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Bravobro

Bravobro

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  • @HugTheHag said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311827#Comment_3311827

    What would be better ? Genuine question.

    I don't play any other pvp games as that's usually not my thing, so I'm not familiar with other methods of matchmaking.

    Beyond the fact that the softcap is too low, and matchmaking a bit too lenient when queues get long, which are not inherent to sbmm but the way it is implemented, why is it not good ?

    Feels to me that it puts sweats against sweats, which I think is fair enough ?

    Sweat vs sweat is okay and If you Play every day IT IS perfct. but If you Play Not a Long Time and get rusty With a Long Penalty time to Go in Not sweaty Games. Or better you See IT and will Play nicer over the time, But you Play the next 100 Games for this goal vs Bully Simulator Teams. It IS a Nightmare.


  • @Katzengott said:

    DBD - the only multiplayer game i know that punishes you really bad for winning.

    And tbf, i think SBMM is never a good thing, in any multplayer game.

    IMG_20230105_121650.jpg


  • @xfireturtlex said:

    When they implemented the new MMR system, everything got reset because it was a new system. Sounds like what you're dealing with is not related to MMR.

    Survivors and maps are significantly stronger than they were 3 years ago. The game moves at a faster pace now and pressure is more important than ever. Give yourself a little time to adjust to the new playstyles. Maybe try to get some of the newer, stronger perks. I think you'll be just fine once you play awhile.

    I dont think so. I Play only vs over Prestige 80 Players and more. That is not the normal Player Base 🤣

  • @Plu said:

    What's more likely is that it's your gameplay that's the issue and not the MMR, especially with how MMR is pretty much the exact same as the old ranking system.

    What killer are you playing with what builds?

    I dont want to Play every Game meta perks and that dont Change the fact that the survivor use Meta perks every Game And can good Loop. Vs me that have a Ton Rust on the shoulder. The system is Not the Same.... In the Past you wait ,Play Other Games and must Not lose every Game to Play vs Meta Gamers.

  • @HugTheHag said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311789#Comment_3311789

    They've recently made it so that if you don't play for an extended period of time (I don't know precisely how much time that is, and if you're already qualifying for it) your mmr is more flexible. Your lose much more mmr when you lose a game, until it feels you caught up to balanced games. I don't know if it takes into acount only that you've logged onto the game or if you've actually played said killer recently.

    But yeah, if all the killers you typically play are on high mmr, and you can't play that much, I'd advise picking one your like most and focusing on playing them. With some time, games will get more manageable.

    Oh Boy i Quit the Game. Thanks, but sit in a Corner from the map for 100 Games is to much for me 🤣

  • @HugTheHag said:

    Your mmr as killer depends on how many survivors you manage to kill.

    If you're killing 2, it's a draw, your mmr doesn't change. If you kill 3 or 4, it increases. If you kill 0 or 1, it decreases.

    Given enough games with 1K or less, your mmr will eventually get back down to a level that's better suited for you to derust a little. =)

    ITS Not so easy, every Killer from me is on high MMR. If i Play 1 hour a week i can Play balanced Games in a year With every Killer?

  • Perfekt! So my Problem With boil over on the ps5. Where i Stuck on everything as Killer, is Not a Problem anymore 🤣

  • I Play both Sides. And Killer is so much stressfull, for nothing. You gain the Same Points and every Second Match, you feel awful. The Game musst be Chance for the Killer in a healthy way. Like you kill someone With 2 hooks but can't hook him in the next 3min, after He Go Off. And everyone can Stand Up alone.

  • @Peanits said:

    Glad to hear you're enjoying it! We're hoping to expand the feature with perks & loadouts in the future, but there's no ETA for when this'll be just yet. When this happens, though, bots will most likely not have access to all perks since some of them may be too complex for a bot to use reliably (and there's a lot of perks in the game, so we can't spend too much time teaching them how to use each one).

