Bovinity
Bovinity
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@JustCats said:
If they fix matchmaking then it's not as big a deal; at the very least I'd like to be in or around the same point in the grind as the survivors. But the core gameplay mechanic still seems busted. Just my opinion, I guess - I feel like I should be more nervous and scared as a survivor than as a killer but I suppose that's just how this game is.
I never feel like I need to grind as a survivor, perks are nice but whatever - I never feel at a severe disadvantage if I don't have the meta as pallets are available to everyone from day 1. As killer, I'm frantic looking for any advantage I can get.
Yeah, it's kinda ironic that in a horror game I pick survivor when I just want to relax, and killer when I'm feeling like I want to be pushed.
Just kinda how it is, though.
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@LetsPlayTogether said:
So you would rather choose to wait for an eternity to get matched with other new players? Doesnt make sense.
New players absolutely would most likely rather wait a little longer than have this.
I have instantaneous queues as killer in prime time hours, and yet will always get red rank groups, no matter my rank. Clearly the matchmaking isn't trying very hard if it's instant.
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Also, 5 games in a row with the same killer, same playstyle and same addons, eh?
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@elvangulley said:
Just remove all killers powers perjs and addons so survivors can have their and stop crying
I played a game as Legion with no perks, no add-ons, and never using Frenzy.
They still complained. :(
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@InnCognito said:
I gotta agree with Peanits here. IMO it is a decent perk as it teaches survivors not to body block or punishes them for doing so. Just like Mad Grit does. I'd combine the 2 together along with Rancor. If you are really bored and want some extra "cheese" mix it up with Warden or NOED.
- Penance
- NOED
- WARDEN
- RANCOR
- MAD GRIT.
just mix n match! I wish they would raise the efficacy of THANA because it really was a good perk. Or I would add that to the list.
But this won't "teach them not to body block" in its current state.
Flowchart Time!
You hit someone, they're injured. Do you go after them?
Yes: Then they won't be healing anyway. The broken status is irrelevant. If they win the chase and get away, the broken status will be gone.
No: Then they're not in danger. The broken status will be gone by the time they've stopped to heal anyway.
Mad Grit is actually significantly better at this - jeez, did I just say that? - because you can turn into a little blender if people try to get too cocky, and you won't drop your victim nearly as fast.
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Get one killer that you like and that has some decent perks, level it up. Many killers are perfectly viable with the base perks or even no perks. (I started with Bubba because of BBQ, not because I liked him)
Use the BP from just playing that killer to level other killers that are low level, weak, you don't like, etc. Then you'll start collecting teachables without having to start over repeatedly.
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Nothing like a whole perk slot to injure someone that you just hit.
Ideas for next perks:
"When the killer hits you with a basic attack, their aura is revealed to you until you move or are hooked."
"When hooking a survivor, that survivor cannot begin repairing a generator for the next 5 seconds."
"When the exit gates are powered, the auras of all generators are revealed."
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1325459#Comment_1325459
The whole "I'm a KILLER" argument is like asking why survivor isn't named Victim. Killers are killers because they have killed, and are attempting to do so still.
Killing is also the END goal, not the ONLY goal. I think that a lot of killers are simply forgetting that. My solution isn't play "worse" as you put it, but play smarter.
As for skill, it's not really something to bring up in the broad scope of things here. Am I a more skilled survivor for stealthing all game and never being detected than a guy who ran for 3 full generatora then got facecamped, because he died and I didn't? Is the killer better than him because they got the kill? There are too many grey areas for something like this to work.
You keep saying, "It won't work" even though we know matchmaking and ranking changes are coming.
Of course, we don't know exactly what that means yet, but clearly arguing from the position of, "It has to be this way because that's how it is." isn't going to work.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1325303#Comment_1325303
If you're at rank 20, you're probably already facing rank 10's with current matchmaking.
Well, yeah, sadly enough.
