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BlueRose

BlueRose

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  • @Leon_Scott_Kennedy said:

    Made for this doesn’t need a nerf, it’s easily counterable with anything that causes exhaustion and there’s a lot of perks that do that, the 3% haste isn’t a whole lot, and anyone who says mft with hope is broken hope gives you 7% haste permanently once all gens are powered which is more than twice the bonus mft gives you, the speed with mft on its own is hardly noticeable

    By a lot of perks you mean 4 perks, two of which involve healing(one of those only works if the survivors are healing in the killer's TR), and one has a min cooldown on it... As for addons not all killers have an addon that causes exhaustion, like plague you force to run Bloodecho bc she doesn't have an addon that causes exhaustion.

    2023-07-06 19_08_35-Greenshot.png


  • @Snoopy2021 said:

    Alright, say we do what you want hypothetically. We nerf MTF to a 1% increase.

    It just becomes a useless perk. Does pretty much nothing.

    Then people complain about the survivor meta being boring, the devs will pander to the surv, then they'll make the meta even more broken this time.

    Get over it, at least you don't have a 4 man SWF running old DS and object of obsession the whole time.

    This is an endless loop of whining and complaining about metas, the devs change the meta, then you complain about it some more.

    Adapt.

    They'll switch up the meta in a few months anyway.

    I've been one of the ones who want this perk nerf but I honestly need to ask...how do you adapt to a pure 3% haste? I know right now my mindset in a match is Im always 2nd guessing my choices bc I have no clue really if someone is running the perk or not. It is such a subtle thing that you are always left guessing "Are they slightly faster than normal or am I just playing bad?"

    I will say before this patch I was doing fairly well in my matches for someone with over 1000 hours. I think out of 10 matches I would win 6 or 7 of them. Now though since the patch drop, I'm lucky to win 3 matches out of 10. The only difference between now and the months I have been playing is MfT is showing up ALOT more. Unless I just magically got worst overnight or my mmr got to the point where Im playing against SwFs every other game. I see at least 2 MfT in every other match every night I play. Those matches where MfT is in the lobby were some of the most unfun matches I have had in months. Btw I don't play high-tier killers. The only one I play really is spirit but I have touched her in over a month. Usually, I be disagreeing with you and others but I am honestly tired of arguing with ppl and just want to know how you and others adapting to this new and unfun meta for m1 killers.

  • @Deathslinger1of2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/382379/made-for-this-is-a-problem-for-the-same-reason-dead-hard-was

    The thing is that how many people do you see abusing the super haste builds? The average person isn’t gonna be working as hard as they can to abuse the perk.

    I've seen haste builds in almost every other game. It's more popular then you think. Every one of those games was miserable to play as a m1 killer(the main type of killer I play) and just wasn't fun at all. As I said in my post this has to be least amount of fun I have ever had in dbd in so long. Honestly(and I cant believe I'm saying this) but I think I rather go against 4 pre nerf DHs (DH from few patches ago) than 4 MfT.

  • For me killer isn't fun to play right now because of this one single perk. Number of times I see it a day now is getting closer and closer to DH numbers before it's last nerf. On top of that I play low tier killer since I hate nurse and blight and can feel MfT so badly. I know ppl don't think it's a op perk but it has changed my games. Before this chapter I would avg around 6 or 7 wins a night (I usually end up playing 10 over all and I play multiple killers a night. I use a random picker to pick my killer play next). Now I'm lucky to get 3 wins. Most of my games end up with me getting frustrated and stressed out. Defending myself even before the match is over. All these matches have one thing in common and that is MfT. So if the perk isn't strong why all sudden I'm getting wrost at a game where I have over 1000s hours? Did my MMR just magically go up over night where I'm getting survivors who are miles better than me? I can't help to feel it has something to do with this single perk.


    Either way DBD is growing to be the most unfun game for me anymore and honestly been thinking about taking a LONG break because my killer matches aren't chill anymore and just are frustrating and stressful. Trust me I honestly don't need the stress right now. I honestly can't wait for the Texas chainsaw game to come out just so I can uninstall DBD for a while.

  • Fair, personally I just don't like him. Based on the last post I just saw in reply (I wish the ignore would hide those also) he must be some kind of comp player who takes this game super seriously. I really don't like or get along with anyone who takes a game seriously. Reason why I don't touch LoL or any other super comparative game. I plays games for fun and watching my footage or whatever doesn't sound fun to me, it sounds like a job. Anyway it's whatever I won't make anymore comments about the dude after this post just bc o don't want to interact with him anymore.

  • @Exerlin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472362#Comment_3472362

    You play Legion a lot, yeah? I recommend you give Coup de Grâce a go once the changes go live (or honestly, before). My main killers are Legion and Hag, and I find Coup to be particularly useful on Legion! It's less situational than it seems at first glance, but it took me a while to learn exactly where I can successfully use the perk

    I will say out of all the changes the coup one is the best one. I may try it on legion again tho last time I used it I just didn't like the feeling of wasting tokens. I have this tendency to lunge even when I don't have to.

  • I'll only comment on the killer perks since I play killer more. Thought I do think the perks changes are good (other than Hangs and TI l, they both useless perks in my eyes) they just do get me excited to use them over the other perks I like using. Alot of them are just too situational/niche where I have no idea what I would do with them. Trails especially since gen kicking meta is gone and it still highlights the gen you kick to the survivors. Honestly I forgot you even lost trails if someone lost a health state mainly bc I always lost Trails because someone touched the gen I kicked. So the change doesn't change that put of the perk for me.

  • I think it's to early to say her rework is a nerf or a buff. Just going to have to wait and see. Personally I like the direction they going but some of the stuff makes me feel like the tapes won't be as much as a slowdown as others make it out to be. I don't like the whole "they can use the tape on any TV" part. I feel it should always be the furthest TV that way the survivor has to be careful not to get caught with a tape while traveling to their TV. There few other things I don't care for but overall I'm going to wait to see how it plays out. I'm hoping she going to be fun to play at least.

  • I'm not surprised. I wasn't expecting a nerf to MfT this mid chapter since Mandy's post about how they think it's fine right now but continue to watch it. I'm personally not expecting a actual nerf till a meta shack up patch where they decide it has too high of a pick rate. Unfortunately that means I'm going to be stuck running Fearmonger and Bloodecho for a long time. Especially not doing any end game builds anymore. Honestly if all 4 survivors make it end game and I expect they running MfT and Hope I'll most likely just open the gates myself and let them leave. Really I don't know why we even have a end game anymore right now. Might as well just end the match when the 5th gen pops.

