BongoBoys
BongoBoys
About
- Username
- BongoBoys
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Yeah it's quite weird how it doesn't start Automatically
-
@cogsturning said:
Hot take, Ghoul was never strong to begin with.
The problem is that Ghoul is very good even in very bad hands. The other killers you mentioned take at least a little bit of skill.
All killers have a skill floor but Ghouls floor is significantly higher then the other killers basically he has the biggest booster seat of all that's he's impossible to fail and he needs to be changed to require more skill.
-
Today I learned people call singularity Lary
-
@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068495#Comment_4068495
NOOO that sounds like a ghoul 😫
Not at all? Ghouls is a auto aim grab attack while this is like a Moving The First Vine Attack
So basically a mix of Huntress and The First with 2 hit verification to be able to Damage so it requires 3 hits to down with Ray of Retribution kinda like Nemesis
-
@rysm said:
I haven't caught up on the gameplay too much but did anyone test with a controller? It seems tricky to control on controller from a very initial look
This test was on PC only so we have no idea currently
-
@Rokku_Rorru said:
Oh I'm excited to play against it, the beam is a fun concept, I'm not sure how the exile works tho
Its basically how pyramid head cages work I believe if your full Sin they can banish you to brazil
-
@Leon_van_Straken said:
Well it is no problem for me since I only face Ghoul and Blight :D
There's a community live stream today make sure to voice your displeasure in the chat
-
@NekoGamerX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068000#Comment_4068000
playing this game like a penalty and you want to put more penalty's in the game….
Again it's for extreme cases this should offend nobody except those people who lobby dodge a massive amount of times
-
Bloody boa and ripper brace are my new main stay addons laceration decay feels so much better now and ripper brace plus bamboozle I'm a vaulting god
-
@Rokku_Rorru said:
The laceration timer increase is great and ripper braces buff is wonderful, I'm really happy with these changes
I do feel however I still need to run some kind of anti loop like bamboozle, but its a startI have joined the Ripper brace train and it's my new mandatory addon crazy this stayed and got buffed but Cut thru you addon had to be reworked lol
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068388#Comment_4068388
A? sure. I think simple changes I said would be enough to bring how to A tier. He doesn't really need that much imo.
B and bellow you are overnerfing killer on purpose. It would be basically creating Billy situation again. Blight is one of hardest killers in DBD, he should be strong enough to make it worth to put your time into him.Billy with overheat wasn't worth your time. He is now.
Blight in B or less tier, also wouldn't be worth it.LOL B-tier is over nerfing apparently meanwhile D tier killers would dream of reaching b tier all these convos with you cannot be Fr my guy
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067988#Comment_4067988
Just curious, why Blight,Ghoul and not Nurse?
While Nurse is arguably even stronger than Blight.Because if reason is pickrate, then it's kinda short sighted. Nerf to Blight, will increase pick rate of Nurse.
Because it's easier to fix blight with simple changes and number tweaks while Nurse requires a full core power rework
-
Ghoul ghoul blight ghoul it has not been fun
-
@Abbzy said:
So just one fix into basekit and another is just addon bandaid as usualy, dam this is what i dont like addons arent something that killer should need to be useable they buffed laceration which is good for how slown snail he is but than buff to some lower addons and nerf to his best ones classic.
Its a good start and I'll take it I completely expected them to do nothing
-
@100PercentBPMain said:
maybe these buffs will get me to check them out again as the laceration felt like it disappeared quite quick. made him feel too much like bubba needing to be right behind you.
Try him with Bloody boa and see how much better he feels
-
@100PercentBPMain said:
was this scheduled and I missed it or was it a surprise? I just got to work i can't wait to check it out!
It was just a surprise thing Otz and the rest got to do it wasn't really showcased if that's what you mean
-
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068409#Comment_4068409
ok I'm being a little silly because of blight. I do genuinely believe though that not even momo could hit 1000 wins with ghoul though
Its okay I understand blights makes us all crash out
-
@100PercentBPMain said:
ghoul is more balanced than this joke of a character. I don't care how much skill goes into blight.
That is a take for sure idk about that bruh
-
@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068391#Comment_4068391
So you want Blight to be nerfed so that no one can win with him anymore? I don't see how that is anymore fair.
Did I say I wanted him to be unplayable? No your being ridiculous I want him reasonably balanced he is to strong currently and needs adjustments he will still be playable if he's low A to B Tier
-
@SOULWARRIOR71K said:
At some point can we please stop blaming MMR and just acknowledge the fact that there are only a handful of pro level survivors in the world that can handle a blight that plays like this? If MMR was so strict that he only gets matched up with these kinds of teams, his queue time go through the roof and those teams would get sick of playing the same people every game.
