB first to ensure a comfortable experience for our survivor players.)

  • After setting down a bear trap, The Trapper must apply oil to it or the trap will only injure the survivor. When the trapper walks in his own trap, he becomes a cripple and walks at -80% speed for the duration of the match.

  • Like survivors have reasons to complain.

  • I am not even affected by this. This game hits me in the face with the exact same feeling everytime I play it.

  • @Huntar said:

    So, does anyone have any new ideas, now that the PTB has shown us how it's done?

    I spent almost half an hour writing a huge parody and the auto-draft thing deleted it.

  • These devs have inspired me with these well thought-out changes.


    When the trapper walks into his own trap, he becomes temporarily crippled and suffers a -50% movement speed penalty. Each time he sets down a trap, he must apply oil to them or the trap will only injure the survivor.

    Wraith's invisibility ability now only affects the bell. The bell is now silent.

    The Doctor no longer has a main weapon. Everytime he shocks a survivor, the victim has increased chances of developping dementia (goes up by 0.2% every shock). The Doctor can no longer hook survivors. They must develop suicidal tendencies and hang themselves on the hook by themselves.


    Hangman's Trick rework: The Entity leeches off the survivors' will to live. Survivors kill themselves 0.01%/0.02%/0.03% faster on the hook. ( We realize that these numbers may be a drastic change and this is why we are testing it in the PTB.)

    Bug fixes:

    -Fixed a bug where only 3 survivors loaded in.

    -Fixed a bug where survivors could get randomly disconnected from the match.

    -Fixed a bug where the loading screen would go on indefinitely, forcing players to use task manager to exit the game.

    -Fixed a bug where survivors could jump through windows even after they had been blocked by the entity.

    ______________________________________________

    New punishment system for players who disconnect repeatedly.

    Each time a killer or survivor disconnects from a match, they are applied a cooldown which restricts them from launching another match.


    First DC: x

    Second DC: 10 minutes

    Third DC: 1 hour

    And so on.

  • @Mister_xD said:

    ive had lots of fun until now.

    maybe you want to post constructive feedback to let them know what your problems are?

    it doesnt have to be as long as mine, but something like this would really help the devs improving your game experience:

    https://forum.deadbydaylight.com/en/discussion/59402/the-legion-nerf-my-thoughts-and-suggestions#latest

    but simply saying "everything sucks" and leaving wont help anyone.

    Your positive attitude is admirable, but they don't listen to feedback unless its from a streamer.

  • Nothing new here. The release of MoM showed us exactly where they stand.

  • @The_Bogeyman said:

    Best positive is Legion nerf. Endgame is awesome. Fix to Coldwind tiles is sweet.

    You done good devs.

    Endgame update is literally nothing more than "NORMIES GET OUT". It holds no danger to the survivors. Its a 3 minute limit to tbagging at the gates. At least it looks cool.

  • You can't do anything about it. Best advice I could give is to use an ebony mori when you see 4 survivors join at the same time or dodge. ""Good"" SWF teams have the advantage at least 3:1 compared to the killer. They hold the power role.

  • @ItsYourBoyGuzma said:

    https://forum.deadbydaylight.com/en/discussion/comment/435376#Comment_435376

    Agreed all they had to say was "SNEAK PEEK" of goodies! Or something, instead surprise makes it seem like it's a chjapter reveal or new interactive game content

    Surprise!.... SPEND MORE MONEY.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/438347#Comment_438347

    It wasn't deleted. It's right there for all to see. You even got a reply.

    Yeah it didnt show up. Only did after i refreshed the page a few times.

  • @GrootDude said:

    @Cali yes. She is a human being like us and has all right to be sarcastic if she wants. Just like you’re entitled to not like my opinion.

    Whats with the whole "MISTAKES ARE HUMAN" speech? She acted unprofessional and dare i say, infantly to valid criticism. This was not a surprise. This was more skin release when the game has dozens of game breaking bugs that have been in the game for years. This is not up for debate and its certainly not my opinion.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/435248#Comment_435248

    This is why you’re my favorite community manager/dev. :)

    Snip

  • None... Maybe the lava looks to the endgame.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/435248#Comment_435248

    This is why you’re my favorite community manager/dev. :)

    Because of a sarcastic, passive-agressive bad meme to legitimate criticism?

  • Buy perks you already own on the shrine.

  • I really want the spirits new weapon but I have a gut feeling all of these will be SR.

  • I dont want to be a party pooper but dont we get cosmetics like every 3 weeks? What makes this release a surprise? Legitimate question.

  • @OMagic_ManO said:

    @Cali

    If you lobby dodge, you are teaching yourself to avoid the issue rather than get better.

    I used to say the same thing and was a great defender of that mindset. Give yourself a few hundred rank 1 matches. You will see the light.

  • @Speshul_Kitten said:

    You’re asking people to start riots. Good way to try to make things better.

    That is exactly what survivors did by DCing in mass protest, and it worked.

  • What that guy wanted to show ? I watched some of his games where team plays with toolboxes killer is getting gen rushed etc what was his point?

    Doesn't sound like you actually watched his videos at all. He has hundreds of matches of him depipping r1 killers with his no items no perks squad. He wanted to show how flawd SWF is and he did a good job of it.