  • Personally I stop running Nowhere to Hide since gen kicking isn't that great anymore. I rather run other aura reading perks like Floods or BBQ. Just don't want to kick gens anymore since it's not really worth it.

  • @DredgeyEdgey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471920#Comment_3471920

    Honestly of all people I didn't expect you to defend mft

    Hyeprfocus needs either an entire build to work or rng and only on gens

    mft works by its self synergies with and at any time injured

    I'm not surprised the dude will defend anything that is "fun" for survivors but unfun for killers. He defended DH a lot before it's last nerf. Honestly I don't think I seen one comment from him defending a killer perk. He says he unbiased but honestly I just think he a survivor main.


    Personally I don't care for him at all and have him on Ignore so I don't see his posts all the time.

  • Ahh, I see someone made the comparison to Hyperfocus. MfT is so much easier to use and you can always get value from it since you going to injure at some point. Hyperfocus is dependent on skill checks and your skill are hitting greats over and over. My only concern with Hyperfocus when it came out was it paired with the powerful toolkits and BNPs since toolkits help with getting more consistent chances for skill checks. Either way hyperfocus rewards you for doing great skill checks that get harder and harder when they do show up and mft rewards you with free speed just for being in a state that you going to be in no matter what throughout the match.

  • @ARTRA said:

    I see more like Pig power.

    Now with this power, survivors are going to be slowdown because they are going to be busy taking tapes and may be someone die because of it.

    Just like pig you put the trap to slowdown and may be someone die.

    I mean it cant be worst that it is now i would rather take the new thing and try.

    That would be true if they kept the whole thing where you had to take the tape to a TV that is highlighted (usually a TV on the other side of the map) but they are making it where you can put the tape in any tv. Also they not touching the time it takes to interact with tvs so to put a tape in, it will still be a sec or two. Pig you have to interact with a box for a while to try to remove your trap.

  • Tho I already post this on another Thread it fits this one more I think. Here are my thoughts about the killer perks. Overall Im really lukewarm on all the changes. Some are really good but still don't make me want to use them.

    "I don't know about everyone else but none of these killer perk changes really excite me all that much.

    Coup de Grâce- It's awesome they doubling the uses of the perk but for me, I still don't like how easily you can waste the tokens of the perk. Meaning I personally won't be using it still. I do know this is just a personal choice and to those who love using this perk I'm happy for yall.

    Claustrophobia- The change to this perk is pretty cool but it is still a map dependant perk.

    Hangman’s Trick- The change to this perk does nothing to it imo. Great you increased the range by 4 meters but now it only affects half the hooks that are still heavy depending on rng. I rather them just rework the perk and have it do something else.

    Territorial Imperative- Like Hangman's Trick the change does nothing to the perk other than change some numbers. Doesnt makes it any more useful imo. I rarely hook ppl in the basement and when I do I care less if someone goes there to get someone off the hook. If I want to camp basement I'm going to camp basement from outside inside the 24 meters of this perk req. Again I rather saw a rework to this perk.

    Remember Me- It's a ok change but in a game where MfT and Hope stacking is happening, endgame perks seem more and more useless. The only good one imo right now is NOED since it slightly counters Hope and MfT. I used to love using NWO but with the MFT and Hope meta that has been popping up, I switched NWO with Fearmonge or Bloodecho to counter MFT.

    Hex: Crowd Control- Really good change but I doubt you get to see it in a match more than once. Even now when it's only 14 sec it gets cleansed pretty quickly for me so when it's 60s every survivor going to hurt totems and get rid of it right away. If Im running a hex build I still rather have the other hexes than CC.

    Trail of Torment- This one is the one that I don't understand at all. I don't know about others but losing Trails when a survivor loses a heath state was never my main issue with this perk(in fact I completely forgot it even did that in the first place). My main issue was the whole it stops working when the gen stop regressing and the fact survivors are notified which gen you kicked to get Trails working by highlighting it yellow.

    I don't know all these perk changes are just so lukewarm to me and change nothing really. I'll still run the same builds I do now since none of these changes excitement and make me want to change my builds up. That ofc just my opinion."

  • I don't know about everyone else but none of these killer perk changes really excite me all that much.

    Coup de Grâce- It's awesome they doubling the uses of the perk but for me, I still don't like how easily you can waste the tokens of the perk. Meaning I personally won't be using it still.

    Claustrophobia- The change to this perk is pretty cool but it is still a map dependant perk.

    Hangman’s Trick- The change to this perk does nothing to it imo. Great you increased the range by 4 meters but now it only affects half the hooks that are still heavy depending on rng. I rather them just rework the perk and have it do something else.

    Territorial Imperative- Like Hangman's Trick the change does nothing to the perk other than change some numbers. Doesnt makes it any more useful imo. I rarely hook ppl in the basement and when I do I care less if someone goes there to get someone off the hook. If I want to camp basement I'm going to camp basement from outside inside the 24 meters of this perk req. Again I rather saw a rework to this perk.

    Remember Me- It's a ok change but in a game where MfT and Hope stacking is happening, endgame perks seem more and more useless. The only good one imo right now is NOED since it slightly counters Hope and MfT. I used to love using NWO but with the MFT and Hope meta that has been popping up, I switched NWO with Fearmonge or Bloodecho to counter MFT.

    Hex: Crowd Control- Really good change but I doubt you get to see it in a match more than once. Even now when it's only 14 sec it gets cleansed pretty quickly for me so when it's 60s every survivor going to hurt totems and get rid of it right away. If Im running a hex build I still rather have the other hexes than CC.

    Trail of Torment- This one is the one that I don't understand at all. I don't know about others but losing Trails when a survivor loses a heath state was never my main issue with this perk(in fact I completely forgot it even did that in the first place). My main issue was the whole it stops working when the gen stop regressing and the fact survivors are notified which gen you kicked to get Trails working by highlighting it yellow.

    I don't know all these perk changes are just so lukewarm to me and change nothing really. I'll still run the same builds I do now since none of these changes excitement and make me want to change my builds up. That ofc just my opinion.

  • Yeah they made it sound like a buff or change to make ppl use it more but nothing they did to the perk makes me want to use it. I really don't care about seeing a survivor who 10meter from a s.hook. I guess it good to see if your s.hook is getting sabotage but usually I can see the survivor anyway and don't need a perk to show me that xD

  • I don't really think MfT is as ridiculous as old DH was but it has the same unfun feeling of it. For me it's not fun chasing ppl right now who are slightly faster than I and I have no confirmation if they running MfT or not till the result scene. The only survivors I will know who has this perk are the SB survivors and that it. It's similar to DH in that aspect, where I have to now think every survivor has MfT. It also has lead me to having to run perks I really don't like just to counter it effort. I'm not a fan of running bloodecho on plague but ever since I had a loddy of 4 MfT and hopes I now have to think every lobby is going to be that way (,bc that how my brain works). Btw that match on plague was one of single most unfun games for me in DBD and I have gone up against plenty of Bully Squads. It was unfun bc I thought I was doing decent and was also playing fair(I never tunnel anyone or camp that match), yet I lost so badly and the survivors were rude as hell to me in the end game.