The truth of the matter is that if you can do the exact same strategy every game for nearly 2k games and win every time, the strategy is busted. MMR is not the reason hard tunneling/slugging with Blight is so effective. Almost every win streak you see boils down to the same thing: put on 4 slowdowns and tunnel someone out as fast as you can. Even tournaments know this, which is why they have to come up with a bunch of fake rulesets to try and make it interesting to watch lol. The strategy + blight being op + someone dedicated enough to devote their life to pointless winstreaks = unhealthy gameplay/mindsets that have nothing to do with the MMR system.
Agreed what people need to see it's at least both balance and MMR
-
@Crowman said:
Nerfing Blight wouldn't stop these kinds of win streaks. This is a fundamental failure of the matchmaking system.
We could tighten MMR so much that it would take hours for a blight to get a match and I guarantee he would still win cause apart of the problem is also balance
-
@SoGo said:
I really hope he will stop trying this thing.
Thing is Momo agrees that Blight is OP if anything he's showing us and sparking convos that Blight needs changes
-
@PetTheDoggo said:
Thing is it's possible even for Blight to do it in pubs, where he is basically stomping noobs most of the time.
When you put Blight in balanced settings (comp), it's normal to see escapes.Should Blight and Nurse be nerfed? Yeah
But I don't think they need to be nuked into C tier…For Blight I would basically want only for him to lose 2 tokens on manual pallet break and rework 1 speed addon.
Otherwise you can get high win streak with ANY killer, or survivors. Simply because match making allows it.
We had SWF escape streaks over 500, soloQ was around 30-40.Blight has been S-tier for like 6 years it would not ruin him if he was nerfed down to low A to B Tier
-
@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068314#Comment_4068314
I believe it's both mmr and killer being too strong to deal with as a casual or solo queue lobbies
Y'know what agreed fair take
-
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068314#Comment_4068314
I disagree strongly, someone would have beat him eventually even if the MMR was "poor", it's definately a show of how terribly balanced high mobility is in this game, especially high mobility + Pallet break + 115
If a Killer has a High mobility ability (Try saying that 3 times fast) like Blight and Ghoul for example they should not be 4.6 that's incredibly unhealthy balancing.
-
@OnryosTapeRentals said:
High Killer winstreaks are more of a statement of this game's poor MMR system than of a Killer's individual strength. Even weaker Killers like Onryo and Trapper have been used to go on decent winstreaks.
Well originally most killers player were able to go on 100 win streaks with a variety of killers but only blight is able to go on a 2k win streak and I think that shows the poor balance of the killer then the MMR
-
@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068257#Comment_4068257
Yeah I'm very aware and overjoyed because I was one of his many victims (more than once) on the ride there, and had been hoping he wouldn't get to 2k, but it's crazy it took a sniping comp team to cut him off. The game is basically unwinnable if the killer is as good as the survivors in its base state.
Agreed
-
Let's make the emote wheel and make it just like fortnite
-
@HoodedWildKard said:
Twins might be an issue if literally anybody played them. Over a thousand hours in the game and i can count the number of twins games I've had on one hand. Kind if a problem in of itself, to have dead killers that you never see anyone play.
But yh weird amount of players still lobby dodge. Less than they used to though, i rememeber when they used to show players prestiges and killers would dodge any high prestige survs they saw.
Big thing not mentioned is how bad the game is for new players, particularly survivor soloq. Game has no decent tutorial and newer surv players just get constantly stomped and tunneled out via convenience. Newer players need more support
People absolutely hate going against twins but it's not the biggest gripe atm because people never play them but Ghoul on the other hand has the highest pick rate in the game and you see him dozens of times which makes people majorly livid and have massive amounts of Fatigue playing against him
-
@cogsturning said:
Watch (or experience) a few Momo matches and you'll see everything that's unhealthy in this game. Tunneling, slugging, Blight, four slowdowns, garbage matchmaking that feeds any unlucky player to someone else's ego, DCing/AFKing/throwing. It ain't SWF that's the issue. How many hundreds of SWFs does someone like that beat before finally being stopped for one single match?
Funny enough his 2k win streak finally ended but only because a Swf Streamsniped him and counter perk him with full item load outs.
So just summarizing they could only end his win streak by cheating
-
@I_CAME said:
Blight. How this killer has continually evaded nerfs is absolutely insane to me. Even Momo will tell you that he's OP.
Momo on his 2k win streak with Blight fyi
-
@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067997#Comment_4067997
Skullmerchating the Ghoul
A slap on the wrist is apparently skull merchanting lol
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068079#Comment_4068079
So in your opinion is that gen that you fix by making skill checks is the same as gen that you need to use a liquid that you need to acquire from a pump to fill it up to it to make it work. To me that sounds like fundamentally not the same.
