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My go-to for Wraith is B&C, MYC, PGTW 7 Enduring.
B&C for BP, but mainly for Auras & to synergise with PGTW.
MYC to get a bonus for not camping.
PGTW to get a bonus for not camping. (I like both so that i get to choose what bonus i want more: Do i go back for a potential immediate down, or do i go forward for a regression in their objective?
Also it's not uncommon to get both bonuses, and both bonuses, to me, are very very good.)
Enduring cause i despise being stunned, but i also like to not care about Pallets, while also sometimes pretending to care so that i can still do some mindgames.
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Well i was here already before those were implemented, so maybe i just got used to them slowly being added over the years.
Idk, i guess i can be annoyed if someone pulls off a BT against my Wraith, and i've got a vendetta against Decisive Strike cause being stunned is very anti-fun to me, but i've usually already forgotten about that trial the moment i go back to spend some BP.
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I'm fine with both existing, as long as they're not on the same level as the original Mettle of Man.
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Have a good one! ✋
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This is an asymmetrical game.
One side has the numbers, the other side has the powers.
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@StardustSpeedway said:
It always caused the survivor who rescues to scream if MYC is triggered.
Okay good, many thanks!
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@Marcus said:
Survivors always screamed from Make Your Choice. Kinda surprised you didn't knew that.
Like mentioned: I barely ever see this Perk, and i'm not an altruistic man in general in this game, since others usually rush over to them before i even try.
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It was originally implemented to easily spot save editors.
So it's generally there for against cheaters.
And with hackers taking over DC punishments, i'd wager it'll stay for another while, just to be safe.
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Back when SWF wasn't a thing yet, people didn't seem to think that custom matches was enough.
People were dodging a lot just to end up with friends.
I'm not sure that that opinion changed over time.
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Don't scare me like that, please!
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Removing the ability to mix it up is very anti-QoL.
I currently got the blue eyes on her & the bloody arm with default hair, and i like it quite a bit.
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No problem! 👍️
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Yup.
Just yup.
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This is already the case, Killers can't be seen with Auras when Undetectable is active.
Object of Obsession does still activate though, when they look in your general direction, so they can still somewhat know in which direction you are.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1420436#Comment_1420436
Better than every other killer in this game when this statement was made by a large margin except for nurge.
Most balanced
Yeah no, he was the only thing broken enough to be able to deal with broken survivors sure but if you wanted to bring every other killer to his level you'd have to powercreep the game to an insane level.
You mean Nurse, right?
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Some people see him as the closest a Killer has ever been to being perfectly balanced.
So practically any change to him, buff or nerf, would've been met with criticism.
Though to me it seems that Carburetor Tuning Guide + Primer Bulb is a combination people generally wouldn't mind seeing nerfed.
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Sorry to crush your dreams, bubbo.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1419176#Comment_1419176
Honestly it doesnt sound like a bad idea to me. I could see more people swapping out DS for BT on their loadouts to prevent getting tunneled. As a killer who already plays around both but still gets annoyed by a 59 second DS when I find someone on a gen...I'd welcome that, lol.
I'd find it to become more and more stale, and SWF can use a tactic of assigning a designated savior who uses BT, making most if not all of the saves & being saved triggers it too, so the other 3 Survivors free up a Perk slot, or at least exclude a strong Perk from being equipped.
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It appears 6 months after it closes in the Shop except for Charms.
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Completely random?
So they can also spawn 5 meters away from you, right?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1419132#Comment_1419132
OP was never claiming both people should receive the effect of BT. The idea was if your on the hook and you yourself have BT as a perk, you would receive the effect even if the unhooker doesnt have it equiped. This would be an addition to the effect BT already has.
Yeah i know that now.
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1419155#Comment_1419155
Here's another quote by me explaining the same thing again:
"Sorry if the title isn't clear. YOU the player are running BT, when YOU the player gets unhooked YOU the player receive the BT effect from your own perk, if the person unhooking you also has BT it wouldn't stack, it's just regular BT for yourself if you run it regardless of the unhooker having it."
Seriously just try reading before commenting, it's not that hard.
I don't troll, i didn't read that comment.
Again, people generally put their information in the main post.
Assuming you'd do the same sounds reasonable to me, and this time it didn't work out.
I highly recommend that, when you make an idea, to put all of your idea's information into the actual idea, rather than keep it in a comment.
So that you can avoid misunderstandings like this.
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None of those arguments were ever mine.
I was never one to really care about licenses.
But when talking about preferences, there's a lot more licenses i'd prefer to see before this one coming in.
But again, if Springtrap is the next Killer: Okay!
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1419132#Comment_1419132
Dude how dumb can you be? I've already answered your points earlier in the post (including the one you just made). I'm not wasting anymore time on you, maybe someday you'll learn how to read what was already said before commenting on an ongoing discussion.
Okay, it's a shame you don't want to help out someone who just wants to understand.
No hard feelings though, truly. 🤙
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Seems like they're working towards that, yes.
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Could kill late-game.
Just unhook after the Generators are done, and they're practically free, since there's always 1 who goes to 100% or 99% an Exit Gate.
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1419086#Comment_1419086
"Your change would maybe make it a better experience against those that can ignore Borrowed Time, but then what about those who can't?"
That's your quote, now who's lying?
Try to understand (maybe by reading what was already said) this change is a buff only to solo que survivor which if you hadn't noticed is a complete mess. This doesn't buff SWF they all have BT anyway.
Not lying, i miswrote that.