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They're likely concerned about power creep, which would be especially difficult in an asymmetrical game.
Imagine a game with more insta-downs, more second chances, faster gens, and so on.
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This goes right back to the issue that players are strangely punished for doing too well.
The answer should not be, "If you're better than your opponent(s), screw around with them for a while."
Of course, most people don't seem to understand what a ranking system is for. They're too wrapped up in weird ideas about what "deserves a reward" and what doesn't.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1325303#Comment_1325303
Bringing up low Ranks which should be a safe zone for new players is really "big think".
Talking about mid to high Ranks here. But yeah, interesting way to argument - always saying only high Ranks matter (common thing I read on the Forum, balancing around High Ranks), but then bringing up Rank 20s :^)
The actual rank number doesn't matter, though...?
Same logic applies at any rank. If I'm Rank 10 and steamrolling other Rank 10's, then your stance is that I should....remain Rank 10? So I can keep facing Rank 10's? Because it was too easy to beat those Rank 10's, so I don't deserve to move up?
Think really hard for a minute.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1325277#Comment_1325277
😂😂😂 yeah he just kept chucking pallets at those bad guys then running back into the bush
"Rambo: First Loop"
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1325250#Comment_1325250
I am rather awarded for playing good instead of being awarded for having bad players as my opponents. But this is probably the common understanding of gaming - just have it as easy as possible to get maximum rewards.
I think if someone wins by a landslide, it is fine to not rank up that much. For both sides. Because they clearly did not face opponents which are good enough to justify a big reward.
So if I'm at Rank 20...and I destroy other Rank 20 players...
...I should stay Rank 20 because it's clearly too easy...?
Big Think...
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@Dead_by_Gadfly said:
I love playing solo and going in with no items. I feel like rambo when I escape
Ah yes, I remember that one. The Rambo movie where he couldn't fight and ran away without hurting anyone or using a single weapon. 😂
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They're definitely different skill sets.
I mostly main killer, and while I can generally point out survivor mistakes and misplays, or offer suggestions on a better play in the situation, I'm not actually great at playing the role.
My wife, on the other hand, is a red rank survivor but can't play killer for more than 5 minutes at rank 20 without getting a headache.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1325236#Comment_1325236
Yes, so he can rank up faster and get to the rank he actually belongs to and face the opponents he should be facing.
That's crazy talk. Almost sounds like a functioning rank system!
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@Aven_Fallen said:
Expecting Rewards when winning against Potatoes? Nah.
Winning handily doesn't mean you played against potatoes. Even professional players (in other games) get shut out occasionally.
Besides, the game matched you with these people. You didn't go looking for bad players.
It's extremely weird that your opponent can actively harm you by being significantly worse than you. Not sure I've ever seen that in another game.
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Kill Everyone: Merciful
Don't Kill Everyone: Merciless
#DBDLogic
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Game developers are actually very rarely able to predict how all the mechanics they create will be used by players. Often times "bugs" or "exploits" end up being embraced as core elements of the gameplay loop down the road.
e.g. Just about every element of modern fighting games started out as something unintended or unexpected. Cancelling, combos, etc.
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Well yeah, I've said this like 20 times on this forum. "Boring" is just code for "I want to complain but without any discussion".
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@LALYTHIA said:
I'm not going to disagree that the match was quick. However, the dude secured a legit 2k (balance)...and let someone go (which was nice considering the off-hook situation)...meaning he could have probably gotten a 3k despite the gen rush. This just doesn't seem like its proving the point you'd like to make.
For once we agree! See, it can happen!
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If they block you BEFORE the endgame starts, that's an offense.
If they block you AFTER the endgame starts, that's not.
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Honestly, how could it even be bannable?
The killer is under no obligation to play a certain way, or to even play well, for that matter.
Now, the survivors have some obligation to not work against their teammates, but that's about it.
If farming were bannable, is giving someone the hatch at the end also bannable? You just helped them get a chunk of BP, after all.