    Either way yeah MfT isn't as strong as DH used to be that is true but it's not fun go against as a killer. I'm not looking forward to having 90% of my matches having MfT, resilience, and hope on every single survivor. May just become a nurse main at that point and abandon my favorite killers like legion, doctor, and knight.

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470205#Comment_3470205

    No, I read your comment quite clearly. Bloodlust is haste, but instead of it being a perk it's baked into killers as a base-game mechanic and rewards you not for outplaying a survivor but for simply being faster than them.

    Yet here people are complaining that MFT is absolutely busted when bloodlust exists and provides killers with haste. If MFT is busted, then so too is Bloodlust.

    I love the bloodlust comparison y'all always do. Bloodlust is nothing like MfT bc it's very conditional. It requires you to be in chase for a while before it starts activate and builds up, and you can lose it so easily. Bloodlust is lost by breaking a pallet, by hitting the survivor, or leaving the chase. Meanwhile how can you lose MfT? Oh by getting exhausted and that it. Something you can completely easily control as a survivor. Only time you can't control when you exhausted is when a killer use a perk or addon(if that killer even has a exhaustion addon).

    By the way I do see MfT 60% in my matches and that why I have to use exhaustion perk or addon's. As Hannah said I might as well give up and just agree to disagree since all this arguing is honestly pointless. I'll just add this if they took bloodlust way I wouldn't make a huge deal out of it as long as they deleted MfT as well.

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470118#Comment_3470118

    MFT is fine, though. I don't see what all the fuss is about. A good killer will still 4k against this perk, even if all 4 survivors are running it. It's not an exhaustion perk, and yet it is affected by perks and add-ons that cause exhaustion. It is affected by add-ons and powers that afflict survivors with hindered. There are even perks like PWYF that increase the killer's movement speed.

    I have not seen one good example of MFT being overpowered or busted. I've seen plenty of examples of bad killers being outplayed by this perk in situations where they would've been outplayed anyway. Sprint Burst is superior to MFT in every way, so I don't see why anyone would run MFT over SB. Most survivor perks are either extremely niche to the point of uselessness, or are actually useless. MFT is an example of a good survivor perk, because it's strong but not absolutely busted like CoH, DH 1.0 and DS 1.0 were.

    I have seen and heard different so it depends on who you listen to. Scott who himself said he hasn't felt MfT that much, since he been playing mostly the new killer with his exhaustion addon, said the perk may be a little too strong. Otz also said they he thinks the perk is kinda silly and could use some changes. You're right you can counter it but not all killers have an exhaustion addon (like the plague) and some of us don't want to feel like we need to bring one perk just in case MfTs is in the lobby. I'm currently trying to figure out what perks to replace in my builds with Fear or Bloodecho just bc of this single perk and Im not happy about it.

    Btw survivors are not the only ones who have useless niche perks. Have you seen a lot of killer perks? A lot of them are very niche also and borderline useless. Look at Sing, SM, or Knight Perks for the most recent examples of killer niche perks. I haven't seen a perk I really wanted to run since Pain Res or Floods of Rage.

  • @appleas said:

    It will and should get nerfed. If maps were more balanced and the weaker Killers were stronger, restoring the perk to the original version would be fine.

    Knowing BHVR, their timeline for buffing Killers or maps is so long that nerfing the perk first would make more sense. Twins remake was announced last year and there’s still no hint of this happening.

    That's what I have been trying to say also but a lot of these ppl arent listening really or maybe Im not framing my words right. I personally wouldn't care less about MfT in its current form if the maps were more balanced and the low-tier killers were stronger but that's not the dbd we have or will ever have tbh. The attempts at rebalancing maps haven't really done much since they still feel bad to play on as killer. Crows is better than before yeah but still a pain to play on imo.

    As for buffing weak killers, the devs haven't shown any signs of doing that. In fact, regarding the two of the weakest and out-of-date killers(Myers and Trapper) the dev team has said that they are happy where those two are and have no plans in changing them in the near future if ever. Even when they do want to change an older killer it takes them years to do so, as you said look at Twins for that example. The more realize request to make is for MfT to be changed since they will most likely happen than a bunch of maps being rebalanced or low-tier killers being buffed/changed. So ppl so see reason tho and just want their new toy to abuse and play with under the guidance of "it's fun". Well, it's not fun for me who enjoys playing m1 killers and has to see this perk 3 or more times in a single match.

  • @Volcz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469859#Comment_3469859

    Alright first off, you asked a question - I answered it. Respectfully. I don't need your passive aggressiveness you bring into every thread when someone disagrees with you or points out something to you. If you can't handle a back and forth debate and keep an open mind, whats the point of participating in them? The reason I said go watch someone like Hexy is because he literally focuses on this playstyle. All I was doing was answering the question, you don't gotta get snippy with me b/c of the answer I gave that you didn't like. It wasn't a jab at you.

    Secondly, if you're even asking me about how to effectively hit and run, doesn't that imply you don't know everything and can still learn things? If you're fine where you are skill-wise, why are you asking me this question? Why do you want me to answer that? Good killer mains aren't going to be asking that question b/c they already know.

    Third, you literally said " if 3 or 4 of the survivors are running this perk that means every single chase is going to be prolonged". No its not. Now you're re-wording what you said by saying it makes decent loopers even better, which IDEK why you're stating, cause I've said that too numerous times.

    'Wanting is fine but realize the reality'. I never said this is what they're going to do, lol. I said this is what I want them to do/should do.

    I also never said MfT will never be touched, I said I don't want it gutted with Hope because the issue is haste stacking, not the perk itself on its own. Now if were being honest, yea there's a good chance it does get gutted. If DH was able to be nerfed 7+ years later, MfT can be too. But that doesn't mean its the healthiest option or best route to go.

    Cheers.

    For the record, I wasn't looking for you to answer any questions nor did I want you to. Either way just best to agree to disagree and move on. Have a blessed day. :)

  • It's just teabagging nothing more than that tbh.