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/comment/433357#Comment_433357

    perhaps is related to the Twitch rewards system, so the introduction of new bugs?

    This one would be the worst case scenario. Please no.

  • Only way to counter SWF is to dodge or use an ebony. I feel happy when I play against solos and they manage to escape from me. Only then was I really outplayed.

  • @keenko said:

    I agree, folks who try to claim it‘s a new DS are ridiculous.

    I agree. It's better than old DS.

  • @Trikset said:

    Not much to say to this so I'll just leave this here.

    https://us.v-cdn.net/6030815/uploads/810/PCZO78B8CIS7.png

    1554485819754.jpg

    Gross

  • Just dodge SWFs. They want to play unfair and with an advantage so I don't feel bad forcing them to remake a lobby.

  • I know this is sarcastic but there are people who actually think like this.

  • @PeepingPeacock said:

    MoM is disgustingly overpowered and all the people claiming it has counters can only offer up playing specific killers when pressed to tell those counters. It has no counters, ANY killer could dribble with old DS, use enduring, or do the basement drop off. There is NOTHING you can do to stop MoM with a majority of the killers.

    There is no downside whatsoever to the perk, if it activates and you go down in the same chase like you should have in the first place, the aura reading will never come into play. If you get a free escape off the perk, you can just 99% heal and then pop it when the killer has already found you. The only counter play the perk has is the survivor counter playing its own downsides.

    "bUT ItS balAnCeD becauSe noT evEryONE runS IT"

    "bUT ItS balAnCeD becauSe noT evEryONE runS IT"


    Rofl at that line. I noticed thats a common argument. It's only OP if every survivor in the match uses it! Double digit IQ logic.

  • @pushkina said:

    https://forum.deadbydaylight.com/en/discussion/comment/432379#Comment_432379

    How ofte do you see 4 mom and 4 insta heals. I have yet to see it.

    At rank 1, each match has at least 3 MoMs

  • MoM has no actual counters. Only playing the same 3 killers is not a counter. Old DS had actual counters: enduring, dribbling, slugging, positioning yourself so the ds makes the survivor fall from a high place.

  • In games where the plague gains corrupt purge, it's impossible to escape the killer once she's chasing you.

    ######### lmao. I can already imagine this guys match just with the post. I see him cleansing everytime he gets hit by a slimmer of puke before he even gets broken. High IQ post.

  • Now that I've gotten used to it, MoM isn't too bad.

    That is exactly the scenarios the devs had in mind when they made it. Most of the changes made in this game made me go "Wow, ######### were these devs thinking." But this time I know that they knew exactly what they were doing. Greed is good.

  • Btw they will not nerf it until 2-3 months or when Ash DLC sales come close to a stop. Only then will they nerf it followed by "See!? We listen to the community". Greedy merchants.

  • @Tru3Lemon said:

    MoM its balance killers like nurse and billy are far too ez to get 4k if you know how to use them maybe in the ptb they change something about this 2 killers have a wierd hitbox

    Always the Ash avatars with the low IQ posts.

  • @NoShinyPony said:

    @TreemanXD How can you mindgame against MoM?

    Just catch each survivor in bear traps 3 times each individually stupid killer main. Ez counter!

  • @Crythor said:

    https://forum.deadbydaylight.com/en/discussion/comment/431595#Comment_431595

    Its cause they charge money for it. And most people already have D strike so they can earn a lot of new money with the Ash DLC.

    This. Its literally that simple. I don't know why there isnt more outrage about them putting in p2w #########. God I miss the old DS. At least that perk could be countered by more than 2 killers (one killer when they make it so nurse's blink hit counts as a MoM stack). These devs are greedy.

  • @Trikset said:

    https://forum.deadbydaylight.com/en/discussion/comment/430120#Comment_430120

    I'm sorry I can't hear you over the sound of your whiny entitlement getting rightly nerfed.

    https://us.v-cdn.net/6030815/uploads/810/GUR9YSPTTNH8.png

    😜

    Tfw survivors can just take the devs hostage by DCing in mass protest instead of getting good. Gotta nerf 1 of only 3 killers who can counter MoM. Survivor mains are low IQ

  • I hate to be this guy, but you can't. A optimal killer will be good against solo survivors. A optimal SWF team will destroy a good killer with ease. The game was not made with SWF in mind. You just have to accept that Rank 5 and below will only have SWF, and that you need to be better in every aspect to win.

    Evolve was a great exemple of what this game should be... until they did the exact same thing as this game and made the survivors/hunters broken.

  • Yep I fully agree. Survivor is a walk in the park compared to killer. I am done playing killer for at least a few months unless I derank to dodge the MoM tryhard idiots. Playing killer at red ranks is detrimental to my health. Never have I seen a game this one-sided.

  • @blue4zion said:

    lol this feels like bait

    Yet you can't even adress what I said. "TROLL ALERT!!" is not an argument.

  • @Trikset said:

    90% of Killers cant push LMB a 3rd time. . . ok.

    Over-simplifications are not a good argument. It extends the chase by at least a minute at the minimum.

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