    That is perfekt! I Understand that the online Game need 99% of the Work time, This is the gem of the Game And you can't work on every perk the Game is complex enough. But to hear you aktuell Work on that in the Futur, is like a Christmas present for me. 😍

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/3270728#Comment_3270728

    Sabotaging hooks is not toxic, it's a game mechanic survivors have available to use. Additionally, the devs haven't said anything about making UB basekit in the future (unless I missed something). The PTB was just to gather feedback, so until an official statement comes out, we shouldn't include basekit UB in our variables.

    I don't mean to be rude or anything, but a lot of what you said is incorrect / misleading. Especially the use of "toxic".

    First:

    The only Thing that is toxic is the swf Sabo Squad, Not the perk alone.

    Second:

    Ub basekit is a Thing that will came over the time. I Understand IT came bevor the new mori Mechanik.

    Third. The perk is Most time useless for a Solo. The only reason they Play IT IS for sabo Squad so they Can Chance the perk in a healthy way. Idont want more.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/3270721#Comment_3270721

    Drop the survivor, you have two survivors not doing generators and potentially a third because someone has to save the slug.

    You have 75% of the team doing nothing to progress the game, at most. 50% you know for sure is doing nothing to progress the game.

    With the new Update that is more a Problem. All can Stand Up alone. This strat dont work so.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/3270721#Comment_3270721

    Drop the survivor, you have two survivors not doing generators and potentially a third because someone has to save the slug.

    You have 75% of the team doing nothing to progress the game, at most. 50% you know for sure is doing nothing to progress the game.

    You can make this every Game. But the Problem is you are Not only blind. On console this perk is so evil you Stuck on everything and the Team Sabo all. Yes they make No Progress but this Play Style is toxic. When the next Update came you can't slug all.everyone has in basekit to Stand Up With Out Help. At this Point No one Go to Help they make Gen. If you let him Fall one is in Chase (the Sabo) and he Stand Up alone, the Other two make Gens.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/3270673#Comment_3270673

    The purpose of the perk is to waste time with transportation, but it's inconsistent — either it does nothing or does too much.

    Therefore, it should just apply blindness to the killer when transporting survivors. Wouldn't be oppressive because all they have to do is use their eyes or glance at a hook location beforehand.

    Boil Over

    While the killer is carrying you, they suffer from the blindness status effect, which lingers for an additional 10/15/20 seconds after they stop carrying you.

    No Not If the Team mates Sabo all hooks you have

  • @Theminatar said:

    I main killer and survivor, boil over has never been an issue for me as a killer. I just always run iron grasp, problem solved.

    every time? That is realy lame. I Play so many perks, Not a Game With the Same from the Last. You can build so many Kombination. I hate the Idea of Play perks to negate Other perks.

  • @Lost_Boy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3270685#Comment_3270685

    Currently on console it's like it was pre nerf. Not exactly sure what's happened with it, but it's pretty broken on console at the moment. I've played PC recently also and the effect on console feels like it's about 5x stronger. It will literally stop you dead in your tracks and you can't move & that's when you're in the open. If it pushes you into any environment object it will pin you in position and you can't move for 2-5 seconds.

    I Play on console and this is a Problem. but the real and hard Thing is the Kombination of the perks. You can real Max Out the perk If you Play in Team.

  • @AcelynnBen said:

    there is a solution

    bleed em out.

    Nope that didn't Work everytime And No one will this, i become less Points and slugging is for the Player lame. They Can change the perk. The perk is the core Problem.

  • I gave up the eternal winning and started to rotate my perks as a killer as well as a survivor. A game has to be fun. If you only have the victory in mind, that's stupid in the long run. I only started the game because I thought the combination possibilities of the perks were cool at the time.

  • Okay in the open field. But in lopps she doesn't really have any real ability anymore... I tried several matches as a survivor and it was useless for my opponent. I can throw the pallet down and I'm safe. She has to break them now, which was not necessary before. For the loops she needs something special otherwise she is an m1 killer. Like bubba He can braek a pallet fast With His chainsaw.

  • @Purgatorian said:

    How about if generators have a random chance to break down whilst being repaired. Say 10% chance with 5 gens left, then it increases 10% with every gen repaired. It can do checks every 25% progress as to whether it will break down or not.