  • @Volcz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469765#Comment_3469765

    Bringing MfT does not make you good. Its not an automatic win. Thats my point. Acting like because someone has it, makes them a pro looper all of a sudden, is just disingenuous to this convo because its not true. If you are seriously struggling with this, I'd implore you to visit some good killer main's channels and watching them for a bit because you'll learn a lot and see why what you're saying is wrong. I'm not going to convince you are wrong but gameplay will. If you really want to know how to do the whole hit and run effectively, watch Hexy. He's very very good at it (although he loves to troll and mess around lol) and he does it with a variety of killers, not just Wraith. And yes, deadzones are a valid point to bring up because they do happen and good killers do force out strong tiles or god pallets, the earlier the better. For instance, Hexy does this and its what a lot of times, secures him the win. He does an excellent job of creating dead zones.

    Thats why I want low tier killers buffed. I think most people want low tier killers buffed, right? I don't want Trapper to stay at the bottom. I don't want Hillbilly (who is also one of the most fun killers to go against) to stay the same while Blight, Nurse, Wesker, Spirit, etc stay at the tip top for years. At least we can agree on that.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469785#Comment_3469785

    You're right, it would likely be more difficult I agree. But its still the better option over gutting 2 perks, especially one that hasn't even been in the live release of the game for even a month. You gut that perk, no one runs it. And then what was the point of even unlocking it in the first place, if everytime something strong comes out (that is ONLY deemed truly busted OP with Hope) we just nerf it to the ground w/o looking at any other avenues that would probably be a lot healthier of a change. If haste stacking is the problem, thats what should be addressed.

    This isn't like Eruption that had literally no counterplay in solo que (the majority) and stayed in the live version of the game for months while every killer ran it and told themselves they didn't just win because Eruption carry. There is counterplay, they aren't impossible to catch. There are dead zones, there are mind games they can still lose.

    DH was not a problem against good killer mains is what I was saying though. The forums and Reddit screamed the loudest because lesser skilled players ran there/here to voice their complaints. Good killer mains did not do that because they had no reason to. If you're able to hold a 90%+ win rate playing a variety of killers that aren't S tier and most aren't even A, I''d have the opinion that the killer player is very experienced, has likely been playing for some time, and is both map and situationally aware, tracks perk use, whose been on hook, whose on death hook, etc. Just a generally skilled player and easily well above the average.

    You wouldn't play Demo, I wouldn't play Demo. People don't play things just because they're difficult. Its a factor of fun/playstyle/power 99% of the time. Unless you're just wanting to challenge yourself for some specific reason? But generally that isn't the case. If that were the case, we'd be seeing a lot more Hillbillys. But people know he isn't strong because of where he sits right now, especially when you can play other killers that do the same thing if not better and you won't be frustrated as hell playing them.

    I'm saying if they brought Trapper to Wesker's level (fun, playstyle, strength being the main focus), it'd incentivize people to play Trapper. Because there would actually be a reason to play him. It wouldn't be Dead by Trapper, people would still play a lot of other killers that they love/are experienced with. The thing thats hard to measure, is that fun is subjective to each person. What you find fun someone could find boring and vice versa. I'd bet a lot of people enjoyed Omega Blink Nurse while also knowing it was crazy strong. If it was weak, they wouldn't have spammed it. Thats the same case with Hillbilly. He was popular before the gutting b/c he was strong, took skill, and was fun for both survivors and the killer player. Now he lacks strength, his powers been gutted and he's barely ever seen because people who play killer want to stand a chance, not be some toy the survivors play with and mock.

    Anyways this is just my opinion & take on this and others. I don't want to veer off into several more topics like I've already done lol, so this is my last reply. Nice talking with all of you! We'll see what happens.

    First I don't need you to tell me to go watch ppl thank you very much. I'm a decent killer main and I don't really need your advice. If did I would ask for it thank you. I watch Otz on a daily basis and have learned from him plenty. I'm also not saying that MfT makes everyone a god looper but what I am saying it makes decent loopers even better and makes those games feel so much worst than before. Especially when its 4 decent survivors running the perk in the same lobby. I tell you right now I'm happy where I am skill-wise as the killer and Im, not someone who likes sweating in games. I play this game for fun, not for a job.

    As for lower-tier killer buffs, wanting is fine but realize the reality of the situation dbd and its devs are in. Just saying "Hey buff lower-tier killers" isnt going to make this team do it. They have shown no interest in doing so and they have pretty much made that clear when they say that they are happy where Trapper is and where Myers is. They think these killers are fine and don't need any changes. No amount of pledging isn't going to change their mindsets on these killers. Even if they did start buffing low-tier killers their time restraints really don't allow for it either. It takes them years to do any type of rework(again look at the promised Twins rework). The best you can expect is base kit changes but those types of changes won't do anything because those also buff A and S tier killers. Low-tier killer buffs can only happen if the devs work on each of the killers separately which will take a lot of time and resources, time and resources that the devs rather spend on making new killers since that's where the money is. Buff Trapper from a business pov does nothing for the game since he is a base game killer for example.

    At the end of the day, I'm just being realistic and recognizing what this dev team is willing and not willing to do. Changing a perk is much easier and time effective than changing maps, rebalancing killers and etc. You can continue to live in your fantasy world of dbd where the devs will keep this perk where it is forever and just buff low-tier killers but here, in reality, I know what's going to happen, MfT will be nerfed at some point and low-tier killers will never be buff to the point where they are at Wesker or blight levels. When MfT will be nerf/change I have no clue, it could be in the next mid-chapter or it could be later this year when they do a meta shack-up patch but there is no doubt in my mind that MfT will not be touched at some point.

  • @Volcz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469592#Comment_3469592

    MfT isn't OP by itself. Its strong, sure. But that's the whole point. And whats with this whole 'i dont want longer chases so nerf it' approach. If you're committing to a long chase with someone, isn't that entirely on you? The reward for running that perk is literally to prolong chases, which is what it does IF you are any good. It isn't going to save you like MfT+ Hope in end-game. It isn't going to do anything if you run into a dead zone or if you lose a mind-game at a weak pallet tile.

    Why is it the person's fault who takes the killer's time away from his team? Why is there no responsibility on the killer? No one forces you to commit to a long chase, hell there are plenty of killers that can play the hit and run style effectively so why is it the fault of the person running MfT who actually makes use out of it and not on the killer who ignored 3 others just sitting on gens w/o any pressure?

    So because a match is harder and you're less likely to get the result you want (3/4k), MfT has to be the issue? I also don't see 3/4 MfTs that frequently and even if multiple people are running it, it doesn't mean they're good. I've seen so many people running MfT go down fast, lol. Its just a perk, it doesn't just make you a pro looper over night.