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1323601#Comment_1323601
Yes it was a tie... in match where there was a good killer vs weak survivors. Now imagine a match between good killer and good survivors.
I mean, we don't know much about the survivors given just the video. The editing showed every time he got a hit, but not much else.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1323526#Comment_1323526
Showstopper has became one of my favourites, especially since I can relate to him because I am on ps4. He has a great community as well.
Yeah, I love how he'll get so engrossed in something happening in chat that he'll just stop playing entirely to go off on some tangent.
...and then go back to playing and 4k anyway. Hah!
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1323596#Comment_1323596
Umbra is RIDICULOUS. Like, missed-her-true-life-calling-as-a-military-sniper ridiculous (I'm mostly exaggerating, but I am constantly in awe of how consistently she hits positively INSANE hatchet throws). I've been queued vs. her in the past, and it's always 100% obvious that it's her when I'm getting nailed by hatchets from across the map -- and it's always a complete massacre lol.
It makes me so mad because sometimes there's not even someone in her FoV. And she'll just "schwoop!" and lob a hatchet somewhere and a Dwight walks into it 50 yards away.
Like...the ######### just happened?! 🤣
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That did seem pretty fast, but on the other hand it came out to a "tie", so I'm not sure if I see a big issue here.
Editing makes it hard to see who really did what. Just standard play all around as best I can tell.
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I'll break away from all the typical answers that will probably be said 50 times and say:
Showstopper is pretty hilarious at times. I legit wish I got half as excited about anything as he does about the game sometimes. 🤣
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@Ihateyou said:
https://forum.deadbydaylight.com/en/discussion/comment/1323484#Comment_1323484
I don't care what he said, I saw the screenshot. That's griefing.
When you're so hateful toward one group of players that it blinds you to the topic of the thread, the question asked by the OP, or even who the OP was in the situation.
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@LordRegal said:
Killer: Head On being used when there was no tactical advantage to doing so. If it's when I'm actively chasing you, about to check the locker you're in, or to save someone I'm carrying, well done, you outplayed me AND used the perk in the way it was likely intended, no ill will felt!. If I'm just walking past the locker with absolutely no idea you're there and not chasing anyone else, it's clearly just intended to be a dick. No one thing survivors do bothers me quite as much as the random "haha, get ######### killer" head ons.
Survivor: Other survivors doing anything but gen rushing if I'm getting camped on the hook. Kindred is a standard part of my build, you can see the killer is camping, punish the behavior. If you're hook rushing me or crouching 10 meters away hoping the killer gets bored and leaves, I'm 100% more likely to work to kill myself so that the killer isn't rewarded with another hook for camping. If you're rushing the gens to punish the behavior, I will do all in my power to take 2 minutes and one second to die.
Oh gawd. My wife runs Kindred all the time, and she gets so mad at people who just don't use the information at all.
You're hooked, the killer is clearly standing still, you know the entire team can see it, but you see three teammates all crouching around you just doing nothing.
"Maybe THIS time if we just wait the killer out, the hook will break and you won't die! Yeah!"
Or you're hooked, the killer turned and walked away, you know the entire team can see it, but...well, same thing, three teammates all crouching around you, all timidly taking one step toward you every three seconds.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1322895#Comment_1322895
But that's not what I'm questioning. I don't dispute the notion you have described. I dispute the way that 'power role' is commonly used on this forum, which is with a very different meaning, i.e. to justify requests for nerfs of anything that could make a 4k more difficult because the killer is supposed to have 'power' over the survivors.
Also, just for the record, you're not the keeper of the 'idea of asymmetrical game'. People are perfectly free to disagree with your opinions. That's what forums are for.
I've never seen anyone use "power role" to mean "Should always 4k".
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Because tracking stuff like that is just one more element of being a good killer.
I agree that interface elements are important, but not everything needs to be tracked for us.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1322869#Comment_1322869
To compete against the opposing side, not to have a built-in advantage. The game is supposed to be balanced, not to handicap one side over the other.
