Bran
Bran
About
- Username
- Bran
- Joined
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Comments
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The last perks I used were dead hard, left behind, self care and Dwight's gen perk. I'm pretty happy with that.
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Definitely don't need more ways to give bhvr money, but even if....that's still no cause the game ain't even all that...but even still...
the moris would be cool and all. The ones we got are fairly bland. The mobile game has them so why not.
As for emotes. I don't think bhvr would. Too many would just taunt and troll with them I'm sure. Plus, they did remove cannabis masks..we can't have any fun whatsoever fr fr. Doesn't have much to do with emotes..mi just wanted to say it.
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I don't know, but if the chase was easier for the killer then the game would be a lot better. Give chases a full overhaul cause all these windows and pallets ain't it. These tiles and stuff too. Change the gens too. Honestly change everything. The gameplay formula may be alright to some people, but it's such a drag.
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I mean that fit where she is like essentially wearing a bikini kinda sells that point.
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I mean yeah, that skin definitely proves that. I don't even know what else it could be about really 😂. It's a little weird that that's the first skin being real.
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I don't. I don't care enough to dodge.
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Nah man, no reason to take away hook grabs.
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@Pukenplag said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359793#Comment_3359793
I'm sorry, but new players first need to learn mechanics. It's only normal for you to not know to play a game when you're new. But when all your feedback is regarding parts of the game where you just need to improve, changes shouldn't be made on it.
I recently started playing LoL and of course I am very bad. But hey, whenever I see something that I don't like/find OP, I first remember that unless some pro players say it's op as well, it's my own fault and I need to learn and improve.
LoL is a whole other ball game. You got the worst characters imaginable with the best characters imaginable. It's a balance nightmare. Don't even get me started on Yone either.
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Only the killer with the in-game currency.
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I wouldn't mind it, simply because the whole icons are not 100% necessary for the game and for solo queue even if they are helpful.
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I didn't even think about that until now.
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Man, what's even the point without the incap man.
(Me, who literally never even used it anyway)
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And I don't like booting up the game because survivors can loop and I don't have a lot of anti loop in killers.
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There doesn't need to be a unbreakable basekit for this. It's fair gameplay.
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I DC when I am inconvenienced as killer. The game isn't bumpin enough for me to not DC.
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It isn't in their business practice to do that (talk about the negative backlash) and so they probably will not and if they do. Very much indirectly.
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First of all, don't come at Deathslinger. He hasn't recovered since last time Bhvr touched him.
Second of all. Nurses only count as specials because people don't want nurse to have synergy with her basic attacks (and because people complained about her alot). Which she really has none cause you can't survivors without blinking.
Anyways, sure it can be true, but let's not do that...
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Not the worst designed perk, but it shouldn't be added just because it's cause a lot of headache.
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Doesn't work so well when survivors will proxy camp the hook with killer.
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I think the power of the killer is pretty cool, but it lacks in some aspects, but besides my own nitpicks, it is cool nonetheless.
The mori is disappointing. The very much so similarity to Freddy. The drone and the animations just lack the oomph.
I don't care much about lore and her outfit isn't the best. Her weapon animation is weird. It open handed and high up. It's odd.
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@Witchubtet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347334#Comment_3347334
I mean giving her and any other high mobility killer like her 10 seconds should be enough. While killers like trapper and hag get 60 seconds is fine. Just add ten seconds per degree of difficulty of play. Demmy can be 30 while a light is 10.
I think it's just too much time for basekit.
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@Mooks said:
Until Dawn being PS exclusive might make it less likely? But in general, both should be possible as they are both clearly horror genre and that’s pretty much the main requisite for licenses to be added.
of course the devs would need to want the license in their game, and need to negotiate with the license owners (and possibly with the actors of the characters) and find an agreement..
Yeah, even with the avengers game, isn't Spider man playstation only?
So it would really go down to how are the put into the game because as their own characters is probably out of the question due to the perks they may have. Playstation exclusive skins? Doubtful.
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That is an interesting perk. I don't know how effective it will b, but I guess we'll see.
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Adrenaline should not activate if a survivor or either being carried by the killer or has been hooked/caged.
I think it'll also activate whenever a survivor loses the broken status affect. We could even go as far as to say it shouldn't activate then either.
Essentially it should be activated either when a survivor is in the dying state or injured. It can activate whilst deep wounded, that's fine.
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Very much doubt they'd do that.
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It's a definitely a skin. Looks decent enough I guess, not worth the money seeing as the game hasn't improved at all, but ya know.
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@KingFieldShipper said:
Real question - am I the only one who thinks she looks cool?
I think she looks decent.
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With my real hard earned money? No.
With iname currency? Yes.