    Yes Hope + MfT is bad. I think most if not all of us can agree there at least. But thats entirely because of haste stacking.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469388#Comment_3469388

    Getting haste off unhook doesn't need to change. Why wouldn't they do it? Yea I'm sure there's more work to it than just changing some numbers on a perk and calling it a day but its the healthier and better option compared to gutting 2 perks people want to use still. Just make us choose which one we want.

    Harder loopers deserve to be harder to down, thats the reward of getting experience in the game and getting better. I'm confused, you want perks that reward bad players and hold their hands? There are plenty that do that already. IMO, its completely fine and rational to have certain perks give advantages to people who are more skilled. That isn't a crazy concept to me, because its normal & common in other games.

    The problem with old DH (talking about the one before the latest gut nerf) was a lot of people complained about it when in reality they just weren't very good players and had self-inflated egos. It wasn't an issue against actual good killers. Annoying & frustrating though? Yea! I know several killer mains, and even some content creators who had win rates of 90%+ playing A/B/C tier killers and never hissed about DH being broken or OP. I mean Hexy for instance, a Wraith main, was winning 90% if not more of his matches, didn't matter if he was against an SWF - he actually prefers SwFs cause he likes sweating.

    And the vocal ones will always be the ones who complain about a perk b/c a match didn't go their way which is exactly what happened on Reddit and the Forums. Good killer mains didn't do that, the only ones that tried to spin DH as some crazy OP perk were the ones who thought they better than they actually are. I've seen so many people blame the old DH for why they lost, when in reality they made some horrible decisions in the match that affected them way more.

    Ex. I remember my 2 teammates were on death hook (1 person already dead) while I hadn't taken a single hook, I got into chase with Nemesis with 2 gens up. He stayed on me for the entirety of the 2 gens being worked on, and downed me as the final gen was completed. He hooked me near 1 of the exit gates. I got saved, teammates helped bodyblock and take hits, we got out. Found out he was a twitch streamer so wanted to watch the match back from his perspective but when I got there, this guy was just cursing me out and complaining about DH being the reason he lost and how the survivors aren't any good, etc. Just full on emotional response instead of looking at anything else. Its always gotta be the survivor's problem/fault?

    What? If we buff low tier killers to be more on the lines of B/A (not even talking Blight or Nurse level), how does that have any relevance to high tier killers? How does buffing low tier killers make higher tier killers harder to play? Yield no additional value? Not everyone is playing killers based on difficulty, they play killers for their power/playstyle/strength most of the time. If low tier killers were brought up to similar levels/strength, it'd do nothing for the other killers that were already high like Wesker, Blight, Nurse etc. People would still play them.

    You're tellin me if we buffed Trapper to a similar level of Wesker's, people would stop playing Wesker because it provides no serious value anymore over Trapper? Hell no! People would still play the hell out of Wesker because he's fun and still very strong. People would just have more choice in what killer to play knowing that whatever they pick, isn't crazy weak or F tier.

    Man, it's almost like you completely overlooked the part when I said when it's one or two MfTs it's kinda fine. Yeah if a chase goes on for too long I usually switch to someone else but if 3 or 4 of the survivors are running this perk that means every single chase is going to be prolonged. Do I keep switching? If don't commit to someone at some point I'm going to lose anyway since gens is still being done in the background. Don't say create dead zones in a map either bc most maps in dbd are filled with plenty of pallets and creating dead zones takes a lot of time in those maps. Time most killers don't have.

    I say this because it's not just MfT, it's the maps, it's the low-tier killer who is hurt the most by MfT and it's the fact that survivors can bring multiple of the same perk. If dbd had more balance maps and better map design then I won't care as much about MfT but again that's not the dbd we have now or ever will have since even the attempts to rebalance a map are usually bad. The same goes for the low-tier killers if they were buffed so MfT won't hurt them as much then I won't care that much about it but the devs are never going to take the time to buff those killers. We talking about a dev team that thinks Trapper is fine, they think Myers is fine and the promised Twin rework is taking more than a year to do. If you think they are going to look at the low-tier killers and take the time to buff them when they could just easily change one perk then you my sir and others are living in a fantasy world.

    Either way sooner or later MfT will be nerfed. It is either now/soon or when its use rate is so high that they will want to change up the "meta" again. So all this arguing at this point is useless imo. I have stated my opinion on this matter and I'm moving on with my life.

  • @Spare_Them_Mori_Me said:

    As a Trapper main also, I second C3tooth's sentiment.

    However...

    To the rest, the perk itself isn't an issue, right? Its literally if its paired with other perks?

    Like if they ONLY brought MFT, would it still be as OP? Just want to be sure I understand everything.

    For me, it depends on how many MfT are in the match. One? Then yeah not that bad or op. 3 or 4? There are where I have problems and start thinking the perk is a little overpowering. 3 or 4 MfTs mean almost every chase you have has time added to it and that also means more time than the other 3 survivors have on gens. Then when you get to the end game you see the hopes kick in and at that point as a m1 killer, you might as well give up and just them go. Just like DH before it last Nerf in my mind. One or Two are never real issues but 3 or 4 make the match super unfun.

    I also add this it isn't just MfT it's the maps also. More than 1/2 of the maps in dbd are easy for good loopers to chain tiles together and waste a killer time. MfT only makes these maps even easier to loop for avg to good loopers. If the maps were more balanced then we might be having a different discussion here but thats not the dbd we are in right now. Even the remake maps are bad even tho the devs tried to balance them. I have no faith that the current dev team can redo or make a map balance. I firmly believe they somehow will find a way to make Cowshed even worse for killer when they do its redo.

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468876#Comment_3468876

    That's due to the haste stacking. Take away Hope, and then see how many easy undeserved escapes you get. Majority of complaints about MFT boil down to it being paired with Hope.

    MFT is just the non-boon equivalent to Dark Theory. Dark Theory never really worked well as a boon since you had to be chased within the radius of the boon.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469081#Comment_3469081

    This is nothing like DH. Old DH was problematic for a variety of reasons. MFT is quite literally just Dark Theory, but not attached to a boon. The risk to this perk is that you have to remain injured to get value out of it. It doesn't carry survivors to undeserved wins.

    So tho I do agree MfT doesn't give a individual a undeserved win but here the thing...MfT makes chases last longer (just like DH did) and longer chases mean more gens being done in the background and that means the survivors who not being chased has a higher chance of escaping. It may not give the one person who being chased a undeserved win (probably why data is telling the devs it's fine) but it does help the other survivors win easier.