That's not what any of this means.
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Not really. I guess I "main" killer, but I have a bad habit of not being able to decide what class/character/etc to play in games most of the time. Often because nothing really jumps out at me.
It's also why I never spend BP until I'm capped at one million and am basically forced to.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1320056#Comment_1320056
You do know things happen even when you're not looking, right? Bans aren't public knowledge, so I'm wondering how you know that "it literally does nothing".
Also, camping is not bannable.
Lies, the whole of reality exists only within my perception!
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/1322465#Comment_1322465
So if my skill as a survivor matches the killer's skill, there is still nothing I can do about it because the killer is broken.
Don't you think that's a bit unfair?
I agree that eventually the killer needs to win the chase, but like this you are simply powerless.
In fairness, this basically like saying, "It's not fair that the killer can remove my defense by waiting out Dead Hard before swinging." or something similar.
Yes, you have to deal with different killers in different ways. You can't be super greedy with pallets against Doc.
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@FrootLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/1322102#Comment_1322102
I personally prefer to run perks like kindred, we'll make it, plunderers, and small game so that I can do things other than sit on a gen or be a toxic douche, but if I just had a match where I or someone else on the team got tunneled and first hook moried with 5 gens up 2 minutes in then yeah, I will switch to the meta so that I can actually play a game that lasts longer than the lobby wait.
I am not trying to imply that survivors don't ruin the game for killers, they absolutely do in many cases. when I was new to killer I had matches with 4 man SWFs hitting me with head on and flashlights like they were trying to give me and confirm a concussion. If you paid attention to the OP they said "I don't like DS, but now I understand it". AKA they were tunneled, it wasn't fun, Killers say "I don't care about your fun" (which is fair) and so now they feel like they need DS to have fun. Sure it gets abused, I don't mean to imply that it doesn't, and sure a lot of survivors will run the meta for the wins, but I like to think that most of us (killers and survivors alike) are playing this game for fun.
See, this is the thing about the logic, though: To some people, playing to win IS fun.
When people make this distinction between "fun" and "winning", it's only their personal view. It's not an absolute, mutually-exclusive thing.
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@FrootLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/1322075#Comment_1322075
And I solute your defense of free choice. and If I am one of the lucky 3 that wasn't found first in a match with a camping or tunneling killer then I appreciate the free escape that choice nets me. I'm just glad it's not the optimal strategy, otherwise this game would have a huge killer player base and only newb survivors, which would lead to it's demise.
I merely mean to say that calling camping and tunneling "playing to win" doesn't seem to apply well to most in game situations like the OPs. And as the argument has been put forth in this thread that killer is not responsible for survivors fun, it absolutely means that survivors must defend their own fun, hence why DS, DH, BT, Unbreakable, adrenaline, and SWF with comms are meta for survivors
They're meta because they work, not because of some need for "defense of our fun".
Really wish survivors would stop with this nonsense. You use those builds because they're good. Not because the mean old killers are coming to steal your fun and you're just innocently trying to defend the fun.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1322028#Comment_1322028
I think anyone who plays this game at a high level understands why slugging can be an effective tactic if used correctly, but also detrimental for the Killer if they just randomly slug all game. Same with camping, if used sparingly and used in a way that's smart, it can turn the tide of the match really fast but if the Killer wastes too much time slugging, the team can just heal their teammates back up and you lose a hook state you normally would've gotten if you just went and hooked them.
Being Downed is the same as being "hooked" to me, and you only lose a hook state if the Killer decides to hook you. You've lost the chase, and now you're incapacitated as a result. That's what being downed means.
There's nothing cheap at using tactics that works. You know what's cheap? Using add-on combos that are actually broken like Iridescent Head + Infantry Belt, or Mother-Daughter Ring + Yakuyoke Amulet. They can make the game for the Killer absurdly easy, same with the combo of Decisive Strike + Unbreakable, there's only so many ways the Killer can counter that. Either by picking them up and having the Survivors use their DS, or camping them for 60 seconds which is something you do NOT want to do as a Killer.