    If it breaks down they have to go find a part to fix it. Once all gens are done the survivors must find fuel to refill the gen enough to open the exit gate.

    No progress is lost on the broken down gens unless the killer kicks it.

    Nice o Love it 😍

  • before the endgame collapse. 1h and 20min. I Play doc and has a God 3 Gen. then kill 3 and wait With the last 30 min on a hatch..... I Grab him IT was a fun Match.

  • I like the change. I had so many matches where there were two survivors left and I got hooked and the other already found the hatch and waited there until I was dead.now he saves me or he can only go the hatch search who I am dead which is fairer also for the killer.

  • I Love the change. Key and hatch is perfekt now.

  • The clown would give you a hug, chat with you and drink one. After that, you faint, sleep a Lot and get rid of a finger

  • Cry baby. I Play solo for 4 years and win 8/10 Games. Win IS make 25000p escape or Not. And im a ######### Bill Main!

  • Should the perk lose one of the two abilities, it would not be worth using. Since both abilities individually are simply too weak.The combination makes the perk an anti Facecamp perk. Hook someone new brings you points and even your next goal that is so far away that you also go away from the hook

  • @jadss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2498195#Comment_2498195

    shut up...

    it is true tho lmao, what are you trying to prove here?

    If you have not tried a killer yourself, but you are only a survivor main, you can unfortunately not know that this killer is very good on close range and open field and is also nasty. But failed in all other situations. You have to play both sides so that you can really talk about what is good or too strong. In all your words, I hear only anger. you are toxic for the Game. Its a shame.

  • @jadss said:

    https://forum.deadbydaylight.com/en/discussion/280298/i-think-the-trickster-is-still-not-where-bhvr-wants-him-to-be

    you mean the killer who is literally better then nurse basically? lmao, trickster is a ######### machine when we come to basement plays, and this killer has meaningless counter play from the survivor's part, they can't do better then losing line of sight, and even 1% of line of sight is easily deadly because of 5 knives in that time span, and then the trickster with absolute no skill at all, can hit another knife and down the survivor, please tell me where this is fair and balanced AT ALL....

    And here we see a survivor Main in the wild.who tries to talk a garbage killer well, so that he is not buffed.

  • My games as a killer have been balanced so far. Most of the time 3/4 kills gets harder every time I have reached the 3 kills. I therefore slipped to 2/4 at the end.the gens go extremely fast in the average but it is not so bad as I would hate it. So far I am of the opinion it has become better from the salt content.

  • Someone left DC yesterday when I down him. 35sec after the start of the match. I was pigi ...pigi is now s Tier or what?!?!

  • I love bubba basement. It IS a vacation.

  • Sorry that dont Work. The Most Facecamp ist in the endgame collapse. And only Killer at the begining face Camp because they have No Idea what to do.If they are more experienced, they will not do that anymore. Or you really annoyed him a lot. Then you don't deserve it any other way.

  • That is a crime! Not jeffs Hair! Jesus No !

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2477112#Comment_2477112

    So people will dodge solo until they get their friends, le gthening queue times for all and making nobody happy

    Do you think people make the effort? For such a small restriction?

  • I won when I had fun. No matter if I play facecamping bubba that only kills one or if I had a really sweaty game where I get all 4.

  • @GoodBoyKaru said:

    This game would have died without SWF, and people would resort to the old age tactic of "dodge lobbies till you see your friends" to find games together. Removing it at this stage does nothing except for leave a sour taste in everyone's mouths, since it upsets half the playerbase for no meaningful benefit.

    Buff solos. Buff killers. Buff/nerf base game mechanics.

    I will Not removing SWF. I think it need a Punishment. Like -5/-10% on movement and Aktion Like repair Speed.

  • I believe the root of all evil is that they have brought in SWF without punishment or separation. It has too many advantages.

  • Since some killers remain the only choice who you want to arrive against strong SWF teams. I think that all other killers need a buff who they come into the red rank. That would be the only option I can think of, if you want to continue many different killers in the red rank.