    Here my thing about MfT and DH before it's latest nerf. One or two of them in a lobby was never a big deal to me. I was more than happy with a loddy when only one or two survivors was running DH and same goes for MfT. The problems start when you have more then half of the survivors running it. That means 3 or every chase you have will be longer and that also means gens can be done faster. The one thing ppl always seem to forget when it comes to survivor perks is that it's hardly ever one or two DHs (per previous nerf) or MfT. I seen a lot of lobbies with 3 or 4 MfTs and I can say those are the matches I had the least amount of fun on killer in a while. The matches with one or two wasn't that bad but those 3 to 4 man MfT matches was nightmare and it happened multiple times for a night. Those matches also had hope and when I saw that I just gave up in the end game and let the ppl escape bc I didn't even want to bother chasing 3 or 4 hope+MfT survivors.

  • @Trollinmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469372#Comment_3469372

    Babysitting gives haste off unhook and that wouldn't work if they made haste work like endurance. They won't just made perks not stack when it comes to haste I don't think. That sounds like a nightmare to do and it is something I can't see them investing time into when the problem is just MFT.

    No problems outside of MFT when it comes to haste. They've played it fairly safe when it comes to haste before this patch.

    Better loopers are harder to down because they are already better loopers. Making a perk that does little for the average player but becomes increasingly stronger the better the survivor is doesn't make much sense. It is the same problem that DH had where the average player wasn't getting much value from it but the better players were getting too much.

    Low tier killers are simple to play so they should be weaker. If they buff lower tier killers then the higher tier killers are harder to play but yield no additional value making it not make sense to play those killers. If you go down that path then you would just end up buffing the entire roster.

    Even if they did buff the lower tier killers it would most likely take years to buff each individual killer. They can't just do broad charges since they would buff the already higher tier killers like blight. If they buff the lower tier killers they would have to do each one at the time. Since the twins rework has took more than a year so far can you imagine how long it would take them to buff every single low tier killer? These people don't think about this stuff when they suggest buffing lower tier killers. It's almost like they don't know anything about how this dev team works....

  • @Volcz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469355#Comment_3469355

    Its a balance. DH wasn't only strong, it was a lot of fun once you got the hang of it and extremely satisfying when you did get it to proc to save yourself. MfT is passive fun. Sure, you don't get any on-use power but if you're a good looper, you'll definitely be able to use it to your advantage and chain tiles together easier. Longer chases = typically more fun/focus. And so what if it doesn't give you any strong on-use interaction with the killer? A lot of perks don't. They're passive or you don't even notice them till the end-game scoreboard.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469362#Comment_3469362

    If there are 0 issues with haste outside of these 2 perks, why not just address haste stacking? Its a simple solution and it doesn't screw over people who just want to run 1 perk or the other. Like I said, I don't even run Hope with MfT. Just because there hasn't been any prior issues with haste doesn't mean haste stacking shouldn't be addressed.

    If there are all these haste perks that are now 'problems' because of MfT, where are they? Why is no one complaining about those other perks? Why is it only Hope and MfT? No one is complaining about anything else besides these 2 perks synergizing way too strongly with one another. So why not fix that and IF people really want haste, they'll have to pick one or the other. I feel like that's a way better solution than just outright nerfing 2 perks when there are better ways around it.

    But don't you think better loopers deserve to be harder to down? I think thats a pretty rational thought to think, I'd expect someone with 1000+ hours to play better than someone who has less than 100.

    As for the lower tier killers, I agree somewhat with you. They do suffer more because of MfT but they suffer fundamentally because their core power/weak balancing. I'd rather have them brought up to higher standards to meet the likes of the higher tier killers like Nurse, Blight, Wesker rather than nerfing a perk that affects a fraction of the killers and is nullified by the others.

    Do really need a perk to make chaining loops easier in a game where more than half the maps are extremely easy to do so. I said this before in another thread that MfT only makes maps even more easier to loop around and chain together. If the maps was idk more balance then I wouldn't care about MfT all that much but that's not the dbd we have today is it? In fact the dev team has shown time and time again they can't balance maps if their lives was dependent on it. Almost every updated map has the same problems as the newer maps. Then you have the graphical updates like the Red Forest that literally makes the maps even worse than what they were before. We getting two farms maps rebalance next and I have no faith they will be no better than they are now. In fact I think the devs will somehow make Cowshed even worse some how. Either way MfT does make a much bigger impact than some y'all think. Trust me I know because I have played against nothing but MfT lobbies and they all was the same builds and some of the most unfun games I ever had as killer. Dang MfT is actually making me wish DH was back the way it was and that saying a lot since I hated DH with a passion.


    I'll also add that the devs will never bring up lower tier killers. They haven't shown any interest in doing so In fact they think trapper and Myers are "fine" so I don't know why ppl keep saying they should bring them up when the devs never will. I'm asking for a more realistic action that the devs will do and that is nerf or change MfT since they never going to adjust the killer individually. Even if they do it'll take years. Look at the twins rework, it's taking over a year just for that.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469331#Comment_3469331

    "Why are people running it"

    https://us.v-cdn.net/6030815/uploads/5BZC2CSXEZZ3/idk-man-png.png

    https://us.v-cdn.net/6030815/uploads/STJGOCT1PFM0/idk-man-2-png.png

    Idk man, I've got no clue why a BRAND NEW PERK that has been hyped up by literally EVERY SINGLE content creator is being ran a lot.

    Yeah, and all those videos show how strong that perk is also. Ppl don't run perks just bc they are "fun" they run them bc they are strong and help them win games. Nothing is fun about MfT, it's a haste perk that just makes you go faster. It doesn't offer anything interaction with the killer in a chase other than hold W to the next loop. You also were the one who said DH was a bad perk I believe when it was the number one used perk in the game for the same reason for MfT, because it's "fun".

  • @Trollinmon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469287#Comment_3469287

    Why can't you do the same in regard to MFT? If you remove MFT then there isn't a issue, and we know this by the fact that Hope has been in the game since release. It is only a problem now because of MFT. How is MFT not the issue here?

    Yeah, I don't understand why ppl try to say Hope is the problem when it's been in the game for so long and no one really complained about it before. I'm fine with hope, it's an end-game perk that offers good value to those who survived the match. Its MfT I have an issue with bc its free haste just for being hurt. Now a question if these ppl really think MfT doesn't give much value then way so many ppl are running it? It reminds me of DH before the hook requirement was added. So many said the same thing about DH and the fact it was a bad perk when it was the num one used perk even after its first nerf. We all know survivors aren't going to run a perk that doesn't give them a huge advantage in a chase. Also, how is MfT "fun" when all it does is make you faster? Just encourage holding W and really gives no interaction with the killer.