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@ShaidarHaran_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347318#Comment_3347318
Not arguing, but I'm going to need a more in depth explanation. What would it change outside of gameplay? I'm not talking MMR, which I'm told is separate from the things I mentioned. Pips to rank and blood points.... The first recycles every month and the second gets pumped right back into the bloodweb. I don't see how incentivizing hooks over kills would break that. Second, unless your perks are a crutch and you can't win without them, you can choose to strategically lose favorable perks in situations as the need rises. Like STBFL. I'd say my exact post isn't the perfect solution, just a general concept, but I'd think game designers could implement it in a workable way. I genuinely don't see what you're trying to say, but it's most likely because your response was brief.
Well what I meant was outside of gameplay was the ranks. It doesn't do much than do that. Sure, people would change their play style in order to get the pios, but actual in game wise it wouldn't do much to effect tunneling besides people trying to be safe in the pipping and ranking.
And as for the perks, you just need perks and if they are going to be less useful when you re-hook the same person that just makes the game feel a bit more restrictive for not a lot for reasons and also doesn't do much to still change the gameplay.
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Either way I'll give her a play, but it's not what I expected. That being a woman in a lab coat not gonna lie. It's a cool design.
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I didn't use eruption before when it first released I straight through it was not good which I was right. I hadn't used the current iteration either. Then again, I rarely play as is.
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You can't say just no corrupt for nurse. That doesn't make any sense.
Anyway, that'd be nice. A brief moment at the start of the game where killer can move before gens are getting progressed.
It just shouldn't be over 20 seconds for really anyone.
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Both ideas aren't as great.
Changing the pips and stuff would effect some stuff out of the actual game and gameplay, but doesn't address much or fix anything in the long run I'd say.
And the perks being changed to be more useful for spreading hooks isn't as valid. You'd be trying to make the killer have to play that way in many ways. Which wouldn't be the best for so many situations playing killer which makes it fairly unnecessary
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I don't know how that would work or how that'd fix it.
Killers would need to avoid going after the same survivor to avoid being matched with good loopers? I dont get it. It is definitely a different kind of solution.
I mean, I "tunneled" a streamer and they dc'd with their friend I guess. Then another one dc'd after I downed them and the last got hatch. She seemed positive about the dc, not mad. Kudos to her. But in that situation yeah I chased her again, but there's nothing wrong with that..so why would the mmr or matchmaking be adjusted because of it. Especially when a lot of times you will be going after the same person on purpose or not.
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I mean, a legion skin would be cool. Someone made a legion rework which literally IS knight before the guy even got released.
A styled legion skin to at least give them a legion vibes would even be cool.
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A dentist.
Other than that. No idea at all
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344924#Comment_3344924
They'd better not do a Freddy on him and use this godless creation.
Funny someone yesterday just told me homie returned and here he is in the forums.
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I feel that system would just make the gameplay feel more stale as it doesn't really lead anywhere.
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If only that were true.
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I really hope adrenaline is changed so it doesn't work when a survivor or being carried or hooked
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Hmmm, I'd say slowly crawling to the light would be just as boring to a lot of people. Even to those who wouldn't mind, I just see this as being a cool way to play around slugging.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341651#Comment_3341651
Yea, there would be no reason to run it over perks like BBQ or Infectious Fright.
Ikr. Sure, aura reading is cool and all and I'm not saying it's the worst....but ya know..the whole reason people like it was cause it stopped survivors from gens.
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I'd prefer the incapacitated effect for at least 5 or so seconds. Just so they aren't getting right back on it.
Kinda ruins the uniqueness and level of the perk ya know?
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Cool cool. Map stuff. Bot stuff.
Eruption? Just go ahead remove it. The most unique thing about it just got removed.
Any means? Whoa there, give it some sort of cool down. Even a small one. At least 20 seconds. Right?
Outfits? Didn't outright say, yeah they favored some survivors over the others, but at least it's a step over. Nice.
Honestly, didn't even take a look at that part
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Honestly, just make chasing survivors easier. Then there would be no reason for killers to tunnel and then survivors can use or have strong perks.
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If you can loop for so long, other can to. Going to chase someone else would lead to the same situation.
Honestly, nerf looping. ✊🏻
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It's just unnecessary. Both "nice" and "tunnelling" killers won't need it. The one thing I can think of is I have maybe sometimes I have had 2 left and death hooked someone accidentally and that opened hatch or whatever when I didn't want to.
Am I saying it shouldn't be a thing then. No, I'm neutral on that and just don't see a reason I guess.
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1. Is literally just a perk basekit. Again is it not?
2. Is unbreakable half way and should not be a thing.
3 - 6 Well at this point your just trolling.
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I'll agree with that.
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Many reasons to dislike them. Probably due to a lack of good updates. I could care less about the cosmetics if the updates aren't good. Sure, some good ones I'll give them that, but...the bad stuff definitely outnumbers the good.