  • Many love thank you all for the quick tips. A few of them sound really good will try it immediately. 🤠👍

  • @DragonMasterDarren said:

    All I’m picturing right now is a fire-retardant suit wearing psychopath with a flamethrower slowly walking towards a survivor then burning a hole through their chest, all the whole thinking they’re in a cotton-candy filled dreamland where everything is fun and happy and filled with rainbows

    and all you can hear is the screams of a burning survivors, and the mumbled laughter of a deranged lunatic…

    i Love it. Like Tf2 Pyro 😍

  • Going DC is a bad thing either way. But if your killers go DC so often, there must be a reason for that. I would think about whether you don't go too hard, take it a little more chilled.Always remember the killer is also a player and not a bot.

  • I play myself on the console and have reached rank 1 as a killer as well as a survivor. It's just a matter of practice. I wouldn't mind the little things you can't do.

  • The flashlight save also looks very funny as a killer at times. Who it fails. And fails with beginners even more than usual. Everyone else, on the other hand, can do it quite well. Leon's stun grenade, on the other hand, is curious, sometimes I am blinded even though I don't look

  • @Bumbus said:

    Earned or not, NOED is kinda overpowered. One way to nerf it is to make a requirement for it to work.

    I think the healthiest way to do it would be to make it work only on survivors you hooked during the match.

    Noed is okay as it is. I don't use it as a killer at all because I'm not working towards endgame. I would like to have all 4 before that. The perk is okay for me because there is a risk that the totems are all gone before it is activated. Or it is found quickly.

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/2413658#Comment_2413658

    Bubba is easy, it has 2 base loads including 0, it would be 3 loads, when holding with the chainsaw, when the red indicator is on the number, press right click to increase the distance of the chainsaw until you reach 0, it is easy, With a purple addon, he has 4 charges but his chainsaw sweep is slow, but effective.

    With Bubba he makes lateral attacks and does not move like a condemned man, with Hillbilly it is difficult to target a survivor well if he makes a maneuver, with Bubba that survivor will have no escape, his only option is to throw a pallet, window or locker.

    But if you collide with a structure, the tantrum is activated and is slower than Hillbilly, that would be their difference in powers. You only need to have good precision with the mouse if you play on PC, and be firm, move without the chainsaw colliding with a structure and target the survivor, pallets and doors. If you are in a long loop, the best thing you can do is activate the chainsaw and make a complete turn, with Bubba with the active chainsaw it is faster and faster with addons from Chile.

    i see a man of culture as well.

    I Wish a great hunt for skin and eat in the fog

  • Still on the edge as a tip. Your chain saw is most effective before pallets. If the survivor runs towards one, you turn on the chainsaw and he must either collect the hit or sacrifice the pallet that is immediately destroyed in an animation.if you become good you can even make mind games with the chain saw because you are faster with it and it lasts a long time. You meet the environment in your field of vision so it even works good with the colliesion.And if he chooses a window, slap in the face with the hammer! Through your Franklin skills, he loses items with the punch. Sloppy makes him bleed and heal more slowly. And his last perk ensures that who he goes down no one sees where he lies. So even if you can't use the chainsaw, you have good effects on your side against him. Bbq ans chilli is the dream perk more you don't have to say.

  • I love Buba more than anything. He has great opportunities to clean up whole teams at once.his chainsaw is easy to control and takes a long time. Only the counters are difficult at the beginning but with a little practice gets there.his start perks are really good for the beginning. And in the beginning you can play him well with his three perks and sloppy Butcher.

  • Oh that's okay as it is. I had an internet outage in 3 years and have been at 3 minutes ban. That's fair. Who logs Out for a duration no matter for what reason this is a slap in the face for all other parties involved. 2 days is okay. In other games you would be permanently banned before you reach the 2 days.

  • She nurse is difficult but good. the pig is great like Freddy.but bad is rather the twins who can do nothing at all

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2413423#Comment_2413423

    Yeah sometimes if there's too much imbalances, it becomes less and less fun

    Then do yourself a favor and play something else for a while. If I feel the same way, I switch off dead by daylight for a week and play something else.After that, I'm even better in the game and the game seems less modest than it is. The game is a huge construction site and it will never be what it should be.

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