  • @Sharby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469179#Comment_3469179

    Except statistics are nuanced and context matters and they can be misused and misinterpreted like everything else?

    What is your point?

    My point is ppl are hypocrites. They fine with the devs using data if the data shows that thing they like is "fine" but will complain about something they hate even though the data shows it's "fine" also. For example most survivors say MtF is fine because the data says it is but want nurse to be nerfed even though the data shows she isn't anymore powerful than the other killers (look at the last kill rate the devs posted months ago). For me I disagree with both of these because I know data doesn't show the whole story. MtF is a problematic perk and nurse is a problematic killer. By the way I'm not comparing these two I'm just using them as examples.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468640#Comment_3468640

    I usually don't care about data because like you said, it does not show everything. OoO users died so much and devs did not nerf this perk cuz that for years. But perk was busted asf.

    But i just don't see problem with MfT. 110% killers have range/teleport/speed powers which they hardly feel any difference. 115% killers are mostly anti-loop killers and they can play around it as well. Only problem comes with m1 killers. And maybe we should buff them instead of nerfing fun perk?

    Let's be real here behavior never going to buff/rework m1 killers. They rather nerf perks because it's easier to do that then having to look at every killer in their large roster. Remember that Twins rework that was promised? How long was that teased? Oh more than a year ago and we still are no where near to that. Also look at the killers who could use updates like Trapper and Myers. The deb team thinks those killers are just fine bc of "data". At the end of the day the devs don't want to touch killers they rather touch perks instead. That something we all should realize. So yeah I agree they should buff m1 killers but they never will so why even ask.

  • @MB666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466797#Comment_3466797

    "data just shows perk is fine"

    also data shows that trapper is a good killer and nurse is the worst. but okay lets ignore that OoO also was reworked while still having low escape rate and the same happens with MFT.

    survivor: I got a new toy to abuse have fun.

    killer:

    https://media.tenor.com/jr9t3yabkH8AAAAC/ah-#########-here-we-go-again.gif

    Always find it funny when data shows a overturned/problematic perk ppl enjoy using they defend the whole data being used to balance argument. But the second it's something they hate or don't like, say nurse, they are all like "you can't balance the on data alone!!!" You can't have it both ways people. It's either balance the game around statistics or not.

  • @Hawk81584 said:

    reality is Survivors arent allowed to have anything......but killers can get new good stuff. what a joke these forums can be at times

    Honestly out of curiosity what really good new perks have Killer gotten in the past year or so? I seen ppl say that killers are the only role that is allowed to get new good stuff but I honestly can't think of a single perk since Pain Res or Flood of Rage that I've been excited to use. A lot of new killer perks have been really meh bc their numbers have been underpowered or their designs are very bad or niche. Singularity perks are very meh tbh, SM perks are all garbage, the only good perk on Knight was NTH but since gen-kicking meta is gone it's very meh now compared to other aura perks, none of Wesker perks to me are that exciting or really new(SA is just a faster bamboozled without the window block, AA was better in ptb but was nerfed hard bc of nurse, and Terminus is very meh), and Dredge perks are mid-tier at best. Onryo did come out with some decent perks that I do like mainly Floods and Strom but CoB is useless now after its major nerf. I know Survivors hasn't gotten that many perks either but let's be honest here both sides as of late been in the same boat when it comes to new perks.

  • @Rulebreaker said:

    While we agree that m1 gets abit harder, there somethings we'd atleast like to point out:

    1: Survivors tend to hold m1 against anyone without mobility anyway (atleast 60% of our games).

    2: Exhaustion removes the speed part of it (which is what we see most complained about). Theres a good amount of add ons/perks that give exhaustion to survivors.

    3 (personal observation): If you can tell they have it then you also know they likely have dh. If your using something from point 2 you just effectively removed 2 perks off them.

    If you want we can also debate some the points of yours but the above (especially 2) generally makes us not give a **** about mft

    For point 2 while that is true it still sucks that you have to feel forced to run those types of perks and add ons every match just in case MfT is in the lobby. I personally don't like the whole use of x perk to counter y perk or use x perk to counter y mech in dbd. I don't like it on Survivor or Killer and think we need to move away from that.

  • It will eventually be nerfed. Just a matter of time. Could be next patch or the next meta shake up patch but it will be nerfed sooner or later.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467893#Comment_3467893

    Want to know what their statistics say?

    https://us.v-cdn.net/6030815/uploads/JEP8V1WGZL1O/image.png

    For context, they balance around a 60% kill rate.

    Their statistics put Nurse, Spirit, and Blight strictly in low A or high B tier. They put them in same category as:

    • SADAKO
    • Pinhead
    • Oni

    And even better, they show that Dredge, Plague, and WESKER are actually BETTER than they are.

    They also show that:

    • Myers is totally balanced
    • Legion is totally balanced
    • Hillbilly is totally balanced
    • Huntress is terrible

    Their statistics are not reliable because they only go by kill rates, they don't go by what actually matters, which is how the match goes. There could be a situation where a killer gets 0 hooks the entire game, but has NOED, and is able to down 2 survivors and kill them because of NOED, then the other 2 escape. However, they got 2 kills, so i guess it is a totally balanced and fair match right? All of the perks and killer and map and MMR and all the other factors weighed in are totally balanced according to that match.

    Additionally, you can have a match where someone plays skull merchant and uses no perks and just memes around, but everyone kills themself on hook because they don't like skull merchant, so she gets 4 kills and no gens get done. So i guess skull merchant is super OP now? And no perks are actually better than perks?

    Let's not forget that they said in the AMA that Trapper is in the spot they want him and have no plans of changing him. So I don't trust them at all when it comes to their statistics.

  • I agree with you! I'm so tired of seeing this perk in every match on 3 or more survivors. It feels like the days before DH was nerfed in all honestly. That is at least how I feel.

    in Mft Comment by BlueRose
  • @WalterBlack said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467623#Comment_3467623

    You're wasting your time on these forums man. These are the same people who defended DH for so long.

    I completely agree with tbh. This forum is honestly just filled with ppl who don't want balance and fair game. All they want is their party game where they can bully the other side with broke stuff. That goes for both survivors and killers not just one side. I'm done for now. I won't be replying and commenting on this thread in more.

  • @Volcz said:

    So you make a thread based on a match you had that went poorly for you, complaining about a perk and calling for BHVR's attention to this thread to get it nerfed, but when asked for the footage of the match, you say no you have nothing to prove to us?

