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Maybe they just want to let the designers have as much freedom as they desire?
I really don't know, but if no designer can come up with good cosmetics based around the theme of a new chapter, then there'd be no cosmetics.
If they just have the freedom to do whatever every chapter (well, as long as the devs approve of their designs), then at least there will be cosmetics.
Just a guess.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1746999#Comment_1746999
BB is probably my favorite game of all time, I adore it.
Oh! Uh... I really, really enjoy Gehrman's and Ludwig's boss fights. They're both amazing. I'm also partial to Martyr Logarius.
Micolash can go stuff those eyes where the sun don't shine.
"My guiding moonlight..."
Good picks, Logarius is a peculiar pick, don't hear that one often. (Still a good pick though, that soundtrack has a horrifying transition from phase 1 to 2.)
Mine is Father Gascoigne.
I like to see him as your test of the game: He has the same gear as you, uses the same tactics as you (mostly), so if you get beat by him, it means you need to up your basics.
It's only too bad that he gets destroyed by Fire & Tiny Music Box, but not using those puts him at the top for me, cause i also love his soundtrack the most.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1746967#Comment_1746967
Damn Bloodborne chapter would be insane. Father Gascoigne would make a really good killer imo.
Having a gun would be kinda odd cause we have Deathslinger, but not too odd since Hillbilly & Cannibal both have Chainsaws.
Also, you'd most likely be able to transform into his Beast form.
Or maybe it's a no-return transformation: Once you activate Beast mode, you would gain Beast advantages but also lose some advantages from your base form, like the gun.
That'd be a cool concept to me.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1746986#Comment_1746986
Despite not being a horror game, Bloodborne is one of the scariest games I've ever played.
Nothing more intense than desperately trying to kill the Orphan with a smidgen of health left.
And that's fair, I was just a bit curious.
So you like BB too, huh?
Quick: Favorite boss?! (And no, you can't choose me.😉)
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1746967#Comment_1746967
The mascot for Minecraft. He got announced for Super Smash Brothers Ultimate and Twitter literally crashed because of it.
If we somehow got a Bloodborne character in this game, I would never ask for anything again. That's true for any FromSoftware game.
OH! Right, no i know him.
I'm with you on liking anything from FromSoftware games to come in, but i said BB cause to me it's obviously more horror than the DS games.
And i could hear the arguments of: "But that will make DS/BB enemies look so weak in DbD where they get stunned by Pallets!"
And i'd be like: "Bruh, you can kick enemies in those games and most of them get pushed back. A heavy Pallet stunning them would be completely fine. In fact, they wouldn't be killable in DbD, technically making them more powerful."
Oh, right, and a character many wouldn't like to see, right?
Spongebob.
I mean c'mon, there are many many many answers that work for this question.
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Don't know who Steve is. (I did know actually, thanks NomiNomad.)
I don't know what would make 99% of the community excited, i just don't.
I know i'd be excited to see some co-operation with FromSoftware for some Bloodborne creatures though.
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@Ksoni said:
What does incapicated do exacly?
https://deadbydaylight.gamepedia.com/Status_HUD#Incapacitated
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1746950#Comment_1746950
I was mentioning the one specific hairstyle because it's literally the only thing the two have that's genuinely similar to one another. If by obvious you mean their skin color... Their skin color is very different. The thread is about people purposefully misidentifying a character anyways so.
If you mean visually, then sure.
What i said was that some of their traits are similar, which isn't limited to visual aspects.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1746891#Comment_1746891
One of Claudette's hairstyles is very similar in shape to Elodie's. Their skin tones, face shape, and bodies are vastly different though. How anyone gets these two confused and the proceeds to call Elodie Claudette Two amazes me.
I'm not sure if you include me with "confusing these two", but just to make sure: I'm not.
All i'm saying is that i find these two to be similar in obvious manners, and practically everything that can be made more detailed is made different between the two.