As long as it is within the boundaries of the game, you're allowed to do as you please. The objective is merely to Kill the Survivors, and as a Killer, you have to use everything at your disposal. Do you think I find it fun to go against Trapper multiple games in a row? No, I don't. I think his traps are BS, I don't like finding myself downed just because the Trapper accurately predicted where I was going to go ages before I go there. Do I complain about him, saying he is unfair to players like me who play the game for the chase? Hell no.
Complaining about Killers doing what Killers do to win is why the community makes fun of the "Survivors Rulebook for Killers". The only "Golden Rule" that anyone has to follow is the one designed by the developers, and if to them, the tactics I've mentioned is fine, then it is fine. It's just another way for the Killer to get closer to winning the game while risking something in return (Not earning a hook state on a survivor they downed).
This has nothing to do with "Skill", because like I said, DBD is a casual game to it's core, but because of that, anyone who plays competitively can be seen as doing something "unfair" to people like you. Because the Killer can always do something, while as a Survivor, you will have downtime where you got nothing to do but wait because you failed at the chase.
I'm sure you think someone like Otz is a horrible person too then for using builds that helps him get hilarious results that may not even be fun for the Survivors? Or builds that gives the Killer the strongest chance possible at winning?
But hey, keep thinking playing optimally is toxic ;)
That's what's so backwards about this.
People like Lalythia talk a big game about "The Golden Rule" and "Treat them like real humans" and "show some consideration"...but then what do they do here? Fling insults and pass judgment on others for playing a video game in the manner that it's designed to be played.
It's so weird to read. They really, genuinely seem to believe that they have some moral high ground.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1321932#Comment_1321932
I will just say this, not really anything related to the previous topic and discussion but...
Some people play this game to win, so that means doing the most "boring" tactics possible to easily secure a win.
Not everyone has to care if the other side has fun or not, I know I just play as optimally as I can without really thinking about on whether or not the other side has fun.
This has nothing to do with empathy, it's just me and several other people playing to win.
DBD isn't a competitive game, yeah, it is casual to the core. But a lot of people, myself included, play to win, and is there really something wrong about that? Wanting to win in a video game?
Indeed.
Like I've always said, I blame the matchmaking.
Some players want to farm, goof around, "make sure everyone pips", or whatever else. That's fine. They can play their way. I can't fault that. Unlike some, I'll never tell someone how to play.
Other players just want to win. They'll do whatever it takes to accomplish that. Sometimes that's frustrating for their opponents, but good opponents also understand in the end.
These two types of players don't often enjoy interacting. And in most games, they'd be separated pretty fast by rank or other mechanics. But in DbD, Lalythia up there gets matched with Killer Joe who wants a competitive game, and then they're both unhappy.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1321914#Comment_1321914
Gen rushing cannot be compared to any of the behavior being discussed in this thread. Its not remotely comparable. So I'm not sure why you'd even bring it up. Running out of tunneling arguments?
I, and every other survivor who doesn't feel like rewarding unskilled players with mutliple hooks, WILL continue to suicide and move on. Because just like camping and tunneling, it's well within the confines of the rules to do so.
No one said anything about disconnecting. Again, just running out of things to talk about?
And no, expecting people to play a game fairly so that everyone can enjoy themselves is not your favorite buzz word: entitlement. It's what normal, empathetic grown ups give and expect when they approach pretty much any aspect of their life that involves interacting with other people. You clearly lack empathy and any interest in winning a game fairly or enjoying a match with others. That's fine. Treat actual human beings like NPCs and play the sweaty, toxic matches of your narcissistic dreams. :)
Just don't come here and cry when people check out of your sweatfest and post the very true complaint that that play style is cheap, absurd, and ruins the game for the majority player base in this community. 👍️
No, "grown up adults" would understand that this is a game. A game played in opposition to an opponent or opposing side.