    Yes you do. Otherwise your thread and your entire complaint about MfT is null, void & should not be given any serious attention.

    When you bring a thread like this up, the onus on burden of proof is on YOU. No one else. YOU are the one making this thread and trying to show a result scoreboard as proof. That means very little because people want to see how you played, what decisions you made, your pathing, etc. All that matters a lot more than a simple scoreboard screenshot.

    If the mods don't like this thread then are more than happy to remove it, I don't care. I posted this because I wanted to and I have no reason to share anything with a bunch of strangers on the internet. If you don't like this thread then don't read it and move on with your life. I honestly don't care if you like it or not since you know I don't know you and honestly don't want to know you. Have a blessed day...

  • @JustAnotherNewbie said:

    It's because they stayed infected and pretty much denied you your power. Even when MfT wasn't around this was the counterplay to Plague, granted everyone was co-ordinated obviously.

    Oh yeah that is completely true but MfT also completely rewards this type of play style against her and hurts plague even more. I kinda wish there was a addon on plague right now that exhausted a survivor if they fully infected for x amount of time or something. Right now with MfT this counter to plague is even stronger than before since it kinda removes the risk of being infected. Who cares I'm broken and injured when I can move 3% faster against a tall 115% woman who can only m1....

  • @appleas said:

    Temple is a bad map. MFT made you lose harder since staying injured against Plague is common. This looks like a swf which stacks the odds against you even more.

    Camping wouldn’t have worked much unless you hooked the Survivor with Reassurance. This game was a hard one for you to comeback from the start

    You mostly right and I have myself to blame also since I didnt even try to tunnel. The only 4 hooks I had was on each suvivor. There was times I could had tunnel someone off hook but decided to go after the unhooker. That much I will say it was my fault.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467568#Comment_3467568

    Brother, just because youre playing a character youre good at with other 1k hours doesnt mean you cant have bad games.

    Im nearing 6k hours and have been playing for over 6 years now. I still get a bad game every now and then that I know I could of done so many things different but I just made a few misplays that resulted in the loss. Did DH, MoM, DS, OoO or MFT had something to do with it? Yes, how ever to say its the main reason completely dismisses the 10+ games I played prior where those perks were still present but I still came out on top.

    Some times I also get people who are simply better than me and thats ok! As said youre not meant to win every game, and youre not always going to have good days. If you have a bad game and dont feel like playing anymore, then dont.! Nobody is forcing you to play, and it wont help playing when youre just not feeling it which will just make you more upset.

    As said, you win some and you lose some.

    If it was a normal week for dbd I would just stop playing and most likely won't play the rest of the week but I want to play doing the event bc I like collecting as many cakes as I can during it to use doing the year during Bloodrush. So if I stop I miss out on the bp and on cakes. So yeah...either way Im tired of arguing. I still think MfT is too strong as it is now and needs to be changed or given a timer or something. Im just happy I'm not the only one who thinks so. I seen streamers(Otz and Scott to say two of them) and others who think the perk needs tuning down.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467546#Comment_3467546

    "why was this game the one I had?"

    Maybe because you make misplays? As you said youre not a comp level player and as far as Im aware, youre human just like the rest of us. Sure MFT had something to do with why you lost, but I can guarantee you it wasnt the sole reason why you did.

    Another thing, is you arent meant to win all your games. You win some, you lose some.

    I never said I think I should win every match but to lose this badly(only 4 hooks) on a killer Im decent at is bad and I do think MfT had something to do with it. Maybe that not all the reason but it didn't help anything none and I'm left feeling bad and don't even want to play this game right now or even rest of this event. Its not fun going against 4 of the same perk that affects chase that badly.

  • @Trollinmon said:

    NWO is a terrible perk right now. It was already rough with the adren meta and MFT+Hope is pointless to be really running endgame stuff. If survivors are running that combo as 4 then your best option if all gens get done is to open the door and not waste time. Really good game design honestly.

    If you want to play Plague right now I would say you should either play her nasty by getting everyone infected and camping or doing a strong build. If you want to go for chases I would go something like Fearmonger, Blood echo, PR, and CI.

    Yeah, I switched out NWO for bloodecho and the next game went better. That lobby had 3 MfT. I just hate I have to change all my killer builds to include a bloodecho or fearmonger just bc of one perk.

  • @MikaelaWantsYourBoon said:

    So you lost one match and we should nerf perk for this.

    Noted!

    Wasnt just one match today. This was the worst one yet. I lost a few others with lobbies that had 4 MfT and Hope. Those lost wasn't this bad tho since I was able to get at least one kill.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467509#Comment_3467509

    I dont care what perks are in play, nor do I care what killer is in play. No killer should have to reach Bloodlust 3 in order to catch a Survivor. That right there is 100% misplays on your end.

    Yeah sure it's all my fault. The perk didn't have anything to do with it, even just a little. If that is true then I shouldn't be in that lobby at then. That is a failure of matchmaking. Also I said in my 1000+ hrs I never had to depend on tier 3 so yeah...why was this game the one I had to? I'll admit I may not play the best I could have, I'm far from a comp-level player or anything. I make mistakes but this first game I can remember where I lost that badly on a killer Im pretty decent on. So sorry if I think it has something to do with the new perk that everyone and their grandmother are running.

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467509#Comment_3467509

    Kind of reminds me of when survivors have to run certain perks all the time out of fear getting matched against OP killers or them having certain perks… it works both ways.

    I don't like that either. I never liked the whole "I feel I have to run x perk to counter y perk." Its the same reason I hate playing overwatch bc I don't like the feeling of having to play a certain hero to counter another hero. I should be able to run what I want no matter what and that goes for survivor and killer.

  • @Shroompy said:

    Still really isnt that bad

    But go on, show the game

    It is really that bad. Every chase in this match was long and drawn out since they could get to windows and pallets faster. Two of the four downs I got were just because I hit tier 3 bloodlust(something I never did before hardly as killer in my 1000+ hrs of playing). The other two were from my red vomit but after I ran out of fountains I was reduced to a tall m1 killer. Then when I got to the endgame those three hope+MfT made things worse. How is a 4 hook game where I had to depend on bloodlust tier 3 isn't "that bad"?

    Now Im forced to run Bloodecho or Fearmonge in all my plage builds just in fear of this one dumb perk. Sure it "isn't that bad" yeah right...

  • To be honest I gave up caring about MfT at this point. It's just annoying as DH was but something you just have to deal with. On the bright side is after few months when this perk is pretty much in every ones builds and it use rate is super high the devs will just nerf it just like they do with all over used perks. Either way sooner or later MfT will be nerfed, it just matter of time.

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