I did mean those who are weaker against BT, my bad.
From what i understand is that you can potentially make both players invulnerable during 1 unhook.
Sounds like a buff to all Survivor players, solo & SWF, to me.
In fact, SWF could assign a specific Survivor or specific Survivors to run BT, one who would mainly do the unhooking & then unhooking them also activates it, and the remaining Survivors can then have a free spot for another Perk.
It's not a buff only to solos as far as you present the idea.
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Which i prefer to uphold? None.
Which i prefer to not listen to? All.
I just follow the game's official rules, then within those rules i play in ways to entertain myself.
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1419062#Comment_1419062
LMAO, did you forget to read before commenting? What exactly do you mean by killers not being able to play around BT?
I'll copy paste my earlier post for you:
" In SWF they already have BT every unhook. Get a free hit on the unhooker chase him down and ignore BT and DS by ignoring the guy off the hook, it's just standard efficient play that you have to do to win against good groups.
Saying BT shouldn't be as strong for solo is the same as saying killers should be rewarded for dicking on solo survivors by not playing around perks."
No need to be rude and lying.
I didn't say Killers can't play around BT, the first time that was said was in this comment of yours.
I said some Killers are affected more by BT than others.
And then some of those, in their current state, really don't need to see this huge buff in BT, especially when you say that SWF triggers every BT anyway.
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Lol, i have the exact opposite of yours.
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Idk man, i bet they could make Ryuk look pretty scary...
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/1419013#Comment_1419013
"They want Borrowed Time to be this selfless sacrifice, to put yourself in danger while giving the other player a better chance at getting away."
From a gameplay standpoint this statement is really stupid, a current problem in this game is groups being too strong and solos being too weak.
Solo players don't want to do the whole selfless sacrifice etc because you can't rely on others to to do the same. What happens when the gens get done and the killer has NOED? Well with SWF they look for the totem and then try to save, what about solo que? Solo players will just leave through the exit and let their teammate die LOL. There's a difference.
You can't make this blanket view rule about a perk when survivor games can be so different based on who's playing. I had to call you out for it.
Survivors always have the right to just leave, no matter how free the unhook is, let's not forget that.
This buff won't only just make BT-weak Killers weaker, it'll make SWF in general way stronger.
This Perk was ran by practically everyone at the time, and for good reason.
I prefer not to go back to that stale, easy-save state of the game, especially not since you also don't propose the one-time-only part of the Perk that it had in its original state.
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Lol, getting mad in 2020 from getting DH-killed.
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Whether it "should" be like that or not, it's the opposite of what they want it to be.
They want Borrowed Time to be this selfless sacrifice, to put yourself in danger while giving the other player a better chance at getting away.
Your change would maybe make it a better experience against those that can ignore Borrowed Time, but then what about those who can't?
Those Killers who can't are another reason why it was changed.
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Since this seems to make us choose between purely the characters, obviously it has to be Ace.
Just can't beat that permanent smile.
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Was expecting a Survivor Bloodweb with lots of Pouches or smthn.
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Ugh, no, so uncool! /s
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I'm fine with them as either side.
Just find it boring that there's a Realm with the same main building 5 times.
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Mother's Dwelling.
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I wouldn't like that.
It'd make death feel pointless to me.
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Ehh, there's at least 35 Perks that i can think of right now that i prefer over it.
I'd equip it over Furtive Chase though.
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Well idc as Survivor about the average, i care about me escaping.
My goal as Killer is to hunt everyone down, so 2 escaping is naturally less good than 0 escaping.
But ehh, it feels fine, i'll have forgotten about it by the next trial anyway.
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1415715#Comment_1415715
I mean, if they just combined Mangled and Hemorrhage would it really be an issue?
I think it'd make sense too; you bleed more while suffering from particularly gruesome wounds.
I wouldn't mind that.
But we're probably a long ways away from that happening. *looks at Nightmare's Z-Block*
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Well i don't like that this SE exists on such high-rarity Add-ons, but it's fine to have it be a thing.
More pools of blood is better than less.
Sloppy Butcher probably uses Haemorrhage the best, it's way too weak to be a power on its own after all.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1415211#Comment_1415211
I'm not saying you are. I'm just explaining how this petition is not about getting a direct result, it's to show the level of interest in the character.
and when you consider that, it has gotten the result that was expected. (gonna safely assume that at least 1 developer has seen it).
petitions fail when they expect a concrete result. Like, you get a couple hundred signatures and expect the mayor to build a bridge or something. those are the kind that have a bad success rate.
I think they got that y'all want it, since there's a FnaF post at the front once every day for over a week now. 😜
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1415231#Comment_1415231
If you leave the game you get a penalty with 2 or 3 free ones. That means leaving the game for any reason. Once it detects you leave the games server you get the pentalty.
Oh okay.
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/1415219#Comment_1415219
Bro did you even read the whole thing🤦 y'all gotta stop reading one sentence and reacting smhhh
I did read it, you're just not telling us how it's prevented, you only say it's prevented.
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Those items are back when the developers had you collect skins in a different way.
They're skins that are unlocked for everyone, and thus you get them as soon as you get the game.
Newer skins work in a different way, so those are not in there.
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The DC penalty activates if you hit the LEAVE GAME button.
Okay, so i can Alt+F4 after i run out of the 3 freebies.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1414310#Comment_1414310
Oh well, I thought you were talking about flashlight saving a survivor in the pallet lol
...I'm trying to imagine that.
I'm thinking of a human-sized Flashlight teabagging now. 👌