A "grown up adult" would understand that it's not your opponents responsibility to follow rules that you made up.
A "grown up adult" would take a loss and move on.
A "grown up adult" wouldn't tell you all about the tantrum that they'll have if you don't follow their made up rules.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1321886#Comment_1321886
My own points don't disagree with me at all. You just clearly like to tunnel people off hook because you lack the skill to play the game like a normal human being - so this conversation makes you uncomfortable and the only way you can cope is to try and tie everything back to "NUH HUH! KILLERS GOTTA KILL!".
That's fine. Be a tunneling idiot.
Just stop crying here about people who suicide out of your matches and post about the unfair state of camping and tunneling, because it's not how this game is designed to be played - contrary to your skewed view of reality.
You have absolutely no idea what kind of player I am, clearly. :) I assure you, people would much rather play with me as Killer than you. I don't have to camp and tunnel people to win a match. I pretty much never get post-game salt. And I always endeavor to make sure people have a fun, fair game. I'm sorry you're not human enough to understand that empathy and respect for people's time and enjoyment of a game they want to have fun in as well is what is best for this community.
By all means, continue to be a toxic douche. People will continue to suicide out of your matches and provide you with spicy post-game chat until eventually camping and tunneling are no longer the most appealing way to play this game. You're right, the choice is yours. 😉
Much like your rules, you literally made up every element of this post. I couldn't care less what survivors do. I've said that time and again.
"Gen rush" if you want. It's your objective. I can't fault that.
Suicide on the hook if you want. That just means you concede.
Disconnect and you're breaking the rules, but that's your problem.
It is not the survivors job to ensure that I pip, or have a good match. For me to expect such a thing would not be "the golden rule", it would be the absolute pinnacle of entitlement.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1321640#Comment_1321640
I have never said I 'blame the killer for killing people'. Nor have I implied it.
I don't have a problem with Killers killing people. Its a core part of this game. I don't have a problem with dying. I die sometimes and it's perfectly justified because I made mistakes or the Killer was just overall a better player than me. I have a problem with Killers when someone with no game skill can eliminate me or my teammate from a match because camping and tunneling are an option and require no actual skill to accomplish.
I don't blame Killers for much of anything - I require them to be accountable for their actions. Blaming tunneling on survivors is just a gamer variety of victim blaming, and it's a shallow excuse for poor sportsmanship. I understand why camping and tunneling are allowed. In end game - they are essential tools. In end game, there are also no other objectives.
Killers are expected to, and the game is designed for them to, play to their objectives - ALL of them. That's why there are 4...which means focusing solely on killing people is only 25% of the objectives. But everyone benefits far more, and games are much more enjoyable, when Killers play to meet all of their objectives. Killers get better BP and are more likely to PIP. Survivors can meet their objectives and are also more likely to PIP and get a reasonable amount of BP. That is why when Killers ignore 75% of their objectives survivors show up here and complain - because their match is ruined and their objectives cannot be completed - even if they're not the ones getting camped and tunneled. It is also why when Killers get 15k on a 4k and don't PIP, they come whining here about how ranking as Killer is just so darn hard...even though if they applied nearly the same tenacity to just playing the actual game mechanics, they would likely have a much better result.
In case you didn't know, those objectives are:
Gatekeeper - awarded for slowing down gen progress
Devout - awarded for killing survivors
Malicious - awarded for hurting, downing, and interrupting survivors
Chaser - awarded for finding and chasing survivors
What a killer should do - and what skilled killers do - is play to all of these objectives. Patrol gens. Damage gens. Find survivors. Chase survivors. Hit survivors. Destruct palettes/doors. Down survivors. Hook survivors. Lather rinse repeat. It's not rocket science. People who choose to ignore 75% of their objectives to tunnel someone out of the game because they lack the skill to fulfill their objectives otherwise or are blatantly salty about their own poor choices are not "killers killing people"...they are twats trying to hide their incompetency or mend their bruised ego.