Both do something to progress the bar
-
Ghoul, Ghoul, Ghoul, Ghoul, Legion, Ghoul it's been hell
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068075#Comment_4068075
Yes but both work very differently so you are comparing two totally different gens same way as my example said that you are comparing two different fruits.
They both work fundamentally the same just one with an extra step
-
@Fog_King said:
Yes, it's very annoying having all the pumps appearing very close to each other and with none of the blood gens near it. Also, a lot of times it's in the middle of the map, where you are exposed as a survivor. I see no pattern where sometimes the are spread okay and sometimes they are not.
Its actually Crazy cause since they all spawn together in a cluster a Killer can just camp the blood plumps like what you gonna do? Sure there's a few regular gens sure but you have to do blood pumps.
We're getting infinite impossible 3 gen'd with blood pumps 😭
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068004#Comment_4068004
So why are you comparing apples to oranges yes they are both fruit but they are not the same. Same goes with your statement the gens are not the same so why you try to make a comparison of it.
They are both gens lol
-
Yeah ran into this bug like what's stopping cheaters and exploiters now if we can't report them
-
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067797#Comment_4067797
I wouldn’t mind it if the pump spawns were where the they are suppose to be but they are not. Mine generally are 40 miles from the actual blood gen.
Super frustrating
I think pumps and blood gens just need to have a fixed range requirement to them like
Pumps can't spawn further then 15 meters from a Blood gen
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067745#Comment_4067745
I still rather take that than sitting on the gen at least you are doing something than just holding a button. Also its better to walk about half way the distance and run the rest you will not lose that much blood and can finish the gen about four cans.
You wouldnt be saying that if all regular gens spawned in a cluster like these pumps
-
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067988#Comment_4067988
I wanted to try to take a standpoint of like the game as a whole, but those two are my highest on the list lol
Yeah I tried to too I said to myself what are the most unhealthy things and those two stuck out the most
-
@OnryosTapeRentals said:
This happens an excessive amount when I play through the night. Perhaps it's because I play in anonymous mode or something, but yeah it's just an unnecessary waste of time. Sometimes I see the same people come and go from the lobby 3+ times in a row. Bizarre.
Maybe there could be a system for extreme cases like 3 dodges without doing a match you get a penalty
-
Ghoul Grabs no longer injures only empowers
Ghoul is now 4.4ms
-
Really? I don't see much of an issue sure some leave but there's always someone who quickly replaces and stays
-
@Rokku_Rorru said:
I'll go first:
-Underpowered low tier killers
-MMR and lobby dodging causing newer killers to be matched against SWF's
-High Latency and how it's handled
-Twins (slugging playstyles are really harmful to the casual side of the game)
-Blight/Nurse/Ghoul (Hyper mobility and how its strangled meaningful perks for lower tiers)
-Swamp Maps
Tunneling/Slugging are only incredibly problematic tactics on killers who compliment the style way too well (mobility and twins) and I think when BHVR acknowledge some of these issues the game will be in a much better place casually.
Honourable mentions:
-Gen Progression/Regression, but I know these are here to stay and are answers to each other.I'm just gonna list things by priority since I know Devs will take forever doing these things
But High priority: Ghoul and Blight need changes immediately because they are both unhealthy and high pickrate cause you see them always and these changes need to be addressed soon
-
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067976#Comment_4067976
Yes please and if not him Blight lol
Tired of both of themAgreed make Blight 4.4 and lose 3 tokens when breaking a pallet he will feel so much better to go against.
-
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067876#Comment_4067876
Yea but something that can punish people based on word alone is a double edged sword. If u mean players including killer, nearly every survivor is going to report the killer if they even feel they were tunneled. Theyl even report them for what killer they used. And survivors arent safe from the reverse either. T bag at gates? Report that one, that one, and that one. Flashlight saved? Report. Missed a skill check? Report. Funny name but the other person is offended easily - report.
Theres a reason even the hacker reporting mostly requires video proof these days. And every other report barely works unless someone is sandbagging people in every round and reported for unsportsmanlike. We would tear eachother up without a reason if given the ability to.
That's why you wouldn't include the Killer cause exactly those reasons the system would be for only Survivors to be able to report each other.
-
@mecca said:
This is a symptom of a severely unbalanced game. Survivors have no comeback mechanics like killers do. It's very to snowball as killer and the game is very punishing for survivors
Pretty True a Killer can sometimes turn things around at the end game but for Survivors you can't really make a comeback which is why people just give up and go next.
-
I do wonder if we're gonna get any update on current Trickster
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067972#Comment_4067972
We have not confirmed what killer will get any updates/tweaks/reworks next or in the future. There's definitely things coming but Trapper is not on the immediate list either.
Oh well at least we got confirmation about that.
I would like to Submit Ghoul as the next killer for the immediate list his core design is simply not good for the health of this game.