Also, i myself am not gonna say their hairstyles are somewhat similar because 1 specific hairstyle makes them similar: Their basic hairstyles, a.k.a. the hairstyles that you can get a bloody Prestige version of, are too different to be called similar.
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Having played Left 4 Dead 2 Versus for thousands of hours, my opinion is that this is not a good thing to have.
If i missed 1 pounce with Hunter, which i often do, i'll get vote-kicked.
I suspect players in this game would respond just about the same to my mistakes.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1746512#Comment_1746512
Their hair is the only similarity. She’s lighter skinned and has completely different proportions lol
I guess that's you.
I on the contrary find their hairstyles to be very different, but their skin colors are quite similar.
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Title sounds really bad out of context.
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I don't mind the kick, but it feels weird to see them kick Victor, he just melts on the spot.
Nothing flings away.
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This is something the devs placed intentionally to trigger people
Well, looks like they finally got 1! 😜
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Hm yeah, she's definitely not Claudette 2.
But "nothing alike" is also not true, there's obvious traits they share.
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Because of how different the Killer Powers are, someone will be the weakest.
They buff Pig cause she's the weakest? Okay, then maybe Plague is now the weakest.
Buff Plague? Great, but now we got Trapper.
Etc. etc. etc.
Hey, now we're back to Pig being the weakest.
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After a day with Bamboozle so far, it's pretty much like everyone said.
Bamboozle isn't needed a whole lot, i've gone through multiple trials without it hindering Survivors.
But when it hinders them, it hinders them real good.
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Next PTB will have a Killer rework.
They said they have Clown in their sight, no?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1745410#Comment_1745410
That’s highly unlikely. It’s already been known for many months that there is something to do with the Wes Craven Estate/trustee being a little bit pissy with the rights/licenses to all of his IP.
Looks like Quentin & Nightmare are gonna be lacking additional cosmetics for a looooong time.
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I think Victor is appropriate.
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No, you're not alone.
No, you're not with everyone either.
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Most likely what we get now was already in the works by the time they released it.
I can't quote directly, but i think they mentioned a regular chapter starts being made about a year before it comes out.
I don't think they'd want to change their stories halfway through.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1743836#Comment_1743836
100%
It counters trapper and all hex perks.
It could also allow for some hatch plays
Well that's cool, i liked Maps since day 1.
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The reason they have them and the rest don't is simply cause they're different teams.
As for the rest getting AI: Who knows.
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The stun results in the Survivor being freed, and Enduring never counters that normally, so i doubt this Perk would make it different.
Besides, the stun reduction on Pallet stuns is really good with Enduring, so if it would work against PS' Pallet stun, then Enduring will just allow the Killer to catch up immediately.
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@ALostPuppy said:
Because flashlights are the worst item a survivor can bring, and against any killer with half s brain cell you're never going to get a flashlight save. Ever.
So Flashlights VS Maps = Maps win?
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1743378#Comment_1743378
Juicing is a term used when referring to juking using a flashlight.
It could be a click into a moonwalk, 360, or even weird forward movement.
Can't remember seeing any of them do those using a Flashlight.
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@chieften333 said:
I'm excited to punt victor across the map
Hey man, whatever you want to make it fun.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1743343#Comment_1743343
Maybe they don't want to hurt wraiths feelings? :(
I...appreciate that very much, though i won't realize that in the trial, so SMACK it is.
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@Kagari_Leha said:
i just think updates since the bubba rework have been way more fun, blight is a blast to play as and against, we've been getting some fun stuff too, even this ptb even if it's a total mess it's been fun
Yeah, that's pretty much what i meant with my post.
You can have your problems with the game, i have some too.
But i'm not demotivated at all recently.
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@SunderMun said:
Are you sure they don't even use them midchase to reset their animations and hence try to juice you? As a lot of higher level players basically run flashlights not for saves, but for the cool movements they allow you to do.
Juice me?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1743343#Comment_1743343
Still bad at aiming the flashlight and an experienced Wraith will be able to dodge my attempts. An inexperienced Wraith is something you normally don’t see in higher ranks
Fair enough, i indeed do like my obstacles.