Everyone, survivors included, should be playing this game by the golden rule: treat others as you would want to be treated. This rule is not a law in our society. It is not a written rule that people have to be kind to one another. But it is one of the most important social constructs in our society. It is taught and reiterated to you throughout many different mediums all throughout your life. It's not "made up"...its a social norm. As is evident by this post, Killers wouldn't want to be tunneled out of the game. So don't do it to other people without just cause or reason.
It's not a hard concept. It's not an unreasonable request.
"Gatekeeper - awarded for slowing down gen progress" - Dead people can't do gens.
"Devout - awarded for killing survivors" - Killing people tends to involve killing people. Crazy.
"Malicious - awarded for hurting, downing, and interrupting survivors" - Downing people tends to involve hitting injured people. More insanity, I know.
"Chaser - awarded for finding and chasing survivors" - Winning chases involves hitting you. Absolute madness!
Wow, that was so hard. Funny how your own points disagree with you.
(Edit: I will say that Killer emblems seem far better designed than Survivor ones. They all play into each other, while survivor ones tend to all be separate in some way, or almost encourage "mistakes" to be made. It's weird.)
The rest of your post is just drivel about "true skill" and other made up rules in your mind. You wrote a novel just to tell the world that you're not interested in playing this game, you're interested in playing a version of it that you fabricated in your imagination. A version where people aren't "skilled" if they don't follow your rules.
You're the exact same player that whines about "no-skill sniping" in CS:GO, or "no-skill rushing" in StarCraft, or "no-skill blocking" in fighting games. You're the person that everyone gets tired of playing with because you just refuse to play the game in front of you because you're too busy writing new rules to push on people.
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Honestly, yes.
At least a safety pip if you get out, and at least a safety pip if you 4k. (Or 3k, since that counts as a "win" according to BHVR?)
Maybe they don't want to encourage people to hide in corners all game until the hatch/door opens or something. I dunno.
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What? No.
As someone that plays Legion a lot, that sounds terrible and boring.
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Yeah, the game actively "punishes" you for doing too good. (I put that in quotes, because most people don't take rank too seriously)
It's kinda odd, but hey.
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@ShrimpTwiggs said:
https://forum.deadbydaylight.com/en/discussion/comment/1321666#Comment_1321666
True, but I completely understand solos running it because they can't know for sure that their team will do gens while they're being chased, or they can't communicate to their team that no one is coming to the hook or too many people are. And with how matchmaking is, the skill of your teammates is a mystery. Am I saying killers should never tunnel? No, but I don't have any issues with solos running DS to combat it.
Yeah, of course solos should run DS. It's a good perk. I really have no issue with it on paper. It's just the combined usage in SWF's that gets overwhelming.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1321666#Comment_1321666
Thats the part that always confused me. If youre not being chased youre literally just holding a button watching a status bar tick by. People say all the tine that the chase is the fun part of this game. So if thats true shouldnt the tunneler be the one having the most fun? And if they did keep the killer busy while 3 or 4 gens got done, wouldnt that them the flippin mvp, the games basically over at that point. Shouldnt they be happy about that?
I play a lot of survivor, ive never once gotten mad at the killer
It's because there's no logic to these complaints, just salt.
Edit: And yeah, like you I've never been mad at a killer. I get mad at myself a lot (probably to the point of getting too tilted to be useful) but never at the killer. The hell am I going to be mad about?
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@ShrimpTwiggs said:
https://forum.deadbydaylight.com/en/discussion/comment/1321647#Comment_1321647
That happens sometimes. People get tilted. It's not unheard of. Someone leads the killer on a chase, killer gets mad, tunnels them off the hook. I've seen it.
Sure, and then the killer is throwing the match. The great looper did their job, essentially.
In that case, everyone should be happy.