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Okay, i hear you guys.
But still: I'm Wraith.
Like, not even an attempt?
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Will you even get a match then?
Obviously our experiences could differ, but i've had nothing but colorful (referring to the rank colors) matches today.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1743232#Comment_1743232
I'm not sure if they shrunk some of the autohave maps, and that's why we're able to see so much. but it just looks weird being able to see the whole thing at once.
Understandable.
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For them to go to fog-free while at a high altitude while the previous reworks so far simply keep them seems unlikely.
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I think it's gonna be Bamboozle.
Thanks, everyone!
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An original chapter with a spider-like Killer that can shoot web.
You can shoot web at a Survivor, which doesn't damage them but causes them to get the Sticky Status Effect.
This effect makes them stick to every interactable they interact with.
To break free from interactables, they have to start a 1-2 second animation.
To remove the Sticky Status Effect, they have to start an animation similar to Snap Out Of It, but called Remove Web.
Or someone else can do it for them by interacting with them, or someone else can use a Flashlight/Firecracker.
Web is made on its own within the Killer, so you can shoot like 5 web strings right from the get go, but it's made slowly, so it'll take about half a minute before you can shoot another one, then another half a minute before another one, etc. etc.
You can also cover interactables themselves in web, but these can be removed by Survivors without getting the Sticky Status Effect by doing another special interaction while close to the interactable.
And again, Flashlights/Firecrackers also do the job.
The kill animation is to bite through their neck with their spider-like mouth, making their head detach, then they completely wrap the body in web.
This isn't thought-out btw, just an idea.
Oh, and the Survivor is Alan Wake, cause i'd love the guy to be here.
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@FFirebrandd said:
There's a description of it in the help section. However... the description does needs some work.
Incapacitated: The Survivor is unable to complete most basic actions. This includes healing and mending themselves or other Survivors, repairing and sabotaging generators, cleansing totems, searching chests, and using, picking up, and dropping items.
Lol, sabotaging your own progress.
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I've shot so many in Dead Space II, i'm not gonna feel bad for kicking a NOT-baby in DbD.
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@Mikeasaurus said:
I'm not 100% but I think it's essentially another form of Madness 3, where you cannot heal or interact as normal. There really should be some kind of decsription for these status effects imo.
Isn't it in the Help section yet?
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Nah, he just always forgets to unequip No Mither.
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It's funny how the arm coming out of the tree isn't entirely wrong now.
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/204897/so-the-twins-has-2-different-kill-moves
Imagine Trapper, without his traps it's the normal mori, but with at least 1 bear trap he crush the survivor head.
Yes! Stuff like that.
And for Wraith, a move when he's cloaked and one when uncloaked!
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1740621#Comment_1740621
Ah, my bad! If we're talking about Kill Animations, Triangle Face technically has 3. Mori, Cage, Final Judgement.
Y'know that's a fair point, Executioner didn't pop up in my brain at all, don't know why.
Thanks for that, i'll add him...
Hm, wonder why i didn't bring it up when he released. 🤔
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@NomiNomad said:
Pig has multiple mori's?
Not Moris, kill animations.
There's an animation for her killing them personally, and the Reverse Bear Traps.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1740585#Comment_1740585
Well distance is still strong right?
And after thinking about it, it does counter Dead Hard.
Well sure, everything helps.
But i'm saying i don't see a need for more distance, what i'd prefer is speed.
If i don't land my super-lunge, it's almost never because they're too far away, it's because they reach a Pallet in time or they vault in time or they time their Sprint Burst just right.
Also i'm Wraith, i can just ring my Wailing Bell to bait Dead Hard.
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Nevermind, all Coup-whatever does is increase the distance, not the speed.
So the lunge can take up to about twice as long.
I don't need that for Wraith's super-lunges.
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I'm gonna have to test the lunge Perk on Wraith's super-lunge.